Arin Delas; Keyblade Apprentice
Jun 30, 2014 23:54:52 GMT -5
Post by Raphael on Jun 30, 2014 23:54:52 GMT -5
Character Basics
Character Name: Arin Delas (Pron: day-less)
Character Age: 21
Character Race: Human
Character Gender: Male
About the Character
Character Personality: Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
Character Appearance: [Reference link] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band around the wrist that triggers his black coat, and a black and red trimmed plate on the back of the glove. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body. When wearing the black coat, all of his clothes change to pure black garment similar to those of the former Organization XIII members, and remain like this until the coat is removed. No changes occur to his clothes when he activates his keyblade armor, as everything is covered by the armor.
Battle Statistics
Character Position: Hero
Character Abilities
Abilities: Movement
-Moon Dash: An upgraded version of his doubleflight ability that allows Arin to jump a second time in midair. Since completing his training as an apprentice, he has learned to alter his previous ability to jump higher and has can now use that jump to change direction in midair. He can only do this once per jump. Light Mode boost: Arin can propel himself forward at even faster speeds with a burst of light magic. Dark Mode boost: Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius.
-Superglide: Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. Light Mode boost: Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. Dark Mode boost: Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field.
Abilities: Combat
-Keyblade Conversion: Arin's keyblade, thanks to his training, now has the ability to change its form. The form depends on the keyblade used at the time.
-Dark Firaga: An improved version of his original fire spell. A large ball of black flames is fired at one enemy that explodes on impact. Enemies caught in the 2 meter wide explosion are afflicted with either 15% dark or 25% fire damage (Three blasts per post, one post cool down. Afflictions last two posts if ignited)
-Light Barrier V2: A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been slightly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
-Synch Blade: Arin has mastered the ability to wield two separate keyblades at will, but neither keyblade can have an affinity for either light or darkness. However, when wielding one light keyblade, he must also wield a dark keyblade as well.
-Cross Slash: A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both swords (or keyblades). Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his swords, and can deal additional light/dark elemental damage. Elemental damage is only dealt while in Chaos Form, and the damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
-Limit move - Blitz Raid: Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand or being recalled completely to switch back to dual sword style. Can be used with two keyblades, for either one throw per keyblade, or a single, stronger thrown strike resembling the finishing strike of Chaos Drive's exclusive Raid attack, listed below.
-Drive Limit - Light/Dark/Chaos Raid: Accessible only while Chaos form or its imbalanced modes are active. Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
-Light Pulse: A burst of light energy explodes outward from Arin's body for ten meters, dealing strong knock back damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode.
-Dark Vortex: Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active.
Abilities: Drive Forms
-Chaos Drive Form: Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or dark to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
-Chaos Imbalance; Light Mode: If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades, and produce light elemental damage.
-Chaos Imbalance; Dark Mode: If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
-Mirror Form: This form activates similar to the light explosions similar to Sora's Drive form activations. In this form, the color of Arin's clothes switch places. Arin's red pants and jacket turn black, whereas the black shoulder pads, undershirt, and other black armor plates on Arin's body turn crimson. The tan cloth on Arin's left arm underneath the black metal band and coil (which also remain the same while in this form), does not change color whatsoever. While in this form, Arin is able to copy the abilities of those he faces against, and use them against his foe at a slightly stronger attack. However, he can only use this ability after observing, and taking a hit from the attack. This normally is done by blocking with his keyblade, to stifle the amount of damage inflicted upon him, which doesn't always work in his favor (light barrier does not work with this ability). Lasts 6 posts, cool down of 5 posts. Copied attacks can only be used once for each time the opponent uses their attack. Armor is disabled for this form.
Character Weapons:
Inner Confliction: This is Arin's first true keyblade, a symbol of the conflicting forces that fight for dominance in his heart. It has medium reach with enough strength to slice through pillars of stone with a radius as wide as the blade's reach. While unable to actually cut through it, the keyblade has the potential to dent and eventually break metal pillars as wide as a human torso. However, it has the magical ability to slice entire buildings in half with a concentrated slice with the assistance of his secondary keyblade (requires one post). It also has the Dark Screen ability, providing resistance to dark elemental damage. Keyblade Conversion: Inner Confliction has the ability to convert into a spear-styled naginata, allowing for longer reach with just as much slicing damage as its normal form. In naginata form, the handle of the keyblade extends to make the pole, and the wings making the hilt rest at the base of the blade, and are slightly stretched outward rather than folded in. The keychain rests at the base of the outstretched wings. A folded in bat wing rests at the base of the pole opposite of the blade's position, for better defensive attacks. Due to the length of the weapon, this conversion requires the use of both hands, and therefore disables almost all use of his secondary keyblade in exchange for better reach.
Remnant's Reawakening: Arin's second keyblade after receiving training to learn and master dual wield keyblades at will. This keyblade has the same reach and strength as Inner Confliction, and with the aid of both keyblades working in unison, Arin can magically cut through an entire building with his blades (requires one post). This keyblade has the Defense boost ability, increasing Arin's defenses by 20%. Keyblade Conversion: Remnant's Reawakening has the ability to convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the blade is shortened and widened, then connected teeth to teeth with an identical blade to make the shield, with the teeth at the bottom of the shield. The Mark of Mastery symbol sits just above the topmost teeth of the shield, and the hand guard is positioned behind the sigil., leaving two pointed prongs at the top of the shield. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design.
Abilities and reach of other keyblades (links provided):
Redemption: Long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability.
Rapture: Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability.
Heaven's Might: Short-medium reach and a balance between physical and magical damage, favoring magic slightly more than physical damage. Keyblade Conversion: Heaven's might transforms into a handheld blaster that fires light projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Hell's Wrath: Short-medium reach and a balance between physical and magical damage, favoring physical damage more than magic. Keyblade Conversion: Hell's wrath transforms into a handheld blaster that fires dark projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Character Summons:
-Chaos Drive Summon - Chaos split: Allows Arin to create one light and one dark copy of himself. Each copy wields keyblades in Arin's possession representing light or darkness, while Arin once again wields his Inner Confliction keyblade and Remnant's Reawakening keyblades. While imbalanced, he can only create a single copy like that of his imbalanced state (Light mode forms light copy, and vice versa). The copies are armor less, and can take a total of five hits before being dispelled, Keyblade Conversion does not work for these combat doubles. Cool down; 4 posts.
Character Accessories:
-Twin Sword Handles: Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their power, and hold more sentimental than combat value to Arin. He holds onto them as keepsakes now, reminding him of his earlier years fighting to survive.
-Black coat: Acquired in the old mansion of Twilight Town, it shields him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-Keyblade Armor: acquired when Arin's keyblade first manifests itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-Keyblade Glider: Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post).
Character Strengths: Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that experience, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely on darkness to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
Character Weaknesses: His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences.
Character History: An aspiring swordsman at the time, Arin was a boy who grew up before the Land of Departure was first plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving a Neoshadow behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
After almost two years, his training is almost complete. He now is faced with one final task; the Mark of Mastery Exam, where he will be tested in both strength of heart, and strength of will, to see if he is worthy of the title of keyblade master.
Kingdom Hearts: Dive to the Heart
1. Which form will you choose?
The power of the Warrior
2. What is most important to you?
Friendship
3. What do you want out of life?
To be strong
4. What are you afraid of?
Being different
Character Name: Arin Delas (Pron: day-less)
Character Age: 21
Character Race: Human
Character Gender: Male
About the Character
Character Personality: Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
Character Appearance: [Reference link] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band around the wrist that triggers his black coat, and a black and red trimmed plate on the back of the glove. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body. When wearing the black coat, all of his clothes change to pure black garment similar to those of the former Organization XIII members, and remain like this until the coat is removed. No changes occur to his clothes when he activates his keyblade armor, as everything is covered by the armor.
Battle Statistics
Character Position: Hero
Character Abilities
Abilities: Movement
-Moon Dash: An upgraded version of his doubleflight ability that allows Arin to jump a second time in midair. Since completing his training as an apprentice, he has learned to alter his previous ability to jump higher and has can now use that jump to change direction in midair. He can only do this once per jump. Light Mode boost: Arin can propel himself forward at even faster speeds with a burst of light magic. Dark Mode boost: Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius.
-Superglide: Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. Light Mode boost: Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. Dark Mode boost: Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field.
Abilities: Combat
-Keyblade Conversion: Arin's keyblade, thanks to his training, now has the ability to change its form. The form depends on the keyblade used at the time.
-Dark Firaga: An improved version of his original fire spell. A large ball of black flames is fired at one enemy that explodes on impact. Enemies caught in the 2 meter wide explosion are afflicted with either 15% dark or 25% fire damage (Three blasts per post, one post cool down. Afflictions last two posts if ignited)
-Light Barrier V2: A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been slightly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
-Synch Blade: Arin has mastered the ability to wield two separate keyblades at will, but neither keyblade can have an affinity for either light or darkness. However, when wielding one light keyblade, he must also wield a dark keyblade as well.
-Cross Slash: A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both swords (or keyblades). Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his swords, and can deal additional light/dark elemental damage. Elemental damage is only dealt while in Chaos Form, and the damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
-Limit move - Blitz Raid: Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand or being recalled completely to switch back to dual sword style. Can be used with two keyblades, for either one throw per keyblade, or a single, stronger thrown strike resembling the finishing strike of Chaos Drive's exclusive Raid attack, listed below.
-Drive Limit - Light/Dark/Chaos Raid: Accessible only while Chaos form or its imbalanced modes are active. Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
-Light Pulse: A burst of light energy explodes outward from Arin's body for ten meters, dealing strong knock back damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode.
-Dark Vortex: Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active.
Abilities: Drive Forms
-Chaos Drive Form: Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or dark to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
-Chaos Imbalance; Light Mode: If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades, and produce light elemental damage.
-Chaos Imbalance; Dark Mode: If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
-Mirror Form: This form activates similar to the light explosions similar to Sora's Drive form activations. In this form, the color of Arin's clothes switch places. Arin's red pants and jacket turn black, whereas the black shoulder pads, undershirt, and other black armor plates on Arin's body turn crimson. The tan cloth on Arin's left arm underneath the black metal band and coil (which also remain the same while in this form), does not change color whatsoever. While in this form, Arin is able to copy the abilities of those he faces against, and use them against his foe at a slightly stronger attack. However, he can only use this ability after observing, and taking a hit from the attack. This normally is done by blocking with his keyblade, to stifle the amount of damage inflicted upon him, which doesn't always work in his favor (light barrier does not work with this ability). Lasts 6 posts, cool down of 5 posts. Copied attacks can only be used once for each time the opponent uses their attack. Armor is disabled for this form.
Character Weapons:
Inner Confliction: This is Arin's first true keyblade, a symbol of the conflicting forces that fight for dominance in his heart. It has medium reach with enough strength to slice through pillars of stone with a radius as wide as the blade's reach. While unable to actually cut through it, the keyblade has the potential to dent and eventually break metal pillars as wide as a human torso. However, it has the magical ability to slice entire buildings in half with a concentrated slice with the assistance of his secondary keyblade (requires one post). It also has the Dark Screen ability, providing resistance to dark elemental damage. Keyblade Conversion: Inner Confliction has the ability to convert into a spear-styled naginata, allowing for longer reach with just as much slicing damage as its normal form. In naginata form, the handle of the keyblade extends to make the pole, and the wings making the hilt rest at the base of the blade, and are slightly stretched outward rather than folded in. The keychain rests at the base of the outstretched wings. A folded in bat wing rests at the base of the pole opposite of the blade's position, for better defensive attacks. Due to the length of the weapon, this conversion requires the use of both hands, and therefore disables almost all use of his secondary keyblade in exchange for better reach.
Remnant's Reawakening: Arin's second keyblade after receiving training to learn and master dual wield keyblades at will. This keyblade has the same reach and strength as Inner Confliction, and with the aid of both keyblades working in unison, Arin can magically cut through an entire building with his blades (requires one post). This keyblade has the Defense boost ability, increasing Arin's defenses by 20%. Keyblade Conversion: Remnant's Reawakening has the ability to convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the blade is shortened and widened, then connected teeth to teeth with an identical blade to make the shield, with the teeth at the bottom of the shield. The Mark of Mastery symbol sits just above the topmost teeth of the shield, and the hand guard is positioned behind the sigil., leaving two pointed prongs at the top of the shield. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design.
Abilities and reach of other keyblades (links provided):
Redemption: Long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability.
Rapture: Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability.
Heaven's Might: Short-medium reach and a balance between physical and magical damage, favoring magic slightly more than physical damage. Keyblade Conversion: Heaven's might transforms into a handheld blaster that fires light projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Hell's Wrath: Short-medium reach and a balance between physical and magical damage, favoring physical damage more than magic. Keyblade Conversion: Hell's wrath transforms into a handheld blaster that fires dark projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Character Summons:
-Chaos Drive Summon - Chaos split: Allows Arin to create one light and one dark copy of himself. Each copy wields keyblades in Arin's possession representing light or darkness, while Arin once again wields his Inner Confliction keyblade and Remnant's Reawakening keyblades. While imbalanced, he can only create a single copy like that of his imbalanced state (Light mode forms light copy, and vice versa). The copies are armor less, and can take a total of five hits before being dispelled, Keyblade Conversion does not work for these combat doubles. Cool down; 4 posts.
Character Accessories:
-Twin Sword Handles: Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their power, and hold more sentimental than combat value to Arin. He holds onto them as keepsakes now, reminding him of his earlier years fighting to survive.
-Black coat: Acquired in the old mansion of Twilight Town, it shields him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-Keyblade Armor: acquired when Arin's keyblade first manifests itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-Keyblade Glider: Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post).
Character Strengths: Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that experience, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely on darkness to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
Character Weaknesses: His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences.
Character History: An aspiring swordsman at the time, Arin was a boy who grew up before the Land of Departure was first plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving a Neoshadow behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
After almost two years, his training is almost complete. He now is faced with one final task; the Mark of Mastery Exam, where he will be tested in both strength of heart, and strength of will, to see if he is worthy of the title of keyblade master.
Kingdom Hearts: Dive to the Heart
1. Which form will you choose?
The power of the Warrior
2. What is most important to you?
Friendship
3. What do you want out of life?
To be strong
4. What are you afraid of?
Being different