parallel:JeY
Feb 17, 2013 13:40:16 GMT -5
Post by JeY k on Feb 17, 2013 13:40:16 GMT -5
Member Information
Player Username: tehjey
Current Character List: sig
Random Character Notes (Add anything extra here):
The original JeY Katran I posted is from a parallel universe where his background is from his playing on a different forum - this one is based on this universe. Sometime ago, my friend Cypher Magi joined this site and made a character that was a parallel version of a similar character and my character met him, discovered they were from two different universes, and discussed how the past changed.
Also, I'm probably going to need to make heavy modifications to abilities and stuff =P I feel pretty bad for whoever decides to mod this for me ;_;
Profile Information
Character Basics
Character Name: JeY "JessY" Katran
Character Age: 18
Character Race: Human
Character Gender: Female
About the Character
Character Personality):
Usually socialable to those she knows, JeY is still a bit shy but she loves to talk to her friends. She favors in engaging debates when they arise and likes to argue certain points, and is highly known for never giving up her position even though anyone else involved is sick of the argument. She's really nice in general and will often be kind for the sake of it, and loves to help out when she can. Though, when agitated, she can be vicious to those she dislikes and may possibly turn her back to those she cares about (if only until she feels better). Generally, while able to exhibit some bit of control, she's has known to have some sort of issue with unstable emotions.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference):
This JeY has a lot of very similar features to the "main JeY profile", though the one key difference is being a girl. If 'JessY' and JeY were to stand next to each other, you might even say they're like twins! But more definitively, this JeY is 5'7", 115 pounds, peachy complexion, skinny build (no real defined muscles, almost to the point where you can see ribs if she bends backwards). Her chest is a size just below average and her hair is a long dirty blonde (she almost looks brunette in dimmer lighting) and often a bit messy or slightly unkempt. And of course, her eyes are a brilliant blue-green, where the two colors are meshed just around the pupil in spiky zigzag pattern (And unlike the other JeY, both of her eyes are the same).
She wears a cozy black hoody with azure-painted flames across the bottom and black half-finger gloves, dark blue short-shorts that part just above the halfway point of her thigh, a dark orange ribbon tied to the lower left thigh, and low-cut ankle boots. that were a mix of black with a few lines of silver. And to top everything off, she has her chain with the dragonclaw pendant, all made of silver, which holds a black marble.
Here's a reference - not exact style but close
Character Hobbies/Activities (Optional Field): DOIN' STUFF
Battle Statistics
Character Position: Neutral Good
Character Abilities:
=== --- ===ABILITY ENERGY=== --- ===:
:-- Ability energy is a malleable substance. The heart of its creation remains in the black marble in JeY's dragonclaw pendant. It's function is the imagination of the user, what JeY wills to create of this energy she may conjure its shape [up to a certain point, as to be defined below]. It is colored mainly a golden yellow hue, but it rapidly flows with dots of bright reds, greens, oranges and light purples for a rainbow-like effect. There are a few constraints that Ability Energy must follow:
-Ability energy is solid, and stronger than most metals. It cannot break by conventional means because it is not bonded at a molecular level like normal solids are. However, if it comes into contact with an outside energy featuring a similar wavelength, the two energies are cancelled out and nullified.
-It is never at a larger volume that the size of a block resembling JeY's own size. She can spread it over an area large than her, but it's total volume may not exceed the size of her standing in a box perfectly tailored for her to fit inside of.
-There are two phases of ability energy: transparent and solidified. Energy created in the transparent state can be created instantly and has the full strength of what the energy is capable of, and has a 50% opacity rating - meaning you can see it, but it looks dull and you can see mostly through it like projector light. However, it must be making physical contact with JeY or it evaporates. Solidified energy is created from pre-existing transparent energy, where JeY focuses for a couple seconds to charge the energy up and it has a state of 100% opacity, meaning it is bright and luminous. In a solidified state, Ability Energy can leave JeY's touch and continue to exist, vanishing only on will or when JeY forgets about it.
-ALL COOLDOWNS ARE CONSIDERED TO BE ONE POST UNLESS STATED OTHERWISE!!! Passives have no cooldown, being passive.
-These constraints may only be violated when it is specifically designated in a specific ability to do so.
-Gimmick: JeY can do gimmicky stuff for the sake of enhancing non-combat scenarios with random flicks of Ability Energy. Was going to assume this was implied, but I decided to make this note here anyway.
::Battle-Type Ability Energy Definitions::
:-- 1 {} {Brute Slash} {}
JeY sends out some energy and waves a part of her body, causing the energy to viciously lash out in the form of a cut. JeY can chain up to six of these in a row.
:-- 2 {} {Bubble} {}
JeY creates a small thread of energy from herself that rapidly expands into a wall-like shield which may vary in size up to the size of covering just a little wider of an area than herself, or curve the edges to make the wall more rounded. Some various uses include in front of her to defend attacks, below her as a landing shield or temporary watercraft, or behind her to brace herself. [Lasts up to two posts before going on cooldown (if not broken sooner)] [Default Cooldown + 1]
:-- 3 {} {Staircase} {}
As JeY walks, runs or generally moves about, she can create platforms under her that ascend, descend or simply remain level as if she were using an invisible staircase in which only the steps she was using were visible. There may also be a gap between them, so as she makes a wide jump off of one (or just the ground) another may appear at the designated landing spot. [Passive]
:-- 4 {} {Cage} {}
Holding out her hand, JeY can send a line of energy toward someone, if it reaches them, forms a cage around them. If JeY solidifies the energy, she can break her line to the cage. The cage can be like a kennel with vertical bars, a wireframe which is like a kennel but with both vertical and horizontal lines, a series of rings that restrict movement, or for more elusive opponents a full box. [Cage remains until dispelled or broken.]
:-- 5 {} {Stomp} {}
JeY raises her own arm to send a line of energy up to create a large mallet/fist/whatever big hurty object in the air and slams it down upon her opponent(s).
:-- 6 {} {Cascade} {}
JeY sends out a spiked pillar of energy, which can break off in up to four branches of small spiked pillars. JeY can cause this branching on each branch of spiked pillars for a total of four separate branches. [Maximum of 256 spikes pillars if maxed separation each branch, though each spike would be considerably small with the max volume limitation] [Default Cooldown + 3]
:-- 7 {} {Frisbee of Death} {}
By solidifying a disc of energy, JeY can launch it like a frisbee at opponents. After release, JeY is able to make its shape curve slightly to change its flight direction. JeY may also cause small spikes to expand out of it at any time.
:-- 8 {} {Caltrops} {}
After solidifying a small ball of energy, JeY can lob it out into the open and make it explode into much smaller marble-sized orbs with sharp and deadly spikes that penetrate most footwear. JeY and her allies may walk over them as they will flatten like goo due to conscious manipulation, however enemies will receive the full experience of walking on sharp spikes. The area covers (up to) that akin to double the size of a fully spread large blanket. [Default Cooldown + 2]
:-- 9 {} {Doppleganger} {}
By threading a small line of Ability Energy along the ground, JeY can form a statue of herself with the energy. JeY may consciously allow the statue to imitate her own movements, exhibiting melee combat from afar. JeY may materialize her weapons in the statue's hands. [Lasts until dispelled or destroyed] [Default Cooldown + 3]
:-- 10 {} {Throwing Knives} {}
By solidifying a hand-holdable box of energy, JeY can craft up to fifteen sharp knives from it to throw up to three at a time [more knives = less accuracy/power].
:-- 11 {} {Slam} {}
JeY can send two lines of energy into the air at once and make two horizontal or vertical slabs, where she attempts to crush the target between them with a swift motion of her hands to bring them in together.
:-- 12 {} {Grab} {}
If JeY manages to grab hold of somebody with her own physical body, she may extend her grip with a quick layer of ability energy. With the entity now restrained to JeY, they cannot escape a physical beat down very easily. [Lasts one post.] [Default Cooldown + 2]
:-- 13 {} {Terrathread} {}
Using a nearly microscopic line of ability energy, JeY can root the energy from the bottom of her foot through the ground and pop up elsewhere on the battlefield. Useless on its own, however this allows her to use all previous abilities using the quickness of transparent energy however much farther away from her. The thread will remain however long JeY doesn't use it, but once using it for an ability consumes the thread. [Once set, remains in battle field. Using it for an ability causes Terrathread to enter Default Cooldown.]
:-- 14 {} {Ability Cannon} {}
JeY stabilizes herself with a tripod of energy and forms a large cannon base with barrel around her arm, which may be fully aimed. Ammo consisting of solidified spikes is loaded into the base, and to fire JeY creates a block in the chamber where the ammo is loaded. Because two separate entities cannot exist in the same space, the entity that is not rooted to the cannon (the spike) must move - and the only way it can, which is shooting at a massive velocity out of the barrel. The base has room for ten shots. [Default Cooldown + 4]
--- SPECIAL ABILITY ---
:-- 15 {} {Psychofocus} {}
JeY can take a short time-out of the fight to focus her mind, in doing so she enters a mental state called Psychofocus. In this state, all of her physical capabilities are raised exponentially to 250% - speed, agility, strength, reaction time, stamina, sense of awareness, and she will lose all ability to be able to express emotions. This state will last for the duration of the fight, however afterward she will become super fatigued and will pass out into a hyper-sleep for as long as she spent using this ability, unless this process is unnaturally tampered with due to outside healing forces. [She may only use this ability once per thread.]
Character Weapons:
:-- 1&2 <> <Dual Odachi Swords> <>
JeY can use her ability energy to from two Odachi blades. They are long swords, usually referred to as 'skinny two-handed swords', JeY is proficient in wielding them with one hand each.
:-- 3 <> <Zweihandler> <>
A large two-handed sword which is almost the size of JeY herself, she is only strong enough to wield one of these at a time. She even struggles to do so, but in clearly large amounts of small mobs she finds this to be handy, as she can use its momentum despite her lesser strength to execute graceful swings.
:-- 4 <> <Spiked Flail> <>
A small rod with a hefty spherical end, this bludgeoning weapon that may feature (or not) a multitude of spikes for inflicting the maximum blunt-force trauma.
:-- 5 <> <Halberd> <>
A longer-range weapon, the pole may extend anywhere from a kitchenware-sized handle to a staggering five-foot six inches! It features a large spike at the end for brutal impaling and features an axe head just below that for more deadly sweeping motions.
Character Accessories :
:-- Dragonclaw Pendant: The source of her ability energy. Due to the immense concentration of energy stored inside, it cannot be broken by brute force alone by any means. However, without this pendant JeY would be powerless.
Character Items:
:-- Enchanted Ocarina: A strange wind instrument that, when played a certain way, will transport her to various locations [cannot be used in battle].
Mode of Transportation (Optional Field): Enchanted Ocarina.
Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here): [N/A]
Character Strengths (1 required): Strong determination
Character Weaknesses (1 required): Weakness to emotion
Character Summons:
--- Living Energy ---
The essence of JeY's ability energy will come alive and completely envelop her. While active, JeY's being will look like she's made of her own ability energy with eyes that glow a bright cyan. This may only occur once Psychofocus has elapsed for some time [Three posts]. Becoming the essence of her energy grants two effects (in addition to Psychofocus):
:-- Solidify energy instantly. There is no waiting to charge it up.
:-- Cooldown reduction [of one post. So, anything with a default cooldown therefore has none].
[This form lasts for a maximum of eight posts.]
--- Ultra Cascade ---
In some desperate situations, JeY may summon the essence of her ability energy in an exterior form by causing it to violently erupt in a chain explosion. Summoning this essence grants two effects.
:--Chain explosion: This is how the essence is summoned. From her hand, JeY makes a wave of Ability Energy that causes damage upon impact. From that wave, a few other waves erupt off its surface, more waves erupt upon those surfaces, et cetera, until six chains of waves have fully erupted.
:--Capacity exchange. JeY's capacity to generate larger volumes of Ability Energy becomes granted, allowing five times the amount. Once the chain explosion finishes, it retracts back to JeY and forms five large blocks around her the size of herself. Each block is solidified energy and can be used for a more powerful, aggressive form for any of her abilities. Once all five blocks are used up, her capacity resets to normal.
[This summon may be called upon once per thread.]
Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop - maximum of three D-Links): Place D-Links you have made with other characters here and state the six abilities given to your character from the selected D-Link when the Wayfinder is activated. Remember to follow Wayfinder rules(stated in the shop).
Character Story
Character Home World: Earth
Character Relationships: A caring mother and a very dear sister.
Character History:
JeY was just a school kid in the normal, boring world. He was pretty smart, got good grades in class, could figure things out pretty fast and get around on his own, but he was never proficient in the category of making friends. A lot of his social shortcomings defined his lonely life, but he always tried to be happy despite that. IT would take a while, but he finally met a group of people he could call his friends. They formed a group, gave it a name, and started posting YouTube videos of them playing their favorite games. Life couldn't really be any better for him.
But times change, friends fight, and separations happen. One by one, JeY's friends began drifting away from him. What he thought couldn't possibly end was beginning to end rather rapidly. Pretty soon, he was only in contact with one of his original friends from that group. He went by the nick name 'Cypher' to most. But JeY started college, where a whole new world was waiting for him.
It wouldn't last long as once day JeY decided to boot up bootleg copy of Kingdom Hearts 358/2 days on his cobalt DS lite, but something went amiss. The screen kept white, and there were strange flashes. Eventually, the white screen began to creep... off of the screen! It started absorbing the entire world! He threw the DS and yelled, but eventually evening went dark despite the entire room turning white. When he opened his eyes, he realized he wasn't in his room anymore. He rose to his feet and looked around and-- Wait a minute. This was Twilight Town! He looked at his own arms and-- wait another minute. He was longer a he! Upon further self examination, JeY concluded that he was now female!
Well, that's certainly an interesting turn of events... What kind of sick and twisted dream is this? Or, is it really sick and twisted? What if it's not so bad after all...?
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the warrior
"I want to be strong..."
2. What is most important to you?
Friendship
"Will... you be my friend?"
3. What do you want out of life?
To be strong
"I'm not useless!"
4. What are you afraid of?
Getting old
"I'll never get to see my dream... become a reality..."
Player Username: tehjey
Current Character List: sig
Random Character Notes (Add anything extra here):
The original JeY Katran I posted is from a parallel universe where his background is from his playing on a different forum - this one is based on this universe. Sometime ago, my friend Cypher Magi joined this site and made a character that was a parallel version of a similar character and my character met him, discovered they were from two different universes, and discussed how the past changed.
Also, I'm probably going to need to make heavy modifications to abilities and stuff =P I feel pretty bad for whoever decides to mod this for me ;_;
Profile Information
Character Basics
Character Name: JeY "JessY" Katran
Character Age: 18
Character Race: Human
Character Gender: Female
About the Character
Character Personality):
Usually socialable to those she knows, JeY is still a bit shy but she loves to talk to her friends. She favors in engaging debates when they arise and likes to argue certain points, and is highly known for never giving up her position even though anyone else involved is sick of the argument. She's really nice in general and will often be kind for the sake of it, and loves to help out when she can. Though, when agitated, she can be vicious to those she dislikes and may possibly turn her back to those she cares about (if only until she feels better). Generally, while able to exhibit some bit of control, she's has known to have some sort of issue with unstable emotions.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference):
This JeY has a lot of very similar features to the "main JeY profile", though the one key difference is being a girl. If 'JessY' and JeY were to stand next to each other, you might even say they're like twins! But more definitively, this JeY is 5'7", 115 pounds, peachy complexion, skinny build (no real defined muscles, almost to the point where you can see ribs if she bends backwards). Her chest is a size just below average and her hair is a long dirty blonde (she almost looks brunette in dimmer lighting) and often a bit messy or slightly unkempt. And of course, her eyes are a brilliant blue-green, where the two colors are meshed just around the pupil in spiky zigzag pattern (And unlike the other JeY, both of her eyes are the same).
She wears a cozy black hoody with azure-painted flames across the bottom and black half-finger gloves, dark blue short-shorts that part just above the halfway point of her thigh, a dark orange ribbon tied to the lower left thigh, and low-cut ankle boots. that were a mix of black with a few lines of silver. And to top everything off, she has her chain with the dragonclaw pendant, all made of silver, which holds a black marble.
Here's a reference - not exact style but close
Character Hobbies/Activities (Optional Field): DOIN' STUFF
Battle Statistics
Character Position: Neutral Good
Character Abilities:
=== --- ===ABILITY ENERGY=== --- ===:
:-- Ability energy is a malleable substance. The heart of its creation remains in the black marble in JeY's dragonclaw pendant. It's function is the imagination of the user, what JeY wills to create of this energy she may conjure its shape [up to a certain point, as to be defined below]. It is colored mainly a golden yellow hue, but it rapidly flows with dots of bright reds, greens, oranges and light purples for a rainbow-like effect. There are a few constraints that Ability Energy must follow:
-Ability energy is solid, and stronger than most metals. It cannot break by conventional means because it is not bonded at a molecular level like normal solids are. However, if it comes into contact with an outside energy featuring a similar wavelength, the two energies are cancelled out and nullified.
-It is never at a larger volume that the size of a block resembling JeY's own size. She can spread it over an area large than her, but it's total volume may not exceed the size of her standing in a box perfectly tailored for her to fit inside of.
-There are two phases of ability energy: transparent and solidified. Energy created in the transparent state can be created instantly and has the full strength of what the energy is capable of, and has a 50% opacity rating - meaning you can see it, but it looks dull and you can see mostly through it like projector light. However, it must be making physical contact with JeY or it evaporates. Solidified energy is created from pre-existing transparent energy, where JeY focuses for a couple seconds to charge the energy up and it has a state of 100% opacity, meaning it is bright and luminous. In a solidified state, Ability Energy can leave JeY's touch and continue to exist, vanishing only on will or when JeY forgets about it.
-ALL COOLDOWNS ARE CONSIDERED TO BE ONE POST UNLESS STATED OTHERWISE!!! Passives have no cooldown, being passive.
-These constraints may only be violated when it is specifically designated in a specific ability to do so.
-Gimmick: JeY can do gimmicky stuff for the sake of enhancing non-combat scenarios with random flicks of Ability Energy. Was going to assume this was implied, but I decided to make this note here anyway.
::Battle-Type Ability Energy Definitions::
:-- 1 {} {Brute Slash} {}
JeY sends out some energy and waves a part of her body, causing the energy to viciously lash out in the form of a cut. JeY can chain up to six of these in a row.
:-- 2 {} {Bubble} {}
JeY creates a small thread of energy from herself that rapidly expands into a wall-like shield which may vary in size up to the size of covering just a little wider of an area than herself, or curve the edges to make the wall more rounded. Some various uses include in front of her to defend attacks, below her as a landing shield or temporary watercraft, or behind her to brace herself. [Lasts up to two posts before going on cooldown (if not broken sooner)] [Default Cooldown + 1]
:-- 3 {} {Staircase} {}
As JeY walks, runs or generally moves about, she can create platforms under her that ascend, descend or simply remain level as if she were using an invisible staircase in which only the steps she was using were visible. There may also be a gap between them, so as she makes a wide jump off of one (or just the ground) another may appear at the designated landing spot. [Passive]
:-- 4 {} {Cage} {}
Holding out her hand, JeY can send a line of energy toward someone, if it reaches them, forms a cage around them. If JeY solidifies the energy, she can break her line to the cage. The cage can be like a kennel with vertical bars, a wireframe which is like a kennel but with both vertical and horizontal lines, a series of rings that restrict movement, or for more elusive opponents a full box. [Cage remains until dispelled or broken.]
:-- 5 {} {Stomp} {}
JeY raises her own arm to send a line of energy up to create a large mallet/fist/whatever big hurty object in the air and slams it down upon her opponent(s).
:-- 6 {} {Cascade} {}
JeY sends out a spiked pillar of energy, which can break off in up to four branches of small spiked pillars. JeY can cause this branching on each branch of spiked pillars for a total of four separate branches. [Maximum of 256 spikes pillars if maxed separation each branch, though each spike would be considerably small with the max volume limitation] [Default Cooldown + 3]
:-- 7 {} {Frisbee of Death} {}
By solidifying a disc of energy, JeY can launch it like a frisbee at opponents. After release, JeY is able to make its shape curve slightly to change its flight direction. JeY may also cause small spikes to expand out of it at any time.
:-- 8 {} {Caltrops} {}
After solidifying a small ball of energy, JeY can lob it out into the open and make it explode into much smaller marble-sized orbs with sharp and deadly spikes that penetrate most footwear. JeY and her allies may walk over them as they will flatten like goo due to conscious manipulation, however enemies will receive the full experience of walking on sharp spikes. The area covers (up to) that akin to double the size of a fully spread large blanket. [Default Cooldown + 2]
:-- 9 {} {Doppleganger} {}
By threading a small line of Ability Energy along the ground, JeY can form a statue of herself with the energy. JeY may consciously allow the statue to imitate her own movements, exhibiting melee combat from afar. JeY may materialize her weapons in the statue's hands. [Lasts until dispelled or destroyed] [Default Cooldown + 3]
:-- 10 {} {Throwing Knives} {}
By solidifying a hand-holdable box of energy, JeY can craft up to fifteen sharp knives from it to throw up to three at a time [more knives = less accuracy/power].
:-- 11 {} {Slam} {}
JeY can send two lines of energy into the air at once and make two horizontal or vertical slabs, where she attempts to crush the target between them with a swift motion of her hands to bring them in together.
:-- 12 {} {Grab} {}
If JeY manages to grab hold of somebody with her own physical body, she may extend her grip with a quick layer of ability energy. With the entity now restrained to JeY, they cannot escape a physical beat down very easily. [Lasts one post.] [Default Cooldown + 2]
:-- 13 {} {Terrathread} {}
Using a nearly microscopic line of ability energy, JeY can root the energy from the bottom of her foot through the ground and pop up elsewhere on the battlefield. Useless on its own, however this allows her to use all previous abilities using the quickness of transparent energy however much farther away from her. The thread will remain however long JeY doesn't use it, but once using it for an ability consumes the thread. [Once set, remains in battle field. Using it for an ability causes Terrathread to enter Default Cooldown.]
:-- 14 {} {Ability Cannon} {}
JeY stabilizes herself with a tripod of energy and forms a large cannon base with barrel around her arm, which may be fully aimed. Ammo consisting of solidified spikes is loaded into the base, and to fire JeY creates a block in the chamber where the ammo is loaded. Because two separate entities cannot exist in the same space, the entity that is not rooted to the cannon (the spike) must move - and the only way it can, which is shooting at a massive velocity out of the barrel. The base has room for ten shots. [Default Cooldown + 4]
--- SPECIAL ABILITY ---
:-- 15 {} {Psychofocus} {}
JeY can take a short time-out of the fight to focus her mind, in doing so she enters a mental state called Psychofocus. In this state, all of her physical capabilities are raised exponentially to 250% - speed, agility, strength, reaction time, stamina, sense of awareness, and she will lose all ability to be able to express emotions. This state will last for the duration of the fight, however afterward she will become super fatigued and will pass out into a hyper-sleep for as long as she spent using this ability, unless this process is unnaturally tampered with due to outside healing forces. [She may only use this ability once per thread.]
Character Weapons:
:-- 1&2 <> <Dual Odachi Swords> <>
JeY can use her ability energy to from two Odachi blades. They are long swords, usually referred to as 'skinny two-handed swords', JeY is proficient in wielding them with one hand each.
:-- 3 <> <Zweihandler> <>
A large two-handed sword which is almost the size of JeY herself, she is only strong enough to wield one of these at a time. She even struggles to do so, but in clearly large amounts of small mobs she finds this to be handy, as she can use its momentum despite her lesser strength to execute graceful swings.
:-- 4 <> <Spiked Flail> <>
A small rod with a hefty spherical end, this bludgeoning weapon that may feature (or not) a multitude of spikes for inflicting the maximum blunt-force trauma.
:-- 5 <> <Halberd> <>
A longer-range weapon, the pole may extend anywhere from a kitchenware-sized handle to a staggering five-foot six inches! It features a large spike at the end for brutal impaling and features an axe head just below that for more deadly sweeping motions.
Character Accessories :
:-- Dragonclaw Pendant: The source of her ability energy. Due to the immense concentration of energy stored inside, it cannot be broken by brute force alone by any means. However, without this pendant JeY would be powerless.
Character Items:
:-- Enchanted Ocarina: A strange wind instrument that, when played a certain way, will transport her to various locations [cannot be used in battle].
Mode of Transportation (Optional Field): Enchanted Ocarina.
Gummi Ship Link (If you have a Gummi Ship in the Gummi Garage, please provide a link here): [N/A]
Character Strengths (1 required): Strong determination
Character Weaknesses (1 required): Weakness to emotion
Character Summons:
--- Living Energy ---
The essence of JeY's ability energy will come alive and completely envelop her. While active, JeY's being will look like she's made of her own ability energy with eyes that glow a bright cyan. This may only occur once Psychofocus has elapsed for some time [Three posts]. Becoming the essence of her energy grants two effects (in addition to Psychofocus):
:-- Solidify energy instantly. There is no waiting to charge it up.
:-- Cooldown reduction [of one post. So, anything with a default cooldown therefore has none].
[This form lasts for a maximum of eight posts.]
--- Ultra Cascade ---
In some desperate situations, JeY may summon the essence of her ability energy in an exterior form by causing it to violently erupt in a chain explosion. Summoning this essence grants two effects.
:--Chain explosion: This is how the essence is summoned. From her hand, JeY makes a wave of Ability Energy that causes damage upon impact. From that wave, a few other waves erupt off its surface, more waves erupt upon those surfaces, et cetera, until six chains of waves have fully erupted.
:--Capacity exchange. JeY's capacity to generate larger volumes of Ability Energy becomes granted, allowing five times the amount. Once the chain explosion finishes, it retracts back to JeY and forms five large blocks around her the size of herself. Each block is solidified energy and can be used for a more powerful, aggressive form for any of her abilities. Once all five blocks are used up, her capacity resets to normal.
[This summon may be called upon once per thread.]
Character D-Links(Optional field - Can only be used if a Wayfinder is purchased from the Moogle Shop - maximum of three D-Links): Place D-Links you have made with other characters here and state the six abilities given to your character from the selected D-Link when the Wayfinder is activated. Remember to follow Wayfinder rules(stated in the shop).
Character Story
Character Home World: Earth
Character Relationships: A caring mother and a very dear sister.
Character History:
JeY was just a school kid in the normal, boring world. He was pretty smart, got good grades in class, could figure things out pretty fast and get around on his own, but he was never proficient in the category of making friends. A lot of his social shortcomings defined his lonely life, but he always tried to be happy despite that. IT would take a while, but he finally met a group of people he could call his friends. They formed a group, gave it a name, and started posting YouTube videos of them playing their favorite games. Life couldn't really be any better for him.
But times change, friends fight, and separations happen. One by one, JeY's friends began drifting away from him. What he thought couldn't possibly end was beginning to end rather rapidly. Pretty soon, he was only in contact with one of his original friends from that group. He went by the nick name 'Cypher' to most. But JeY started college, where a whole new world was waiting for him.
It wouldn't last long as once day JeY decided to boot up bootleg copy of Kingdom Hearts 358/2 days on his cobalt DS lite, but something went amiss. The screen kept white, and there were strange flashes. Eventually, the white screen began to creep... off of the screen! It started absorbing the entire world! He threw the DS and yelled, but eventually evening went dark despite the entire room turning white. When he opened his eyes, he realized he wasn't in his room anymore. He rose to his feet and looked around and-- Wait a minute. This was Twilight Town! He looked at his own arms and-- wait another minute. He was longer a he! Upon further self examination, JeY concluded that he was now female!
Well, that's certainly an interesting turn of events... What kind of sick and twisted dream is this? Or, is it really sick and twisted? What if it's not so bad after all...?
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the warrior
"I want to be strong..."
2. What is most important to you?
Friendship
"Will... you be my friend?"
3. What do you want out of life?
To be strong
"I'm not useless!"
4. What are you afraid of?
Getting old
"I'll never get to see my dream... become a reality..."