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Post by Delta on Oct 3, 2011 14:31:00 GMT -5
These are my works in progress. Some are completed and kept here for editing reference (tastefully spoilered) and some are being made and fleshed out as we speak. Feel free to post here, in fact, if you want to help me make the character or something- especially if you have a brilliant idea for making them better. Or just read them. For moderation purposes: mustangdaily.net/media/2012/01/accepted-1024x240.jpgThe academics The psychologist (Psychological warfare; illusionary attacks that make him seem immensely more powerful than he is, modifying his own mind to register fast attacks and react faster than is humanly possible to the point of temporal distortion.)
The chemist (Bonds, various supplementary and debilitative compunds)
The writer (Writing the world to life, much like myst)
The mathematician (Add(healing), subtract(attack), multiply(cloning), divide(deflection into multiples), derivative, integral, pi, number theory...)
The engineer (Gadgets, rarely direct combat, mechs and weaponry)
The philosopher
The doctor (Cardio, Soma, Ops, Onyx, Brachion, Cher)
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Post by Delta on Dec 15, 2011 22:59:00 GMT -5
Isacc Newton-finished Member Information
Player Username: Xandiel Current Character List: Oh gosh don't make me. Too many. Random Character Notes (Add anything extra here): the first in a series of characters based on academics.
Character Basics
Character Name: Isacc Newton Character Age: 35, age halted. Character Race: Modified human Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality): As a physicist, Isacc tends to take things literally. Sarcasm and hyperbole will often go right over his head, and he is very careful to keep every fact accurate in a conversation, even to a fault. In battle he is very analytic and will calculate jumps and maneuvers mathematically rather than by instinct. Overall he's a genius and fights like he's playing chess, which is very strategically. Though his intelligence gets annoying, it's come in useful more than once.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference): OH LOOK A LIST. Purple eyes Blonde hair Thin, wiry build 160 pounds 5'11'' tall Red button up shirt Black pants
Character Hobbies/Activities (Optional Field):
Battle Statistics
Character Position (Hero/Neutral/Villain): Neutral with heroic tendencies. Though he isn't heroic by nature, he usually ends up being helpful more often than not.
Character Abilities (Maximum of 15 abilities allowed -please write your abilities in list form, starting with name & then description):
E=E: His most obvious ability, which feeds into the others. Isaac can manipulate energy. This allows him to convert kinetic energy, thermal energy, light energy, and electrical energy into potential energy and back. On a basic level, though, this means that anything trying do damage him with positive energy- punching, fireballs, lightning bolts- does not damage him, instead adding to his energy reserves, and anything with negative energy- ice, a black hole, or anything else that drains energy- will damage him much more than usual. "Catching" the energy rather than absorbing it works too. Keep in mind that the draining is instantaneous and occurs right BEFORE contact with skin- thus damaging things like fire will be absorbed before burning him, and blades that make contact will have no strength behind the blows.
E=KE: Taking energy from his reserves will allow Isaac superhuman strength. How strong he is depends on how much energy he absorbs and puts into it. As a standard, one lightning bolt would be about enough energy to punch through several inches of steel, or at the very least kill any ordinary human with his bare hands. (hint: player characters aren't ordinary)
E=°F: Turning energy into heat can allow creation of flames, or waves of heat. These can be directed in any direction, after which they continue on their own momentum. The standard, a lightning bolt, is enough to create a ball of hot white flame the size of a fist, or a broad pulse of heat a couple meters wide.
E=V: This one is simple enough. Creation of electricity from energy reserves. One lightning bolt to one lightning bolt.
E=M/H: Transformation of energy into speed. Energy decreases as a function of speed and time. One lightning bolt could have him running at 20 mph for five posts, 100 mph for one post, or anywhere in between.
E=HP: Health recovery. One lightning bolt is 25% restored.
E=L: A brief flash of light is released. One lighning bolt is enough to blind someone.
U234+N=E: Fission. Isaac keeps a decent amount of uranium with him in a radiation-proof container. He can use this uranium to create a fission reaction to restore his energy in a pinch. In general, getting near a nuclear reaction is a bad idea, but he is vulnerable to long range attacks during this process. The most uranium he can safely carry is about ten lightning bolts' worth, though each tenth must be reacted separately and takes a post to fully absorb. No other attacks can be used during reactions.
H+H=He+E: Fusion. This reaction takes about ten lightning bolts of energy to even start, but once started is fueled by hydrogen in the air and produces huge amounts of energy. This energy can be released all at once to create a devastating blast that wipes out cities, or absorbed to send Isaac into atomic mode- described in the next ability. Fusion only will be used once per thread unless there is a plottable reason to do otherwise.
Atomic mode: Lasts for five posts. All attacking abilities can be used at a strength of two lightning bolts of energy without any limit. Healing is constantly active, so any damage that doesn't kill him instantly is almost useless. When it ends, he has one lighning bolt of residual energy left to use.
String theory: Using one lightning bolt of energy allows for minor distortions in space, like an invisible shield to block a single, fairly weak attack or walking through a single wall. Gravity distortion is also possible by this method for no more than one post per bolt.
Moogle Shop Purchased Abilities (If you have purchased abilities from the moogle shop, please list them here):
Character Weapons (Maximum of 5 weapons allowed – members must have 200 posts before their characters may wield a keyblade):
One lightning bolt of energy can be made solid to block potentially hazardous attacks- basically, he can form a shield to deflect things with. Rarely used since most magic and energy can be fought with his bare hands.
Moogle Shop Purchased Weapons (If you have purchased weapons from the moogle shop, please list them here):
Character Accessories (Maximum of 5 accessories – optional field):
The physicist: a pair of gloves that work as small solar, wind, thermal, and (under the right circumstances) hydro generators, providing up to a lightning bolt's worth of energy every post (If it's raining but hot, sunny and windy) or at least a lightning bolt every four posts (if it's cold, cloudy, dry, and windless).
Moogle Shop Purchased Accessories (If you have purchased accessories from the moogle shop, please list them here):
Character Items (Maximum of 5 items allowed. This includes, potions, etc):
Moogle Shop Purchased Items (If you have purchased items from the moogle shop, please list them here): Mode of Transportation (Optional Field): String theory to the extreme: Ten lightning bolts, built up, allows him to tesseract somewhere. Only used to begin or end threads.
Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here):
Character Strengths (1 required): Energy.
Character Weaknesses (1 required): Negative energy.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed):
Character Story
Character Home World (Optional Field): Academia Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.): The academics. Character History (Minimum of 10 sentences required – proper grammar & punctuation required): Born and raised to be a soldier to protect the knowledge of Academia, Isaac always had a knack for the technical and scientific side of fighting. In a war, often those with a better weapon or understanding of physics had a huge advantage. He studied quite a bit of physics, and after several successful creations, he created his best work yet: a machine that drew a person's personality and inner desires into some sort of power. As the designer of this machine, he and several other elite soldiers were enlisted to use the machine, giving them immeasurable power. He himself became a front line man, one of the strongest when it came to fighting magic users and those that relied on blunt force. However, eventually the army was disbanded and he went his own way in the world. Most of the time he works as a mercenary or- ironically enough- a mechanic. Every now and then, he has a brilliant scientific idea, but without funding from the government since he went off on his own, he rarely gets anywhere. He relies mostly on his wages as a mercenary to support himself. Because secretly, after all the hours in a lab, he loves the rush of battle.
Writing Portion
Sample Post (Required for first time character creators only - provide us with a fresh sample of your roleplay skills; we prefer new works written by yourself especially for this purpose – proper grammar & punctuation is required - a minimum of 10 sentences is required): What do you call a swimming chimpanzee? You don't know? Neither do I. >_>
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the mystic
2. What is most important to you? Being number one
3. What do you want out of life? To be strong
4. What are you afraid of? Being indecisive
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Post by Delta on Mar 29, 2012 21:36:38 GMT -5
Lord Adam-finished Member Information
Player Username: Xandiel Current Character List: Muchos. Random Character Notes (Add anything extra here): Changes in blue.
Profile Information – Please mark an X for each option provided if applicable.
I GOT NOTHING FROM THE MOOGLE SHOP. gosh.
Character Basics
Character Name: Adam (Last name unknown) Character Age: Variable Character Race: Immortal human Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality): As one of the best war planners in all history, Adam is very, very smart. If you've seen death note, he's smarter than light and L together. If you've seen code geass, he's smarter than lelouch. If not, just take it from me that he's a strategic genius. That and the fact that he is virtually impossible to kill have also made him quite stuck up and arrogant. He's the best in his business, and he knows it. He is often too busy to have friends, and even in what little free time he has, he tires quickly of others' stupidity. He can be kind, even merciful, but not from friendliness- more often than not it's from pity, a feeling that to tread on a lower life form would be simply pointless and rude. His mind works only in logical ways, planning the next move and deciding how to catch the enemy off guard. He is never poetic or abstract. And he has decided that his purpose is to use his power and intellect to write history to form a perfect world.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference): Steel gray eyes that seem to see everything. Black hair cut short but not military length. A condescending scowl. White robe decorated with wisps of shadow embroidered to curl around it. A golden belt. He dresses as if he is an ancient god, and everyday styles are unworthy of him. He is of a muscular build, once again having toned his body to fit the 'godly' figure.
Character Hobbies/Activities (Optional Field): Pissing people off with his power.
Battle Statistics
Character Position (Hero/Neutral/Villain):Neutral
Character Abilities (Maximum of 15 abilities allowed -please write your abilities in list form, starting with name & then description):
Time stop: Time stops. Plain and simple. It happens indefinitely and has only one limitation: Adam cannot harm others during this ability. It simply makes him very unkillable. He can do it anytime without startup or cooldown, but if he gets within five feet of anyone with intention of harming them, time immediately resumes. This makes him a great strategist, because he can stop time, check out an enemy army's position, think on it, then resume time and carry on. Anything he touches directly (clothing or anything else touching his skin) he can choose to allow to continue in time. He cannot set up traps or anything that would cause harm to someone while time is stopped. During combat, an expanding dome of time energy appears, and passing through the dome without a shield spell freezes one in time. Once the dome has expanded to the desired width (at most, 10 meters) it stops and vanishes, leaving everyone that was inside frozen for two posts. Once the dome vanishes, it is safe to put a shield down or enter the area- just getting out of range works since it expands slowly enough- just faster than walking pace.Two post cooldown once time resumes.
Aero command: A single unit (100 soldiers) becomes an aero unit. Aero units can fly and fight with spears. One unit every three posts
Terra command: A single unit becomes a terra unit. Terra units can travel underground as fast as they can above and fight with claws and by digging earth out from under foes. One unit every three posts.
Protega command: A single unit becomes a protega unit. These units are much harder to kill and fight with shields, working as buffers to block enemies while others fight. One unit every two posts.
Mana command: A single unit becomes magical. Magicians fight by shooting energy balls from staffs. These have no special element or effect, but simply do a lot of damage. However, magicians are useless at close range. Once every four posts.
Invisibility command: A single unit becomes undetectable by any means. This effect wears off the moment any member of the unit gets within 5 meters of a foe. Once every four posts.
Telepathic link: Adam can communicate with his generals telepathically. This allows communication without him joining the fray.
Moogle Shop Purchased Abilities (If you have purchased abilities from the moogle shop, please list them here): Moo.
Character Weapons (Maximum of 5 weapons allowed – members must have 200 posts before their characters may wield a keyblade):
A giant indestructible stopwatch that works as a shield. It's not used for much else, but running facefirst into it could conceivably hurt. Can be summoned freely.
Moogle Shop Purchased Weapons (If you have purchased weapons from the moogle shop, please list them here): Quack.
Character Accessories (Maximum of 5 accessories –optional field): The historian: A pendant that hangs around his neck, holding a watch that keeps moving even when time is stopped. As such, people often think it is way ahead, whereas in reality it is the only accurate timepiece in the worlds.
Moogle Shop Purchased Accessories (If you have purchased accessories from the moogle shop, please list them here): Baaaaa
Character Items: (Custom made character items can go in here and only 5 are allowed. No custom made items can have the same effects as the ones in the Moogle Shop. Ex: can't make a concoction that's like an elixir.)
ReAct: A simple concoction that heightens his reflexes to instantaneous. This is used in battles to ensure that an enemy can't catch him off guard before he can escape. Lasts until people stop trying to kill him. He has five with him at the beginning of any thread.
Moogle Shop Purchased Items (If you have purchased items from the moogle shop, please list them here): -llama sound-
Mode of Transportation (Optional Field): Walking. He has all the time in the world. He can steal a gummi ship or walk through a portal without anyone noticing as long as time is stopped.
Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here): Nope.
Character Strengths (1 required): Expert at strategy. Virtually unkillable.
Character Weaknesses (1 required): Can't directly harm anyone. Could be assassinated with one quick blow before he notices and stops time.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed): The armies of academia:
A force of warriors that is fiercely loyal to Adam. Adam can never summon more warriors than his foes have. Up to a maximum of 1,000 can be summoned at once the first time they appear in a thread, as long as there are at least that many opponents. After that, no more than 100 every five posts can be summoned. These warriors wield swords unless commanded otherwise (see abilities). Each one holds about as much strength as a Neoshadow heartless, or sorcerer nobody; powerful, but no huge challenge to a true hero. Once they are all defeated, no more can be summoned; the battle is lost, and Adam must flee.
Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop - maximum of three D-Links): Place D-Links you have made with other characters here and state the six abilities given to your character from the selected D-Link when the Wayfinder is activated. Remember to follow Wayfinder rules(stated in the shop). Nope.
Character Story
Character Home World (Optional Field): Academia Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.): The academics. Character History (Minimum of 10 sentences required –proper grammar & punctuation required): Created to be the ultimate guardians of the new cocoon, each academic was given a specific role. Adam was meant to be the general, giving the others instructions and creating the perfect strategy. After a decent amount of strategy training and some experimentation, he was given what he regarded to be the greatest strategic power- the ability to control time.
A simple gene manipulation from the physicist's machine, and he was the greatest commander science could make. It worked well enough, though he grew fairly cocky and the other team members disliked him. However, no one needed to like him- he was the commander. Just the guy behind the desk giving orders. And as long as it worked, who cared? Though he never laid a hand on a foe personally, his strategies were responsible for the indirect defeat of legions of heartless.
The team traveled from cocoon to destiny islands to neverland, across the worlds, but a lack of unity resulted in the ultimate failure of the team. Eventually they were no longer needed. Adam decided that he could write the future himself if he influenced all the right battles and politics. So now he works to that effect.
Writing Portion
Sample Post (Required for first time character creators only - provide us with a fresh sample of your roleplay skills; we prefer new works written by yourself especially for this purpose – proper grammar & punctuation is required - a minimum of 10 sentences is required): LET'S DO THE TIME WARP AGAIN!!!!!!
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the mystic
2. What is most important to you? Being number one
3. What do you want out of life? To see rare sights
4. What are you afraid of? Being indecisive
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Post by Delta on May 20, 2012 0:24:30 GMT -5
Shen-finished Member Information
Player Username: Xandiel
Random Character Notes: LOOK! A BANANA! NEW STUFF IN VARIOUS COLORS!
Character Basics
Character Name: The Shenanigan Master. Also known as Shen. Character Age: Eleventy-seven. Character Race: Mostly human....ish. Character Gender: Both.
About the Character
Character Personality: Right. So take shenanigans, add a few cups of insanity, a teaspoon of chaos, and a dash of sheer annoyance. Then stir vigorously for 1.25983 hours and bake for a few years. You then get something very close to shen's personality. This guy has one goal in life: make everything as random as physically possible.. and sometimes go a little further after that! He loves senseless stuff. And pizza. Shen will show up when you least expect it to make once- serious threads funny and to generally annoy the heck out of all the people trying to fight to the death and whatnot. He can hold his own in a fight, mostly because the opponents will be laughing too hard to fight.
Character Appearance: Wears a metallic gold sport jacket and pinstriped pants. He also has a rainbow striped shirt under the sport jacket. The jacket pockets can hold two meter- long rubber chickens and a seltzer bottle, along with other random fun gags. He is about 5’6” and slightly tanned. Swirly purple eyes and tie- dyed blue/green hair. A little bit of a pointed pink beard. He can also change his appearance for fun entrances, appearing as other characters or totally outlandish costumes.
Character Hobbies/Activities: Making sure everything remotely near him makes no sense whatsoever.
Battle Statistics
Character Position: Neutral Character Abilities:
Illusions: This is pretty much a base coat for shenanigans. Changing his appearance to have different costumes, making a door seem to appear on a wall so that someone runs into it (or other illusion- based pranks), or making afterimages are all within this ability's scope. They conquer all senses but touch- they can't hurt in any way or be felt. He can do this as much as he wants, though one with good discernment could see through them (read- any kind of ability that specifically makes the eyes or mind more powerful than an average human). A solid blow to Shen's head will disperse the illusions for three posts.
Pff. Gravity. Lol: Right, so this thing called gravity? Does not affect shenanigans. Shen can walk up walls, float upside down, spin in circles over people's heads, whatever. He can extend this power to other people if they accept it. Passive.
Rave lights: Walls, ceilings, people, whatever, can all be turned various colors that either become permanent until Shen leaves or begin flashing and fading different colors. No cooldown.
The fourth wall rider: The fourth wall is the only thing that separates KHRPF from the outside world. Shen eats this wall for breakfast and occasionally a midmorning snack. He can see people's profiles, their posts and plotting threads, and anything outside of the forum, which he will occasionally reference. Passive.
Telekinesis: This is a must- have for any shenanigan causer. The ability to make objects move around, allowing him to freak people out, move objects around, etc. Obviously he can't move people or their weapons directly, since that would be godmodding.
You shouldn't have done that...:A sort of fake- out involving shen pretending to die in a puff of rainbow smoke and becoming invisible, intangible, generally undetectable for two posts. When he vanishes, a treasure chest appears in his stead, like spoils in a video game. Opening the chest causes a cage to poof into existence around the foe as the chest spews a few dozen exploding smiley faces quite suddenly. Finally, the cage vanishes just before the chest explodes violently. Shen then rematerializes, laughing at the person for thinking he was that weak. If the person ignores the chest, it vanishes and Shen reappears as normal.
Storm of 1000 cheesecakes: 1000 cheesecakes appear, high in the air, and rain down on the opposition. Though they actually do no damage, and only cover the target in cheesecake, they are in fact well-nigh indestructible. They can be blocked with just about any shield or dodged if you can get out of the way in time (the storm has about a 20 meter radius) but not incinerated, blown up, sliced, diced, etc. After hitting the ground, the cheesecakes remain there for the remainder of the fight, providing a slipping hazard. Once per thread.
Mostly human. Emphasis on mostly: Internal stuff is different. Shen has no organs or blood- in fact, he bleeds various party beverages. No breathing is necessary, nor food or drink, though of course he can do these things if he wants to. Passive.
Fighting is boring: Shen can trade his ability to fight for invincibility. Essentially this makes attacks deflect off him and anything he's holding, but he can't attack- if he did, it would deflect off his target in a similar fashion harmlessly. Often used to instill tea breaks whether his foe wants one or not.
Happy blast: A spherical pulse of energy that makes anyone it touches about thirty times happier. Ideal for parties and really emo villains. Three post cooldown.
Insanity: This is the bad side of shenanigans. It's an extreme, you could say. When this ability begins, nothing makes sense. illusions fill the air so that what was there isn't and what isn't seems to be. Color, shape, and size of any object or terrain can fluctuate wildly, which all makes perfect sense to the master, of course. Lasts three posts, once per thread. Everything returns to its original state afterwards.
Reconstruction: Just because he likes shenanigans doesn't mean that the destruction that follows is good. This abilities returns wrecked cities and such to their former state and heals all but those almost dead to full health. Five post cooldown.
Huh. This is shiny: Shen can catch any attack that is at least semi- tangible and examine it before throwing it back with sparkles and extra color. Two post cooldown.
So MANY of me!: Shen can turn NPCs, one at a time, into copies of himself that only have this ability by touching their foreheads. These other Shens then immediately run off to find others to turn into Shen. Since this is their only power and physical strength isn't too high, this is mainly used to add more partygoers. Each Shen gets his own outfit so that the crowd is sure to be multicolored and diverse instead of the same guy a few dozen times. One post cooldown, after twenty NPCs are made, all NPCs afterward do not have the power to create more. Thus, NPC 21 will be a normal, strange looking human, while 20 will still be able to make more NPCs.
Character Weapons: Bob: A meter-long rubber chicken that is held by the feet to whack people with.
Steve: ANOTHER meter- long rubber chicken wielded the same way.
Sarah: A seltzer bottle that shoots out every party beverage imaginable. Champagne in the eyes hurts. Range is extended a little from a normal bottle to thirty feet.
Lucy: A mirror that has the special property of reflecting most forms of energy in addition to light. The downside is that it only reflects what touches the mirror, which is about palm sized. Thus any blast of energy more than a half foot wide won't be fully reflected. It also shows a person's heart rather than their exact appearance, in a roundabout way. Their nature and personalities are revealed in their face and dress when they look in the mirror- thus, for example, an evil person will look sneering and hideous, possibly in black, and a kind-hearted person will look warm and kind, with white robes.
Mode of Transportation: The fourth wall: Shen can climb out of any thread, walk across the vast, creative plains of the internet, and climb into a new one- except for those pesky closed threads, of course. Those have padlocks on them.
Character Strengths (1 required): Total, utter, randomness.
Character Weaknesses (1 required): Not meant to be a fighter except in a pinch. He tends to annoy people.
Character Summons:
Bob and Steve can be inflated through the mouth to create two six- foot- high rubber chickens that are quite imposing and know kung fu. Each also has laser eyes, and they make a mean grilled cheese. The eggs they lay hatch into appetizers. They count as the same summon, and share a HP bar and stuff. They have the durability of, well, rubber. So physical attacks may bounce off, but a flamethrower (or any magic) will make quick work of them. Upon defeat, they vanish and become shen's trusty rubber chickens once again. They can only be animated once per thread.
Sarah and Lucy can also combine, through a stranger process. Lucy expands, growing into a really hot girl that looks like she's made of pure liquid mirror metal, and eats sarah. Her hands and mouth shoot any liquid that Sarah could have, plus a substance that hardens into a rigid solid exactly one second after leaving the bottle. This fusion summon reflects energy of all types, just like Lucy did, but physical attacks will shatter the mirror easily- if you can deal with the bad luck, that is. (Disclaimer- no bad luck will actually be created. this is merely a pun.) This combination is also a once per thread deal, and the objects return to shen in their original forms if defeated.
Character Story
Character Relationships: Everyone he meets is, like, his BFF. Unless they're boring. Whether they return the feeling is irrelevant.
Character History: It is totally unknown where he came from, though there are rumors of a world of shenanigans that are as of yet unconfirmed. He seems to be intent on causing chaos and insanity; sometimes in a good way, sometimes not. He often appears in worlds attacked by heartless to cheer the inhabitants up; he has even been known to have arrived at a defeated world and party it up with the heartless there.
He loves hanging out at Disney Town and Castle Oblivion, calling the former “bright and cheerful” and the latter “a place of insanity, where my mind comes to life”. He doesn’t really care about “keyblades” or anything like that. The light doesn’t interest him; but the darkness doesn’t either. He just likes having fun. Not that he dislikes him and their wielders; he would party with them anytime. But they’re a bit too busy saving the worlds to cut loose and chill. He has been doing his “job” for years, since the time of light before the first keyblade war.
After CHAOS became inactive, he decided to just go around and irritate overly serious people as much as possible.
Kingdom Hearts
1. Which form will you choose? The power of the mystic
2. What is most important to you? Friendship
3. What do you want out of life? To see rare sights
4. What are you afraid of? Getting old
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Post by Delta on Jun 17, 2012 23:11:12 GMT -5
Sora. Just in case of emergencies. Member Information Player Username: Xandiel Current Character List: Xaldin, Joshua, Xandiel, Ardent, Mason, Elise, Shen, Mercy, Matthias, Geisei. Random Character Notes (Add anything extra here): What is kingdom hearts without Sora? The worlds need this. Canon Information – This portion is to be filled out only if members are creating a canon character. If you are not applying for a canon character, you may simply erase this portion from your profile. Canon Character Name: Sora Canon Audition Link (Give us a link to the accepted audition): www.kingdomrocks.proboards.com/in....ad=35693&page=1 Game Host (KH, KHII, KH: CoM, 358/2 Days) EVERYTHING. HE’S THE PROTAGONIST. Character Basics Character Name: Sora Character Age: 16 Character Race: Human Character Gender: Male About the Character Character Personality (Please give an in depth description of your character’s personality): Sora is quite the cheerful one. He's quick to make a crack or be just plain silly, and at first glance he seems to have very little substance. He's very friendly, and once he makes a friend, he's quick to defend them. Sora is very steadfast in his beliefs, however, to the point of stubbornness. He has a strong heart, and never gives in. His heart is linked to so many others, from so many worlds, that he seems to be the one link they ties them all together.Perhaps one of his own quotes describes him best: "The heart may be weak, and at times it may even give in. But deep inside, there's a light that never goes out!" Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference): Though he wasn't that tall near the beginning of the series, he's grown quite a bit lately, perhaps bringing Sora up to 6', or just under. Brown hair sticks out everywhere in spikes, and he almost always has a grin on his face, unless he's trying to kill you. Blue eyes and black gloves are other minor features. He has an average build with absurdly puffy pants and large shoes no matter what outfit he wears. His clothes often contain a lot of zippers as well. Character Hobbies/Activities (Optional Field): Competing with Riku and helping others. Battle Statistics Character Position (Hero/Neutral/Villain): Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Keyblade master: He's the protagonist and has saved the worlds. Twice. If you're expecting anything less than a really epic swordsman, you might want to think a little more. Any kind of gravity defying aerobics are fair game. Including the usual 'hovering in midair to keep attacking'. He also seems to be slightly superhuman in strength, and the keyblade is absurdly sharp. -passive- Action command: Let's expand on the aerobics, shall we? Teleporting between wall jumps, gliding briefly through the air, spinning your way up poles, grinding across thin wires, and shock waves if you hit the ground with enough force are now added to his general epicness. Also, if he has enough momentum, he may glide just above the ground rather than running. -passive- Firaga: Ten huge balls of fire appear around sora and spin out and away from him, exploding if they hit anything. Three post cooldown. Thundaga: Ten massive lightning bolts drop down all around Sora, seeking out anything in a ten meter radius. Three post cooldown. Blizzaga: An invisible ice mine is placed in midair that explodes, freezing anything that gets within a meter of it. A maximum of ten can be placed. Mines create a slight haze in the air, and the air gets colder as you get closer to them. Three post cooldown after ten are placed. Waterga: A wave of water erupts in all directions around Sora to give him space. Low damage, but disorients and knocks back enemies. Spreads three meters away from him at most. Three post cooldown. Reflectega: A magic shield surrounds Sora and deflects one attack, releasing a pulse of energy that deals damage equal to the strength of the attack. Works on any attack that is not completely impossible to block. Still releases pulse on unblocked attacks. 5 post cooldown. Curaga: Fully restores health to Sora and up to two allies. 5 post cooldown. Whirlwind strike: Sora spins upwards into the air, leaving trails of energy behind his blade that extend up to three meters away and deal heavy damage and knockback to any foes hit. Valor form: A mostly ground based form that gives Sora a boost in strength, approximately doubling it. It also allows him to draw a second keyblade for a different fighting style. Lasts five posts, cooldown of five before any form can be used. Wisdom form: Sora gains the ability to shoot unlimited amounts of small magic bullets. He also can cast multiple spells at once and glide about easily without building up momentum. Lasts five posts, cooldown of five before any form can be used. Final form: Sora's jumping ability goes up quite a bit, and he gets a second keyblade again. Strength and magic are boosted by about one and a half, and action commands are even smoother and faster. More air based than other forms. Lasts five posts, cooldown of five before any form can be used. Time splicer: All NPCs are frozen in time. Other PCs are targeted with an incredibly fast pulse of energy that can be blocked or dodged, but freezes them in time if hit. Sora then teleports to each frozen enemy in turn, delivering a lightning-fast combo before smashing down on the last one. To any observers, all enemies are struck by a flurry of blows, yet Sora has hardly moved. Time resumes seconds after the final strike. Once per thread against other pc's. Can be used otherwise for plot reasons or against npcs. Five post cooldown. Judgment: Dozens of pillars of light fall from the sky around Sora, dealing massive damage per hit to anything in a five meter radius. Five post cooldown. Tornado: A huge tornado forms that Sora can control to move in any direction. Foes caught up in the tornado are carried around inside it, unable to move until it subsides. Tornado is a meter in radius and sucks up people that touch it. Deals moderate damage for each post that one is inside the tornado. Sora is vulnerable while controlling the tornado. Lasts three posts, five post cooldown. Character Weapons (Maximum of 5 weapons allowed – members must have 200 posts before their characters may wield a keyblade): Kingdom key: The basic keyblade. Used under most circumstances. Ultima weapon: Provides an incredible boost to strength and magic. Used in serious fights. Fifty percent increase in both strength and magic. Oathkeeper: A blade filled with brilliant light. Increases magic power greatly. Often used with oblivion to dual wield. Doubles magic. Oblivion: A blade filled with deepest darkness. Increases strength greatly. Often used with oathkeeper to dual wield. Doubles strength. Character Accessories (Maximum of 5 accessories – optional field): Crystal crown: Increases maximum hp, strength, defense, and magic power by .25 each. Character Items: None for now. I heard they might be a bad idea until you're finished changing the system. Mode of Transportation (Optional Field): Keyblade glider. Very similar to Ventus' hoverboard style. Will change when specified as 3ds releases. Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here): Maybe eventually. Character Strengths (1 required): Friends. Incredible strength and combat experience. A pure heart. Character Weaknesses (1 required): A bit of an idiot at times. Still a child. Depends on others. Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed): Not yet. Maybe spirits in a future update. Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop -maximum of three D-Links): Character Story Character Home World (Optional Field): Destiny islands Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.): Riku: Best friend Kairi: Love interest Donald and goofy: Friends that helped him throughout the games. Mickey: King and personal friend. Ventus: Sora holds his heart. Roxas: Nobody. Xion: Replica. Xehanort and his forms: Archenemies. Organization XIII: Enemies. Vanitas: Character History (Minimum of 10 sentences required – proper grammar & punctuation required): Ohboy. Zero. A young boy grows up on destiny islands with his best friend, Riku. When Sora is about six, a strange man visits Riku, and a girl visits them and requests that Sora keep Riku safe from the darkness. Sora agrees happily. Days later, a girl falls from the sky. Her name is Kairi, and she quickly makes friends with the two. Together they grow up for years and years of peace. One. Sora, Riku, and Kairi are now close friends, and they are planning to sail off to find new worlds. The night they are ready to leave, darkness destroys their world. Sora gains the power of the keyblade, yet is unable to keep Riku from accepting the darkness, or Kairi from being lost in it. He is thrown off his world and awakes in traverse town. Here he begins an adventure, meeting Donald and Goofy. Together they search for Mickey and Riku. After searching through many worlds and making many friends, he finds Riku, possessed by Xehanort, in hollow bastion. It is revealed that Kairi's heart is in Sora. Sora defeats Riku, who escapes to the end of the world. He then releases his own heart, reviving Kairi but becoming a heartless. Kairi hugs the heartless Sora, restoring him, and they give chase to the end of the world. Here, Xehanort creates his own form, escaping Riku's body, and they fight once more on the destroyed shores of destiny islands. Even after being defeated, Xehanort escapes to the world of darkness, where they fight. Sora destroys the massive ship that is connected to Xehanort, then defeats him. Xehanort tries to open the door to darkness, but it releases light, defeating him. The worlds destroyed by darkness reappear, some fully restored, some asleep. Sora closes the door to darkness with Riku, sealing themselves on opposite sides in the process. Kairi awakens on destiny islands. One point five. Sora sees Pluto and follows him to castle oblivion. Once inside, his memories begin changing as Namine, Kairi's nobody, reweaves them. Sora meets organization thirteen, who test him and play with him as he climbs the floors. His memories of Kairi vanish and are replaced with Namine, as a replica of Riku confuses him further. Larxene and Vexen are killed on the way up. On the thirteenth floor, Sora defeats Marluxia, and Namine resolves to fix Sora's memories. Sora sleeps for a year while his memories are fixed. Two. Sora wakes up abruptly to find that the organization has been busy. Nobodies can now be found in many worlds, and Xemnas, Xehanort's nobody, is creating an artificial kingdom hearts. Sora once again travels between the worlds, searching for Riku. Just to make things more interesting, Kairi gets kidnapped, giving Sora another reason to kill organization xiii. He finally tracks them to the castle that never was. He defeats Roxas within his own heart and continues to the castle, where he meets Riku and Ansem the wise, who is trying to encode the fake kingdom hearts. He fails, but blows a hole in the middle of it. Thousands of heartless are created from the fallen hearts, but the darkness is locked within Riku. Sora kills the remaining organization members (except Axel, who died getting them to the castle). At the top of the tower, he fights Xemnas, who seems to die. However, he creates a huge ship and starts flying away. Sora and Riku give chase, blowing up the ship and destroying Xemnas's armored form. They then are transported to a nonexistent world, where they defeat Xemnas one final time. They escape to the dark realm with Namine's help, but without darkness, can find no way to leave until a letter arrives from Kairi. Sora reads it and a door opens to destiny islands. He returns, and is reunited with Donald, Goofy, Mickey, and Kairi. Now, he must open the seven keyholes of sleep, become a keyblade master, and fight Xehanort one last time. The final journey begins. Kingdom Hearts Please Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose? The power of the warrior 2. What is most important to you? Friendship 3. What do you want out of life? To see rare sights 4. What are you afraid of? Being indecisive
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Post by Delta on Oct 15, 2012 22:35:33 GMT -5
Scythe girl- unfinished, plot dissolved. Only here for reference. Member Information
Player Username: Xandiel Current Character List: A lot... check my signature... Random Character Notes (Add anything extra here): Aww, how adorabl- OH GOD MY SPLEEN!
Profile Information – Please mark an X- NO.
Character Basics
Character Name: Airashi shi Character Age: Looks about 21 Character Race: Anthropomorphic Weapon Character Gender: Female
About the Character
Character Personality: Well, Aria's personality comes in layers. It can take a long period of time to fully know her. When you first meet her, she's scary to say the least. As a human scythe, she's taken the grim reaper look to heart. She generally looks Gothic, in black, red, and silver quite a bit. Cold and distant, she is pretty shy and won't hesitate to put someone who's being a general jerk in stitches.
After you've endured her abuse for a bit, she warms up to you. Slowly you might realize she actually has emotions and a sense of humor. She draws and enjoys geeky humor. And she has a constant dedication to getting stronger, since she can't stand being weaker than her rivals.
Go a little further, and you start to realize that at heart, she's the opposite of her first appearance. Only her closest friends and crushes know her like this. She likes to snuggle, is at times sensitive and tired, and can be very emotional about life. Aria is a very lovable killing machine.
Character Appearance: As a human scythe, Aria is frightening to say the least. Curved blades extend from the back of her hands, and her foot, almost always bare, sharpens to a point rather than having toes. She is tall, with long black hair that is more solid than human hair and sharp at the ends. This hair is very sloppy and often falls over her eyes partially due to shyness. Her most common outfit is black pants that are slightly loose (they snap when she kicks!), a red t-shirt, and a black jacket partially zipped over the shirt. She wears black gloves that have holes in the back for the blades. Her body structure is lean and muscular, but she is actually a very beautiful girl. In a gown or more 'girly' clothing, you might call her sexy. Brownish-red eyes and occasional bits of silver jewelry complete her look, though she has no piercings. Character Hobbies/Activities (Optional Field): Art, music, fighting, crushing on a certain human sword.
Battle Statistics
Character Position (Hero/Neutral/Villain): Neutral Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Character Weapons: Herself. Her body bears three weapons. Her hand blades: Razor-sharp blades that come from the back of her hands. These can be retracted if she really needs to (like to change clothes), but it takes a lot of effort, so she keeps them out almost all the time. Her feet: Are really miniature scythes. A kick from this girl will pierce straight through you. Added advantage of making her an incredible climber. Her hair: Razor-sharp, each strand, and it falls to her waist. This becomes a surprisingly useful weapon, especially combined with her ability to control it telekinetically.
Character Accessories (Maximum of 5 accessories – optional field):
Character Items: (Custom made character items can go in here and only 5 are allowed. No custom made items can have the same effects as the ones in the Moogle Shop. Ex: can't make a concoction that's like an elixir.)
Mode of Transportation (Optional Field):
Character Strengths (1 required): Character Weaknesses (1 required): Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop - maximum of three D-Links): Place D-Links you have made with other characters here and state the six abilities given to your character from the selected D-Link when the Wayfinder is activated. Remember to follow Wayfinder rules(stated in the shop).
Character Story
Character Home World (Optional Field): Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.): Character History (Minimum of 10 sentences required – proper grammar & punctuation required):
Writing Portion
Sample Post (Required for first time character creators only - provide us with a fresh sample of your roleplay skills; we prefer new works written by yourself especially for this purpose – proper grammar & punctuation is required - a minimum of 10 sentences is required):
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the warrior The power of the defender The power of the mystic
2. What is most important to you? Being number one Friendship My prized possessions
3. What do you want out of life? To see rare sights To broaden my horizons To be strong
4. What are you afraid of? Getting old Being different Being indecisive
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Post by Delta on Nov 25, 2012 20:28:32 GMT -5
Ardent- finished Member Information Player Username: Xandiel Random Character Notes:
Character Basics Character Name: Ardentia Sanguis (Ardent) Character Age: 35 Character Race: Human Character Gender: Male
About the Character
Character Personality:
When not in disguise, Ardent is a jerk. In every conceivable way, with no redeeming values. He kills people and blows up towns for fun, and really has no regard for human life. Friends? For the weak. Loyalty? Same thing as stupidity. Kindness? Stupid AND weak. Heroes are his favorite form of entertainment, to the point that he will sometimes go on a rampage just to find one.
Now, his usual disguise. Ardent looks like a kind, friendly middle-aged man when approached. He is quick with a smile and a reassuring laugh. All fake. A master of deception, he will only reveal his hand if necessary- until then, he grins and jokes until he finds the easiest way to slit your throat.
In battle, Ardent very rarely fights directly. His intelligence and deceptive powers will more often have you fighting your own shadow while he kills you when you least expect it.
Character Appearance:
At six foot five, Ardentia is obviously tall. He wears a white robe similar to the organization’s, minus the tassels. He has silver eyes that sparkle just a bit. He has snow-white hair, about an inch long and spiky, and no facial hair. He wears really soft white gloves, and strong white boots. He is constantly smiling while in disguise... or out of it. While showing his true colors, however, his smile is sadistic and says 'I'll love to watch you die' rather than 'It's nice to meet you'.
Character Hobbies/Activities: Taking over the world(s).
Battle Statistics
Character Position: Villain Character Abilities:
Lumakinesis: By bending light and the atomic structure of matter to produce certain molecular chains and visual wave frequencies, Ardent creates illusions that can fool every sense but touch. Mostly used for looking epic and creating clones as a distraction. The illusions don't vanish unless he wills them to, even if they are hit. Complex ones stress his mind, and being struck while maintaining illusions will cause them to disappear, with a cooldown of two posts.
Reverse illusions: Making things that are there seem not there. Renders that thing undetectable by any means; sound, aura (or any sort of sixth sense), sight, smell, taste, etc. Lasts until they are touched or touch someone, two post cooldown. Lasts two posts max when used on himself.
Your deepest fears: Ardent can read minds to a very limited degree. In conjunction with illusions, this can be a powerful psychological weapon. Only reads fears and bad memories. Once per person; reading fears a second time is hardly necessary.
Speed of light: Ardent supercharges with light and can teleport anywhere in his current world once per post for three posts. Five post cooldown.
Blind: Ardent raises his hand, and a ball of white energy appears, releasing a flash of brilliant light. Anyone who has their eyes open when this beam hits will find it nearly impossible to see for three posts. Five post cooldown.
What gravity?: Walking on walls and ceilings is commonplace for ardent. Hovering and changing the direction of gravity are also possible. Gravity changes only affect him, not others. Passive.
Telekinesis: Ardent can control his weapons easily without touching them. They can easily block strong strikes and dance in elegant patterns, though striking ardent directly will cause the ability to come to a halt. He can also lift anything lighter than him and use it as a weapon for five posts before dropping it to rest for three. Weapons can only be controlled in the world he is in.
Inertial barrier: Ardent can call up a spherical inertial barrier that, while letting magic through just fine either way, cannot be broken physically. It lasts until a spell gets through, breaking his concentration, or until dismissed. Cannot be used in conjunction with energy wall. Cooldown of four posts.
Energy wall: A spherical wall that blocks all magic and energy, allowing only physical objects through. Cannot be used in conjunction with inertial barrier. Lasts until a physical attack gets through or the wall is dismissed. Cooldown 4 posts.
Binding light: Ardent will raise his hand and release chains of glowing light. These chains are homing and if one comes into contact, it snags is target and drags them back to be cocooned by the others. These chains are very hard to beak, and burn like they are made of fire. If not removed in three posts, every link violently explodes, dealing possibly fatal damage (survivable by players only). The chains can be blocked as well with some skill and stop homing after two posts. Chains may follow multiple targets, splitting off to follow separate foes, but this weakens the explosive force drastically for each person. Five post cooldown.
Focused wrath: Light concentrates inside the energy ball and focuses into a thin beam, only a half inch in diameter. This beam goes on for almost a mile, and burns straight through almost anything it touches. It lasts for one post, during which it can be moved like the longest lightsaber in the world. This beam can be blocked or dodged by most anything, but if it hits, it is piercing and does immense damage. Often used for drama; slices through concrete with ease. Four post cooldown.
Healing light: Cures Ardent to full health. Four post cooldown. Removes status effects. Max 3 per thread.
Ouranos and Gaia: Ardent summons ten white thunderbolts in a circle with a radius of up to one meter (depending on target size) around the target. Each makes a fissure that runs to the center, causing the ground to explode there with energy that fills the cage with burning light. The thunderbolts form a cage until the ground explodes, making it hard to escape without teleporting. Can be blocked with surrounding magic shields like reflect as well. Unblocked, the attack can make it difficult to see for two posts and deal heavy damage. Four post cool down. Alternatively, this ability can be used on a multitude of people at once, up to thirteen. This locks the ability off completely until the end of the thread.
Purge: This attack requires a charge time of two posts, during which Ardent is invincible. Almost all the light from the area gathers into the ball of energy that Ardent holds. This leaves the world around him shadowy and dark, while he appears to be glowing with the strength of a sun, maybe stronger. On the second post, he begins channeling this ability. Light swirls around him, incinerating everything within a few feet of him and completely obscuring any view of him.
On the third post, the light pulses dangerously for a few moments. Then it detonates. The energy reaches out incredible distances, wreaking havoc upon large segments of a world. Buildings crumble and dissolve into more light energy, the ground dissolving and leaving massive craters. If you are not a player character, then you have probably ceased to exist. Entire cities are brought down by this attack, which is meant to be the crux of a plot- the destruction of a city, or even almost an entire world. A barrier will soften impact, perhaps even cancel it out if the barrier is completely impenetrable, and the two posts of charge time should be enough time for most to get the heck out of there. This ability is only to be used after approval in a plot, and has a drawback: darkness will weaken it severely. Thus, those using darkness abilities will find that the force of the explosion will be drained into the darkness to 'fill' it with light. Using powerful enough darkness abilities around the origin of the ability will completely cancel the ability out, not harming ardent, but nullifying the destructive force.
Character Weapons: Niteo: A ball of white energy just larger than a baseball. Telekinetically controlled and a conduit for magic. This orb burns violently upon contact with anyone but Ardent, with enough energy to burn through skin and bone as a blade would cut through it. He can also see from this ball, providing a second perspective.
Frange: A group of ten daggers formed by shattering the ball of light into razor-sharp shards. Though he cannot use offensive magic until they are reformed into the ball, each can move individually and do more damage than the ball of light. They retain the burning effect, though it does little more than increase cutting power, but lose the sight.
Sanctitude: A set of kunai that are brilliant white. They have been enchanted by the blacksmiths and magicians of the crimson guard with a special property- they always seem to be thrown a few feet to the side of their actual path. Thus, blades that seem to be headed for someone's face would actually miss by quite a bit, and what seems to be a wide miss could be headed straight for them. There are ten kunai in this set, hidden in various parts of Ardentia's robes and armor.
Character Accessories: An intricately carved white cracked heart pendant that approximately doubles light magic power.
New armor, made by the crimson guard. Deep grey with flecks of red, it is very light to allow for quick movement, and slightly increases the effectiveness and strength of all his magic- illusions are made more difficult to see through, even for those with strong vision, and offensive magic is made 25% stronger. This armor provides light padding on the arms, chest, and shins.
Mode of Transportation: Corridors of light: Used only for inter-world transport. Character Strengths: Magic, intelligence, determination Character Weaknesses: A lack of physical strength, darkness
Character summons:
Blades of Purity: Ardent has a certain set of illusions that he uses commonly, to the point that they can feel solid as well. These are known as the Blades of Purity. They are an elite force of ten knights clad in shining white armor, each carrying a slightly different blade. There is nothing pure about them. There are ten of them, each specializing in their own blade style, and each of them holding a shard of Ardent's light ball in their blade. This shard is what gives their blade power, and is the only thing about them that is not an illusion. Often these warriors quickly gain a reputation for terrorizing towns. Ardent must be able to see them to guide their actions, and so often he hides somewhere nearby or pretends to confront them. This illusion does not dissipate if Ardent is struck. Sufficient damage to a warrior causes it to lose its solidity, but the visual illusion remains.
The Sage: Another illusion used commonly to the point of solidity is the sage. Unknown of name, he wears a hood obscuring his face. This sage has the full ball of light as his heart, and can thus operate an entire world away from Ardent. Ardent can use all his magic through the sage (except purge). This sage will often be portrayed as a main villain, or hidden leader of the blades of purity. Should he be unmasked (which only he can do, his cloak cannot be lifted by force) his face is revealed to be Ardent's. This illusion does not dissipate if Ardent is struck. Large amounts of damage to the illusion, however, will crumble it and reveal the ball of light as its core.
Character Story
Character Home World: The world of light- a tiny world about as far away from the door to darkness as you can get.
Character Relationships: No real relationships at the moment.
Character History:
Born in a world of light, where everyone was always friendly and kind, Ardent was a different boy. He never loved frolicking or goofing off, or even smiling too much. His parents were concerned, and sent him to the doctor several times, but they could find nothing wrong. There was no illness in him, no darkness corrupting him. Eventually, his friends abandoned him, a little scared of his attitude. Only one girl was kind to him, one his age, who he barely knew. He was too naive to understand why she was nice to him; he was a bit to young to know much of anything about love, especially growing up almost shunned from society. Slowly, everyone became scared of him, until even his family was against him. Yet still this girl stayed by his side, despite her friends' complaints about her being around 'that loser'.
Silently, he left one night, with a feeling that his world had abandoned him, though no one had said it officially. He sneaked out of his home and tried to use a simple spell he had seen an elder practicing. All night he stayed up, trying to open a portal.
It was nearly morning when he accomplished it. A point of light burst into a passageway, a portal that could take him to another world. He was about to step through when he heard footsteps running to him. He turned, fearing a guard. It was her.
With tears in her eyes, she begged him not to leave. But Ardent was resolute. No one- well, no one else- cared about him here. He could not live in this sort of world. Anticipating this, she gave him a necklace. A white heart. She said to remember her, and made him promise to come back eventually. He did.
His portal brought him to Traverse Town. He discovered darkness for the first time there, and instantly disliked it. He found it strange, violent, and weak. He went off to find a place that would accept him, but found only hostile worlds. Some even hated him more than his home planet did. But he didn’t need their acceptance. He would be his own person. He grew stronger, and stronger, and eventually returned home.
What he saw surprised him. It was all gone. Consumed by darkness. Some might have cried, some gone into a rage, some resolved to fight the darkness. He didn't. However, he did change that day. It was probably at the moment that he found her body, limp and scarred, that you could see it. His last lifeline, last link to any sort of humanity he might have had, was cut. Energy swirled from him, not immense, not destructive, but full of emotion and loss. It concentrated around the necklace, cracking it down the middle.
Ardent rose from her body. The first and last tear he would ever shed landed on her cheek, and he left the world.
These worlds were cruel. They shunned that which they did not understand, hated that which was different. They were to be fixed. The so called 'heroes' that led them would be his sport. He would crush them, shatter their discrimination and cleanse the worlds. Through power, trickery or utter destruction, it didn't matter. He would show them how wrong they were.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the mystic; through magic I hold wonder and ruin, the power to destroy worlds and rebuild them from dust.
2. What is most important to you? Being number one, the greatest man in the world. I am the strongest; I deserve to be king! Only a king can change the world he rules.
3. What do you want out of life? To be strong- for the strong shall destroy the weak, and the great shall rule the small with their power.
4. What are you afraid of? Being different from the others, the ones who banished me. Who are they to say my differences are signs of corruption? I'll show them their failures and weakness.
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Post by Delta on Jan 24, 2013 18:01:32 GMT -5
Template model- to be modified If you're reading this, feel free to use this template if you want. Just click quote and copy all the code. I update and improve it occasionally, so it's not always the same. And make sure not to copy the spoiler tags. Member Information
Player Username: Current Character List: Random Character Notes:
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Character Name:
Character Age:
Character Race:
Character Gender:
About the Character
Character Personality: Character Appearance: Character Hobbies/Activities:
Battle Statistics
Character Position: Character Abilities: Character Weapons:
Character Accessories:
Character Items:
Mode of Transportation:
Character Strengths:
Character Weaknesses:
Character Summons:
Character Story
Character Home World: Character Relationships: Character History:
Kingdom Hearts
1. Which form will you choose? The power of the warrior The power of the defender The power of the mystic
2. What is most important to you? Being number one Friendship My prized possessions
3. What do you want out of life? To see rare sights To broaden my horizons To be strong
4. What are you afraid of? Getting old Being different Being indecisive New template Member Information Player Username:Current Character List:Random Character Notes (Add anything extra here):Canon Information – This portion is to be filled out only if members are creating a canon character. If you are not applying for a canon character, you may simply erase this portion from your profile.
Canon Character Name: Canon Audition Link (Give us a link to the accepted audition): Game Host (KH, KHII, KH: CoM, 358/2 Days) Character BasicsCharacter Name:Character Age:Character Race:Character Gender:About the CharacterCharacter Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences):Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):Battle StatisticsCharacter Position (Hero/Neutral/Villain):Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): Character Strengths (1 required):Character Weaknesses (1 required):Character History (Minimum of 10 sentences required.):Writing PortionSample Post (For first time character creators only. 10 sentences are required.):Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the warrior The power of the defender The power of the mystic 2. What is most important to you?Being number one Friendship My prized possessions 3. What do you want out of life?To see rare sights To broaden my horizons To be strong 4. What are you afraid of?Getting old Being different Being indecisive
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Post by Delta on Jan 24, 2013 18:14:15 GMT -5
Lea- just in case Member Information Player Username: Xandiel Current Character List: In signature... Random Character Notes: Pyro at heart. Character BasicsCanon Character Name: Lea- Got it memorized? Canon Audition Link:Right here.Game Host (KH(as Axel), KHII(as Axel), KH:CoM (as Axel), 358/2 Days (as Axel), KH:BBS, KH:3Ds Character Age:20ish- hard to tell how much I aged as a nobody. Character Race:Human. Finally. Character Gender:Male. Lea is NOT a girl's name. About the CharacterCharacter Personality: Lea is a very casual guy. He's got a high 'annoyance threshold'- the type you could sling insults at and get nothing more than a raised eyebrow in return. He also has some cool ideals and theories, the most famous being his obsession with memory. Lea believes that even after death, he can live on in memory. Thus, every time he meets someone new, he states his name and catchphrase, 'got it memorized?'. Lea is also competitive, and childish at times. Much like a teenager, he seems to enjoy strength just for its awesomeness. He fits right in with Sora and Riku there, determined to be the strongest of the three once he can catch up in his keyblade training. Speaking of his friends, Lea is insanely loyal to them. As a nobody, he struggled with this, but as a human again, Lea would do anything for them. Lea would fight any hopeless fight, bring them back when they run away, even sacrifice his life to protect them. In fact, when his friends are in danger is perhaps the only time Lea is serious. Character Appearance:{Spoiler} Lea even LOOKS laid back. Red spiky hair, a casual smile, and an approachable posture are more subtle aspects of his appearance. Aside from that, he is tall, thin, and for some reason still wears his old organization cloak. Perhaps it is because of the resistance to dark corruption they provide. The standard organization clothing completes this outfit- boots, gloves, and pants. Character Hobbies/Activities:Sea salt ice cream and sleeping Battle StatisticsCharacter Position: Hero Character Abilities: JoyfireBecause of his fire mastery, Lea can shoot the level one fire spell effortlessly and with virtually no energy drain. His only restriction is the speed at which he can fire them. This ability has no cooldown- however, the fireballs are weak, dodgeable, blockable, and only move in a straight line. Their only advantage is their speed and sheer number. Lea can shoot twenty per post. Firaga A basic but powerful fire spell. A baseball-sized pulse of heat shoots rapidly toward the enemy, then violently explodes into a three meter radius sphere of flame. A pillar of fire rises from the center of this sphere, where the ball struck. High damage, but easily blocked or dodged, especially since it only explodes upon contact. Two post cooldown. Fire arena Lea calls up walls of fire that tower high, effectively cutting off any opponent that cannot fly or teleport from the outside. Touching these flame walls deals medium damage and repels the foe back into the arena. Additionally, the floor will light up occasionally, dealing low damage to those touching it. This arena does not damage Lea. Rather, he can hide within the flame walls and pop out from any angle. Once per thread, lasts until Lea is unconscious, wills it to vanish, or leaves. The walls form a circle three meters in radius. Fire wall Lea creates a wall of fire around himself, then rapidly expands it outwards. It is just taller than him, and expands three meters from him before dissipating. It can be blocked with a barrier or jumped over. Three post cooldown. Flame raid Lea throws his keyblade hard at the opponent, then vanishes in a burst of flames. If the opponent dodges, he appears in the path of the keyblade, behind where they were standing, and catches it. If it comes into contact with them unblocked, it pierces through and he appears and catches it with the same result. If it is blocked, the blade arcs around behind them, and Lea appears there to catch it, a bit further from them than in either of the other scenarios. Two post cooldown, medium damage. Firaja The most powerful fire spell. Lea points the tip of his keyblade outwards, and a stream of flame erupts out. This flame does very high damage and can be scaled between a wide, flamethrower-like blast with short range and a thin, long range beam. Contact with either of these results in a massive, insanely damaging explosion. Five post cooldown. Physically exhausting. Mega flare A small, baseball sized ball of fire floats out lazily from the tip of Lea's keyblade, growing brighter and charging for one post. After that post, it detonates, dealing heavy damage to everything in a ten meter radius. Difficult to block without a powerful barrier, and the only way to dodge is to get out of range. Firasa A tactical fire spell. This spell creates a swarm of tiny, golf ball sized fireballs. Each can be controlled remotely and lasts two posts. These fireballs do damage proportional to health remaining- a stronger opponent will be damaged more. The true advantage of this spell, though, is in its ability to be used defensively as well as offensively. Approximately 100 in number, each doing small damage. This damage doubles at most, for anyone with full health, and halves at lowest, to someone on the brink of death. Five post cooldown. Lasts two posts. Flame dance Wreathing himself in flames, Lea's agility doubles, and each attack deals small burn damage in addition to the damage it would already do. Lasts three posts, cooldown of equal time. Flame pillarA series of three pillars of flame erupt from underneath the foe. The ground glows red with the symbol of a triangle inscribed in a circle before the pillar shoots up from the center of the triangle. Pillars deal medium-heavy damage and are about two feet wide. The third pillar is slightly larger and deals heavy damage. Five post cooldown. CombustA finishing move that only works on weakened opponents. This move can only be used on player characters after approval, and the target must be completely drained of health for this to have any effect. Lea snaps his fingers, causing the target to erupt into flame from the inside, burning away and completely vaporizing them. This move has no cooldown since it only finishes things without any health left. Its only practical use is plot reasons- it's more dramatic to burst into flames and burn alive than to just get shot or something. PyrokinesisThis ability allows for the control of harmless flames. Though their heat can be felt and they can be used for practical purpose, in combat these flames deal no damage. That isn't to say they're useless. Even if they KNEW the fire was harmless, many would hesitate to walk through an inferno. This is mostly for flair, though. Passive ability. Flash flameLea vanishes, seemingly consumed by fire in a split second, and reappears anywhere within ten meters almost instantly. This ability can be used five times, then it must recharge for three posts. Fire eaterHaving mastered fire, Lea isn't hurt by it. In fact, it makes him stronger. Hitting Lea with a fire attack reduces all current cooldowns by one. This will stack, so a flurry of fireballs is not your wisest choice unless you want all his abilities fully cooled down. Passive. CuragaA standard, invaluable spell any warrior should know. This spell heals him and all allies of his to full health. Twice per battle. Character Weapons:Eternal dance: Lea's own keyblade. The handle resembles his old weapons, the chakrams, while the blade resembles a flamethrower. Though new to him, Lea wields it well, even if he treats it much like his chakrams. Not exact replica, but decent redrawing: {Spoiler} Character Accessories: None known Character Items: None known. Mode of Transportation:Gummi ship. Nothing special at the moment, just a basic ship he can idle and drop out of. Character Strengths (1 required):Speed, strength, and mastery of fire Character Weaknesses (1 required):Water, loyalty to friends, lack of powerful physical strikes. Character Summons:None known. Character D-Links:The wayfinder I once bought for Sora now belongs to Lea. I have plans to link with other canons, but that will happen ICly. Character StoryCharacter Home World: Radiant Garden Character Relationships:Isa An old friend from Lea's childhood. They grew apart during their days in the organization, and eventually ended up on different sides when Isa sided with Xehanort. Ventus A kid who kicked his butt in radiant garden. Roxas Lea's best friend from the organization. He seemed familiar, somehow. Xion Lea's other friend from the organization. Sora and Riku Rivals and allies in the keyblade war. Merlin and the three good fairies Taught him new magic and how to wield the keyblade. Yen Sid His new keyblade master. Character History:Long, long ago (seriously, like ten years ago) Lea was just a hooligan messing around in radiant garden. The type of kid that saw a well guarded castle and thought, 'I bet I could break in there'. This was all well and dandy until he actually succeeded in breaking into the castle, on a day that really wasn't the best choice of days. See, Xehanort had just taken over, turning all of Ansem's apprentices into nobodies. And Lea, who had come in with his friend Isa, had stumbled right into the middle of it all. Lea was stabbed with a keyblade, his heart was removed, and he became an empty shell of a being. Some time was spent working in castle oblivion. Axel had been sent there on a special mission to eradicate traitors in the organization. He found them quickly- it turned out to be almost the entire team. Axel allowed Sora to defeat most of them, but took care of Vexen personally. In the end, the entire team except him had been eliminated. Axel returned to his boring, day to day organization life. Until one day, this new kid showed up at the organization gates. Roxas. Whoever he was, something was off about him- in fact, Axel couldn't get over the fact that he looked familiar. They quickly made friends, and when a fourteenth member joined, Xion, the three were soon inseperable. As they talked and bonded, it became apparent that Roxas, indeed, seemed to have a heart. And that heart was spreading to the other two. Sadly, nothing lasts forever. Exactly a year from showing up at the gates of the organization, Roxas was re-absorbed into Sora. Xion had vanished about a week earlier. And Axel was left, quite suddenly, alone. Unsure what to do, he threw himself back into the organization missions. This brought him into contact with Sora, the one Roxas came from. Out of respect for his old friend, he led Sora to the castle that never was, even giving his life in a final attack to defeat the swarms of nobodies sent to stop them. As he dissolved into flames, he opened the corridor and vanished, believing he had died well. Then he woke up. Waking up after you die is very, very strange. He had his heart again, and thus renamed himself Lea once more. Lea trained with the three good fairies and Merlin, growing stronger at an incredible rate and learning the strongest fire magic there is, finally managing to summon a keyblade. Now officially a keyblade warrior, Lea is sent to find other old organization members to call to their aid. Many of the original apprentices are still at the castle, alive once more, but what about the others? The members who had joined after his time? Lea was sent to find them. After all, a war was coming. They would need all the help they could get. Kingdom Hearts1. Which form will you choose?The power of the warriorThe power of the defender The power of the mystic 2. What is most important to you?Being number one FriendshipMy prized possessions 3. What do you want out of life?To see rare sights To broaden my horizons To be strong4. What are you afraid of?Getting oldBeing different Being indecisive
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Post by Delta on Feb 14, 2013 19:26:42 GMT -5
Johnny 1- keyblade war, unfinished Member Information Player Username:Xandiel Current Character List: In my signature. Random Character Notes (Add anything extra here): <3 Character BasicsCharacter Name:Johnny Character Age:Ageless (appearance: 13) Character Race:Human Character Gender:Male About the CharacterCharacter Personality: Johnny is a very friendly young boy. He has the sort of smile that makes you instantly like him, and the kind of heart that loves everyone. He refuses to fight anyone on the grounds that he is a pacifist. In fact, Johnny takes this so far that he will die before he strikes another human. Darkness, or really evil of any kind, is different. He has a deep-rooted hate for it. Though he seems weak and innocent, Johnny is, in fact, more powerful inherently than some of the strongest keyblade masters. He tends to speak in a teasing way, and somehow his dialect seems... older. At Character Appearance:Johnny is small for his age, with shockingly blonde hair that borders on white. His eyes are a brilliant green, like a forest lake, and his skin is soft to the touch. He looks delicate, to be honest- weak and small, but full of love. He stands at 4'6" and almost a hundred pounds. This isn't to say he looks emaciated or anything- he eats well enough, his build is just slim. The photo is a bit older and larger than he is- but the face is almost spot on. Character Hobbies/Activities: The world around him fascinates him, and he has an infinite capacity for deep friendships with those around him. Battle StatisticsCharacter Position: Hero Character Abilities:Life: Johnny is an avatar of the light, in a way. He represents all that is good about man, and kingdom hearts. As such, before the keyblade war begins, he controls the world around him to an infinite degree. He has full artistic license to bend the laws of the world of light. This is entirely non-offensive, only to be used for plot reasons, and passive. It cannot be used to harm anything, even darkness- it only brings joy, life, and happiness. Love: A nobody's heart naturally regenerates over time, but emotion speeds this process up. Johnny radiates all sorts of emotion. Love for the world and people around him, sadness and anger at the corruption, joy at the beauty. A nobody who spends even a couple days with them could find that their heart is already budding. After a week or so (a thread or two) their heart will be completely regenerated. Those who already have hearts will feel more emotional after the same periods of time, and even villains will grow more partial to love and joy. This is only effectual over extraordinary periods of time- days, weeks. It can be blocked, or you could stay out of range (about 5 meters) but it's hardly necessary. Passive. Water: Johnny can summon brilliant blue water that has multiple purposes. These purposes are listed in other abilities; this ability simply allows infinite summoning of it. Maximum amount is about a lake's worth; not offensive in these quantities. The water appears from his hands, or, if cut, his bloodstream. If used against darkness (as detailed in other abilities), it shoots out rather like a hose from his hands and quickly absorbs into the ground, bringing life where it wets the earth. Passive. Living water: Entering a lake of this water is an interesting experience. The water is breathable to humans, and naturally grows their heart as if they were near Johnny. Such lakes feel bottomless, and none of the usual bad things come with depth. Fingers never wrinkle, it never gets dark as you go deeper, and you never need to surface for air. Many emotions are found within the pool, notably feelings of joy and freedom. Anyone who enters leaves the pool with the feeling that their heart is full of life, as if the water is what hearts are made of. Works similarly and to a lesser degree when drunk. Passive. Pure water: The water purges darkness of any kind. If anything enters a lake of it, the darkness within is immediately gone. Heartless simply dissolve- it might as well be lava. Of course, player characters survive, but diving in is very, very inadvisable for them. When sprayed from Johnny's hands, this water is simply sprayed as a jet that dissolves darkness on contact- though it can be blocked by magic or dodged. One post cooldown when sprayed in such a manner after three jets. Character Weapons:Weapons don't exist yet. Character Accessories:A pendant necklace with this symbol on it. Character Items: A canteen of... water. Mode of Transportation:Reality bending Character Strengths (1 required):Love Character Weaknesses (1 required):Pacifist Character Summons:None Character StoryCharacter Home World: The Realm of Light Character Relationships:Everyone Character History:Kingdom Hearts1. Which form will you choose?The power of the mystic 2. What is most important to you?Friendship 3. What do you want out of life?To see rare sights 4. What are you afraid of?Being indecisive
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Post by Delta on Feb 14, 2013 20:37:58 GMT -5
Johnny 2- modern Member Information Player Username: Xandiel Current Character List: Signature Random Character Notes: <3 Character BasicsCharacter Name: Johnny Dios Character Age: Infinity. Looks about 17. Character Race: Human incarnation of the light Character Gender: Male About the CharacterCharacter Personality:Johnny is a very friendly young boy. He has the sort of smile that makes you instantly like him, and the kind of heart that loves everyone. He refuses to fight anyone on the grounds that he is a pacifist. In fact, Johnny takes this so far that he will die before he strikes another human. Darkness, or really evil of any kind, is different. He has a deep-rooted hate for it. Though he seems weak and innocent, Johnny is, in fact, more powerful inherently than some of the strongest keyblade masters. He tends to speak in a teasing way, and somehow his dialect seems... older. At times one may question his real age because of this. He seems to know everything and everyone, and is as wise as he is intelligent. It is a true testament to his character that despite this power, he never uses it, even on those that mock and hurt him. And in fact, this happens quite often. Johnny is a magnet for trouble. Darkness and hateful people seem drawn to him. The darkness he shows no mercy toward, but the humans he genuinely seems concerned for. He only wants to help them become better people. He is constantly smiling, with few exceptions when he is crying or angry. When he is, it's not for himself. It's for others around him- the man who is desperate, a friend who is hurting, darkness that is corrupting something otherwise beautiful. His true goal in life is to destroy all darkness, but he believes that it is easier to do this by showing kindness toward those with dark hearts and convince them to join the light than to destroy them. Character Appearance:Johnny is small for his age, with shockingly blonde hair that borders on white. His eyes are a brilliant green, like a forest lake, and his skin is soft to the touch. He looks delicate, to be honest- weak and small, but full of love. He stands at 4'6" and almost a hundred pounds. This isn't to say he looks emaciated or anything- he eats well enough, his build is just slim. The photo is a bit older and larger than he is- but the face is almost spot on. Character Hobbies/Activities:Battle StatisticsCharacter Position: Anti-darkness Character Abilities:Love: A nobody's heart naturally regenerates over time, but emotion speeds this process up. Johnny radiates all sorts of emotion. Love for the world and people around him, sadness and anger at the corruption, joy at the beauty. A nobody who spends even a couple days with them could find that their heart is already budding. After a week or so (a thread or two) their heart will be completely regenerated. Those who already have hearts will feel more emotional after the same periods of time, and even villains will grow more partial to love and joy. This is only effectual over extraordinary periods of time- days, weeks. It can be blocked, or you could stay out of range (about 5 meters) but it's hardly necessary. Passive. Water: Johnny can summon brilliant blue water that has multiple purposes. These purposes are listed in other abilities; this ability simply allows summoning of it. Maximum amount is about a large lake's worth per thread; not offensive in these quantities. The water appears from his hands, or, if cut, his bloodstream. In larger, noncombat quantities it just springs out of the earth. From there it can coalesce into a lake, or sprinkle all over the world, restoring life to it. If used against darkness (as detailed in other abilities), it shoots out rather like a hose from his hands. Passive. Living water: Entering a lake of this water is an interesting experience. The water is breathable to humans, and naturally grows their heart as if they were near Johnny. Such lakes feel bottomless, and none of the usual bad things come with depth. Fingers never wrinkle, it never gets dark as you go deeper, and you never need to surface for air. Many emotions are found within the pool, notably feelings of joy and freedom. Anyone who enters leaves the pool with the feeling that their heart is full of life, as if the water is what hearts are made of. Works similarly and to a lesser degree when the water is drunk. Passive. Pure water: The water purges darkness of any kind. If anything enters a lake of it, the darkness within is immediately gone. People with dark hearts will undergo rapid transformation and may emerge a different, kinder person. Heartless simply dissolve- it might as well be lava. Of course, player characters survive, but diving in is very, very inadvisable for them. When sprayed from Johnny's hands, this water is simply used as a jet that dissolves darkness on contact like acid- though it can be blocked by magic or dodged. One post cooldown when sprayed in such a manner after three jets. Light: A wave of pure, green light energy that eats away at darkness. This wave explodes outward from him and is harmless to humans physically. However, its effects on darkness are devastating. Anything that isn't a boss-level heartless (say, a player character or boss level heartless) is instantly obliterated. Every other dark creature takes incredible damage. Darkness in the human heart is also purged, if left unblocked, to the level that human villains and hateful people can quite suddenly change depending on the strength of their heart (player's choice). This is only usable once per thread, and usually only at the worst possible moment. Blockable, and the maximum range is thirty meters. For certain plots, this range may extend to cover an entire world with permission from all involved. Purity: A form of curing that is incredible in its potency. A ray of brilliant green light falls from the sky, eliminating all darkness, blood, poison, and injury in the immediate area around and including the target. The result is that all status effects are cured, the target's cooldowns are dropped to 0, they regain their full strength, and, obviously, they are healed to full health. Strong darkness (player characters) can withstand the light, but it eats away at their being. Just stepping back until it's over is more viable. Once per thread. Esunasa: This spell creates a green circle of light that hovers in place. Anything that enters this circle is healed of status conditions only. Sickness, poison, paralysis, silencing, and even serious conditions like petrification and unconsciousness, are healed instantly upon entering the circle. This does not restore any health or damage dealt. The circle lasts 4 posts, does not work on creatures of darkness, and has a five post cooldown afterwards. Sacrifice: Upon death, Johnny dissolves into light and water. This light and water form a vast lake, perhaps city sized, that has the power to make anyone who enters it completely immune from darkness. Dark beings can still hurt them; dark attacks still do damage. However, so long as they choose to fight for the light, they cannot be corrupted by darkness. Johnny is dead after this, however, his essence is part of the created lake. Therefore, he may appear to any who have entered the lake as a vision or illusion, though he cannot affect the world in this state. This lake cannot be drained or polluted. It also carries all the normal effects of a lake johnny could have generated while alive. Character Weapons: None. The water is far more effective than a blade on darkness, and he has no need to fight anything else. Character Accessories:Johnny wears a pendant that is black with a green ring around it. This pendant has the strange property of sensing the amount of darkness nearby relative to the light. The more darkness there is, the wider the inner black circle is and the narrower the outer green ring is. If there is less darkness, the opposite happens; the black circle may shrink down to a dot at the center and the green ring may compose most of the pendant. Mode of Transportation: Reality bending. Through will alone he travels from place to place. Character Strengths:Incorruptible by darkness and very high in strength, Johnny is a formidable foe as old as time itself. There are few alive who could defeat him. Character Weaknesses:Johnny refuses to fight anything but darkness. He will allow himself to be killed before he strikes another human. Character StoryCharacter Home World: The first world Character Relationships: Everyone Character History:The realm of light was a beautiful place. Paradise, in fact. It was here that Johnny once lived, as the chosen representative of the light. But as everyone knows, paradise never lasts. People fought over the light. They wanted power, they wanted kingdom hearts, they wanted the x-blade. From this desire for power, they created darkness. Keyblades were made, people killed each other, and the realm of light split into many worlds. Eventually there were none left to fight, and the war dissolved, leaving no winner. Only chaos and ruin. Johnny was left behind after all this madness. Despising the war that had destroyed everything he knew, Johnny took a strict vow of nonviolence against his fellow men. All he would fight was the darkness that had created the conflict. From this decision, the light chose him to represent it. He would fight the darkness and bring life and light back to the worlds. For centuries, this was his goal. Being the light gave him immense power, and he learned to use it and wandered the worlds, gaining knowledge and wisdom. Finally, he felt it was time. He would begin his campaign to end darkness once and for all. Kingdom Hearts1. Which form will you choose?The power of the defender 2. What is most important to you?Friendship 3. What do you want out of life?To see rare sights 4. What are you afraid of?Being indecisive
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Post by Delta on Mar 23, 2013 12:15:54 GMT -5
KHRPF, unfinished Member Information
Player Username: Xandiel Current Character List: In signature. Random Character Notes: This should be interesting...
Character Basics
Character Name: KHRPF (pronounced ka-herp-f)
Character Age: About 7 years old, but appears 19.
Character Race: Human
Character Gender: Male
About the Character
Character Personality:
Character Appearance: Character Hobbies/Activities:
Battle Statistics
Character Position: Character Abilities: Threads (creatures) Plots (stronger) Character Weapons:
Character Accessories:
Character Items:
Mode of Transportation:
Character Strengths:
Character Weaknesses:
Character Summons: Sprow: A dragon-girl who wields immense power. (picture?) Sprow has long hair and large purple wings, and wields a mythical weapon known only as the banhammer, a long-handled hammer with mystical properties. Sprow believes strongly in justice, and is angered by those who break the law, or are disrespectful toward others. Om nom nom: Sprow's jaw can open wide, and is filled with razor-sharp teeth. Those who anger her (especially trolls, jerks, flamers, and the like) can be eaten whole if she gets her teeth on them. Passive ability. Ban: The signature ability of the banhammer causes any thing or person hit by it to suddenly vanish from existence. This effect varies depending on the person's morality. It is totally ineffective on the innocent, but those who are disrespectful or break the law regularly could be gone for as much as a month of two, or even... permanently. Banishment longer than two posts, including permanent, requires consent from other characters for plot reasons. Five post cooldown.
Colleen: There are some who question whether this person called 'Colleen' ever really existed. Though legend tells of a girl who formed Khrpf's existence from her dreams, many regard this as nonsense. However, it is foretold that in a time of great trouble, Colleen will once again return to save Khrpf. Due to her insane levels of power, Colleen can only be summoned in times of great peril, for plot reasons, with prior consent. Creativity: Colleen's creativity is so dense and powerful that it warps reality itself. In this way, Colleen can actually create things with her mind alone, and bend the laws of reality. This makes her godlike in many ways, as her only true limit is her creativity. Life: The apex of this ability allows Colleen to bring Threads, Plots, or even characters back to life. She can also create Threads, Plots, and characters in a similar way.
Character Story
Character Home World: Proboards: err bears, land of creativity Character Relationships: Character History:
Kingdom Hearts
1. Which form will you choose? The power of the warrior The power of the defender The power of the mystic
2. What is most important to you? Being number one Friendship My prized possessions
3. What do you want out of life? To see rare sights To broaden my horizons To be strong
4. What are you afraid of? Getting old Being different Being indecisive
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Post by Delta on Mar 23, 2013 16:16:42 GMT -5
"Isn't it amazing how the more pain a man goes through, the stronger he becomes? A man with a difficult past has strong character. A man who is no stranger to work has strong hands and endurance. A man who has been through enormous heartache understands the intricate makings of love. Now, a man that has all of these...that is a force to be feared, if not respectfully admired."
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Post by Delta on Mar 24, 2013 17:45:31 GMT -5
Samuel-Finished Member Information Player Username:Current Character List:Random Character Notes:Character BasicsCharacter Name: Samuel Emina Character Age: 20 Character Race: Human (usually) Character Gender: Male About the CharacterCharacter Personality: Buff and overconfident, Samuel is everything you would expect from the stock 'warrior' stereotype. Showing off his abs, flirting with girls, and shoving people's faces into the ground are his favorite pastimes. He can be a bit of a jerk sometimes, but he tends to be honorable in a fight, and a nice guy once you know him a little. However, his obsession with power is what really defines him. It's a strange feature in that it apparently has no foundation whatsoever. It's as if one day he just up and decided to be the strongest dude in the universe. But he's remarkably stubborn about it, and has trained nigh-incessantly for the sole purpose of becoming, as he calls it, god. After all, if no one can defeat you, who is there to object to your dominance over the universe? To a degree, he's much like Zaraki Kenpachi from bleach, though he has no objection to using tricks, magic, or any means necessary to become the best, unlike Kenpachi. He enjoys fights so long as he is winning them- when he loses, he simply trains obsessively for awhile until he can beat the person he lost to. No hard feelings. Character Appearance: Samuel is just over six feet tall. He has blonde hair just above shoulder length that looks messy, but straight. He has a body typical of a MMA fighter, packed with muscle but not bubbly or heavy. Blue eyes and a cocky grin supplement his face, and he wears a pair of black shorts that somehow, magically, stretch to fit him up when needed. He also wears a tshirt that usually comes off before a fight, and a sword strapped over his shoulder because it's too dang big to wear any other way. Character Hobbies/Activities: Fighting to his limit Battle StatisticsCharacter Position: Neutral. He is on a quest for power, and has no regard for good or evil- only that he is superior to it. Character Abilities:Limit releaser: Samuel relies mostly on his limits, and the removing of them, to fight. He has ten forms, including his fully sealed one, and each is more powerful than the one below it. He can remove a limit by removing one of eight rings, or the necklace he wears. Each ring removed brings him to the next level, and the necklace brings him from form 9 to form 10, which is much stronger than the others. Limits must be staggered- one per post is the fastest possible removal. The forms are detailed below, but this ability only provides changes in appearance. It does not make him stronger in any way with the removal of limits, only change what he looks like. Base form: A muscular, fairly attractive man with a sword strapped to his back. He tends to take off his shirt before a fight starts.
Form 2: Samuel's first release simply makes him slightly larger and more muscular than before.
Form 3: The second release compacts his muscle slightly, making him look leaner, without the 'ballon' muscles typical of weightlifters. He also grows in size a little more, to about seven feet tall. His outfit changes in a flash of energy when the limit is broken, leaving him in a martial arts gi. His weapon also changes in this form to a pair of katana, as described in the weapons section.
Form 4: In this form, Samuel grows larger still, gaining a frenzied look in his eyes. His muscle comes back, but it is the compacted sort from the last form.
Form 5: Removing the fourth ring frees an entire hand from limiters. This brings about one of the most dramatic changes, practically doubling his size to about two stories tall. His weapon changes again in this form to a set of claws. He resembles something like a cross between godzilla and king kong- no tail, but a large, scaly, clawed gorilla.
Form 6: This form is the peak of monstrosity. Samuel is toeing the bishonen line here. At nearly five stories tall, with random horns and protrusions sticking out of him, he looks to have lost his humanity. In reality, this form is a little smarter and more human than the last one.
Form 7: Samuel shrinks back down to two stories, becoming more elegant and graceful. He now resembles a chinese dragon, serpentine with four legs. He is fully intelligent and has lost his bloodlust in this form.
Form 8: Samuel shrinks further, now at seven feet tall once again. If not for the oddly shell-like texture of his skin and arms that end in blades, he might even be considered human.
Form 9: In this form, Samuel is covered in a long black robe. This robe includes a hood covering his face, and sleeves long enough that it's difficult to tell if he is holding two blades, or if his arms are still blades. Bright red eyes stare from under the hood in a very creepy manner. And this isn't even his final form.
Final form: In this form, the change is decidedly undramatic. The necklace is removed, and falls to the ground. Samuel throws his hood back to reveal a child's face, smiling creepily. This child holds a new weapon, a very sharp katana. He is approximately thirteen in appearance, and his voice is melodic. Strength limiter: Every time a limit is broken, samuel gains a boost in strength. This caps off at 50x his regular strength in his final form. Now, this sounds like a lot- but look at his base strength in the ability below, and run the calculation. That's 10,000 pounds- five tons. Which still seems like a lot, but really, that's about the weight of a semi truck. Well within reason for a very strength-based character's final form. Five multipliers are added with every limit- so form 2 is 5x, form 3 is 10x, etc. Trained: Even without releasing a limit, Samuel is a powerful fighter. He has naturally high strength (able to lift about 200lbs) and is a highly skilled swordfighter from his training. Flash step: Accessible only in forms 3, 4, 8, 9, and 10. This ability allows samuel to dash faster than the eye can see. In forms 3 and 4, this ability has a three post cooldown. In forms 8 and 9, it has a two post cooldown. In form 10, it can be used every other post. Max range: 30 feet. Berserker: Accessible only in forms 4-6. This ability allows Samuel to feel no pain. He will not feel a reflex to flinch away, either. He will still receive damage- he will simply not feel pain. It is passive, but comes at the cost of some of his rational thought and planning ability. Super punch: Accessible only in forms 5 and 6. A slamming attack with a massive fist that contains much more force than a normal punch. This punch can smash straight through skyscrapers, and deals heavy damage on contact, but it can be blocked and is dodged with relative ease. Indicated by fist glowing with bright red flames. Two post cooldown. Healing transformation: Upon entering his fifth form, eight form, and tenth form, Samuel will be healed to full health as he transforms. Status effects are also removed. This ability has no cooldown simply because it only occurs at set stages throughout a battle, and because the cooldowns are built into how fast he can release limits. Flame breath: Form 7 has the ability to breathe a large, steady stream of flames that deal heavy damage. These flames are easily blocked or dodged, however. Two post cooldown, flames are streamed for up to a post. Shell: Form 8 is immune to being cut. Its incredibly hard skin makes it impossible to slice apart- however, damage is still dealt from hits. This damage is just blunt force, instead of cutting. Passive. Real world physics: Forms 9 and 10 have the ability to induce a strange field, about thirty feet wide, within which real world physics apply. This means that without any sort of special ability, one cannot jump more than five feet in the air, hover in the air as they attack, or any other such things that wouldn't work in real life. Flash stepping within this field is especially dangerous, as you are liable to break every bone in your foot. This field lasts a mere two posts and has a six post cooldown. It is generated in an expanding blue sphere from the point of casting, and its outline is clearly defined, though intangible. Expressly making such things an ability in your profile bypasses this ability, but only to the degree that you've written it down! (Example: You have an ability called flash step that lets you run at a speed that is close to teleportation. Though you can still use this ability, you might break your feet and legs trying to accelerate/decelerate that fast unless you expressly state in your ability that your bones become stronger for this period, or you have another ability that would logically make your body strong enough to endure this amount of strain.) ALL ABILITIES BELOW ARE ONLY ACCESSIBLE IN FORM 10. Afterimages: Samuel moves so fast that afterimages are generated. These afterimages can attack once before vanishing. Up to five can be generated, then four vanish, leaving only the main Samuel. Three post cooldown. Attacks that hit an afterimage damage the real Samuel, but they can dodge and block in addition to their one strike, or vanish altogether if needed. Samuel's body is also coated in a magic that prevents him from falling apart at this speed, should real world physics be engaged. Explosion cut: This slash creates an arc of energy that slices like a blade. He can detonate the arc of energy at any time, projecting anything nearby away from it at high speeds. Can be used every other post. Flurry cut: Slashing his blade at very high speeds creates a flurry of about 15 energy blades which fly at the foe with a shotgun-like effect. Each blade deals medium damage. Five post cooldown. Illusion blade: This technique involves creating a mirror image of his arm and blade, so that his blade seems to be coming from two directions at once. It is difficult to tell which blade is the real one, but possible. Two post cooldown. Zantetsuken: Often known as the ultimate sword technique, Zantetsuken involves flash stepping past a foe, within inches of them, and slicing through them by using the speed of the strike to deal immense damage. NPCs will be bifurcated and defeated instantly if it hits. Player characters will receive an incredible amount of damage if it hits. This attack can be blocked or dodged, but it requires very fast reflexes, as Samuel is moving faster than the average eye can see. Once per battle. The energy flowing through him in this attack makes him immune to damage, whether from the laws of physics or an attack that hits him while using the move, for only a a split second. Character Weapons:Destroyer: A huge, heavy metal blade on par with that of Ichigo Kurosaki's Zangetsu (shikai) or Cloud Strife's buster sword in size. This is carried over the back, despite the sheathing difficulty. It has no special properties besides its size and weight. This is used in Samuel's unreleased form and second form. Killer: A single, long, double edged katana that separates into two single edged katanas of identical length. Though much thinner than destroyer, killer is slightly longer- though still nowhere the length of blades like sephiroth's masamune. It is still sheathed over the shoulder, and as it is wielded in his third and fourth forms, this form also makes the sheath shrink to fit the blades. Mutilator: In Samuel's fifth, sixth, and seventh forms, he uses long, sharp claws that he has named for some reason. These claws are barbed, number six in total, and are imbibed with poison that does no damage, but causes extreme pain for two posts if they come into contact with anything organic. These claws are just shorter than destroyer. Assassinator: In samuel's eighth and ninth forms, his arms become blades from the elbows down. These blades carry a more powerful poison that, rather than causing pain, drastically accelerates the speed of combat fatigue. Three posts of intense fighting after being sliced, even a master combatant would feel almost too exhausted to fight. Of course, this will be higher for those who are superhuman or of another race, the poison wears off after three posts. The poison only works once per victim unless its effects are cured. Ender: In samuel's final form, he holds a katana slightly smaller than usual. This katana's only ability is its excessive sharpness. It can cut straight through anything, even heavy armor, like butter, including natural armor like animal shells and scales. With permission, it can even cut through character weapons. Character Accessories: A rock he carries around to remind himself to remain as strong as rock. Yes, it sounds silly. Say that to his face. This rock is periodically replaced once it has been ground to sand from excessive squeezing and toying with. Character Items: Nope. Mode of Transportation:He jumps. Straight up, off the world, then flexes so hard it propels him wherever he needs to go. That, or he hitches a ride on a gummi ship. Character Strengths: MUSCLES. And epicness, and the ability to strike fear into others' hearts, and speed. Character Weaknesses: Not the most elaborate fighter, especially at earlier stages. Even training and pure strength can be overwhelmed be experience, or a stong magic-user. Character Summons: Heck no. He don't need no help. Character StoryCharacter Home World: Olympus Coliseum Character Relationships: Nope! Character History: Samuel was born in olympus coliseum. He saw the warriors in the arena and decided to be one- to be the very best one. Like no one ever was. To this end he trained, first sparring against other warriors, then fighting heartless, then fighting full-on in the ring. He even trained in the underworld for awhile, to strange effects. For some reason, his unique soul made him resemble a beast of the underworld the more he trained down there. Determined to contain this power, Samuel had several limiters forged in the form of rings. When worn, they sealed the monstrous power he held inside him. Over time, his training in the dark abyss brought his forms to number ten in total. Most mysterious of all was the fact that his tenth form, one few had seen, was simply him once again, at a much younger age. To be precise, it was the age that he had begun the path of the warrior. Upon creation of the ninth limiter, Samuel reverted to training in the overworld, challenging gods and humans alike. Who could best him? Who could defeat a man who had dedicated his life to strength, at any cost? Kingdom Hearts1. Which form will you choose?The power of the warrior DUHHHHHHHHH 2. What is most important to you?Being number one Friendship My prized possessions 3. What do you want out of life?To be strong DUHHHHHHHHHHHx2 combo! 4. What are you afraid of?Getting old... that would suck.
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Post by Delta on Mar 25, 2013 19:05:52 GMT -5
Mezz-Finished Member Information Player Username: Xandiel Current Character List: Lots. Look at le sig. Random Character Notes: If I was a pirate, I'd look a lot like this... Anyways, this 'autobiography template' seems to be a thing for misa's crew, so heck. Why not? Character BasicsCharacter Name: "I'm Mezz! Mezz Falkner." Character Age: "Seventeen. Yes, I'm a bit young to be a pirate. So what?" Character Race: "Uhh... human. Dunno why you ask, but I guess you can never be too careful..." Character Gender: "A boy. And a sexy one at that. -strikes a pose-" About the CharacterCharacter Personality: Lighthearted: "Well, let's just say I'm not the type to get down over small stuff. And by small stuff, I mean crash landing on a deserted, hostile world. Heck, that could be fun!" Hyper: "Yeah, I hear this a lot. 'Mezz, I'm busy.' 'Mezz, go away.' 'Mezz, could you shut up for more than ten seconds?' What can I say? I like to talk." Friendly: "Well, I don't see why I shouldn't make as many friends as I can. Not everyone takes kindly to me, but I try my best to be approachable. Sometimes I end up making friends with people I shouldn't..." Naive: "Well hey, I'm 17. I may be street smart, live on a pirate ship, and have dashing good looks, but I don't know a lot about the worlds. I'm working on it, but sometimes I feel like a complete idiot." Genius: "As long as I'm talking about being an idiot... I'm not. Really. I'm actually pretty dang good with numbers and stuff, and I can work wonders with a bit of metal, whether it's an engine or a circuit." Character Appearance:Height: "I'm 6'1.5". Seriously, I couldn't wait till 6'2", but it never came. I think my body is pulling a prank on me." Weight: "175 pounds and proud of it. I used to be around 220, but starving half to death and all the work as crew mechanic lost me a lot of weight. What's left is pure muscle. Be jealous." Skin color: "Eh, I'm a bit tan. But I've never burned much, and my skin never really wanted to brown. I'm happy with it." Build: "I have a decent bit of muscle, but I'm no balloon animal. I prefer to stay lean and fast." Eye color: "Yellowish gold, bright and cheerful like the sun." Hair: Spiky and fun. My mom always wanted me to cut it, so the moment I was free of my house I grew it just how I liked. Helps that the only thing I have to cut it with is a sword... Clothing: "Red tank top, blue shorts held up with a good belt, boots. Seemed like classic adventuring clothes to me. I've snatched some cool armbands and a pendant from our treasure haul over time." Distinguishing features: "I've got a tattoo on my right arm. Got it just cause my mom said I couldn't. Also have a bunch of scars on my fighting arm from my street days, and a few from my time on the ship. Ah, memories..." Character Hobbies/Activities: "Pranking. Eating. Sleeping. I'm a simple guy!" Battle StatisticsCharacter Position: Hero? Villain? Nah, I'm just here for a good time. I'll do whatever miss... uh, CAPTAIN scarlet tells me to. She hasn't steered me wrong yet. Character Abilities: Mezz's abilities: Repair: "These hands are pure magic on an engine." Mezz can really work wonders with technology; he's got a knack for figuring out what's wrong and making it work better than it did new. Passive; allows him to instinctively repair even machines he's never seen before. Gun abilities Fire Away: "Yeah, it's a GUNblade. Emphasis on the gun." Mezz can shoot bullets out of the tip of his blade, with accuracy depending on how well he aims. While using it as a sword, it's pretty dang hard to aim and he can't hit a thing unless it's practically point blank, but with time and a two handed grip his practical range is between a sniper rifle and standard rifle. Mezz does, indeed, have to reload, but he has a variety of different customized bullets. He can load up to 10 bullets in the chamber, but can only shoot one at a time. Special bullets have to be loaded before they're shot, and ammo is limited. If he runs out of a certain type of ammunition, he can restock on the ship or between threads. He carries about 30 standard bullets with him at all times, and it takes about 3 seconds to refill the chamber. Fire Away- Explode: "You have a little hole in your chest, then a big hole in your chest." One bullet type is the exploding bullet. It's pretty simple; you shoot something and the bullet explodes on contact. Alternately, Mezz can make any fired bullets delay detonating until he hits a hidden switch on his belt. Mezz carries ten around. Fire Away- Spray: "Everyone's always like, 'HA. You missed!' Then they get riddled with holes." A second type is a bullet that, upon contact (or a similar delayed detonation) sprays a couple dozen sharp pellets in every direction with enough momentum to penetrate skin. Mezz carries five with him, usually for crowd control. Fire Away- Freeze: "Everybody clap your hands!" The third and final type of bullet contains pressurized liquid nitrogen. This instantly freezes the surface of anything. If it's organic, it can't move, and trying to break out with physical strength will just snap your brittle body apart. Either melt or heal yourself out, or wait 2 posts for the effect to wear off. Mezz carries five for those really big guys. Blade abilities Seal: "Anyone can cut stuff. But can you UN- cut something?" Mezz's blade is even more high-tech than it looks, thanks to adjustments of his own. One of these is a nanobot-laced blade flat. These bots will brush off on stuff when he passes his blade through a cut substance backwards, pulling it together and dissolving into a glue that acts like a natural healing agent, reforming the bonds that existed before. The result is that slicing backwards through a cut reseals the two halves together seamlessly. With time, this can be done with precision- but the nanobots take time to regenerate. Five times per post for minor cuts less than an inch, once every three posts for larger cuts. Does not work on wounds except to stem blood, in which case ANY cut counts as a large cut. Very useful when trying to repair, say, a broken ship. Block: "I've modded this baby more than you can imagine... nothing could put a dent in her." Mezz can block and absorb anything that hits his blade straight on, regardless of the strength. Obviously this is next to useless on anything that goes around it, like a feint or area of effect attack, but you aren't getting through that blade. In addition, magic attacks are not just blocked but absorbed by the blade, and the energy is transmitted into chemical energy to keep Mezz going. Passive, health restored based on strength of magic attacks that collide with the blade. Discharge: "Whoops, did I electrocute you? Sorry." Mezz's blade has a small generator in it that collects excess kinetic energy as he swings it. After 3 posts of fighting, he can flip a switch to discharge all the energy through the blade as electrical energy. This energy can't be seen until the blade makes contact with something, at which point it all short-circuits into whatever it hit, bolts of energy arcing into it. If this hits anything alive, that thing is paralyzed for one post, rendering them unable to move. After discharge, the generator resets and starts collecting energy again. Character Weapons:Skies Aflame: "Hey, I gave you a picture. That sword? Yeah, it's mine. Cap'n decided I needed a weapon once I was on crew, and this beauty was left all alone in some musty old chest. Can't imagine why- I'd never seen a better weapon. It took hours of polish and cleaning and sharpening, and even longer training, but she's a real beauty. Could cut through our ship's mainsail, and shoot a coin out of the air from a hundred yards. Maybe it's not magical or anything, but it's mine and I've made it a part of me. If you really need me to describe it, it's got a cloud design on the flat, with a long, sharp one sided blade, and a barrel down the middle. The handle is revolver shaped, making it easy to shoot like a gun, and a red and white feathery charm hangs off a chain on the back. I'm always modding it to make it better." Character Accessories: "As I said, I salvaged that pendant from a looting. I call it my lucky necklace now; I'm always quicker on my feet when I wear it." (X1.1 speed/agility boost, in and out of combat) "And those black bands I wear on my right wrist... They weigh me down, but when I take them off, you better watch out. They're my ace in the hole, for when I really have to fight." (Speed and strength X .75 when worn. When removed, strength and speed are X 1.5 for three posts, then return to a normal X 1.) Character Summons: Mecha warrior: "Well, lately I've been working on these robots. They aren't much yet, but soon I'll be building new crew members for us! These are just prototypes, and I have one loaded in a specialized cannon. As long as we're within range of the ship, I can shoot it toward me, and it unfolds in midair. Anyways, it's metal, so it's hard to break, and it's got a gun in one hand and a sword in the other. It can also conduct electricity through its sword, which hurts a LOT. I would know- it's glitched more than once during development." Minibots: "I also have these little ones. They look a bit like grenades, but when I toss them, they unfold and latch onto stuff. Unfolded they look like little spiders, maybe a foot across, with really sharp legs and a bite that injects acid below the skin. They're mostly a distraction while I fight, but if you don't notice one, you'll find one arm bubbling and dissolving and the other covered in little cuts. I carry three around on my belt. The acid is a once-per-spider thing." Mode of Transportation: "The rosethorn... pretty awesome ship. I could go into the technical details, but most people injure me somehow when I do. So I'll just say it's a beast of a machine, and probably one of my closest friends. I improve and fix her, and she blows everything in our way to smithereens. A great relationship, really." "This hoverboard is my pride and joy. I've been building it since I was maybe thirteen, and it's changed a lot since then. Probably the fastest way one person could get around these days. I've got a few really strong solenoids in there, with cooling tubes through the middle, and a converter to allow the magnetic current to repel the ground and even the air... Oh, I'm boring you. It's fast and it flies. Also in the pic... yeah, I'm on it." Character Strengths: "I'm good with machines, and I'm pretty fast. If I really need to, I could throw a punch... or swing a blade, preferably." Character Weaknesses: "Well, I only just learned how to fight, and I'm honestly a little scared of this whole magic thing I hear about. Some of the crew members use strange energy to fight... I don't know what I'd do against that." Character StoryCharacter Home World: I don't know. We never gave it a name. I just call it my home world. Character Relationships: "Well, the captain doesn't exactly like me. But she's my captain, and she deals with me, especially since I'm the only one that keeps the ship going." "The rest of the crew seems neutral toward me. I'm just that kid that fixes the ship and talks too much. But we're a family... it's not all that bad." "Does the ship count? No? Dangit." Character History:"I never had a lot of luck. My parents died when I was ten, and I learned to live of the streets. It was a strange world I lived on- a jungle world. The people all lived in trees, and we lived off the fruits that grew there. One day, a ship came down. We didn't have a lot of visitors- no trade, not a lot of wealth. We had technology, sure, in fact our treehouses were some of the greatest technological and architectural marvels you've ever seen. We just weren't... luxurious. I learned how to build there, how computers and machines work. Anyways, this ship intrigued me. I managed to hack into the mainframe and climb aboard one day, while the occupants were away checking out the planet. There was so much food, and I had been starving for awhile... fruit wasn't as common as you would think, especially on a high-tech planet that thrived by harvesting it all. So I helped myself. It was different stuff, some synthesized, much unnatural. I had never seen anything like it, but it was delicious. I eventually decided to try to stay on board with them. I wanted to see the worlds! I had lived on this world so long, barely surviving, and there was nothing here for me. They had food and adventure. So I hid on the ship- I was good at hiding. In fact, if I hadn't eaten so much, they never would have realized I was there. But they did, and eventually I was caught when they started guarding the food. Looking back, I should have played it better. I bet I could have rigged the ship to distract them somehow. But I was young and inexperienced then. So they caught me. I almost got thrown overboard, if not for the captain. She saw some potential in me, and let me stay aboard. Turns out, I'm the only one that can work a ship like that in the first place. I've spent the rest of my time building, modifying, and learning how to be a pirate. It's a fun life, and I can only imagine the adventures getting better. Kingdom Hearts1. Which form will you choose?The power of the defender... I guess? I'm none too good with a sword, and the only magic I have is between my hands and a machine. But I'm there to support my friends when I can! 2. What is most important to you?Friendship. Hey, I have a lot of friends, and I don't know what my life would be without them! 3. What do you want out of life?To see rare sights. Seriously, why do you think I hopped on a freaking pirate ship? It wasn't for the gourmet meals! I wanted to see the world! 4. What are you afraid of?Being different... I always hate being that guy. You know, the different one no one wants to hang out with.
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Post by Delta on Apr 3, 2013 14:28:08 GMT -5
Gummi Ships GUMMI BASICS
Gummi Ship Name: The Line Between Gummi Type: Single Passenger Overall Appearance: The ship essentially looks like a six meter long needle, with the middle slanting wider into a cockpit and both ends sharpening to a point. It has no wings and is completely silver. The cockpit is three meters long and has barely enough room for one passenger and consoles to control the ship. The ship flies with one needle forward and one behind. Crew Required: One. Passengers Allotted: One comfortably, two if absolutely necessary. But it'll be a squeeze.
DEFENSE MECHANISMS
HP: Low. A solid attack would almost destroy it, and a small one will weaken it easily.
Offense: Nothing traditional. No guns, nothing mounted.
However, any light or darkness attacks automatically pass straight through the ship's hull, amplifying their power. This means that the pilot can shoot light or dark projectile abilities through the hull and at other ships. Also, the ship's thrusters double as ethereal swords, one made of light and the other from darkness. They can move freely on the sides of the ship and are controlled directly by the pilot via willpower. They can release energy to propel the ship in any direction or be deactivated to swing as swords without pushing the ship backwards.
Power: Medium to high on amplified attacks, depending on the attack strength, extremely high on the blades. Mobility: Extrememly high. The slim shape and powerful thrusters allow for sharp turns and nimble movements. Speed: High. Again, low mass and high thruster power allow the ship to go quite fast. Accessories: None. Special Properties: As mentioned earlier, light and darkness pass through the cockpit without resistance. Also, the thrusters that double as swords should be noted.
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Post by Delta on Apr 9, 2013 10:55:55 GMT -5
Hikki, bleach->KH Member Information
Player Username: Kisuke Current Character List:None Random Character Notes (Add anything extra here):Watch and learn!
Character Basics
Character Name: Hikki! ^_^ Character Age: About 150... Age of Appearance ...but I still look 19. Advantages of being dead, I guess. Character Race: I'm a shinigami. A pretty good one at that. Character Gender: A girl! -blush-
About the Character
Character Personality : Around most people, I'm pretty shy. I tend to focus on what I'm doing, which can make me seem cold or boring... BUT I'M NOT! I swear. If you want to see that, hang out with me in the barracks. Or anywhere NOT during squad duties. When I'm relaxing, I tend to be bubbly, crazy, and a little too talkative. Especially if I know you well. I'm also pretty smart, being in squad 12 and all, and a bit quirky.
Character Appearance: As one of a very small amount of american shinigami, I have blonde hair and blue eyes- not that I fit into the dumb blonde category. I'm tall-ish at 5'10", very fit from exercise and the occasional field mission, and... uh... well, I'm told I'm 'gifted' in the chest area... OKAY! Enough about that. If I try, I could be a total knockout, replacing glasses with contacts, just a little makeup, a little hair... but I'm lazy, so I usually end up looking like a nerd.
Character Hobbies/Activities: I like to read, since my area of study has a lot to do with words. I also enjoy a good fight, long walks on the beach at night, and the occasional nerdy joke.
Battle Statistics
Character Position (Hero/Neutral/Villain): Hero Character Abilities:
Reiatsu Powers: Living Word (noncombat): Hikki can imbue a written word with reiatsu to bring it to life. This word will behave differently depending on what word it is. 'Glow' might glow, providing an easy lamp, while 'water' may turn into a water source. These cannot be used in combat.
Shunpo: The flash step is a classic move in soul society. Hikki uses this to her advantage, and although she cannot attack midstep, her steps are completely silent, allowing her a momentary advantage to attack while her opponent figures out her location. 3 post cooldown.
Shikai master: Hikki, in her training, has sacraficed kido, reiatsu, and swordsmanship training for a better relationship with her zanpakuto. As a result, her shikai and bankai are far more powerful that normal (2x passive) but all other skills (kido, reiatsu techs, swordsmanship) are weaker (x.75 passive).
Kido: Hado 4, byakurai: A simple blue lightning bolt that excels at piercing shields and people, despite its low kido number and damage. Can be used 3 times before a 3 post cooldown.
Hado 31, shakkaho: A simple red fireball that has many purposes and surprising power. Explodes on contact. 2 post cooldown.
Bakudo 81, danku: A rectangular shield that blocks practically any attack from the front.
Character Weapon(s): Shisho: A blade longer and thinner than most. It is a light blade meant for a more elegant style, and the guard consists of four spikes spiraling outward from the center. Hikki has obtained shikai and is on the brink of obtaining bankai.
Shikai: "Inscribe, Shisho!" Her blade grows into a spear shaped like a calligraphy brush, with the spearhead being the bristles of the brush. While in shikai, Hikki can use these abilities: Barrier: Inscribing 障壁 into the air forms a spherical barrier around the symbol between instantly and three seconds later.
Character Accessories: Maximum of five accessories. If you are a visored, please place your mask here and describe it.
Mode of Transportation (Optional Field):
Character Strengths (1 required): Character Weaknesses (1 required):
Character Story
Character Home World (Optional Field): Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.): Character History (Minimum of 10 sentences required – proper grammar & punctuation required):
Writing Portion
Sample Post (Required for first time character creators only - provide us with a fresh sample of your roleplay skills; we prefer new works written by yourself especially for this purpose – proper grammar & punctuation is required - a minimum of 10 sentences is required):
Bleach
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Who would you fight for? My friends Those who I serve Myself
2. What does your power mean to you? The responsibility to do what's right for everyone To be able to show people who I am ...Absolutely everything
3. What do you want out of your journey? To be the strongest To see everything there is to see To save those who I care about
4. What are you afraid of? Losing my humanity Dying for nothing Not fulfilling my dream
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Post by Delta on Jan 19, 2014 0:59:57 GMT -5
Member Information [/b]
Player Username:Xandiel Random Character Notes: A villain. For fun. Cause why not.
Character Basics
Character Name: Jesse Character Age: 15 Character Race: Demigod Character Gender: Male
About the Character
Character Personality: Jesse is your everyday rebellious teenager. Okay, it's not every day you meet one as strong as he is, or one with such a blatant disregard for 'mortal' life. But besides that, he's moody, full of himself, selfish, entitled- basically a snobby rich kid with absurd amounts of power on his hands from the godly side of his family. Currently, he's on a temper tantrum after being thrown out of Olympus. That makes him a bad person to be around. Character Appearance:Jesse is actually really handsome. Tall and muscular, with blonde hair and steel grey eyes, he wears modern clothing. Usually a leather jacket and black pants, with a red shirt on under the jacket. He also wears a pair of fingerless gloves, which turn into his weapons in combat.
Battle Statistics
Character Position (Hero/Neutral/Villain): Villain Character Abilities: Fire abilities: Wrath: Jesse shoots a single, fiery bolt into the sky, where it explodes and rains down intensely hot fireballs. Several dozen of these fall at most, and the radius can be tightened to within fifty feet, or extended to an entire city. The fireballs can be blocked or dodged, and instantly light most things on fire upon contact. Once per thread.
Fire breath: Jesse can shoot streams of flame from his mouth. They expand to about a foot in diameter after leaving his mouth, and travel in a straight line, dealing medium damage and causing burns on contact. After three blasts, there's a two post recharge period.
Burning strikes: Passive. Every strike Jesse makes burns intensely on contact. Furthermore, if the strike was made with a metal object, molten metal is left behind where he hit. Burns remain on the skin long after the strike hits.
Fire immunity: Fire attacks will increase Jesse's power by roughly 50%. Don't do it.
Godly form: Blazing with fire and rage, Jesse can now use fire breath with no cooldown. His whole body is on fire and glowing white hot. Ice and water attacks melt and evaporate before even reaching him at this point. Lasts until end of battle, once per thread.
Demigod powers:
Strength: Physical strength is slightly above peak human strength.
Speed: Both mental and physical. Jesse can react to attacks that would be far too fast for the human mind to process. He can then dodge at a similarly high speed. This doesn't mean he'll dodge every attack, just that he's harder to hit than your average mortal.
Combat trained: Jesse knows how to fight, and fight well. He's agile and can use both sword and gloves well.
Darkness powers:
Dark corridors: Still a thing. Nearly instantaneous teleportation from point A to point b. Cooldown proportional to distance transported. One post for distances less than ten feet, two posts for distances between ten feet and within the general area of combat, three posts between that and within sight range, and five for anything else. Can enter or leave a world via this method once each without cooldown.
Dark shield: A black orb of nearly invincible energy that surrounds Jesse for a post (or less) and has a three post cooldown.
Bad Omen: When angered, clouds begin to fill the sky above Jesse for miles around. These clouds before so thick they black out the sun and give the illusion of night time. They also add a dark attribute to any magical attack (like fire) and double the power of attacks that were already darkness-based. Lasts until Jesse calms down, or until dispelled, whether by a wind spell, explosion, or other burst of energy in their midst. Once per thread.
Dark blast: This is simply a blast of pure dark energy that deals medium damage to and sends flying anyone in Jesse's immediate vicinity as he explodes with power. It's strong enough to push back even someone who was charging him at high speed before. Once per battle.
Dark bolt: A small bolt of dark power that deals medium damage. Jesse can fire off twenty of these before a five post cooldown.
Darkness immunity: While angered, darkness attacks only restore his health. Again, don't. Passive, involuntary toggle.
God of darkness: While within his true form, Jesse can go even further in power, engulfing his body in black flames and giving him a demonic appearance. His dark bolts can be fired off endlessly now, and gain a fire attribute, becoming flaming bolts that deal both fire and dark damage. This form lasts a maximum of five posts before he drops out of his true form entirely. Once per thread.
Character Weapons: A pair of black iron gauntlets that extend from Jesse's fingerless gloves. These gauntlets can grow sharpened fingertips or pointed knuckles, and are Jesse's primary weapon.
A black iron sword, of medium length and curved. The tip has a hook that angles back toward the handle, which can be used to catch and move an opponent's weapon, or to tear away at flesh.
Both weapons are made of stygian iron, which is very difficult to break, very sharp, and has the strange property of absorbing the remnants of anything it kills, leaving no body or skeleton or even a heart behind. All of these things are trapped within the weapon. Jesse's gauntlets also absorb things killed with his magic in a similar manner, draining body and soul into their plates with some special effects.
Character Racial Ability: Son of a minor fire God: Jesse can create fire in any manner, as long as it's not in a direct combat scenario. This amounts to effect and utility- whether for intimidation by showing off his flames, or to melt an obstacle in his way. These flames cannot be used to attack unless there is permission to use his full powers, perhaps for a plot reason. Other abilities must be used otherwise.
Character Strengths (1 required): Absurd magical and physical strength inherited from his godly parentage. Character Weaknesses (1 required): Overconfidence, sadism, inexperience in real combat or life.
Character History: Born from a fire god so minor that he was never included canonically in the movie or animated series, and a mortal woman similarly unimportant, Jesse was never really an important person. His mom raised him, but he quickly grew angry that his dad was never there. He began using his powers late at night for darker purposes. Somehow, lighting campfires and cooking food didn't cut it. He needed a bit of release, and terrorizing mortals was immensely satisfying. As he grew further separated from the mortals, darkness grew within him. The new power it brought only served to make him feel like a god himself. He climbed mount Olympus and tried to take over, but his own father stopped him. He was thrown out of the world entirely, hurtling across space to... Well, may the gods hero whoever he ends up next to.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the warrior
2. What is most important to you? Being number one
3. What do you want out of life? To be strong
4. What are you afraid of? Being indecisive
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