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Post by Archer Zero on Nov 18, 2012 8:09:36 GMT -5
Member Information Player Username: kenji Current Character List: Flargh. Random Character Notes (Add anything extra here): Yes, I know this used to be Yukiko's character. I'm taking her and adding my own spin. Profile Information ?Please mark an X for each option provided if applicable. [N/A] I Have Purchased Items From the Moogle Shop for this character. [N/A] I Have Purchased Abilities From the Moogle Shop for this character. [N/A] I Have Purchased Accessories From the Moogle Shop for this character. [N/A] I Have Purchased Weapons From the Moogle Shop for this character. Canon Information ?This portion is to be filled out only if members are creating a canon character. If you are not applying for a canon character, you may simply erase this portion from your profile.
Canon Character Name: Canon Audition Link (Give us a link to the accepted audition): Game Host (KH, KHII, KH: CoM, 358/2 Days)Character BasicsCharacter Name: Anastasia Chan Character Age: 18 Character Race: Human... it's complicated. Character Gender: Female About the CharacterCharacter Personality (Please give an in depth description of your character’s personality): Cheerful and kind, she often makes friends easily and loves to socialize with people. She seems to have a huge amount of energy and loves to try new things - even risky things, much to the consternation of her brother in the past. She's the type that sees the good in people first rather than anything else, making her a bit on the naive side - but she's experienced enough to know when someone can't be - or doesn't deserve - redeeming. As for all I said above... it's a complete act. All her personal traumas and knowing that just about all her family is dead has shattered her fragile sanity. She's quite insane and cruel, willing to do what it takes for justice - including killing anyone in her way. She'll act sweet on the outside, but the minute someone lowers their guard, they'll know precisely how vicious she can be. She's not even afraid of seducing her targets or opponents to get an opening. After all, what has she got to lose anymore? In combat, Anna is calm, but rather confident, almost arrogant. When she fights, she sometimes mocks her opponents and taunts them, despite being taught over and over again not to do so. Sometimes it's just Anna being arrogant. Other times, it's a deliberate attempt to get her opponent to be clumsy so she can get an opening. Either way, she is an extremely cunning opponent. And she's also a sadist towards those whom she believes are corrupt and vile - and very cruel. Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference):Anna is... well, to put it bluntly, stunning. She is caucasian, about 5' 6", and has a curvy build. She has a fair bit of muscle definition too due to her martial arts training. Her jet-black hair is cut to about middle neck length, and her sapphire eyes often shine with energy and enthusiasm... and those who know her well enough can see that if it shines especially bright to run like hell before she gets them caught in something hare-brained. As for clothes, she typically wears a long-sleeved navy-blue shirt with a violet vest over it, jeans, and sneakers. The clothes themselves look a bit on the tight side, but they don't seem to impede her movements. She also has a small black hairclip in her hair to keep the hair from blocking her vision. However, when she's in serious combat, she summons her armor. It's actually a living creature, but has been utterly subjugated to her will. Its framework is the skeleton of a beast, with clawed gauntlets and spiked grieves and pauldrons, very thick and wide ribs for the breastplate as well as extremely strong scales in between the framework. The scales are obviously easier to destroy than the framework, but they're still tough. The scales can retract or come over at will, even before summoning, to lure her opponents into thinking they have an opening. During her Full Limiter Release, her mismatched wings are out completely, her nails grow into claws, and one eye is sapphire blue, while the other has turned blood-red and slitted. Black and gold sparks emit from her body, signifying the unstable energy flowing through her. Character Hobbies/Activities (Optional Field):Battle StatisticsCharacter Position (Hero/Neutral/Villain): Following her family's ideals and footsteps, hero... in her mind. She's closer to a villain, really. Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Inhuman Strength - Thanks to the training of her family, Anna is strong enough to destroy boulders with ease with just her strength alone, despite her slight build. Passive. Inhuman Agility - Training with her family has also made her agile far beyond that of any ordinary human. However, she cannot do any flash steps like her brother does - she doesn't have as much talent as him in physiology. Passive. Magic (Not an ability): The greatest strength of Anna is her magic. Since she was little, she was a prodigy in magic, whereas her brother specialized in martial arts. Things have changed in this dynamic, but Anna is undoubtedly very talented in magic. - Flames of Prometheus - Anna spins the blade of Hydra around (or simply motions), creating a momentary whirlwind of extreme fire that affects anyone within 30 feet of her. The flames only start about 20 feet away from her, though, so anywhere within that radius is safe from the flames... but not the heat. Two post cooldown.
- Wrath of Zeus - Calling down the wrath of the skies, she bombards an area of about fiften feet with lightning. She signals this by raising Hydra or her hand in the air. Thankfully, the lightning can be dodged by getting out of the way or by blocking above. The lightning is somewhat strong, though. Three post cooldown.
- Gaia's Bounty - Making a beckoning gesture, roots burst out of the ground and wrap around Anna's opponent. If they take too long to break out (More than one post), roots will also penetrate into their captive and start draining their life force and add it to Anna's. The roots are strong, but the opponent must be on the ground in order for it to work. Three post cooldown.
- Posidon's Trident - Anna stabs Hydra to the ground (or simply places her hand on the ground), causing the earth to tremble for split second, then a large gout of water to burst up from the ground approximately 10 feet in width, with two more waterspouts bursting to the left and right of hte first one about 5 feet away. Three post cooldown.
- Arrow of Apollo - Anna forms a simple arrow made of light that speeds towards her opponent. While seemingly simple, this move was inspired by her brother's Divina Oculus. She focused a good deal of light power into this arrow so therefore, while very thin and seemingly simple, it's extremely powerful. It also has slight homing capabilities, but as it's moving very fast, it's hard to redirect its path too much. Simply dodging at the right timing should do. One post cooldown.
- Step of Hermes - Useful for getting out of a dangerous situation or moving to a more advantageous position, Anna teleports a short distance away. Two post cooldown.
- Advent of Boreas - Anna summons a gust of air and blows it toward her opponents. However, this isn't normal air - anyone caught within this gust will instantly have the cold of the harshest winter possible cut straight into their bones, doing ice damage and slowing their movements. The gust moves fast, and can move about 50 feet in range. One can block it if their barrier surrounds a person completely, or simply get out of the way. Two post cooldown.
- Aphrodite's Love - Anna begins glowing with a golden light, but in truth, an invisible barrier has been made that surrounds Anna in a personal bubble. It's extremely strong and can resist most attacks. One post duration, three post cooldown.
Songs of the Siren (Not an ability) - One of Anna's greatest talents is in her music, but while she normally plays the violin, she's also a phenomenal singer as well. However, she's able to transfer her magic into her voice. So far, she has only one song that does anything, but as she progresses in her training and research of her own skills, this might change over time. - Lullaby of the Fates (Clickable) - One of Anna's favorite - and her most dangerous - song. Those who start hearing this song will start having their bodies degrade. The first symptoms are sudden signs of weakness, which can begin from the first line. From there, those who listen have their bodies will start degrading, with parts of their bodies either rupturing or shutting down. What is also dangerous is that Anna has great focus from training, so it's hard to get her to stop singing with anything less than a blow to her stomach. It can also be prevented by simply not hearing her song. However, her opponents had better exploit these two weaknesses fast - there has been NO ONE, no matter how strong, that has survived after hearing her full song. Song goes for three posts to completion, five post cooldown.
Lyrics:
You lie silent there before me Your tears may mean nothing to me now The wind howling at the window The Love you never gave I give to you
Really don't deserve it But now there's nothing you can do So sleep in your only memory of me My dearest mother
Here's a lullaby to close your eyes (goodbye) It was always you that I despised I don't feel enough for you to cry (oh well) Here's a lullaby to close your eyes (goodbye) Goodbye... Goodbye...
So insignificant Sleeping dormant deep inside of me Are you hiding away lost Under the sewers Maybe flying high in the clouds
Perhaps you're happy without me So many seeds have been sown in the field And who could sprout up so blessedly If I had died
I would have never felt sad at all You will not hear me say I'm sorry Where is the light I wonder if it's weeping somewhere
Here's a lullaby to close your eyes (goodbye) It was always you that I despised I don't feel enough for you to cry (oh well) Here's a lullaby to close your eyes (goodbye) Goodbye... Goodbye...
Blood Conflict (Not an ability) - Like her brother, Anna has figured out how to access her bloodline to gain certain advantages. Unlike her brother, she has gone far farther than he has... with potentially deadly consequences. - Ascensus a Abyssi - The name is the same as Kenji's as it was he who first figured this part out. She grows a pair of wings from her back - one angelic, the other demonic - and can fly with them, making her a formideable aerial opponent. Passive ability.
- Blood Limiter Release - For a limited time, Anna takes off the entire limiter for her bloodline, turning her to a half-demon, half-angel hybrid. Cool as this sounds, this combination is utterly deadly. The unstable genetics causes her body's cells to fight one another, creating a magical maelstrom and boosting Anna's magical and physical powers through the roof. It also alters her apperance to what was mentioned above. She cannot go for more than six posts with her limiter completely off, or she will kill herself, and even after the limiter is back on, if she has used the entire six posts, she will be on the very verge of death. Can only be used once per thread.
Tempest - Anna's ultimate ability. She has to take one post to focus her magical abilities, but once she does, she will pick a target area, about 30 feet in radius, and bombard it in every direction with every element. The attack is extremely powerful due to the sheer amount of energy that has gone into it, and everything in it, unless VERY heavily shielded, will be destroyed. If Blood Limiter Release is in effect, though, the radius is expanded to 100 feet, and the attack is even more powerful. 7 post cooldown. Moogle Shop Purchased Abilities (If you have purchased abilities from the moogle shop, please list them here):N/A Character Weapons (Maximum of 5 weapons allowed ?members must have 100 posts before their characters may wield a keyblade):Hydra - A naginata made of adamantine. It looks like a normal steel naginata, with a Hydra engraved on the staff and blade, but at Anna's will, the blade can seperate from the handle, and still connected by a chain, be manipulated by Anna to attack distant enemies. The chain can pull to 20 feet in length and in Anna's hands, is utterly deadly. Moogle Shop Purchased Weapons (If you have purchased weapons from the moogle shop, please list them here):N/A Character Accessories (Maximum of 5 accessories ?optional field): A small silver crescent moon necklace that her brother gave her, long ago. Moogle Shop Purchased Accessories (If you have purchased accessories from the moogle shop, please list them here):N/A Character Items: (Custom made character items can go in here and only 5 are allowed. No custom made items can have the same effects as the ones in the Moogle Shop. Ex: can't make a concoction that's like an elixir.) N/A Moogle Shop Purchased Items (If you have purchased items from the moogle shop, please list them here):N/A Mode of Transportation (Optional Field): Teleportation Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here): N/A Character Strengths (1 required):Powerful in magics, as well as intelligent and cunning. Also willing to do what it takes to succeed in her goals. Character Weaknesses (1 required):Quite insane, and her arrogance isn't all for show. Not to mention, not as skilled at hand-to-hand as her brother. Character Summons (Optional field ?no canon summons allowed ?maximum of 2 allowed and maximum of 2 abilities each allowed):Echidna - Known as the Mother of Monsters, it's currently under Anna's will. It's appearance is truly hideous. Large enough that it can swallow a Behemoth whole if it wishes, it has nine heads. They are the heads of a lion, goat, bull, dragon, snake, horse, boar, eagle, and at the center is an old hag's head. All of the heads have fangs that drip with venom. Even the body itself is an abomination: The front of a bull, back lower body of a horse, dragon and eagle wings, lion claws, snake tail, boar tusks from under heads, and goat horns arching out of the lower body back and calves. Can be summoned for five posts befor it leaves. - Poison Breath - Echidna spews out a concentrated stream of poison that's more like extremely potent acid. Trying to block it is suicide, since the poison is THAT effective, and even the vapors from it are toxic. Still, it has to rear up before firing, so the move can be seen coming and hopefully, dodged.
Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop - maximum of three D-Links): Place D-Links you have made with other characters here and state the six abilities given to your character from the selected D-Link when the Wayfinder is activated. Remember to follow Wayfinder rules(stated in the shop). N/A Character StoryCharacter Home World (Optional Field): Formerly Summer Shudder Character Relationships (Optional Field ?Describe a any relationships that your character may have regarding family, friends, etc.):Kenji Chan - Brother. All else - Deceased. Character History (Minimum of 10 sentences required ?proper grammar & punctuation required):Anastasia was born long ago on Summer Shudder, to her parents Kell and Delilah Chan. A year later, her brother was also born. The two were prodigies in their own right, and while they were polar opposites in terms of specializations and personality, never had a pair of siblings been closer than they were. They trained together, laughed together, talked together. But things had happened. Atarath Teren had taken Anna, and tortured to the point where her mind broke and she had contemplated suicide. It took the desperate intervention of her brother to stop her. Afterward, for the longest time, she was in a state of dark depression, which nothing seemed to bring her out of. Then she met Sho Namikaze - a lady-killer who soon became her one love, and they married. They even had twin girls. But one day, Anna went to sleep... and woke up somehow, two millenia in the future. She hadn't realized this at first... until she saw the current date and the graves of her family. This drove her recently restored, fragile sanity to the breaking point, and she snapped. Although she didn't care for her family's duty of justice at first, now she took it to the breaking point. Seeking out Echidna, the Mother of Monsters, she subjugated it to her will, and used her to take control of the denizens in her realm. Now at the head of an army of abominations and creatures, she'll stop at nothing to eradicate every single corrupt and unjust person in the world... even if it meant the destruction of the universe. Writing PortionSample Post (Required for first time character creators only - provide us with a fresh sample of your roleplay skills; we prefer new works written by yourself especially for this purpose ?proper grammar & punctuation is required - a minimum of 10 sentences is required):Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the mystic 2. What is most important to you?Being number one 3. What do you want out of life?To be strong 4. What are you afraid of?Getting old
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Post by Archer Zero on Jan 4, 2013 11:51:43 GMT -5
Member Information Player Username: kenji Current Character List: Too long to list Random Character Notes (Add anything extra here):Profile Information � Please mark an X for each option provided if applicable. [N/A] I Have Purchased Items From the Moogle Shop for this character. [N/A] I Have Purchased Abilities From the Moogle Shop for this character. [N/A] I Have Purchased Accessories From the Moogle Shop for this character. [N/A] I Have Purchased Weapons From the Moogle Shop for this character. Canon Information � This portion is to be filled out only if members are creating a canon character. If you are not applying for a canon character, you may simply erase this portion from your profile. Canon Character Name: Master Xehanort Canon Audition Link (Give us a link to the accepted audition): kingdomrocks.proboards.com/index.cgi?board=canonauditions&action=display&thread=37919Game Host: BBS, 3D Character BasicsCharacter Name: Master Xehanort Character Age: Somewhere in his sixties Character Race: Human Character Gender: Male About the CharacterCharacter Personality (Please give an in depth description of your character’s personality): Deceitful, cold, calculating, and intelligent. These are words that almost completely sum up Master Xehanort. He cares little to not at all for others, save only as either pawns or tools, to be used and discarded when no longer needed. He is a masterful actor, and can even pretend to be a wise, seemingly kind mentor if needed, but once the deception is no longer needed, he has no problem backstabbing others for his goals. One of the bigger aspects of Master Xehanort is science - he is always curious about certain things, and will devote time and effort to his research - which ends up being his goals. And given that he has absolutely no morals or ethics, he doesn't care if whatever experiment or incident wishes to recreate would mean the deaths of many. In the end, he merely wishes to see all his experiments come to fruition so he can see the results in the end. Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference):Character Hobbies/Activities (Optional Field):Xehanort for the most part is an old man and looks like the part. He is bald, but has a short beard of white hair. He is often hunched over, and his hands are almost always in a claw-like manner, which he uses to make gestures whenever he talks. He has olive skin, but the oddest features are his eyes and ears. His ears are pointed and his eyes are a bright yellow - signs of his infection by darkness. As for clothes, he wears black trousers and a long white button-up shirt with the collar popped up, with two thin belts keeping it in place at the waist. Over that, he wears a black trenchcoat with red lining. He also wears white gloves and black boots. Master Xehanort after coming back had recently reacquired his keyblade armor and much of his vitality from the Mirage Arena match. It's a bluish silver armor, with black seemingly unarmored trousers. The Nobody symbol is displayed prominently, on his breastplate, wrapped around his boots, and sticking out of his grieves. Two silver belts are at his waist, and his pauldrons are mismatched - golden spikes on his left pauldron, white fur or feathers on the right. The baggy metal sleeves give the armor a much larger appearance. On his helmet, there is a ring of golden spikes, very reminiscent of a crown. Battle StatisticsCharacter Position (Hero/Neutral/Villain): Villain Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Inhuman Strength: Even as an old man, Xehanort is extremely strong. Now that he has his vitality back, he's even stronger, and can even lash out with his arms and feet in a powerful martial arts style. Just his strength alone makes his extraordinarily powerful. Passive ability. Dark Volley: Xehanort can fire out a burst of ten dark orbs that rapidly home in on his targets. Each orb individually is relatively weak, and so can be easily blocked. However, they had great homing capabilities so dodging is hard to do. And although just one isn't enough to do much damage, getting hit by a number of them will cause serious harm. One post cooldown. Dark Blast: Xehanort can fire out larger dark blasts that have more power to them, three at a time. While more powerful than Dark Volley, the shots are not homing and are fired only straight ahead, making them relatively easy to dodge or block. Two post cooldown. Sonic Shadow: Xehanort dashes forward a good distance, surrounding himself with dark energy. Anyone hit by him suffers a good amount of damage from the momentum and magic power of the blow. However, it moves straight ahead and can easily be dodged. Two post cooldown. Black Wave: Xehanort does a backhand wave, creating a wave of darkness. It's relatively low - only five feet in height - but it's wide - about 25 feet in width. It's moderately powerful, so it's hard to block, and it's fast but one can dodge by jumping over it. Three post cooldown. Dark Burst: Grabbing his opponent, he lifts his opponent in the air and expels a large burst of darkness from his hand, severely damaging an opponent. However, it's only effective if the opponent is grabbed, which is somewhat easy to see coming, and they have a second or two to wriggle out before it happens. Two post cooldown. Teleport: Xehanort can teleport instantaneously to different places, keeping away from his opponents or dodging them if necessary. Three post cooldown. Quakga: With his will, Xehanort can summon a plateau of rock from beneath to smash an opponent. The target will get a split second of tremors before the ground rapidly raises beneath them, smashing them against the rock and lifting them to the sky. The plateau then sinks back down rapidly, causing the target to rapidly fall and hit the ground. Rather painful and damaging if dropped, but the raising isn't that damaging, and so can move if necessary. Four post cooldown. Blizzaga: With his mastery of ice magics, Xehanort fires three large shards of ice at once in three different directions. The ice is extremely damaging, but thankfully, it only moves straight ahead. Powerful, but dodgeable. Three post cooldown. Moogle Shop Purchased Abilities (If you have purchased abilities from the moogle shop, please list them here):Character Weapons (Maximum of 5 weapons allowed � members must have 100 posts before their characters may wield a keyblade):Xehanort's Keyblade: Master Xehanort wields a keyblade he can summon at will. It looks like a truly evil weapon, and it reflects Xehanort's heart quite well. It seems large and unwieldy, but Xehanort is a master swordsman, and can use it without too much trouble at all. Extraordinarily powerful, it is truly a weapon to be feared. Moogle Shop Purchased Weapons (If you have purchased weapons from the moogle shop, please list them here):Character Accessories (Maximum of 5 accessories � optional field): Moogle Shop Purchased Accessories (If you have purchased accessories from the moogle shop, please list them here):Character Items: (Custom made character items can go in here and only 5 are allowed. No custom made items can have the same effects as the ones in the Moogle Shop. Ex: can't make a concoction that's like an elixir.) Moogle Shop Purchased Items (If you have purchased items from the moogle shop, please list them here):Mode of Transportation (Optional Field):Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here): Character Strengths (1 required):Character Weaknesses (1 required):Character Summons (Optional field � no canon summons allowed � maximum of 2 allowed and maximum of 2 abilities each allowed):Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop - maximum of three D-Links): Place D-Links you have made with other characters here and state the six abilities given to your character from the selected D-Link when the Wayfinder is activated. Remember to follow Wayfinder rules(stated in the shop). Character StoryCharacter Home World (Optional Field):Character Relationships (Optional Field � Describe any relationships that your character may have regarding family, friends, etc.):Character History (Minimum of 10 sentences required � proper grammar & punctuation required):Writing PortionSample Post (Required for first time character creators only - provide us with a fresh sample of your roleplay skills; we prefer new works written by yourself especially for this purpose � proper grammar & punctuation is required - a minimum of 10 sentences is required):Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the warrior The power of the defender The power of the mystic 2. What is most important to you?Being number one Friendship My prized possessions 3. What do you want out of life?To see rare sights To broaden my horizons To be strong 4. What are you afraid of?Getting old Being different Being indecisive
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Post by Archer Zero on Feb 22, 2013 6:23:40 GMT -5
Member Information Player Username: kenji Current Character List: Flargle flargle narf. Random Character Notes (Add anything extra here): Wow, this guy is ancient. Profile Information – Please mark an X for each option provided if applicable. [N/A] I Have Purchased Items From the Moogle Shop for this character. [N/A] I Have Purchased Abilities From the Moogle Shop for this character. [N/A] I Have Purchased Accessories From the Moogle Shop for this character. [N/A] I Have Purchased Weapons From the Moogle Shop for this character. Canon Information – This portion is to be filled out only if members are creating a canon character. If you are not applying for a canon character, you may simply erase this portion from your profile.
Canon Character Name: Canon Audition Link (Give us a link to the accepted audition): Game Host (KH, KHII, KH: CoM, 358/2 Days)Character BasicsCharacter Name: Xantrul Xanatos. Nicknames: Marethyu, Death, the Grim Reaper Character Age: In this universe... around 600 years. In the other dimension... who knows. Character Race: Half-demon, half-vampire. Character Gender: Male About the CharacterCharacter Personality (Please give an in depth description of your character’s personality): Xantrul is very grim, to say the least. He has never been known to even smile. He is stoical, saying very little and speaks only when necessary. He's calm, almost emotionless in every situation, be it in combat, conversation (if you can get him to engage in that), or simple everyday things. He is always thinking and pondering - but what is anyone's guess. After all, spending such a long time in another dimension has left him with thoughts that aren't shared by many of this universe's denizens. He is a complete nihilist, and so sees almost no point in things like kindness or justice. The only truth he recognizes is death, which comes to all eventually. As such, he often seems indifferent, even if something horrific is happening in front of him. Nor will he lift a finger to stop it. His only goal and concern is keeping the balance of this universe. Those that disrupt the balance by being too unnaturally powerful, he hunts down and subdues. Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference):Xantrul is about 5'10" in height. He is lean and thin, though having a good deal of musculature. He is deathly pale, and had blood-red, emotionless eyes. He looks like he's in his twenties. His hair is short and jet-black, throwing further contrast to his pale skin. He moves with the most efficiency possible and least effort - something that's quite visible. His steps often seem slow and measured, but to him, that's all he needs. As for clothes, Xantrul wears a tan robe-shirt and brown pants. Over everything is a black cloak, with the hood almost always up, with a ruby brooch to pin it in place. HE also wears brown boots. On his hands are leather metal-studded gloves that help enhance his punches if he has to use martial arts. His Sword of Darkness is sheathed and hanging at his waist, though he can still summon it if necessary. Character Hobbies/Activities (Optional Field): Wandering, exploring, reaping. Battle StatisticsCharacter Position (Hero/Neutral/Villain): Neutral. Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Interdimensional Skill (Not an ability) - Thanks to Xantrul's time in the other dimension (which is all we can attribute at this point - it's still unknown how he got his powers), he can now use abilities to warp this dimension as well. - Weapon Telekinesis - Xantrul has permanently altered the 'dimension' around his Black Scythe and Sword of Darkness. As such, he can move and manipulate them as his mind wills. This only works with his own weapons - he can't do this with anything else mainly because he hasn't made any dimension-warping enchantments on anything else. Passive.
- Dimensional Warping - With his command of manipulating dimensions, Xantrul can either teleport himself or teleport his weapons a short distance. One post cooldown.
- Dimensional Reinforcement - Changing the structure of his skin and body, Xantrul can render himself utterly invulnerable for a period of three seconds. Any more and his body won't be able to move anymore, nor can he even think. Great for defense. Three post cooldown.
- Magic Redirecting - Xantrul can manipulate the magic energy of magical attacks and as such, can take them and send them straight back at the caster. Whether Xantrul adds his personal darkness to the spell is his own choice. Three post cooldown.
- Gravity Defiance - By manipulating the laws of this dimension, Xantrul can affect his own gravity in any way he wants - which means he can fly without any problems. Passive.
Inhuman Strength - His natural bloodline combined with his training have made Xantrul exceptionally strong - strong enough to punch through steel and lift a boulder with ease. Passive. Inhuman Speed - His natural bloodline and training have also made Xantrul much faster than normal, though he can't use flash-stepping or abilities that require speed. Passive. Life Force Sense - Thanks to his half-vampire heritage, he can sense the life force carried in the blood of living beings. As such, even those that are invisible he can detect. Passive. Demonic Darkness (Not an ability) - Xantrul has learned since he was young how to manipulate darkness, and his skills have only improved. While he doesn't use darkness as often these days, thanks to his interdimensional abilities, he's still exceptionally proficient in them. The darkness has a special effect: Like his Sword of Darkness, anything hit by Xantrul's darkness cannot be healed by magical means, and can only be repaired with natural methods or regeneration. - Oblivion - Xantrul fires off about seven beams of darkness that have a good amount of tracking ability. Each beam is moderately powerful. Xantrul can either aim that all at one target or at multiple targets. They're hard to dodge, but they can still be blocked. They'll fly striaght toward their target so they can be tricked into hitting a barrier or another object. Xantrul has no control over their trajectory. Three post cooldown.
- Seal of the Shadow Star - Xantrul marks a target with a glow purple pentagonal star with a touch of either himself or his weapons. One who has been marked by this will experience weakness in both physical and magical forms - in short, their stats get cut down by a half. If Xantrul hits the middle point of the Shadow Star again, it's instant death. Two posts until it fades away, three post cooldown.
- Infinite Darkness - Xantrul creates a large orb of darkness which covers him and his opponent in a fifty meter radius. In this orb, no one can see or hear, nor can it be illuminated by physical or magical means. The orb, however, is rather escapeable... though by that time, Xantrul has already closed the distance. Two post cooldown.
- Dark Barrier - Creates a barrier of darkness that covers the area he desires - most likely somewhere around him. Strong enough to block moderately powerful attacks. Three post cooldown.
Moogle Shop Purchased Abilities (If you have purchased abilities from the moogle shop, please list them here):N/A Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):Black Scythe - One of Xantrul's two weapons. It is a large scythe with a black blade. Not even light reflects off of it. The head of the handle is slightly bent, allowing it to 'hook' better. It has a long spike on the very tip of the staff and at the handle as a pommel, allowing Xantrul to use both ends to bash or impale the opponent if the blade can;t reach well. Although not a practical weapon, Xantrul has made it work very well for him. It also has a special enchantment on it. - Soul Reaper - When getting hit with the Black Scythe's blade, part of the soul of the target is damaged as well, causing excruciating pain. As such, even a small cut from the Black Scythe is very debilitating from the shear pain it causes. Passive.
Sword of Darkness - Xantrul's former primary weapon. It is an European longsword, with a crimson blade. Set in its guard is a round ruby. The guard itself is a deep shade of purple, carved with designs of demons and beasts. Dark energy wisps around it. About four feet in length, it is extremely long and heavy, and hence, hard to use, but again, Xantrul has found a way to make it work. It also has a special enchantment. - Accursed Blade - The darkness around the sword have made it accursed for all those Xantrul cuts. The wounds made by the Sword of Darkness cannot be healed magically. They must either heal normally, or a regeneration spell must be used since that only accelerates the natural regeneration of one's body. Passive.
Moogle Shop Purchased Weapons (If you have purchased weapons from the moogle shop, please list them here):N/A Character Accessories (Maximum of 5 accessories – optional field):N/A Moogle Shop Purchased Accessories (If you have purchased accessories from the moogle shop, please list them here):N/A Character Items: (Custom made character items can go in here and only 5 are allowed. No custom made items can have the same effects as the ones in the Moogle Shop. Ex: can't make a concoction that's like an elixir.) N/A Moogle Shop Purchased Items (If you have purchased items from the moogle shop, please list them here):N/A Mode of Transportation (Optional Field):Teleportation - or more accurate, Dimension Warping. Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here):N/A Character Strengths (1 required):Exceptionally powerful, Xantrul holds a great deal of command over both darkness and interdimensional energies. Character Weaknesses (1 required):For Xantrul, nothing exists but death - he can no longer comprehend concepts like friendship, love, or hope. Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):N/A. For now. Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop - maximum of three D-Links): Place D-Links you have made with other characters here and state the six abilities given to your character from the selected D-Link when the Wayfinder is activated. Remember to follow Wayfinder rules(stated in the shop). N/A Character StoryCharacter Home World (Optional Field): Nathrezim Character Relationships (Optional Field – Describe any relationships that your character may have regarding family, friends, etc.):All of them have perished long, long ago. Character History (Minimum of 10 sentences required – proper grammar & punctuation required):Xantrul was born on the demon world of Nathrezim to a vampire mother and a demon father. He was a prince, considering said parents were powerful rulers, and hence was trained hard in magic and swordsmanship, as well as hand-to-hand, politics, and such like - all the tools one needs to be able to rule. However, soon after, an invading army had broken into the palace and slaughtered his parents. Xantrul only survived by being smuggled out by his servants and going into hiding. His older brother, who, while he learned what Xantrul did as well, was lacking in morals. HE gathered a new army and swore to take over the universe for his own power. Xantrul decided to stop him, gathering a small group of powerful individuals, who became his comrades. They had fought, and in the process, all but one of them died - Shaolong Li. Xantrul managed to kill his brother, but the darkness residing in his brother burst forth, and possessed him, turning him into a living incarnation of darkness, filled with nothing but thoughts of destruction. His remaining companion, Shaolong, spent years upon years, defying Xantrul however he could. Eventually, he managed to defeat Xantrul by sacrificing his own soul and rupturing Xantrul's own. Both of them died, with only one of Shaolong's apprentices remaining as a survivor: Kell Chan. With that, the two of them perished, and it all seemed to be over. However, more then two millenia later, as the interdimensional rifts were opneing, Xantrul had returned. Who can say what he had done in that other dimension or what it held? Xantrul was suppoed to be dead, yet he came back - apparently stronger than ever. Now he simply wanders the universe, keeping the balance in this dimension, and delivering the one truth to all those who disrupt it: Death. Writing PortionSample Post (Required for first time character creators only - provide us with a fresh sample of your roleplay skills; we prefer new works written by yourself especially for this purpose – proper grammar & punctuation is required - a minimum of 10 sentences is required):Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the defender 2. What is most important to you?Being number one 3. What do you want out of life?To be strong 4. What are you afraid of?Being indecisive
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Post by Archer Zero on Nov 20, 2013 20:55:52 GMT -5
Member Information Player Username: kenji Current Character List: Check my signature. Random Character Notes: Nyet. Character BasicsCharacter Name: Azrael Orthos Character Age: 457 Character Race: Demon Character Gender: Male About the CharacterCharacter Personality: Azrael is gruff and a man of few words. He's better with smithing and creating than he is dealing with people. Temperamental and rough, he just prefers that you leave him alone to his work rather than bother him with (what seems to him) pointless, annoying questions. After all, his one true passion is smithing, and smithing new things. That being said, he's actually a relatively nice guy if you can get him to show it. He's rather bad about it, sure, keeping his attitude, but if he sees someone hungry or in trouble, he won't hesitate to help out. As you can probably tell, he doesn't exactly have the greatest amount of friends in the universe (last he's checked, it's a grand total of 0). Despite his physical labors in smithing, Azrael is very intelligent and well-learned, having to learn all sorts of fields to pursue his profession. He's very well-versed in metallurgy, magical arts, biology, chemistry, physics, as well as mathematics and languages. He needs all this knowledge to turn materials, be they metal or parts of a particularly strong creature, and turn them into powerful weapons. He needs the knowledge in magic and sciences to create his enchantments. Mathematics and languages are good for creating suits of armor and decoding ancient smithing techniques, respectively. In combat, he keeps the attitude and even acts a bit condescending, but years and years of experience have taught him to never underestimate an opponent. He's calm and collected, so he can use his weapons with maximum efficiency and create strategies on the fly. He never flies off the handle as it would leave him vulnerable, but can and will try to irritate his opponent to the point of making a mistake. Character Appearance:Being a Shadowflare Demon, Azrael doesn't really look like any normal person. He stands rather tall - 6' 2" is his height. His skin is a very dark shade of red and grey, with glowing red eyes and black markings down his eyes. He has black armoring on his legs and right arm as well as his odd-looking helmet, though whether that's actually armor or a part of his body is not something he has revealed quite yet. He hadn't been seen wearing any normal clothing either. There are two large wings on his back which enable him to fly, but when he doesn't need them, they fold and collapse into his back so they don't get in the way. When he speaks, it's slightly echoing and powerful, but he doesn't really raise his voice. Battle StatisticsCharacter Position (Hero/Neutral/Villain): Neutral Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Inhuman Strength - Azrael was naturally strong as a Shadowflare demon, but his years constantly smithing as well as slaying creatures for their parts have granted him strength that's far beyond human. Passive. Inhuman Speed - Although strong, Azrael is also fast, allowing him to move through a battlefield much quicker than a normal human. Passive. Shadowflare Breath - Azrael can breathe a gout of powerful dark flames. It has a reach of about 20 feet. Quite honestly, though, it sees more usage in heating up his forges than actual combat. Two post cooldown. Power Wave - Azrael swings his Scarlett Arms, lighting up runes and creating a wave of dark red energy that shoots toward his opponent. It acts like a very powerful slash if it hits and is quite large. Although it's fast, it only moves straight ahead and can be dodged. Two post cooldown. Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):Scarlet Arms - Azrael's masterpiece weapon that he wields himself. It is made from a metal that only he knows of, is exceptionally strong, and also exceptionally heavy because of the sheer amount of metal that is needed to create such a weapon. Its uniqueness comes from the fact that Scarlet Arms has five different forms, allowing him to change and use different weapons and styles on the fly. They are as follows: - Blade Form - The Blade form takes the form of a sword. As shown in the picture, it's a sword about 5' 6" in length, and the sword is uniquely crafted, with separated 'blades' instead of a full sword. Normally, this would compromise the structural integrity of the sword, but Azrael has crafted it in such a manner that it's actually stronger than a normal sword smithed from the same material. The segmented blades also mean repeating wounds, making them harder to heal.
- Halberd Form (ignore the bow in the picture) -
A large halberd about 8' 8" in length. This halberd was made for both reach and charging power. Azrael was inspired by the halberds he saw in the Land of Dragons and decided to use such a design. The twin 'wing' blades below the spearhead allow him to also swing the halberd as well as thrust, proving a deadly, versatile weapon. The red hair that decorates the junction between the haft and head came from the mane of a legendary Kirin that he killed himself to procure its horn. - Shield Form -
The Scarlet Arm's shield form measures about five feet across and five feet down. Made of a very powerful and near-indestructible metal, it can protect Azreal from a great deal of harm from any attack. Of course, it only protects what's in front of him for now. Still, exceptionally handy and strong. Plus, it works as a good bashing board if it comes down to it. - Gatling Form -
The Gatling form is particularly suited for dealing or suppressing lots of enemies, or just one really powerful enemy. Firing about 3000 rounds per minute, its bullets are also extremely powerful. Depending on the situation, he can load either regular bullets or magical bullets that have the same strength, but with the rapid rate of fire, it can rip through people and inorganic matter in seconds if he focused fire. Still, it takes a little while to aim, being heavy and all, and once you get far enough, the accuracy sharply decreases, and so does its lethality. - Sniper Form -
More of a sniper cannon than a sniper rifle, the Sniper form has to be fired from the shoulder, much like a rocket launcher. It has a little programmed side screen to allow Azrael to aim better. Once again, he can load either magical or regular bullets, but there's two variations of ammo he can load - one high-power bullet to pierce through objects/people, and one that detonates on contact. It's even fitted with a silencer so when it fires, it's much quiet than one would expect. Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):None at the moment. Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): Flight - Azrael can use his wings to fly through the air at rather high speeds. Passive/Toggleable. Character Strengths (1 required):Exceptionally strong and knowledgeable about many areas as well as combat. Character Weaknesses (1 required):Very anti-social, preferring smithing to ordinary people. Character History (Minimum of 10 sentences required.):A Shadowflare demon, Azrael was born in Hell without ever knowing his parents - after all, he was hatched from an egg and it was common in his culture to leave the offspring to fend for themselves. Feeding off what he could, he soon developed a talent and passion for crafting. He crafted weapons that allowed him to hunt easier and more safely, using cunning instead of plain brute force that the Shadowflare demons preferred. He soon met with others of his kind, and at first they scorned him for using his weapons. Most Shadowflare demons used just their bare hands, mocking his lean, wiry physique. The jeers soon stopped when he used one of his creations - a spear - to swiftly kill the strongest Shadowflare demon there before anyone could blink. Henceforth, he was chieftain. However, he had no desire for power, no desire to lead. He was more often found in the smithies, learning what he could from the blacksmiths and forging more and more weapons. He gave them to his folk to use, and soon, his tribe was one of the strongest in Hell. They did not subjugate, but all other demons gave them a very wide berth. However, a war between heaven and hell had resumed, and powerful as they are, the Shadowflare demons were scattered. Azrael himself soon found himself in Twilight Town after years of wandering, taking an interest in the other worlds, their magic and more importantly, their crafting techniques. He settled down there, opening a small shop that created weapons and armor, selling generic goods to those who couldn't afford it, and creating custom weapons for those that could. He's still there now. If you have the munny, he'll get you equipped right. Writing PortionSample Post (For first time character creators only. 10 sentences are required.): *Yawns* Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the warrior 2. What is most important to you?My prized possessions 3. What do you want out of life?To broaden my horizons 4. What are you afraid of?Being indecisive
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Post by Archer Zero on Jan 23, 2014 21:25:43 GMT -5
Member Information Player Username: kenji Current Character List: Flargle Random Character Notes (Add anything extra here): Another GOD Project. Character BasicsCharacter Name: Alice Burke, aka Project KINESIS Character Age: Physically, 10. Chronologically, 16 Character Race: Modified Human Character Gender: Female About the CharacterCharacter Personality):As a necessity, Alice can act. For those she doesn't know or recognize, or wants to wheedle something out of, she can act her age: Innocent, cute, scared, and adorable. She can give the softest of smiles and brightest of eyes and modify her vocabulary so no one would be the wiser. She sometimes does this either to psyche out enemies or perhaps simply to confuse them. Confusion and mind games are her shtick, after all. Her real personality couldn't be farther than that of a child's. She is cold, cynical and brutal. Nihilistic to a fault, she firmly believes that all anyone can do is submit to fate. She believes that she only survived this long was because of fate, and that the Grim Reaper's scythe would be upon her soon. She despairs at her life and misery and pushes away all company, knowing they'll die or end up betraying her in the end. On the outside, she'll snark and sneer at everyone and everything, but on the inside, all she is is an utterly broken girl who simply wants a peaceful life, away from everyone and everything she knew. Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):Being ten years old physically, Alice isn't a tall girl. Standing at about 3' 10", just about anyone easily towers over her. She has long, black hair that stretches down to her waist and bright green eyes. Her face is extremely young, allowing her to conceal her true age very easily. However, sometimes her expression and eyes show the most unchildlike expressions, though if you can see it, it is absolutely intentional on her part. She's also rather thin, without any muscle on her. That's because she doesn't have muscle. As for clothes, she wears a child's dress, colored in dark blue, with soft-soled shoes and long socks. The only things she wears that don't seem to match her would be the combat gloves she wears as well as the trench knife she wears at her side. Most of the time, she hides the knife somewhere on her body, but she'll wear it openly at times. Battle StatisticsCharacter Position (Hero/Neutral/Villain): Neutral Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Telekinesis - Alice was born with the power of telekinesis - or moving objects with her mind. When she was captured and experimented on, she not only became more proficient in doing so, but she could also create forces with her mind. However, she has to move her hands, since it relies on her will and it's easier to 'project' when she has a clear image in her head - which moving her hands help give her. - Push - A very simply telekinetic power that shoves people or things hard away from her, sending them flying. It works in a radius of about five feet and she can project it either in front of her or all around her. One post cooldown.
- Telekinetic Lift - Alice is able to lift large objects - about the size of cars or so - and throw them at others at high speeds, meaning lots of damage when it hits. The radius she can lift objects in is about thirty feet. She can either lift one large object (refrigerators or larger) or multiple smaller objects (Swords, appliances, stones, etc) at once. One post cooldown.
- Barrier - Alice is able to form a barrier of psychic energy that expands about ten feet maximum. It is extremely strong and although it looks like it covers her in a dome, it actually covers her in a bubble, so attacks from underneath don't work either. She can even protect allies as well. Three post cooldown.
Telepathic Suggestion - Thanks to the experiments done on her, she has the ability of influence the thoughts of others. For weak-minded people (i.e., NPCs), she can just about control a group of them with her mind alone, but with stronger-willed people (i.e., characters), she can only insert at best a suggestion, influencing them in a subtle manner. For example, she could 'influence' them unconsciously to move perhaps a bit more to the right - into the line of fire for one of her abilities. The target has a split-second warning - someone prodding their mind - before Alice does her job. Two post cooldown. Anti-Magic Pulse - A special ability that came solely from the experiments and using her psychic powers as a medium. Alice fires a small pulse of psychic energy into any stream of magic (i.e., magic attacks, barriers, etc etc). Although it has no visible effect on the magic, the pulse travels directly to source of the magic, be it a caster or a generator. It then stops up and severs the magical connections within said magic source, causing an extreme backlash that would rupture the spellcaster's body and causing extreme pain. The more magic that was used with the pulse, the more damage the spellcaster will take. That being said, it does not dispell any magic by itself, so Alice would still need to get out of the way or risk being harmed. Six post cooldown. Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):Just the knife at her side. Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):N/A Character Racial Ability: N/A Character Strengths (1 required):Powerful psychic abilities, exceptionally intelligent, and pretty much an anti-mage combatant. Character Weaknesses (1 required):Physically very weak, even though she took some martial arts training. Character History (Minimum of 10 sentences required.):Alice was born with a special gift - that of psychic powers. When she was younger, she couldn't control her powers - she could glimpse minds of people and maybe give a tiny push to small objects like an eraser, but that was about it. Her parents were surprised at her powers, but seeing as her powers were very small and harmless, they didn't mind and let her train. However, one day, when she was ten, assassins broke in, kidnapped her, and killed her parents to ensure they kept silent. Afterward, they experimented on her day after day, looking into and enhancing her psychic powers as Project KINESIS. For six years they did this, making modifications to make sure she remained physically the same age for it would be easier to experiment with her mind and brain without it changing on them. For six years, Alice honed and tempered her abilities... until one day, she managed to gain enough power and influence to insert a mental suggestion to one of the researcher, causing him to let her out. Although it was difficult, she escaped the laboratory. She once tried to get adopted, only to have the orphanage she was staying in burned to the ground and the inhabitants slaughtered when the Company found her. She remains on the run now, developing her powers, because brutal, cynical, and untrusting. It was the only way she could survive at this point. Writing PortionSample Post (For first time character creators only. 10 sentences are required.):Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the mystic 2. What is most important to you?Friendship 3. What do you want out of life?To see rare sights 4. What are you afraid of?Being different
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Post by Archer Zero on Jun 20, 2014 15:42:54 GMT -5
Member Information
Player Username: kenji Current Character List: Check the sig.
Character Basics
Character Name: Lucian Astaros Character Age: 26 Character Race: Human Character Gender: Male
About the Character
Character Personality:
Lucian is a very calm, collected individual normally. He always has a perpetual, polite smile on his face that hardly wavers. There doesn't seem to be much that fazes him, and as such he can perform his duties to the letter using a pragmatic, cool mindset. It helps that he's good at... well, almost anything, really, so there's literally very little that he doesn't know how to handle or deal with. He keeps himself humble and polite, as befitting his job as a butler, but isn't above snarking at others, even his charges.
Unless it's concerning his charge, Princess Faye. Faye's energy and penchant for mischief has worn out Lucian's patience a good while ago. With her, he's a great deal more snarky than usual, and although he tries (keyword: tries) to maintain a calm demeanor around her, he's often frustrated and irritated by her antics, resulting in a fairly short fuse around her. He's not even afraid to yell at her if she does something particularly idiotic. Nevertheless, he still cares for her and is more often than not worried about her because she keeps putting herself in danger.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):
Battle Statistics
Character Position (Hero/Neutral/Villain):
Hero. His loyalty is to his lady first, though, and is not afraid to get a bit dirty to make sure she's fine or fulfill her wishes. Within reason, of course.
Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing):
Character Strengths (1 required):
Great and knowledgeable about many things, fast, strong, intelligent.
Character Weaknesses (1 required):
Easily exasperated by idiots - particularly his charge.
Character History (Minimum of 10 sentences required.):
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose? The power of the defender
2. What is most important to you? My prized possessions
3. What do you want out of life? To be strong
4. What are you afraid of? Being indecisive
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Post by Archer Zero on Jun 30, 2014 15:27:14 GMT -5
Member Information Player Username: kenji Current Character List: Check my sig. Character BasicsCharacter Name: Azuros Astaratoh Character Age: 438 Character Race: Darktalon Demon Character Gender: Male About the CharacterCharacter Personality:Off-duty from his assassin duties, there are very few people as charming and charismatic as Azuros. He's easy to laugh and slow to anger, always ready with a charming grin and a wisecrack. He's often playful and mischievous and isn't above playing a small prank or two. Nothing seems to really unnerve him, and if he faces a problem or difficulty, he'll often just smile and laugh and get to it. He's also quite a ladykiller, ready with the charms and winks and gifts if there is one he has a particular fancy to. All in all, he fits the part of a dashing rogue quite splendidly. On-duty, he's almost completely the opposite. He shuts his emotions off entirely and executes his missions and assassinations with near-clockwork precision. He has no hesitation cutting people down even if they're begging for mercy. Although his preferred style is to take out his target and get out, he knows collateral damage is unavoidable at times, but he still has no problems killing dozens before he has to leave - even the innocents who had the very unfortunate luck of seeing him in action. He hates killing innocents and collateral damage, but he goes through with it anyway. Azuros also has a deep sense of honor. As a thief, he stole from the rich and gave to the poor (but kept some for himself - a man's gotta eat, after all), and as an assassin, he slew those who harmed and subjugated others. It's one of the reasons for the loyalty he bears towards his current sovereign. His lord shares a deep sense of justice, and often sends Azuros out on missions because he knows he'll limit all collateral damage to a minimum and will get it done efficiently to send a message and to spread his ideals. However, years upon years of killing are slowly but surely bearing down on Azuros. It's why he shuts off his emotions when he performs his duty and hides it behind his smile when he's off work - so that the guilt of his killings and the faces of his targets doesn't overwhelm him. He's eternally haunted by the memories of those he killed, and knows that countless people had fallen under his blade. Azuros is scared that one day, he'll simply stop caring about who he's killed and how many, for when that day comes, he knows he has become little more than a monster. Character Appearance:Azuros stands at a good 5' 11" in height. He looks about in his early twenties, has short-cropped brown hair and a short beard. He normally has yellow eyes as a Darktalon demon, but he had the color changed to brown to better blend in. He has a few scars on his body - mementos of some of his battles and assassinations that went off a little less cleanly than he liked. He has a thin, but muscular build - a lean, wiry physique designed more for speed than strength. His skin is also rather tan, both from the sun and from his natural body skin color. As for his normal wear, off-duty, he wears a white collared shirt and a brown buttoned shirt on top of that, both of them left unbuttoned near the top. He also wears brown trousers and boots as well. Although they're not exactly expensive articles of clothing, Azuros still keeps them looking impeccable so he looks more like a well-dressed gentleman rather than a thief. Though, then again, he's very good at what he does so it's not like one would suspect him either from his looks or from his actions. During his missions, he changes over to his Black Knight clothes. A combination of dark dragon leather and darksteel have made his armor surprisingly lightweight yet resilient. Gold and red trim as well as metal insignias also display careful craftsmanship and wealth, showing that either Azuros or his employers are very wealthy (both are true). During his missions, he constantly keeps his hood up, with is beaked in front, and he also wears a black mask that covers both his nose and mouth, to help filter out any poisons in the air and also to keep his face hidden. Battle StatisticsCharacter Position (Hero/Neutral/Villain):Hero. Just with questionable methods. Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description): Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):Wristknives - A pair of hidden blades that he has hidden up his sleeve against the back of his hand. 10 inches long, they're great for both assassination and for combat. Throwing knives - Well, less knives than anything. They're small, curved, disc-like objects that can be thrown. They were designed so that Azuros can alter their trajectory as he wishes, so that they can either curve, come back to him, go straight, or use them to either slice or stab with one of their prongs. Darksteel Bow - A bow made of darksteel. Completely made of hollow metal and the bowstring made of metal strands, no normal human could ever hope to draw it. It uses black metal arrows instead of regular arrows since normal wooden arrows would shatter under the force. Great for long ranged work. Longsword - Sometimes, a fight in inevitable. When it is, Azuros uses his long sword. 3.5 feet long. Nothing memorable, but handy in a pinch. Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):N/A Character Racial Ability: Character Strengths (1 required):Fast and cunning, his greatest strength is being able to dispatch even powerful targets with ease and without them knowing until it's too late. Character Weaknesses (1 required):Azuros can't exactly make close friends because he always keeps himself under close wraps. Too many friends means too many leaks of information and weaknesses. Also, because he's been working under a cover for so long, he no longer knows how to really show his true self. Character History (Minimum of 10 sentences required.):Writing PortionSample Post (For first time character creators only. 10 sentences are required.):Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the warrior 2. What is most important to you?Friendship 3. What do you want out of life?To see rare sights 4. What are you afraid of?Being indecisive
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Post by Archer Zero on Feb 1, 2015 4:13:15 GMT -5
Member Information Player Username: (Your text here) Current Character List: (Members are free to tell staff if they've their characters linked in their signatures. You may also write down only one name of a character instead. This is just a means for staff to know if there are those that haven't made characters and would need to also write a roleplay sample.) Random Character Notes (Add anything extra here): (Your text here) Character BasicsCharacter Name: Seiryuu Chan Character Age: 16 Character Race: Human. It's... rather complicated. Character Gender: Male About the CharacterCharacter Personality: Taking after his father, Seiryuu could be considered stern. A serious, studious person, he prefers to watch and observe rather than speak. He often spends his time alone, though he doesn't mind being with his family, particularly his sister, from time to time. It's not because he's humorless, however - he looks up to his father and wants to become like him, and so takes on a lot of his traits. Honestly, he's a very kind person and can take a joke as well as dish it out - if one can get through to him first. To strangers and outsiders, he seems cold, formal, and hard. To those who know him... he's stoic, but he shows a lot more emotion around them. Of course, that's just when he's doing his normal things. Seiryuu's biggest passion is magic and the mysteries of the universe. If he sees something new, he will instantly drop all pretense of sternness or calm and instantly start analyzing it much like how a scientist would, talking to himself all in the meantime. And once he starts talking about his work, he will. Not. Shut. Up. He will describe every facet and every detail and will not notice he is talking your ear off or his listeners have no clue what in the world he's saying despite his normally observant attitude. One can simply politely interrupt him to stop him, but the point still stands. In battle, Seiryuu is calm and cold as always, analyzing the battlefield and his opponent. Well trained in combat, he will formulate many strategies and execute them while keeping an eye on the situation and adjusting his plans as necessary. And with the vast amount of tools at his disposal, he is a very formidable foe to face against. Character Appearance: Seiryuu takes more after his father than his sister does. Standing at 5' 9" tall, he looks more Asian than Caucasian, with short jet black hair and tanned skin. He bears his mother's heterochromia, though, with a lighe blue right eye and bright green left eye. His build is lean and thin, but a bit bulkier as well thanks to his style of combat and the weapons he wields as well as his armor. As for clothes, Seiryuu typically wears casual clothes if he can get away with it - a grey hoodie with a t-shirt underneath and jeans and sneakers is what he typically wears. If he has to wear more royal clothes, he wears a white collared shirt with a black jacket over the top, as well as a dark blue tie, as well as black slacks and dress shoes. In serious combat, he dons his armor. Blue and etched in gold, it differs from the rest of his family's armor - while his family prefers lighter and more simpler armor, Seiryuu's is a bit more bulky and heavier, but still lightweight and allows him a great amount of movement. The symbol of the Empire of Eternity - A black and white sword with an angel's wing and a devil's wing outstretched from it - is emblazoned in its chest and shoulders. On top of it all is a blue cloak edged with silver, although it could dissolve into vapor at his command. It is quite beautiful and intimidating to behold. Battle StatisticsCharacter Position (Hero/Neutral/Villain): Hero Character Abilities: Inhuman Strength - Thanks to all the training Seiryuu has gone through, he has become much stronger than a regular human, strong enough to punch through concrete walls if need be. Passive. Inhuman Speed - With all the training done for his legs, Seiryuu can move at speeds that leave him a blur in human vision, even with his heavy equipment. Passive. Levitation - With some adjustments, Seiryuu can use magic to float and fly at high speeds. Toggleable. Clairvoyance - Seiryuu can use the Orbs of the Archmage to see and hear things that are normally beyond that of human vision, up to 200 meters. Seiryuu can use only one Orb if he wants to be able to still see through his own eyes and hear with his own ears. However, if he wants to use all three, he has to stop his own sight and hearing so they don't interfere with his mind's eye, rendering himself blind. He can see and hear through them just as well as if here there himself. Toggleable. Battlemage - With the Orbs of the Archmage, Seiryuu has developed a special method for casting spells. Rather than simply just cast them, he can actually choose to either cast them immediately or charge them up to increase their power and effects. He can either charge the spells himself, or have them charge in one of the Orbs of the Archmage. Once they're fully charged, Seiryuu has to release the magic after two posts by either firing or dissipating it or the magic power will become unstable and explode. Not an ability, just an explanationFire - Fire has been one of the first magics that Seiryuu has learned and it has served him well. Developing and honing his abilities has allowed him to vary his spells and their power in turn. Two post cooldown. - No charge - Seiryuu casts a simple fireball, causing considerable fire damage if it hits. Has a range of about 30 feet.
- One post charge - The normal fire spell has now become a flamethrower that extends to about 30 feet. Being flame, its width is hard to estimate and it is hot enough to start melting boulders, so being in the vicinity of it is ill-advised.
- Two post charge - At maximum, Seiryuu creates a fire dragon about 30 feet in width and wingspan. It only lasts for one post, and during that time it will seek Seiryuu's target and attempt to fly straight into it, causing an explosion of about 40 feet. As it almost acts like a living beast thanks to Seiryuu's control, it is also a homing projectile.
Ice - Again another primary spell element that Seiryuu learned and has mastered. The power can range from either just the normal feel of ice to the wrath of the blizzard. Two post cooldown. - No charge - A simple chunk of ice is cast at his enemy, bludgeoning them and doing ice damage. Around 30 feet in range.
- One post charge - Large shards of ice begin falling in an area of about 20 feet in diameter. The cold air the falling ice shards create slows anyone caught in the area as well as doing significant damage as they are pummeled and stabbed by the ice. Although they fall thick and fast, one can still dodge the ice shards if they're nimble enough and get out of the area - or simply block them.
- Two post charge - A harsh blizzard erupts in a radius of 20 feet around either Seiryuu or one of the Orbs of the Archmage. Anyone caught in the blizzard will need to move quick to get out or risk getting frozen. The blizzard only lasts one post, but anyone caught in the blizzard for the full duration will be frozen and immobile (though still alive) and take continuous moderate ice damage. The duration of how long a character[ is frozen depends on their strength of will and power (basically, the RPer determines how long they're frozen)./li]
Lightning - The third of the primary spell elements that Seiryuu has learned and mastered, allowing him to take command of lightning. Two post cooldown. - No charge - Fires a bolt of lightning at his opponent, burning them badly if it hits, at about a 30 foot range.
- One post charge - The lightning can now bounce from target to target, including off walls, to hit Seiryuu's foe. It still causes the same amount of damage, but it can bounce up to five times and can still hit a target it has bounced off before, meaning the target can be hit three times maximum with the lightning.
- Two post charge - A gigantic bolt of lightning about 15 feet wide strikes from the heavens to Seiryuu's target. They get the feeling of static electricity a split second before the lightning actually hits.
Unstoppable Spear - With the research of the dimensional magics used by the Unknown ones, Seiryuu used it in conjunction with the properties of Void Darkness and channels it through Framea Mortis. During that time, void darkness begins flowing from the blade of his spear and reality begins to... distort around it. Seiryuu then rushes forward to stab. During that time, only absurdly thick and strong defenses have any hope of stopping it - primarily from simply lasting long enough that the magic has to be dispelled - as the Void Darkness has been altered and its properties magnified to do what it was supposed to do: Erase. Seiryuu can only thrust once for about 20 feet before he has to stop and remove the magic before it becomes too unstable for him to control. He can also use it in sword form, but the spear form is simply more convenient. Five post cooldown. Unbreakable Aegis - Combining Divine Light with dimensional magics, Seiryuu had discovered a special method of shielding that has been applied to Clypeus Creatio. Divine Light erupts from the center of and forms a barrier in front of him around 10 feet in radius. As anything harmful hits the shield, the shield keeps recreating its own magic as that is the function of Divine Light: Create. What happens is that Seiryuu has a shield that almost nothing can penetrate, not even attacks that can normally pierce through barriers as instead of the magic being impenetrable or having no gaps, it simply infinitely repairs itself. Only an attack that's ridiculously powerful can break the shield, though it'll most likely still be blocked for the most part in the end. Lasts two posts, five post cooldown. Character Weapons: Framea Mortis - This weapon is rather special - composed to adamantine, he can shift from a greatsword of about 4 feet in length and a 9" in width to a spear. The transformation to the spear isn't anything special - it merely extends the handle and widens it to about 6 feet in length, turning it into a proper spear handle. Ornate, heavy, and powerful, it has seen much use in Seiryuu's skilled hands. Clypeus Creatio - A convex shield about four feet in diameter and made of adamantine, this was an ancient weapon that was given for Seiryuu's use. It bears many patterns on it, with the symbol of the Empire emblazoned on the center. The edges have been sharpened and reinforced, allowing Seiryuu to use it as a backup weapon if necessary. Nothing can get past such a sturdy shield. Orbs of the Archmage - A treasure that had been sitting in the treasuries of Heaven for eons. The size of baseballs, these three spheres are composed of Arcanium metal that surrounds a core of orichalcum, allowing almost complete magic channeling without any waste of energy. The metal itself has been finely crafted, with channes and circuits running through them, allowing for a master sorcerer to channel their magic through them. They levitate around their master and owner, ready for use. Of course, in a pinch they could be used to bludgeon people to death, but Seiryuu prefers not to. Character Summons:Arcana - A male Lissom Storm Dragon that stands at about 3.5 meters tall and 8 meters in length. Its blue scales shine brilliantly under the sun and it has golden eyes. With an axe-like tail and a command over lightning, it's a very powerful opponent that often serves as Seiryuu's warsteed. He can communicate telepathically, and unlike his partner, Arcana is very laid back and is more than likely to be the calm one whenever Seiryuu gets worked up about something. Seven post duration, three post cooldown. Character Racial Ability: Arcane Sensing - With all the research and all the exploration Seiryuu has to do, as well as his bloodline's sensitivity to magic, learning to sense and detect magic became a necessary ability Seiryuu had to train in. Because of that, he can sense and detect beings and sources of magic from 100 meters away. He can't sense anything that doesn't have a current of magic flowing through them. Passive. Character Strengths: Extremely knowledgeable in magic and in many wonders of the universe. Character Weaknesses: Not as fast as the other members of his family, socially awkward. Character History: Continuing the Chan family, Seiryuu was born with Robyn Chan to Kenji Chan and Grace Memoria Swallowtail. As Kenji was the ruler of the Empire of Eternity, he became the crown prince to the Empire, which comprised of Heaven and Hell, as well as multiple worlds. Trained in the arts of combat by his father and the commander of the Paladin Order, Claire, and magic by the archmages of the Empire as well as his mother, as well as politics and economics and everything else, Seiryuu was quickly being raised into the emperor he might one day become. Their mother, Grace, had took them into the mountains at one time, and there they bonded with the Lissom Storm Dragons - Dragons that were native to their mother's homeworld that had migrated coincidentally to nearby the capital of the Empire. Truth be told, he couldn't care any less about ruling the Empire. In all honesty, he dreads it. Falling in love with magic and its myriad wonders and mysteries, he prefers instead to spend his time researching magic and exploring unknown worlds and examining them. And to be honest, that was all he ever wished for. If he could spend all his days researching magic instead, he would be content. Still, he knows he has duties as crown prince and will dutifully attend to them, no matter how much he hates it. Writing PortionSample Post: *Insert trollface here* Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. 1. Which form will you choose?The power of the mystic 2. What is most important to you?My prized possessions 3. What do you want out of life?To see rare sights 4. What are you afraid of?Being indecisive
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