Annabeth Lee-Clement
Aug 19, 2016 0:01:19 GMT -5
Post by dusty on Aug 19, 2016 0:01:19 GMT -5
Member Information
Player Username: Dusty
Current Character List: None to date.
Random Character Notes: Put together the concept for this character a long while back, shortly after I discovered and binge-played Kingdom Hearts, RE: Chain of Memories, Kingdom Hearts 2 and Birth by Sleep. I've tweaked it a bit now and then, and I've really wanted an excuse to use it for some sort of story, but I can't just run off to make a game, can I?
Character Basics
Character Name: Annabeth Lee-Clement
Character Age: Twenty years
Character Race: Human/Caucasian
Character Gender: Female
About the Character
Character Personality: Annabeth is guilty of being an unintentional bully. From a young age, she always preferred punching matches to games of tag, for instance. That said, her violent tendencies were always just her way of playing, and as a person she's beyond caring. Quite frequently, what few friends she had were fortunate to be under her protection from any real bullies running about. Whenever she wasn't trying to convince someone to fight with her, Annabeth would be giving coy replies during conversation. In a way, her aggressive tendencies were only rivaled by her sass. She's made an effort to work on both in recent years. It hasn't worked very well. True to her nature, she almost never displayed any interest in crafting arts, save for an affinity for whatever books she could find on the old practice of blacksmithing. She didn't bother to learn the process, though, and instead liked to drool over the pictures of exotic swords and hammers. Glaives and halberds piqued her curiosity especially.
Character Appearance: Annabeth isn't quite so tall, barely standing five feet and six inches. Her brighty colored blue eyes peek out from behind rarely-cut bangs of brown hair. That same hair extends far down her back, as she would always prefer to practice fighting than cut or trim it. Thankfully, she knew to not put off washing it, as she wasn't willing for it to clump up and get in her way during her 'activities'. Her jacket is custom-made by her own hand, crafted from a number of blue threads she'd purchased from gypsies and fortune tellers, gladly soaking up the tales of how they were enchanted for things like luck or magical protection. The true value is debateable, and the piece itself isn't the most well-fitted. She can wear it, yes, but the sleeves are a small bit too long due to her lack of experience as a seamstress.
Battle Statistics
Character Position: Neutral (As of departure)
Character Spells : (Though she doesn't yet know how to do so, Annabeth does have the natural potential to cast a variety of black magics. White magic, on the other hand, will likely prove infinitely more difficult for her. None of the spells she is capable of are useable until she somehow learns how to do so.)
(Buff, Original) - Fire Bond: Utilize a simple incantation to apply a coating of fire to the held weapon, adding a fire aspect to physical attacks. Lasts for a total of three turns or until another Bond overrides it, and the user must be still to cast it. Power is based from what level of Fire Bolt the user has.
(Projectile, KHI/CoM/etc.) - Fire Bolt: A simple, reliable spell that launches a small bolt of fiery pain to loosely track a target. User must be still to cast it unless in a magic-based Form or Style, and it cannot be used in consecutive turns. Becomes more powerful with the acquisition of any Fire Element.
(Status, Inspired by TES) Seal: Trap any formless presence, ranging from bodiless spirits or defeated Heartless, into a common item for safekeeping. Some items gained as a result of Seal can often be used for item synthesis, but any with a strong elemental aspect can be used in substitute of the appropriate Spell Element. However, only a powerful Seal Item can be used for this, such as the Heart gained from a powerful Heartless enemy. Cannot be used during combat.
Character Abilities:
(Attack CMD, BBS/DDD) - Spell Dash: Rush head-on into a target. Heavily amplifies elemental damage from Bond spells, and higher-level Bonds can apply status effects such as freezing or blindness.
(Attack CMD, KHII) - Upper Slash: Knocks a target into the air during a combo.
(Attack CMD, BBS) - Aerial Slam: Quickly leap to an airborne enemy and send them back down to the ground with a weighty downward swing. Gains the same bonuses as other combo finishers if used immediately after Upper Slash.
(Passive, Original) - Minor Affinity (Heartless): Not all Heartless enemies will be willing to fight the user if not directly commanded to do so. Particularly weak enemies will even defend the user against others. Becomes more powerful with the acquisition of any Dark Element. Higher-level versions unlock appropriate Summoning abilities.
(Support, Original) - Air Combo Negative (Weapon Ability x1, User Ability x1): As a result of poor airborne mobility and equipment handling, the user can only use their finishing attack in mid-air, and lacks the capability to perform full combos unless on the ground.
(Support, BBS/DDD/etc.) - Dark Screen (Item Ability x2): Thanks to certain equipment, the user isn't particularly vulnerable to dark-aspected damage.
Character Forms/Command Styles: Annabeth does not possess any unique Forms or Styles as of yet.
Character Weapons: Annabeth doesn't have any proper weapons yet, instead carrying one of her own design, built by simply binding a knife to the end of a replica tree branch with tape and a number of liquid adhesives. Basically, a bunch of different-brand glues. Possesses the item ability Air Combo Negative due to its poor handling.
Gummi Ship Description: Annabeth pilots the Venture II, a transport and exploration vehicle that was once used to search for hospitable worlds nearby Oasis Station. When no worlds were found and the associated programs were shut down one by one, the Venture II was gifted to the family of the original pilot, and later inherited by Ima Fulmen, close friend of Annabeth. The ship itself offers an ample storage bay with refrigeration options, in addition to an infirmary prepped for operations ranging from those of first aid to limited surgeries. However, it lacks any sort of weapons, making it completely defenseless once in the air. Only its thick armor, designed to endure the roughest collisions and most dire climates, can protect it, as it even lacks powerful enough engines to outrun other ships.
Acquired Elements: These define what magic can be learned or used, and are upgraded whenever an additional Element is found. Immediately granted magics gain additional power or effects depending on what Elements are at the user's disposal.
Fire Element I: The most basic of its kind. Grants access to the "Fire Bolt" spell and allows learning of basic fire magic.
Dark Element I: The most basic of its kind. Grants access to the "Seal" spell and allows learning of basic dark magic.
Character Summons: Can summon an image of her friend, Ima Fulmen, to assist during combat if fighting along. During combat, Ima charges enemies with powerful swings of a model straight sword. He frequently uses Reversal to slip behind a target, making up for his lack of defensive abilities, and begins to rely on Thunderstep when on low health, which casts a burst of lightning directly in front of him as he jumps backward to escape melee range. Unfortunately, this is not the real Ima, and thus is only useful as a combat companion.
Character Racial Ability: (Was tempted to place Minor Affinity here, but chose not to, as it's not a result of race.)
Character Strengths: Possesses a natural talent for black magic, though she initially lacks the knowledge to take advantage of it.
As a direct result of her frequent fights, she has become particularly sturdy, and can take a punch easily.
Character Weaknesses : Lacks any formal training in combat, and thus can only rely on her instincts and experience during a fight.
Has a bit of a cruel sense of humor, and can quickly come off as mean-spirited when in a joking mood.
Has the potential to learn and cast white magic, but will find it much more difficult than black magic.
Has never encountered real combat magic.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.): Grew up on an isolated world, Oasis Station, where the majority of people were convinced that other hospitable worlds didn't exist, due to the lack of any nearby. When rumors began circulating about the appearance of a man who claimed to have come from another world and preached about magic and hearts, her imagination did what it was best at doing- Envisioning expeditions into space and battles between wizard warriors on far-off planets with no need for the technology she indulged in. Apparently, the preacher vanished before authorities could arrest him for disrupting public space, and she was sure he must have flown back to another world!
Of course, this didn't help her already poor social life, and what few other kids who were brave enough to speak to her stopped. The only one who stayed was a thuggish character named Ima Fulmen, who entertained her rants about adventures and magic. They soon became close friends, and over the years to pass, they made half-serious preparations for the day they'd leave Oasis Station and find a villain whose plans they could foil. They even snuck away cans of food, swearing to each other that they would sneak away, take a shuttle belonging to Ima's family and begin an action-packed adventure as a tag-team of heroes.
Years passed, and they never stopped planning various aspects of preparation for the departure they wanted so badly. At one point, Ima fully inherited the shuttle, as well as the hangar it was stored in, and the both of them moved into the complex that the government no longer used, turning what was once an office building into a proper home. They both studied the shuttle, which they'd appropriately named "Venture II", and learned the ins and outs of how to pilot it. They never actually flew it, of course, as the airzones above them were still government property.
It was one night, barely after Annabeth's twentieth birthday, that she fell asleep fiddling with the Venture II's console. When she awoke, she was greeted with the sight of something new in front of the ship. Some how, a swirling void of black and purple had appeared there, almost completely obscuring the hangar doors. She woke up quickly when she realized just how unusual it was. Part of her recognized that it clearly looked like some sort of portal, and another recognized shaped leaving it near the bottom, walking out onto the floor of the hangar.
She acted with next-to-no thought at all, knowing that, if this was a portal transporting beings from another world, then it could easily do the same with the Venture II! The engines came alive, the ship lifted from its place, and she drove into the abyss with no hesitation. There was no telling if such a chance would ever come to her again! It was only when she was far inside the darkness, and it had already whisked her far from Oasis Station, that she realized that she'd made a mistake.
Even then, she was completely unaware that the portal, more precisely called a Dark Corridor, was implanting the first of countless creatures called Heartless to invade Oasis Station behind her, and that she couldn't return for him if she tried.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.): Annabeth loosened her death-grip on the joysticks that controlled the Venture II's movement, a smile coming to her face. Through the windshield of the cabin, she could see blurring fields of blue and white, rushing along in the direction opposite of the ship. If any sort of science fiction movie was accurate, she was being transported to a far-off place far faster than any normal vehicle would be capable. Hyperspeed, or something like that.
She rested back in the admitably comfortable pilot's seat, closing her eyes and reveling in the victory. She didn't know who created that portal or if she was technically trespassing by borrowing it, but she was thankful for such a prime opportunity to leave Oasis Station. When her eyes opened, it wasn't too long until the colors of whatever sort of light tunnel she was in faded, giving way to the black of space, which was broken up by several differing shapes in the distance. From where she sat, she could easily see that each had their own differing features, moreso than the great asteroids that flooded the area around her home. Her home planet, she fondly realized she'd be calling it now.
With the confirmation of her success, she couldn't stay still anymore. She left the pilot's chair, spinning about in the spacious cabin and throwing victorious fists this way and that. Annabeth proudly strode out of the cabin and into the Venture II's central hall, remembering that Ima had been sorting through boxes in the ship's storage bay. If his tendencies were anything like hers, he'd still be there, fast asleep like she was.
Only, when the doors slid open, there was nobody there. The stool he'd been using was completely bare, all the boxes in their place. She began to worry, and began searching the other rooms. The barrack, then the infirmary, and even the airlock. All were completely devoid of Ima, even though his equipment was stills stored where he left it. It was then that the gravity of her mistake truly sank in, and she fully understood as she slowly settled back into the pilot's seat. She'd left him behind. She was alone.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Friendship
3. What do you want out of life?
To see rare sights
4. What are you afraid of?
Being alone