Arin Delas; Keyblade Apprentice (update)
Feb 10, 2015 22:47:46 GMT -5
Post by Raphael on Feb 10, 2015 22:47:46 GMT -5
All edits that I remember adding are in green or surrounded by green <> marks. Feel free to look over everything else regardless, to make sure it's all legit.
Character Basics
Character Name: Arin Delas (Pron: day-less)
Character Age: 21
Character Race: Human
Character Gender: Male
About the Character
Character Personality: Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
Character Appearance: [Reference link] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band around the wrist that triggers his black coat, and a black and red trimmed plate on the back of the glove. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body. When wearing the black coat, all of his clothes change to pure black garment similar to those of the former Organization XIII members, and remain like this until the coat is removed. No changes occur to his clothes when he activates his keyblade armor, as everything is covered by the armor.
Battle Statistics
Character Position: Hero
Character Abilities
Abilities: Movement
-Moon Dash: An upgraded version of his doubleflight ability that allows Arin to jump a second time in midair. Since completing his training as an apprentice, he has learned to alter his previous ability to jump higher and has can now use that jump to change direction in midair. He can only do this once per jump. Light Mode boost: Arin can propel himself forward at even faster speeds with a burst of light magic. Dark Mode boost: Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius. < Chaos Drive boost: Both abilities are applied. >
-Superglide: Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. Light Mode boost: Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. Dark Mode boost: Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field.< Chaos Drive boost: Both abilities are applied >
Abilities: Combat
-Keyblade Conversion: Arin's keyblade, thanks to his training, now has the ability to change its form. The form depends on the keyblade used at the time.
-Dark Firaga: An improved version of his original fire spell. A large ball of black flames is fired at one enemy that explodes on impact. Enemies caught in the 2 meter wide explosion are afflicted with either 15% dark or 25% fire damage (Three blasts per post, one post cool down. Afflictions last two posts if ignited, and affliction(s) are decided by the player)
-Light Barrier V2: A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been greatly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
-Synch Blade: Arin has mastered the ability to wield two separate keyblades at will, but neither keyblade can have a combined affinity for either light or darkness during dual wield. However, when wielding one light keyblade, he must also wield a dark keyblade as well. This constant is mostly due to his mastery of balance between light and darkness
-Cross Slash: A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both keyblades. Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his keyblades, and can deal additional light/dark elemental damage. In Chaos Drive form, elemental damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
-Limit move - Blitz Raid: Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand. Can be used with two keyblades, for either one throw per keyblade, or a single, stronger thrown strike resembling the finishing strike of Chaos Drive's exclusive Raid attack, listed below.
-Drive Limit - Light/Dark/Chaos Raid: Accessible only while Chaos form or its imbalanced modes are active. Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
-Light Pulse: A burst of light energy explodes outward from Arin's body for ten meters, dealing strong knock back damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode.
-Dark Vortex: Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active.
Abilities: Drive Forms
-Chaos Drive Form: Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or dark to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
-Chaos Imbalance; Light Mode: If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades only, and produce light elemental damage.
-Chaos Imbalance; Dark Mode: If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
-Mirror Form: This form activates similar to the light explosions akin to Sora's Drive form activations. In this form, the color palette of Arin's clothes switch. Arin's red pants and jacket turn black, whereas the black shoulder pads, undershirt, and other black armor plates on Arin's body turn crimson, a black Mark of Mastery emblem is also embedded on his -now- red undershirt. The tan cloth on Arin's left arm underneath the black metal band and coil (which also remain the same while in this form), does not change color whatsoever. While in this form, Arin is able to copy the abilities of those he faces against, and use them against his foe at a slightly stronger force. However, he can only use this ability after observing, and taking a hit from the attack. This normally is done by blocking with his keyblade, to stifle the amount of damage inflicted upon him, which doesn't always work in his favor (light barrier does not work with this ability). Lasts 6 posts, cool down of 5 posts. Copied attacks can only be used once for each time the opponent uses their attack. Armor is disabled for this form.
Character Weapons:
Inner Confliction: This is Arin's first true keyblade, a symbol of the conflicting forces that once fought for dominance in his heart. It has medium reach with enough strength to slice through pillars of stone with a radius as wide as the blade's reach. While unable to actually cut through it, the keyblade has the potential to dent and eventually break metal pillars as wide as a human torso. However, it has the magical ability to slice entire buildings in half with a concentrated slice with the assistance of his secondary keyblade (requires one post). It also has the Chaos Screen ability, providing resistance to light and dark elemental damage. Keyblade Conversion: Inner Confliction has the ability to convert into a spear-styled naginata, allowing for longer reach with just as much slicing damage as its normal form. In naginata form, the handle of the keyblade extends to make the pole, the wings make up the hilt rest at the base of the blade, and are slightly stretched outward rather than folded in. The keychain rests at the base of the outstretched wings. A folded in bat wing rests at the base of the pole opposite of the blade's position, for better defensive attacks. Due to the length of the weapon, this conversion requires the use of both hands, and therefore disables almost all use of his secondary keyblade in exchange for better reach.
Bridge Between: Arin's second keyblade after receiving training to master dual keyblade wielding at will. This keyblade has the same reach and strength as Inner Confliction, and with the aid of both keyblades working in unison, Arin can magically cut through an entire building with his blades (requires one post). This keyblade has the Defense boost ability, increasing Arin's defenses by 20%. Keyblade Conversion: Bridge Between has the ability to convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the shield is a greatly enlarged version of the guard and handle, with the blade duplicating itself and crossing over the guard in an X shape, with the teeth of the blade pointing inward on the bottom half of the crossed blades. The keychain is also enlarged to half of the shield's size, and the chain wraps around the guard as trim. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design.
Abilities and reach of other keyblades (links provided in their names):
Redemption: Long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability that increases the damage of light attacks by 20%. Keyblade Conversion: None
Rapture: Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability that increases the damage of dark attacks by 20%. Keyblade Conversion: None
Heaven's Might: Short-medium reach and a balance between physical and magical damage, favoring magic slightly more than physical damage. Has the Magic boost ability that increases damage done with magic. Keyblade Conversion: Heaven's might transforms into a handheld blaster that fires light projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Hell's Wrath: Short-medium reach and a balance between physical and magical damage, favoring physical damage more than magic. Has the attack boost ability that increases damage done with physical attacks Keyblade Conversion: Hell's wrath transforms into a handheld blaster that fires dark projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Character Summons:
-Chaos Drive Summon - Chaos split: Allows Arin to create one light and one dark copy of himself. Each copy wields keyblades in Arin's possession representing light or darkness, while Arin once again wields his Inner Confliction and Bridge Between keyblades. While imbalanced, he can only create a single copy like that of his imbalanced state (Light mode forms light copy, and vice versa). The copies are armor less, and can take a total of five hits before being dispelled, Keyblade Conversion does not work for these combat doubles. Cool down; 4 posts.
Character Accessories:
-Twin Sword Handles: Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their ability to create blades, and hold more sentimental than combat value to Arin. That's not to say that they don't have their own unique abilities that make for some tactical advantages. These abilities are only usable while he is holding them, and cannot trigger any other way.
--When using his light sword handle, he is able to emanate a bright light from the source, making vision difficult for most enemies that rely on vision to effectively fight. This is also handy for illuminating dark places, improving his combat abilities against a stealthier opponent, and making it easier for him to see in the dark.
--When using his dark sword handle, he can drain the light around him, concealing his body in areas that are naturally dark, and stealthily attack his enemies. This is not necessarily effective against Heartless, as they are born from the darkness, and can see just as clearly in it.
--When using both sword handles simultaneously, the constant fluctuation of light waves around his body causes a distortion effect that makes his body move move and shift visually, making for more difficult strikes by opponents. However, this is simply a visual distortion, and not a physical one, meant to throw off opponents that aren't expecting an illusionary tactic. This requires both handles held, one in each hand, and prevents use of keyblades, so Arin focuses more on hand-to-hand and magic combat over swordplay.
-Black coat: Acquired in the old mansion of Twilight Town, it shielded him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-Keyblade Armor: acquired when Arin's keyblade first manifested itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-Keyblade Glider: Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post). Arin only needs one keyblade to use his glider, and can wield his other one while riding the glider. While not as quick as the chaotic gateway, it allows Arin to travel to worlds he has not yet seen. Arin can also use this glider as an offensive vehicle, crashing into groups of enemies and knock them off balance.
-Chaotic Gateway:While not necessarily an accessory, nor unique enough to be an ability on its own, this is an improved tool that Arin has modified from the typical norm of dark-wielding individuals. Arin used to risk traveling randomly from world to world by using a corridor of darkness while wearing his black coat, protecting himself from the risks of frequently traveling those pathways. Since mastering his training over light and darkness, he has found a way not only to stabilize the dark corridors with a tunnel of light, but also to aim the newly balanced gateway to a world he has already visited.
Character Strengths: Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that exposure, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely more on his dark powers to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
Character Weaknesses: His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences. While his training has diminished this greatly, and he has learned to calm his mind, under some circumstances, he will still charge in without planning ahead.
Character History: An aspiring swordsman at the time, Arin was a boy who grew up before the Land of Departure was first plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving an Armored Knight behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. The initial shock nearly overwhelmed his mind, but after some long, much needed meditation, he had come to terms that the world he knew was likely lost forever. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon of light that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
After almost two years, his training is almost complete. He now is faced with one final task; the Mark of Mastery Exam, where he will be tested in both strength of heart, and strength of will, to see if he is worthy of the title keyblade master.
Kingdom Hearts: Dive to the Heart
1. Which form will you choose?
The power of the Warrior
2. What is most important to you?
Friendship
What are you afraid of?
Being different
Character Basics
Character Name: Arin Delas (Pron: day-less)
Character Age: 21
Character Race: Human
Character Gender: Male
About the Character
Character Personality: Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
Character Appearance: [Reference link] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band around the wrist that triggers his black coat, and a black and red trimmed plate on the back of the glove. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body. When wearing the black coat, all of his clothes change to pure black garment similar to those of the former Organization XIII members, and remain like this until the coat is removed. No changes occur to his clothes when he activates his keyblade armor, as everything is covered by the armor.
Battle Statistics
Character Position: Hero
Character Abilities
Abilities: Movement
-Moon Dash: An upgraded version of his doubleflight ability that allows Arin to jump a second time in midair. Since completing his training as an apprentice, he has learned to alter his previous ability to jump higher and has can now use that jump to change direction in midair. He can only do this once per jump. Light Mode boost: Arin can propel himself forward at even faster speeds with a burst of light magic. Dark Mode boost: Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius. < Chaos Drive boost: Both abilities are applied. >
-Superglide: Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. Light Mode boost: Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. Dark Mode boost: Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field.< Chaos Drive boost: Both abilities are applied >
Abilities: Combat
-Keyblade Conversion: Arin's keyblade, thanks to his training, now has the ability to change its form. The form depends on the keyblade used at the time.
-Dark Firaga: An improved version of his original fire spell. A large ball of black flames is fired at one enemy that explodes on impact. Enemies caught in the 2 meter wide explosion are afflicted with either 15% dark or 25% fire damage (Three blasts per post, one post cool down. Afflictions last two posts if ignited, and affliction(s) are decided by the player)
-Light Barrier V2: A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been greatly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
-Synch Blade: Arin has mastered the ability to wield two separate keyblades at will, but neither keyblade can have a combined affinity for either light or darkness during dual wield. However, when wielding one light keyblade, he must also wield a dark keyblade as well. This constant is mostly due to his mastery of balance between light and darkness
-Cross Slash: A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both keyblades. Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his keyblades, and can deal additional light/dark elemental damage. In Chaos Drive form, elemental damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
-Limit move - Blitz Raid: Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand. Can be used with two keyblades, for either one throw per keyblade, or a single, stronger thrown strike resembling the finishing strike of Chaos Drive's exclusive Raid attack, listed below.
-Drive Limit - Light/Dark/Chaos Raid: Accessible only while Chaos form or its imbalanced modes are active. Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
-Light Pulse: A burst of light energy explodes outward from Arin's body for ten meters, dealing strong knock back damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode.
-Dark Vortex: Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active.
Abilities: Drive Forms
-Chaos Drive Form: Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or dark to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
-Chaos Imbalance; Light Mode: If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades only, and produce light elemental damage.
-Chaos Imbalance; Dark Mode: If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
-Mirror Form: This form activates similar to the light explosions akin to Sora's Drive form activations. In this form, the color palette of Arin's clothes switch. Arin's red pants and jacket turn black, whereas the black shoulder pads, undershirt, and other black armor plates on Arin's body turn crimson, a black Mark of Mastery emblem is also embedded on his -now- red undershirt. The tan cloth on Arin's left arm underneath the black metal band and coil (which also remain the same while in this form), does not change color whatsoever. While in this form, Arin is able to copy the abilities of those he faces against, and use them against his foe at a slightly stronger force. However, he can only use this ability after observing, and taking a hit from the attack. This normally is done by blocking with his keyblade, to stifle the amount of damage inflicted upon him, which doesn't always work in his favor (light barrier does not work with this ability). Lasts 6 posts, cool down of 5 posts. Copied attacks can only be used once for each time the opponent uses their attack. Armor is disabled for this form.
Character Weapons:
Inner Confliction: This is Arin's first true keyblade, a symbol of the conflicting forces that once fought for dominance in his heart. It has medium reach with enough strength to slice through pillars of stone with a radius as wide as the blade's reach. While unable to actually cut through it, the keyblade has the potential to dent and eventually break metal pillars as wide as a human torso. However, it has the magical ability to slice entire buildings in half with a concentrated slice with the assistance of his secondary keyblade (requires one post). It also has the Chaos Screen ability, providing resistance to light and dark elemental damage. Keyblade Conversion: Inner Confliction has the ability to convert into a spear-styled naginata, allowing for longer reach with just as much slicing damage as its normal form. In naginata form, the handle of the keyblade extends to make the pole, the wings make up the hilt rest at the base of the blade, and are slightly stretched outward rather than folded in. The keychain rests at the base of the outstretched wings. A folded in bat wing rests at the base of the pole opposite of the blade's position, for better defensive attacks. Due to the length of the weapon, this conversion requires the use of both hands, and therefore disables almost all use of his secondary keyblade in exchange for better reach.
Bridge Between: Arin's second keyblade after receiving training to master dual keyblade wielding at will. This keyblade has the same reach and strength as Inner Confliction, and with the aid of both keyblades working in unison, Arin can magically cut through an entire building with his blades (requires one post). This keyblade has the Defense boost ability, increasing Arin's defenses by 20%. Keyblade Conversion: Bridge Between has the ability to convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the shield is a greatly enlarged version of the guard and handle, with the blade duplicating itself and crossing over the guard in an X shape, with the teeth of the blade pointing inward on the bottom half of the crossed blades. The keychain is also enlarged to half of the shield's size, and the chain wraps around the guard as trim. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design.
Abilities and reach of other keyblades (links provided in their names):
Redemption: Long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability that increases the damage of light attacks by 20%. Keyblade Conversion: None
Rapture: Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability that increases the damage of dark attacks by 20%. Keyblade Conversion: None
Heaven's Might: Short-medium reach and a balance between physical and magical damage, favoring magic slightly more than physical damage. Has the Magic boost ability that increases damage done with magic. Keyblade Conversion: Heaven's might transforms into a handheld blaster that fires light projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Hell's Wrath: Short-medium reach and a balance between physical and magical damage, favoring physical damage more than magic. Has the attack boost ability that increases damage done with physical attacks Keyblade Conversion: Hell's wrath transforms into a handheld blaster that fires dark projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
Character Summons:
-Chaos Drive Summon - Chaos split: Allows Arin to create one light and one dark copy of himself. Each copy wields keyblades in Arin's possession representing light or darkness, while Arin once again wields his Inner Confliction and Bridge Between keyblades. While imbalanced, he can only create a single copy like that of his imbalanced state (Light mode forms light copy, and vice versa). The copies are armor less, and can take a total of five hits before being dispelled, Keyblade Conversion does not work for these combat doubles. Cool down; 4 posts.
Character Accessories:
-Twin Sword Handles: Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their ability to create blades, and hold more sentimental than combat value to Arin. That's not to say that they don't have their own unique abilities that make for some tactical advantages. These abilities are only usable while he is holding them, and cannot trigger any other way.
--When using his light sword handle, he is able to emanate a bright light from the source, making vision difficult for most enemies that rely on vision to effectively fight. This is also handy for illuminating dark places, improving his combat abilities against a stealthier opponent, and making it easier for him to see in the dark.
--When using his dark sword handle, he can drain the light around him, concealing his body in areas that are naturally dark, and stealthily attack his enemies. This is not necessarily effective against Heartless, as they are born from the darkness, and can see just as clearly in it.
--When using both sword handles simultaneously, the constant fluctuation of light waves around his body causes a distortion effect that makes his body move move and shift visually, making for more difficult strikes by opponents. However, this is simply a visual distortion, and not a physical one, meant to throw off opponents that aren't expecting an illusionary tactic. This requires both handles held, one in each hand, and prevents use of keyblades, so Arin focuses more on hand-to-hand and magic combat over swordplay.
-Black coat: Acquired in the old mansion of Twilight Town, it shielded him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-Keyblade Armor: acquired when Arin's keyblade first manifested itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-Keyblade Glider: Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post). Arin only needs one keyblade to use his glider, and can wield his other one while riding the glider. While not as quick as the chaotic gateway, it allows Arin to travel to worlds he has not yet seen. Arin can also use this glider as an offensive vehicle, crashing into groups of enemies and knock them off balance.
-Chaotic Gateway:While not necessarily an accessory, nor unique enough to be an ability on its own, this is an improved tool that Arin has modified from the typical norm of dark-wielding individuals. Arin used to risk traveling randomly from world to world by using a corridor of darkness while wearing his black coat, protecting himself from the risks of frequently traveling those pathways. Since mastering his training over light and darkness, he has found a way not only to stabilize the dark corridors with a tunnel of light, but also to aim the newly balanced gateway to a world he has already visited.
Character Strengths: Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that exposure, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely more on his dark powers to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
Character Weaknesses: His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences. While his training has diminished this greatly, and he has learned to calm his mind, under some circumstances, he will still charge in without planning ahead.
Character History: An aspiring swordsman at the time, Arin was a boy who grew up before the Land of Departure was first plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving an Armored Knight behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. The initial shock nearly overwhelmed his mind, but after some long, much needed meditation, he had come to terms that the world he knew was likely lost forever. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon of light that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
After almost two years, his training is almost complete. He now is faced with one final task; the Mark of Mastery Exam, where he will be tested in both strength of heart, and strength of will, to see if he is worthy of the title keyblade master.
Kingdom Hearts: Dive to the Heart
1. Which form will you choose?
The power of the Warrior
2. What is most important to you?
Friendship
What are you afraid of?
Being different
[b]Character Basics[/b]
[b]Character Name:[/b] Arin Delas (Pron: day-less)
[b]Character Age:[/b] 21
[b]Character Race:[/b] Human
[b]Character Gender:[/b] Male
[b]About the Character
Character Personality:[/b] Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
[b]Character Appearance:[/b] [a href="http://i661.photobucket.com/albums/uu331/Raph_89/Other/Arin_zpsad62437c.jpg~original"][Reference link][/a] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band around the wrist that triggers his black coat, and a black and red trimmed plate on the back of the glove. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body. When wearing the black coat, all of his clothes change to pure black garment similar to those of the former Organization XIII members, and remain like this until the coat is removed. No changes occur to his clothes when he activates his keyblade armor, as everything is covered by the armor.
[b]Battle Statistics[/b]
[b]Character Position:[/b] Hero
[b][u]Character Abilities[/u][/b]
[b][u]Abilities: Movement[/u][/b]
[i][u]-Moon Dash:[/u][/i] An upgraded version of his [i]doubleflight[/i] ability that allows Arin to jump a second time in midair. Since completing his training as an apprentice, he has learned to alter his previous ability to jump higher and has can now use that jump to change direction in midair. He can only do this once per jump. [font color="#c1d2d4"]Light Mode boost:[/font] Arin can propel himself forward at even faster speeds with a burst of light magic. [font color="#562374"]Dark Mode boost:[/font] Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius. [font color="#cf8400"]Chaos Drive boost:[/font] Both abilities are applied.
[i][u]-Superglide:[/u][/i] Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. [font color="#c1d2d4"]Light Mode boost:[/font] Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. [font color="#562374"]Dark Mode boost:[/font] Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field. [font color="#cf8400"]Chaos Drive boost:[/font] Both abilities are applied
[b][u]Abilities: Combat[/u][/b]
[u style="font-style:italic;"]-Keyblade Conversion:[/u] Arin's keyblade, thanks to his training, now has the ability to change its form. The form depends on the keyblade used at the time.
[u style="font-style:italic;"]-[/u][font color="#562374" style="font-style:italic;text-decoration:underline;"]Dark Firaga:[/font] An improved version of his original fire spell. A large ball of black flames is fired at one enemy that explodes on impact. Enemies caught in the 2 meter wide explosion are afflicted with either 15% dark or 25% fire damage (Three blasts per post, one post cool down. Afflictions last two posts if ignited, and affliction(s) are decided by the player)
[i][u]-[font color="#c1d2d4"]Light Barrier V2:[/font][/u][/i] A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been greatly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
[u]-[i]Synch Blade:[/i][/u] Arin has mastered the ability to wield two separate keyblades at will, but neither keyblade can have a combined affinity for either light or darkness during dual wield. However, when wielding one light keyblade, he must also wield a dark keyblade as well. This constant is mostly due to his mastery of balance between light and darkness
[i][u]-Cross Slash:[/u][/i] A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both keyblades. Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his keyblades, and can deal additional light/dark elemental damage. In Chaos Drive form, elemental damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
[i][u]-Limit move - Blitz Raid:[/u][/i] Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand. Can be used with two keyblades, for either one throw per keyblade, or a single, [i]stronger[/i] thrown strike resembling the finishing strike of Chaos Drive's exclusive Raid attack, listed below.
[i style="font-size:10pt;"][u]-Drive Limit - [font color="#c1d2d4"]Light[/font]/[font color="#562374"]Dark[/font]/[font color="#cf8400"]Chaos[/font] Raid:[/u][/i][span style="font-size:10pt;"] Accessible only while Chaos form or its imbalanced modes are active.[/span][font size="2"] Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
[/font][u][font size="2"]-[/font][i style="font-size:10pt;"][font color="#c1d2d4"]Light Pulse:[/font][/i][/u][font size="2"] A burst of light energy explodes outward from Arin's body for ten meters, dealing strong [/font]knock back[font size="2"] damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode.
[i][u]-[font color="#562374"]Dark Vortex[/font][/u][/i][/font][font color="#562374"][i][u]:[/u][/i][/font] Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active.
[font size="2"][b][u]Abilities: Drive Forms[/u][/b][/font]
[i][u]-[font color="#cf8400"]Chaos Drive Form:[/font][/u][/i] Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or dark to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
[i][u]-[font color="#cf8400"]Chaos Imbalance;[/font] [font color="#c1d2d4"]Light Mode:[/font][/u][/i] If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades only, and produce light elemental damage.
[i][u]-[font color="#cf8400"]Chaos Imbalance;[/font] [font color="#562374"]Dark Mode:[/font][/u][/i] If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
[i][u]-[/u][/i][font color="#e61919"][i][u]Mirror Form:[/u][/i][/font] This form activates similar to the light explosions akin to Sora's Drive form activations. In this form, the color palette of Arin's clothes switch. Arin's red pants and jacket turn black, whereas the black shoulder pads, undershirt, and other black armor plates on Arin's body turn crimson, a black [a href="http://img4.wikia.nocookie.net/__cb20130209202650/disney/images/a/a3/Keyblade_Master_Emblem.png"]Mark of Mastery emblem[/a] is also embedded on his -now- red undershirt. The tan cloth on Arin's left arm underneath the black metal band and coil (which also remain the same while in this form), does not change color whatsoever. While in this form, Arin is able to copy the abilities of those he faces against, and use them against his foe at a slightly stronger force. However, he can only use this ability after observing, and taking a hit from the attack. This normally is done by blocking with his keyblade, to stifle the amount of damage inflicted upon him, which doesn't always work in his favor (light barrier does not work with this ability). Lasts 6 posts, cool down of 5 posts. Copied attacks can only be used once for each time the opponent uses their attack. Armor is disabled for this form.
[b]Character Weapons:[/b]
[a href="http://i661.photobucket.com/albums/uu331/Raph_89/Weapons/InnerConflictionbydyyor_zps4cd35204.jpg?t=1380829576"]Inner Confliction:[/a] This is Arin's first true keyblade, a symbol of the conflicting forces that once fought for dominance in his heart. It has medium reach with enough strength to slice through pillars of stone with a radius as wide as the blade's reach. While unable to actually cut through it, the keyblade has the potential to dent and eventually break metal pillars as wide as a human torso. However, it has the [i]magical[/i] ability to slice entire buildings in half with a concentrated slice with the assistance of his secondary keyblade (requires one post). It also has the Chaos Screen ability, providing resistance to light and dark elemental damage. [i][b]Keyblade Conversion:[/b] [/i]Inner Confliction has the ability to convert into a spear-styled [a href="http://www.realswordmaster.com/product_images/t/386/63-Broad-Head-Japanese-Samurai-Naginata-Yari-Sword-2__32162_zoom.jpg"]naginata[/a], allowing for longer reach with just as much slicing damage as its normal form. In naginata form, the handle of the keyblade extends to make the pole, the wings make up the hilt rest at the base of the blade, and are slightly stretched outward rather than folded in. The keychain rests at the base of the outstretched wings. A folded in bat wing rests at the base of the pole opposite of the blade's position, for better defensive attacks. Due to the length of the weapon, this conversion requires the use of both hands, and therefore disables almost all use of his secondary keyblade in exchange for better reach.
[a href="http://www.deviantart.com/art/Bridge-Inbetween-510736379 "]Bridge Between:[/a] Arin's second keyblade after receiving training to master dual keyblade wielding at will. This keyblade has the same reach and strength as Inner Confliction, and with the aid of both keyblades working in unison, Arin can magically cut through an entire building with his blades (requires one post). This keyblade has the Defense boost ability, increasing Arin's defenses by 20%. [i][b]Keyblade Conversion:[/b][/i] Bridge Between has the ability to convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the shield is a greatly enlarged version of the guard and handle, with the blade duplicating itself and crossing over the guard in an X shape, with the teeth of the blade pointing inward on the bottom half of the crossed blades. The keychain is also enlarged to half of the shield's size, and the chain wraps around the guard as trim. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design.
[b]Abilities and reach of other keyblades (links provided in their names):[/b]
[i][u][a href="http://fc01.deviantart.net/images/large/indyart/games/Keyblade_-_Redemption.jpg"][font color="#c1d2d4"]Redemption:[/font][/a][/u][/i] Long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability that increases the damage of light attacks by 20%. [b]Keyblade Conversion: [/b]None
[i][u][a href="http://img-cache.cdn.gaiaonline.com/a1df7032ea16d9d3cd98d4b9139f16d1/http://i181.photobucket.com/albums/x91/HolySinz/My_Keyblade_Rapture.jpg"][font color="#562374"]Rapture:[/font][/a][/u] [/i]Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability that increases the damage of dark attacks by 20%. [b]Keyblade Conversion:[/b] None
[i][u][a href="http://th05.deviantart.net/fs70/PRE/f/2014/150/8/1/keyblade_gravity_of_heaven_by_marduk_kurios-d4nfbpr.png"][font color="#c1d2d4"]Heaven's Might:[/font][/a][/u][/i] Short-medium reach and a balance between physical and magical damage, favoring magic slightly more than physical damage. Has the Magic boost ability that increases damage done with magic. [i][b]Keyblade Conversion:[/b] [/i]Heaven's might transforms into a handheld blaster that fires light projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
[i][u][a href="http://th09.deviantart.net/fs70/PRE/f/2014/150/d/0/c__keyblade_gravity_of_void_by_marduk_kurios-d4nf42z.png"][font color="#562374"]Hell's Wrath:[/font][/a][/u][/i] Short-medium reach and a balance between physical and magical damage, favoring physical damage more than magic. Has the attack boost ability that increases damage done with physical attacks [i][b]Keyblade Conversion:[/b] [/i]Hell's wrath transforms into a handheld blaster that fires dark projectiles, five shots per post. While in blaser form, the blade is shortened, turned at a 90º angle, and the teeth connect to the tip of the blade and duplicates to make a celtic cross end to the blaster's barrel. The hilt joins together and connects from the base of the grip, to the base of the barrel, the only trigger for firing the blaster is his heart and willpower.
[b]
[/b][b style="font-size:10pt;"]Character Summons:[/b][span style="font-size:10pt;"]
-[font color="#cf8400"][i]Chaos Drive Summon - Chaos split:[/i][/font] Allows Arin to create one light and one dark copy of himself. Each copy wields keyblades in Arin's possession representing light or darkness, while Arin once again wields his Inner Confliction and Bridge Between keyblades. While imbalanced, he can only create a single copy like that of his imbalanced state (Light mode forms light copy, and vice versa). The copies are armor less, and can take a total of five hits before being dispelled, Keyblade Conversion does not work for these combat doubles. Cool down; 4 posts.
[/span]
[b]Character Accessories:[/b]
-[a href="http://i661.photobucket.com/albums/uu331/Raph_89/Weapons/The_Twin_Blades_by_crayishikara-1.jpg"]Twin Sword Handles:[/a] Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their ability to create blades, and hold more sentimental than combat value to Arin. That's not to say that they don't have their own unique abilities that make for some tactical advantages. These abilities are only usable while he is holding them, and cannot trigger any other way.
[font color="c1d2d4"]--[/font]When using his light sword handle, he is able to emanate a bright light from the source, making vision difficult for most enemies that rely on vision to effectively fight. This is also handy for illuminating dark places, improving his combat abilities against a stealthier opponent, and making it easier for him to see in the dark.
[font color="562374"]--[/font]When using his dark sword handle, he can drain the light around him, concealing his body in areas that are naturally dark, and stealthily attack his enemies. This is not necessarily effective against Heartless, as they are born from the darkness, and can see just as clearly in it.
[font color="#cf8400"]--[/font]When using both sword handles simultaneously, the constant fluctuation of light waves around his body causes a distortion effect that makes his body move move and shift visually, making for more difficult strikes by opponents. However, this is simply a visual distortion, and not a physical one, meant to throw off opponents that aren't expecting an illusionary tactic. This requires both handles held, one in each hand, and prevents use of keyblades, so Arin focuses more on hand-to-hand and magic combat over swordplay.
-[a href="http://www.khwiki.net/images/c/c8/Mysterious_Figure_KHFM.png"]Black coat[/a]: Acquired in the old mansion of Twilight Town, it shielded him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-[a href="http://i661.photobucket.com/albums/uu331/Raph_89/keybladearmor_zps28724d92.jpg~original"]Keyblade Armor[/a]: acquired when Arin's keyblade first manifested itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-[u]Keyblade Glider:[/u] Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post). Arin only needs one keyblade to use his glider, and can wield his other one while riding the glider. While not as quick as the chaotic gateway, it allows Arin to travel to worlds he has not yet seen. Arin can also use this glider as an offensive vehicle, crashing into groups of enemies and knock them off balance.
-[u]Chaotic Gateway:[/u]While not necessarily an accessory, nor unique enough to be an ability on its own, this is an improved tool that Arin has modified from the typical norm of dark-wielding individuals. Arin used to risk traveling randomly from world to world by using a corridor of darkness while wearing his black coat, protecting himself from the risks of frequently traveling those pathways. Since mastering his training over light and darkness, he has found a way not only to stabilize the dark corridors with a tunnel of light, but also to aim the newly balanced gateway to a world he has already visited.
[b]Character Strengths:[/b] Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that exposure, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely more on his dark powers to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
[b]Character Weaknesses[/b]: His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences. While his training has diminished this greatly, and he has learned to calm his mind, under some circumstances, he will still charge in without planning ahead.
[b]Character History:[/b] An aspiring swordsman at the time, Arin was a boy who grew up before the Land of Departure was first plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving an Armored Knight behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. The initial shock nearly overwhelmed his mind, but after some long, much needed meditation, he had come to terms that the world he knew was likely lost forever. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon of light that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
After almost two years, his training is almost complete. He now is faced with one final task; the Mark of Mastery Exam, where he will be tested in both strength of heart, and strength of will, to see if he is worthy of the title keyblade master.
[u][b]Kingdom Hearts: Dive to the Heart[/b][/u]
[b]1. Which form will you choose?[/b]
[font color="#cf8400"]The power of the Warrior[/font]
[b]2. What is most important to you?[/b]
[font color="#cf8400"]Friendship[/font]
[b]What are you afraid of?[/b]
[font color="cf8400"]Being different[/font]