Alice Burke, aka Project KINESIS
Jan 28, 2014 16:59:11 GMT -5
Post by Archer Zero on Jan 28, 2014 16:59:11 GMT -5
Member Information
Player Username: kenji
Current Character List: Flargle
Random Character Notes (Add anything extra here): Another GOD Project.
Character Basics
Character Name: Alice Burke, aka Project KINESIS
Character Age: Physically, 10. Chronologically, 16
Character Race: Modified Human
Character Gender: Female
About the Character
Character Personality):
As a necessity, Alice can act. For those she doesn't know or recognize, or wants to wheedle something out of, she can act her age: Innocent, cute, scared, and adorable. She can give the softest of smiles and brightest of eyes and modify her vocabulary so no one would be the wiser. She sometimes does this either to psyche out enemies or perhaps simply to confuse them. Confusion and mind games are her shtick, after all.
Her real personality couldn't be farther than that of a child's. She is cold, cynical and brutal. Nihilistic to a fault, she firmly believes that all anyone can do is submit to fate. She believes that she only survived this long was because of fate, and that the Grim Reaper's scythe would be upon her soon. She despairs at her life and misery and pushes away all company, knowing they'll die or end up betraying her in the end. On the outside, she'll snark and sneer at everyone and everything, but on the inside, all she is is an utterly broken girl who simply wants a peaceful life, away from everyone and everything she knew.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):
Being ten years old physically, Alice isn't a tall girl. Standing at about 3' 10", just about anyone easily towers over her. She has long, black hair that stretches down to her waist and bright green eyes. Her face is extremely young, allowing her to conceal her true age very easily. However, sometimes her expression and eyes show the most unchildlike expressions, though if you can see it, it is absolutely intentional on her part. She's also rather thin, without any muscle on her. That's because she doesn't have muscle.
As for clothes, she wears a child's dress, colored in dark blue, with soft-soled shoes and long socks. The only things she wears that don't seem to match her would be the combat gloves she wears as well as the trench knife she wears at her side. Most of the time, she hides the knife somewhere on her body, but she'll wear it openly at times.
Battle Statistics
Character Position (Hero/Neutral/Villain): Neutral
Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Telekinesis - Alice was born with the power of telekinesis - or moving objects with her mind. When she was captured and experimented on, she not only became more proficient in doing so, but she could also create forces with her mind. However, she has to move her hands, since it relies on her will and it's easier to 'project' when she has a clear image in her head - which moving her hands help give her.
Telepathic Suggestion - Thanks to the experiments done on her, she has the ability of influence the thoughts of others. For weak-minded people (i.e., NPCs), she can just about control a group of them with her mind alone, but with stronger-willed people (i.e., characters), she can only insert at best a suggestion, influencing them in a subtle manner. For example, she could 'influence' them unconsciously to move perhaps a bit more to the right - into the line of fire for one of her abilities. The target has a split-second warning - someone prodding their mind - before Alice does her job. Two post cooldown.
Anti-Magic Pulse - A special ability that came solely from the experiments and using her psychic powers as a medium. Alice fires a small pulse of psychic energy into any stream of magic (i.e., magic attacks, barriers, etc etc). Although it has no visible effect on the magic, the pulse travels directly to source of the magic, be it a caster or a generator. It then stops up and severs the magical connections within said magic source, causing an extreme backlash that would rupture the spellcaster's body and causing extreme pain. The more magic that was used with the pulse, the more damage the spellcaster will take. That being said, it does not dispell any magic by itself, so Alice would still need to get out of the way or risk being harmed. Six post cooldown.
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Just the knife at her side.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
N/A
Character Racial Ability:
N/A
Character Strengths (1 required):
Powerful psychic abilities, exceptionally intelligent, and pretty much an anti-mage combatant.
Character Weaknesses (1 required):
Physically very weak, even though she took some martial arts training.
Character History (Minimum of 10 sentences required.):
Alice was born with a special gift - that of psychic powers. When she was younger, she couldn't control her powers - she could glimpse minds of people and maybe give a tiny push to small objects like an eraser, but that was about it. Her parents were surprised at her powers, but seeing as her powers were very small and harmless, they didn't mind and let her train. However, one day, when she was ten, assassins broke in, kidnapped her, and killed her parents to ensure they kept silent. Afterward, they experimented on her day after day, looking into and enhancing her psychic powers as Project KINESIS.
For six years they did this, making modifications to make sure she remained physically the same age for it would be easier to experiment with her mind and brain without it changing on them. For six years, Alice honed and tempered her abilities... until one day, she managed to gain enough power and influence to insert a mental suggestion to one of the researcher, causing him to let her out.
Although it was difficult, she escaped the laboratory. She once tried to get adopted, only to have the orphanage she was staying in burned to the ground and the inhabitants slaughtered when the Company found her. She remains on the run now, developing her powers, because brutal, cynical, and untrusting. It was the only way she could survive at this point.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Friendship
3. What do you want out of life?
To see rare sights
4. What are you afraid of?
Being different
Player Username: kenji
Current Character List: Flargle
Random Character Notes (Add anything extra here): Another GOD Project.
Character Basics
Character Name: Alice Burke, aka Project KINESIS
Character Age: Physically, 10. Chronologically, 16
Character Race: Modified Human
Character Gender: Female
About the Character
Character Personality):
As a necessity, Alice can act. For those she doesn't know or recognize, or wants to wheedle something out of, she can act her age: Innocent, cute, scared, and adorable. She can give the softest of smiles and brightest of eyes and modify her vocabulary so no one would be the wiser. She sometimes does this either to psyche out enemies or perhaps simply to confuse them. Confusion and mind games are her shtick, after all.
Her real personality couldn't be farther than that of a child's. She is cold, cynical and brutal. Nihilistic to a fault, she firmly believes that all anyone can do is submit to fate. She believes that she only survived this long was because of fate, and that the Grim Reaper's scythe would be upon her soon. She despairs at her life and misery and pushes away all company, knowing they'll die or end up betraying her in the end. On the outside, she'll snark and sneer at everyone and everything, but on the inside, all she is is an utterly broken girl who simply wants a peaceful life, away from everyone and everything she knew.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):
Being ten years old physically, Alice isn't a tall girl. Standing at about 3' 10", just about anyone easily towers over her. She has long, black hair that stretches down to her waist and bright green eyes. Her face is extremely young, allowing her to conceal her true age very easily. However, sometimes her expression and eyes show the most unchildlike expressions, though if you can see it, it is absolutely intentional on her part. She's also rather thin, without any muscle on her. That's because she doesn't have muscle.
As for clothes, she wears a child's dress, colored in dark blue, with soft-soled shoes and long socks. The only things she wears that don't seem to match her would be the combat gloves she wears as well as the trench knife she wears at her side. Most of the time, she hides the knife somewhere on her body, but she'll wear it openly at times.
Battle Statistics
Character Position (Hero/Neutral/Villain): Neutral
Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Telekinesis - Alice was born with the power of telekinesis - or moving objects with her mind. When she was captured and experimented on, she not only became more proficient in doing so, but she could also create forces with her mind. However, she has to move her hands, since it relies on her will and it's easier to 'project' when she has a clear image in her head - which moving her hands help give her.
- Push - A very simply telekinetic power that shoves people or things hard away from her, sending them flying. It works in a radius of about five feet and she can project it either in front of her or all around her. One post cooldown.
- Telekinetic Lift - Alice is able to lift large objects - about the size of cars or so - and throw them at others at high speeds, meaning lots of damage when it hits. The radius she can lift objects in is about thirty feet. She can either lift one large object (refrigerators or larger) or multiple smaller objects (Swords, appliances, stones, etc) at once. One post cooldown.
- Barrier - Alice is able to form a barrier of psychic energy that expands about ten feet maximum. It is extremely strong and although it looks like it covers her in a dome, it actually covers her in a bubble, so attacks from underneath don't work either. She can even protect allies as well. Three post cooldown.
Telepathic Suggestion - Thanks to the experiments done on her, she has the ability of influence the thoughts of others. For weak-minded people (i.e., NPCs), she can just about control a group of them with her mind alone, but with stronger-willed people (i.e., characters), she can only insert at best a suggestion, influencing them in a subtle manner. For example, she could 'influence' them unconsciously to move perhaps a bit more to the right - into the line of fire for one of her abilities. The target has a split-second warning - someone prodding their mind - before Alice does her job. Two post cooldown.
Anti-Magic Pulse - A special ability that came solely from the experiments and using her psychic powers as a medium. Alice fires a small pulse of psychic energy into any stream of magic (i.e., magic attacks, barriers, etc etc). Although it has no visible effect on the magic, the pulse travels directly to source of the magic, be it a caster or a generator. It then stops up and severs the magical connections within said magic source, causing an extreme backlash that would rupture the spellcaster's body and causing extreme pain. The more magic that was used with the pulse, the more damage the spellcaster will take. That being said, it does not dispell any magic by itself, so Alice would still need to get out of the way or risk being harmed. Six post cooldown.
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Just the knife at her side.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
N/A
Character Racial Ability:
N/A
Character Strengths (1 required):
Powerful psychic abilities, exceptionally intelligent, and pretty much an anti-mage combatant.
Character Weaknesses (1 required):
Physically very weak, even though she took some martial arts training.
Character History (Minimum of 10 sentences required.):
Alice was born with a special gift - that of psychic powers. When she was younger, she couldn't control her powers - she could glimpse minds of people and maybe give a tiny push to small objects like an eraser, but that was about it. Her parents were surprised at her powers, but seeing as her powers were very small and harmless, they didn't mind and let her train. However, one day, when she was ten, assassins broke in, kidnapped her, and killed her parents to ensure they kept silent. Afterward, they experimented on her day after day, looking into and enhancing her psychic powers as Project KINESIS.
For six years they did this, making modifications to make sure she remained physically the same age for it would be easier to experiment with her mind and brain without it changing on them. For six years, Alice honed and tempered her abilities... until one day, she managed to gain enough power and influence to insert a mental suggestion to one of the researcher, causing him to let her out.
Although it was difficult, she escaped the laboratory. She once tried to get adopted, only to have the orphanage she was staying in burned to the ground and the inhabitants slaughtered when the Company found her. She remains on the run now, developing her powers, because brutal, cynical, and untrusting. It was the only way she could survive at this point.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Friendship
3. What do you want out of life?
To see rare sights
4. What are you afraid of?
Being different