Kyrn
Jan 7, 2017 22:34:28 GMT -5
Post by church on Jan 7, 2017 22:34:28 GMT -5
Member Information
Player Username: Church
Current Character List:
Random Character Notes (Add anything extra here):
Character Basics
Character Name: Kyrn
Character Age: 30 (looks 20)
Character Race: Vierra
Character Gender: Female (all Vierra are female)
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Kyrn tries to portray the Vierra ideal of not getting mixed up in the affairs of other races and cultures. She avoids political discussions whenever possible, and dislikes people who try to unload their burdens on her. Her only real goal is to enjoy a nice quiet life. Kyrn did not have very many friends in Ivalice, because she was not the social type. Kyrn is withdrawn, quick to judge, and generally just wants to be left alone, but her life never turns out this way for some reason or another.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Kyrn is 5'8", and her weight is roughly 170 lbs. She has long, wavy, red hair that ends just above her tail, which is white and fluffy. Her skin tone is ebony, and her eyes are green, but change shade depending on her mood. Kyrn's body type is a good mix of slender and curvy. She wear's a green hunting outfit made for her people that accentuates her chest and thighs, but wears a thin fabric lower face mask.
Battle Statistics
Character Position (Hero/Neutral/Villain): Lawful Neutral
Character Spells (Max 5 spells, 10 spells for members with 50+ RP posts), please post spells in detailed list format:
cure: (Support CMD/FF/KH/KH2/BBS/356/DDD) user can heal minor wounds like scratches and bruises on themselves or others.
2 post cooldown.
haste: (Support CMD/FF) user casts a spell to allow themselves or others increased movement speed and mobility.
2 post cooldown, 3 post effect, does not stack. A stronger form of the same spell will override.
bio2: (Attack CMD/FF) user launches a magically formed ball of some poisonous substance towards their chosen target.
2 post cooldown, poison mid level effect until effect is removed.
reflect: (Support CMD/FF) user creates a magic resistant field around themselves. Magical attacks aimed at the user bounce back toward their caster with greatly reduced effect. 2 turn cooldown, 3 turn effect.
regen: (Support CMD/FF) target can automatically recover from minor wounds over time, for a short time. 2 turn cooldown, 3 turn effect.
Character Abilities (Max of 10 abilities allowed, 20 for members over 50 RP posts - please write your abilities in list form, starting with name & then description):
Poison imbuement: Kyrn can apply the poison effect of Bio to her active weapon. However, the effect duration and cooldown still apply, and are shared by this ability.
Element Affinity (poison): Bio is upgraded to Bio2. Effect updated from low to mid level effectiveness.
Wordless casting (passive): Kyrn can cast spells without incantations or speaking the name of the spell in question.
Wandless casting (passive): Kyrn can cast spells without any form of magical weapon or conduit.
Ether sense (passive): Kyrn can detect summons, be they controlled or stray. However, if in the presence of a particularly strong summon creature, her senses will overwhelm her, causing erratic behavior. In extreme cases, she may go feral.
Lagomorphic Physiology (passive): since Vierra have rabbit traits in their physiology, their senses are also effected. As such, Kyrn can smell and detect at twice the human level. However, particularly strong scents and loud noises may be harmful to her, even going as far as incapacitation in severe cases.
Weapon Fusion (passive): When not in use, Kyrn's weapons recede into her through a form of molecular destabilization, and restabilization. The resulting extra mass is carried in her chest.
Weapon Affinity (bow): Kyrn feels at home using a bow. This makes it a little easier for her to aim, and allows her to do so while moving.
Silent movement (passive): Through years of rigorous training, Kyrn has developed the ability to move without sonically alerting others to her presence, or lack thereof.
Night Vision (passive): Kyrn can see up to a 60 foot (20 meter) radius in unilluminated conditions.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format):
Feral Form (FFXII): This form only occurs in the presence of a particularly strong summon. It lasts until either A) The summon departs in some manner, or B) Kyrn is rendered unconscious. Kyrn's nails grow into claws, her eyes turn black, body temperature rises, and she attacks anything and anyone in sight. (Effects of berserk, blind, and haste are natural to this form) Kyrn's magical abilities are rendered useless for the duration, and only basic melee attacks can be used. However, her physical strength and speed are tripled. This form leaves Kyrn exhausted after it wears off.
Character Weapons (Maximum of 5 weapons allowed – members must have 50 posts before their characters may wield a keyblade):
Ash Bow: A simple bow made of ash wood. Fire imbuement: applies fire attribute and effects to the heads of all arrows, allowing the target to be afflicted with a burn status.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): none
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): Florapath: Vierra can telepathically communicate with flora or other Vierra through physical contact with plantlife. This ability is world-specific. Meaning that a Vierra in Twilight Town can only contact other Vierra or plant life IN Twilight Town.
Character Strengths (1 required): Really good at learning languages
Character Weaknesses (1 required): Terrible at small talk.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.):
[Selection Night]
Kyrn was trying to enjoy the small break that she had earned after helping to take down a Marlboro during the patrol the day before. She had gotten out of bed, this night, hoping to visit the village elder for consent to travel the world, and perhaps even start her own village. However, things did not exactly go as planned. As she exited her burrow, Kyrn could hear the sound of a great battle being fought in the lower forest. Kyrn had never seen, or heard of heartless before. This night would not change that. Just as she set foot on the walkway that spiraled around the great tree the village called home, Kyrn sensed something strange. It felt as if gravity had lost it's effect. In fact, at this point, gravity was working in reverse due to an anomaly that had started at the top of the tree. Little did Kyrn know, when she spotted the ever growing ball of darkness, that her dream life of quiet solitude was to forever be just that, a dream. For she was about to be pulled into a war as old as time itself. After being absorbed by the ball of darkness, Kyrn's next conscious thought was a question of her location. She had been mystically transported to a world known as Twilight Town.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
[Getting one's bearings]
As Kyrn stalked the rooftops of Twilight Town, she felt somewhat out of place. More than that, though, she felt as if she was being followed. She could smell the ether coming off of her pursuants. However, whenever she turned to look, they were not there. When she reached the roof a particularly wide building, they made themselves known. Her pursuants were heartless, specifically shadows. Readying her bow, Kyrn cried out to them. "Begone, foul beasts!" As the shadows crept closer, Kyrn knocked an arrow and imbued her bow with poison attributes, adding to the fire attribute that it was already imbued with. This made for a particularly deadly combination. "Stay back!" Her fear was causing more heartless to appear, causing the smell of ether to grow stronger. Eventually, her senses overwhelmed her, and she passed out. However, just as she lost consciousness, she saw a beam of light. When Kyrn awoke, she was resting on a ground level park bench.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Being number one
3. What do you want out of life?
To broaden my horizons
4. What are you afraid of?
Getting old
Player Username: Church
Current Character List:
Random Character Notes (Add anything extra here):
Character Basics
Character Name: Kyrn
Character Age: 30 (looks 20)
Character Race: Vierra
Character Gender: Female (all Vierra are female)
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Kyrn tries to portray the Vierra ideal of not getting mixed up in the affairs of other races and cultures. She avoids political discussions whenever possible, and dislikes people who try to unload their burdens on her. Her only real goal is to enjoy a nice quiet life. Kyrn did not have very many friends in Ivalice, because she was not the social type. Kyrn is withdrawn, quick to judge, and generally just wants to be left alone, but her life never turns out this way for some reason or another.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Kyrn is 5'8", and her weight is roughly 170 lbs. She has long, wavy, red hair that ends just above her tail, which is white and fluffy. Her skin tone is ebony, and her eyes are green, but change shade depending on her mood. Kyrn's body type is a good mix of slender and curvy. She wear's a green hunting outfit made for her people that accentuates her chest and thighs, but wears a thin fabric lower face mask.
Battle Statistics
Character Position (Hero/Neutral/Villain): Lawful Neutral
Character Spells (Max 5 spells, 10 spells for members with 50+ RP posts), please post spells in detailed list format:
cure: (Support CMD/FF/KH/KH2/BBS/356/DDD) user can heal minor wounds like scratches and bruises on themselves or others.
2 post cooldown.
haste: (Support CMD/FF) user casts a spell to allow themselves or others increased movement speed and mobility.
2 post cooldown, 3 post effect, does not stack. A stronger form of the same spell will override.
bio2: (Attack CMD/FF) user launches a magically formed ball of some poisonous substance towards their chosen target.
2 post cooldown, poison mid level effect until effect is removed.
reflect: (Support CMD/FF) user creates a magic resistant field around themselves. Magical attacks aimed at the user bounce back toward their caster with greatly reduced effect. 2 turn cooldown, 3 turn effect.
regen: (Support CMD/FF) target can automatically recover from minor wounds over time, for a short time. 2 turn cooldown, 3 turn effect.
Character Abilities (Max of 10 abilities allowed, 20 for members over 50 RP posts - please write your abilities in list form, starting with name & then description):
Poison imbuement: Kyrn can apply the poison effect of Bio to her active weapon. However, the effect duration and cooldown still apply, and are shared by this ability.
Element Affinity (poison): Bio is upgraded to Bio2. Effect updated from low to mid level effectiveness.
Wordless casting (passive): Kyrn can cast spells without incantations or speaking the name of the spell in question.
Wandless casting (passive): Kyrn can cast spells without any form of magical weapon or conduit.
Ether sense (passive): Kyrn can detect summons, be they controlled or stray. However, if in the presence of a particularly strong summon creature, her senses will overwhelm her, causing erratic behavior. In extreme cases, she may go feral.
Lagomorphic Physiology (passive): since Vierra have rabbit traits in their physiology, their senses are also effected. As such, Kyrn can smell and detect at twice the human level. However, particularly strong scents and loud noises may be harmful to her, even going as far as incapacitation in severe cases.
Weapon Fusion (passive): When not in use, Kyrn's weapons recede into her through a form of molecular destabilization, and restabilization. The resulting extra mass is carried in her chest.
Weapon Affinity (bow): Kyrn feels at home using a bow. This makes it a little easier for her to aim, and allows her to do so while moving.
Silent movement (passive): Through years of rigorous training, Kyrn has developed the ability to move without sonically alerting others to her presence, or lack thereof.
Night Vision (passive): Kyrn can see up to a 60 foot (20 meter) radius in unilluminated conditions.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format):
Feral Form (FFXII): This form only occurs in the presence of a particularly strong summon. It lasts until either A) The summon departs in some manner, or B) Kyrn is rendered unconscious. Kyrn's nails grow into claws, her eyes turn black, body temperature rises, and she attacks anything and anyone in sight. (Effects of berserk, blind, and haste are natural to this form) Kyrn's magical abilities are rendered useless for the duration, and only basic melee attacks can be used. However, her physical strength and speed are tripled. This form leaves Kyrn exhausted after it wears off.
Character Weapons (Maximum of 5 weapons allowed – members must have 50 posts before their characters may wield a keyblade):
Ash Bow: A simple bow made of ash wood. Fire imbuement: applies fire attribute and effects to the heads of all arrows, allowing the target to be afflicted with a burn status.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): none
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): Florapath: Vierra can telepathically communicate with flora or other Vierra through physical contact with plantlife. This ability is world-specific. Meaning that a Vierra in Twilight Town can only contact other Vierra or plant life IN Twilight Town.
Character Strengths (1 required): Really good at learning languages
Character Weaknesses (1 required): Terrible at small talk.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.):
[Selection Night]
Kyrn was trying to enjoy the small break that she had earned after helping to take down a Marlboro during the patrol the day before. She had gotten out of bed, this night, hoping to visit the village elder for consent to travel the world, and perhaps even start her own village. However, things did not exactly go as planned. As she exited her burrow, Kyrn could hear the sound of a great battle being fought in the lower forest. Kyrn had never seen, or heard of heartless before. This night would not change that. Just as she set foot on the walkway that spiraled around the great tree the village called home, Kyrn sensed something strange. It felt as if gravity had lost it's effect. In fact, at this point, gravity was working in reverse due to an anomaly that had started at the top of the tree. Little did Kyrn know, when she spotted the ever growing ball of darkness, that her dream life of quiet solitude was to forever be just that, a dream. For she was about to be pulled into a war as old as time itself. After being absorbed by the ball of darkness, Kyrn's next conscious thought was a question of her location. She had been mystically transported to a world known as Twilight Town.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
[Getting one's bearings]
As Kyrn stalked the rooftops of Twilight Town, she felt somewhat out of place. More than that, though, she felt as if she was being followed. She could smell the ether coming off of her pursuants. However, whenever she turned to look, they were not there. When she reached the roof a particularly wide building, they made themselves known. Her pursuants were heartless, specifically shadows. Readying her bow, Kyrn cried out to them. "Begone, foul beasts!" As the shadows crept closer, Kyrn knocked an arrow and imbued her bow with poison attributes, adding to the fire attribute that it was already imbued with. This made for a particularly deadly combination. "Stay back!" Her fear was causing more heartless to appear, causing the smell of ether to grow stronger. Eventually, her senses overwhelmed her, and she passed out. However, just as she lost consciousness, she saw a beam of light. When Kyrn awoke, she was resting on a ground level park bench.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Being number one
3. What do you want out of life?
To broaden my horizons
4. What are you afraid of?
Getting old