Epic Ardent
Oct 19, 2011 15:56:00 GMT -5
Post by Delta on Oct 19, 2011 15:56:00 GMT -5
Member Information
Player Username: Xandiel
Random Character Notes (Add anything extra here): Abilities and weapon modified.
Character Basics
Character Name: Ardent
Character Age: 25
Character Race: Human
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality): Ardent is a jerk. In every conceivable way, with no redeeming values. He kills people and blows up towns for fun, and really has no regard for human life. If he is ever to find a friend, they would have to be as evil as he is. Even if he did, he would not be a very loyal one. At the first sign of trouble, he would abandon them to save his own life. He thinks of heroes as mild entertainment and will sometimes go on a rampage when bored to find one. He actually looks pretty normal, but the maniacal laugh and evil glint in his eye give it away.
Ardent its very smart and fast, not just intelligent but surprisingly wise. This intelligence makes him a tricky opponent, as illusions and traps litter every fight. He can be rather unnerving and intuitive, guessing things about people by picking up small things about them. Combining intelligence with magic and agility make him very hard to beat.
Character Appearance: (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference): At six foot five, obviously tall. Wears a white robe similar to the organization’s, minus the zipper and tassels. He has silver eyes that sparkle just a bit. He has snow-white hair, about an inch long and spiky, and no facial hair. He wears really soft white gloves, and strong white boots. Character Hobbies/Activities (Optional Field): Taking over the world(s).
Battle Statistics
Character Position (Hero/Neutral/Villain): Villain Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Lumakinesis: By bending light and the atomic structure of... Never mind, not even going to try to explain it. He can make illusions that fool any sense except touch. This includes looking epic through auras and wings and such, and confusing the heck out of with clones. The illusions don't vanish unless he wills them to, even if hit. Complex ones stress his mind, but being struck while maintaining illusions will cause them to disappear, with a cooldown of two posts.
Reverse illusions: Making things that are there seem not there. Basically like turning anyone or anything invisible. Lasts until they are touched or touch someone, two post cooldown. Lasts two posts max when used on himself.
Speed of light: Ardent supercharges with light and can teleport anywhere in the same world once per post for three posts. Physically draining, five post cooldown.
Blind: Ardent raises his hand, and a broad beam of really bright light comes out. Anyone who has their eyes open when this beam hits will find it really hard to see clearly for three posts. Five post cooldown.
What gravity?: Walking on walls and ceilings is commonplace for ardent. Sometimes, when falling, he will even stop gravity and hover in midair. Passive.
Telekinesis: Ardent can control his weapons easily without touching them. They can easily block strong strikes and dance in elegant patterns, though striking ardent directly will cause the wrappings to disappear. He can also lift anything lighter than him and use it as a weapon for five posts before dropping it to rest for three. Weapons can only be controlled in the world he is in.
Inertial barrier: Ardent can call up an inertial barrier that, while letting magic through just fine either way, cannot be broken physically. It lasts until a spell gets through, breaking his concentration and the barrier for a cooldown of four posts.
Binding light: Ardent will raise his hand and release chains of glowing light. These chains are homing and if one comes into contact, it snags is target and drags them back to be cocooned by the others. These chains are very hard to beak, and burn like they are made of fire. If not removed in three posts, every link violently, dealing possibly fatal damage. It its, however, survivable. The chains can be blocked as well with some skill and stop homing after two posts. Five post cooldown.
Ion drive: By directing huge amounts of light downwards, Ardent can hover briefly in midair, jump higher, and slow his decent. This requires both hands, so offense is impossible during it. But going under him during this is just asking to be incinerated. It hurts- a lot. Two post cooldown.
Healing light: cures up to two people to full health. Six post cooldown. Removes status effects.
Corrupted angel: Ardent gains the ability to fly and all stats are doubled. During this mode, he can use the following moves. Lasts until the end of a battle or use of finisher. Once per battle, must be less than half health to use.
Injured faith: Ten pillars of light surround Ardent, spin rapidly, and expand out to a ten yard radius before spiraling back in and colliding with Ardent to create a huge blast of light that would knock anyone near him back. Blast affects anyone within two meters of him. Hurts ardent slightly. Five post cooldown.
Ouranos and Gaia: Ardent places his ball of light above the foe, and ten thunderbolts, all white, fall from it in a circle with a radius of one meter around the target. Each makes a fissure that runs to the center, causing the ground to explode there with light energy. The thunderbolts form a cage until the ground explodes, making it hard to escape without teleporting. Can be blocked with surrounding magic shields like reflect as well. Three post cool down.
The end of light: Ardent raises his arms and becomes pure white. A done appears around him and expands until it is a mile in radius. Everything inside takes slight damage as this dome lasts for two posts. Then everything inside is utterly destroyed. This is the finisher for corrupted angel. It even destroys scenery and burns through rock, but of course, using a barrier will soften it and one post should be enough time for most to get the heck out of there. Even if stuck inside, characters with high defense can withstand the energy, if only barely.
Character Weapons (Maximum of 5 weapons allowed – members must have 200 posts before their characters may wield a keyblade):
A ball of light just larger than a baseball. This ball is summoned in his hand, but once created, can be made to go anywhere by telekinesis. It burns when it touches anything.
A group of ten daggers formed by shattering the ball of light. Though he cannot use offensive magic until they are reformed into the ball, each can move individually and does more damage than the blunt ball of light.
Character Accessories (Maximum of 5 accessories – optional field): An intricately carved white cracked heart pendant that increases his light attack magic strength.
Mode of Transportation (Optional Field): Corridors of light: Used only for inter-world transport.
Character Strength’s (1 required): Magic, intelligence, determination, insanity Character Weaknesses (1 required): A lack of strength, darkness
Character Story
Character Home World (Optional Field):The world of light.
Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.):
Everyone except other villains: He hates them.
Lily: new evil girlfriend.
Character History (Minimum of 10 sentences required – proper grammar & punctuation required): Born in a world of light, where everyone was always friendly and kind, Ardent was a different boy. He never loved frolicking or goofing off, or even smiling too much. His parents were concerned, and sent him to the doctor several times, but they could find nothing wrong. There was no illness in him, no darkness corrupting him. Eventually, his friends abandoned him, a little scared of his attitude. Slowly, everyone became scared of him, until even his family was against him.
Silently, he left one night, with a feeling that his world had abandoned him, though no one had said it officially. He discovered darkness for the first time there, but didn't really pay much attention to it. He found it strange, boring, and weak. He went off to find a place that would accept him, but finding only hostile worlds, he realized something. He didn’t need their acceptance. He had power, greater after years of traveling than most of the masters on his home planet, and he could rule the worlds! All he needed was the strength of this mass of energy, Kingdom Hearts, to make even the worlds themselves obey him.
Then he find kingdom hearts and realized that it did not grant that type of strength. It gave power, but not authority to change the worlds. So he formulated a new plan. One by one, he would dominate every world. Defeat their strongest warriors, take their castles, crush their spirits. They stood no chance.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the mystic
2. What is most important to you? Being number one
3. What do you want out of life? To be strong
4. What are you afraid of? Being different
Player Username: Xandiel
Random Character Notes (Add anything extra here): Abilities and weapon modified.
Character Basics
Character Name: Ardent
Character Age: 25
Character Race: Human
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality): Ardent is a jerk. In every conceivable way, with no redeeming values. He kills people and blows up towns for fun, and really has no regard for human life. If he is ever to find a friend, they would have to be as evil as he is. Even if he did, he would not be a very loyal one. At the first sign of trouble, he would abandon them to save his own life. He thinks of heroes as mild entertainment and will sometimes go on a rampage when bored to find one. He actually looks pretty normal, but the maniacal laugh and evil glint in his eye give it away.
Ardent its very smart and fast, not just intelligent but surprisingly wise. This intelligence makes him a tricky opponent, as illusions and traps litter every fight. He can be rather unnerving and intuitive, guessing things about people by picking up small things about them. Combining intelligence with magic and agility make him very hard to beat.
Character Appearance: (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference): At six foot five, obviously tall. Wears a white robe similar to the organization’s, minus the zipper and tassels. He has silver eyes that sparkle just a bit. He has snow-white hair, about an inch long and spiky, and no facial hair. He wears really soft white gloves, and strong white boots. Character Hobbies/Activities (Optional Field): Taking over the world(s).
Battle Statistics
Character Position (Hero/Neutral/Villain): Villain Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Lumakinesis: By bending light and the atomic structure of... Never mind, not even going to try to explain it. He can make illusions that fool any sense except touch. This includes looking epic through auras and wings and such, and confusing the heck out of with clones. The illusions don't vanish unless he wills them to, even if hit. Complex ones stress his mind, but being struck while maintaining illusions will cause them to disappear, with a cooldown of two posts.
Reverse illusions: Making things that are there seem not there. Basically like turning anyone or anything invisible. Lasts until they are touched or touch someone, two post cooldown. Lasts two posts max when used on himself.
Speed of light: Ardent supercharges with light and can teleport anywhere in the same world once per post for three posts. Physically draining, five post cooldown.
Blind: Ardent raises his hand, and a broad beam of really bright light comes out. Anyone who has their eyes open when this beam hits will find it really hard to see clearly for three posts. Five post cooldown.
What gravity?: Walking on walls and ceilings is commonplace for ardent. Sometimes, when falling, he will even stop gravity and hover in midair. Passive.
Telekinesis: Ardent can control his weapons easily without touching them. They can easily block strong strikes and dance in elegant patterns, though striking ardent directly will cause the wrappings to disappear. He can also lift anything lighter than him and use it as a weapon for five posts before dropping it to rest for three. Weapons can only be controlled in the world he is in.
Inertial barrier: Ardent can call up an inertial barrier that, while letting magic through just fine either way, cannot be broken physically. It lasts until a spell gets through, breaking his concentration and the barrier for a cooldown of four posts.
Binding light: Ardent will raise his hand and release chains of glowing light. These chains are homing and if one comes into contact, it snags is target and drags them back to be cocooned by the others. These chains are very hard to beak, and burn like they are made of fire. If not removed in three posts, every link violently, dealing possibly fatal damage. It its, however, survivable. The chains can be blocked as well with some skill and stop homing after two posts. Five post cooldown.
Ion drive: By directing huge amounts of light downwards, Ardent can hover briefly in midair, jump higher, and slow his decent. This requires both hands, so offense is impossible during it. But going under him during this is just asking to be incinerated. It hurts- a lot. Two post cooldown.
Healing light: cures up to two people to full health. Six post cooldown. Removes status effects.
Corrupted angel: Ardent gains the ability to fly and all stats are doubled. During this mode, he can use the following moves. Lasts until the end of a battle or use of finisher. Once per battle, must be less than half health to use.
Injured faith: Ten pillars of light surround Ardent, spin rapidly, and expand out to a ten yard radius before spiraling back in and colliding with Ardent to create a huge blast of light that would knock anyone near him back. Blast affects anyone within two meters of him. Hurts ardent slightly. Five post cooldown.
Ouranos and Gaia: Ardent places his ball of light above the foe, and ten thunderbolts, all white, fall from it in a circle with a radius of one meter around the target. Each makes a fissure that runs to the center, causing the ground to explode there with light energy. The thunderbolts form a cage until the ground explodes, making it hard to escape without teleporting. Can be blocked with surrounding magic shields like reflect as well. Three post cool down.
The end of light: Ardent raises his arms and becomes pure white. A done appears around him and expands until it is a mile in radius. Everything inside takes slight damage as this dome lasts for two posts. Then everything inside is utterly destroyed. This is the finisher for corrupted angel. It even destroys scenery and burns through rock, but of course, using a barrier will soften it and one post should be enough time for most to get the heck out of there. Even if stuck inside, characters with high defense can withstand the energy, if only barely.
Character Weapons (Maximum of 5 weapons allowed – members must have 200 posts before their characters may wield a keyblade):
A ball of light just larger than a baseball. This ball is summoned in his hand, but once created, can be made to go anywhere by telekinesis. It burns when it touches anything.
A group of ten daggers formed by shattering the ball of light. Though he cannot use offensive magic until they are reformed into the ball, each can move individually and does more damage than the blunt ball of light.
Character Accessories (Maximum of 5 accessories – optional field): An intricately carved white cracked heart pendant that increases his light attack magic strength.
Mode of Transportation (Optional Field): Corridors of light: Used only for inter-world transport.
Character Strength’s (1 required): Magic, intelligence, determination, insanity Character Weaknesses (1 required): A lack of strength, darkness
Character Story
Character Home World (Optional Field):The world of light.
Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.):
Everyone except other villains: He hates them.
Lily: new evil girlfriend.
Character History (Minimum of 10 sentences required – proper grammar & punctuation required): Born in a world of light, where everyone was always friendly and kind, Ardent was a different boy. He never loved frolicking or goofing off, or even smiling too much. His parents were concerned, and sent him to the doctor several times, but they could find nothing wrong. There was no illness in him, no darkness corrupting him. Eventually, his friends abandoned him, a little scared of his attitude. Slowly, everyone became scared of him, until even his family was against him.
Silently, he left one night, with a feeling that his world had abandoned him, though no one had said it officially. He discovered darkness for the first time there, but didn't really pay much attention to it. He found it strange, boring, and weak. He went off to find a place that would accept him, but finding only hostile worlds, he realized something. He didn’t need their acceptance. He had power, greater after years of traveling than most of the masters on his home planet, and he could rule the worlds! All he needed was the strength of this mass of energy, Kingdom Hearts, to make even the worlds themselves obey him.
Then he find kingdom hearts and realized that it did not grant that type of strength. It gave power, but not authority to change the worlds. So he formulated a new plan. One by one, he would dominate every world. Defeat their strongest warriors, take their castles, crush their spirits. They stood no chance.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the mystic
2. What is most important to you? Being number one
3. What do you want out of life? To be strong
4. What are you afraid of? Being different