Conrí Niall Updated 2.0
Oct 10, 2018 12:23:52 GMT -5
Post by Conrí on Oct 10, 2018 12:23:52 GMT -5
Member Information
Changed: Command Styles, and Weapons
, Notes
Player Username: Conri
Current Character List: N/A / Conrí
Random Character Notes (Add anything extra here): Conrí has Berserker armor now that will change with the forms he assumes.
Character Basics
Character Name: Conrí Niall
Character Age: 19
Character Race: Half-Human and Half Red Wolf
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Conrí Niall takes up challenges before him with ease. He tries to lead whenever he's in a battle situation, and, if faced with an issue, he can sometimes be sidetracked by said issue, which can make him seem aloof. At times, he lets his tact and sense of leadership get to him, so, he can come off as arrogant, and, at other times, lazy. He will do anything for his friends, and can seem easy going around them, but, can be brought down by moments of indecision, mostly on his part, due to his past. When angry, he will treat everyone as though they are his subjects, rather than his equals.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Conrí Niall stands at 5'10". He weighs 160 pounds. He has green eyes and garnet hair with semi-pointed ears. He typically wears t shirts and jeans, though, he's more comfortable in his druid robes. His body is slightly muscled and a bit thin, and he appears to have a bit of a noble aura around him.
Battle Statistics
Character Position (Hero/Neutral/Villain): Hero
Character Spells (Max 10 spells, unless members sacrifice ability slots for more spells- Please write in list format):
Crimson Rush: Conrí uses a small burst of flames over his body to burn cuts or scrapes closed so that he can keep fighting. The wound itself can’t be more than an inch deep for this spell to work. The cool down time for this spell is five posts.
Will of Lugus: Conrí is able to shoot rays of light from his palms at enemies, which will have a boring effect into enemies, and will be particularly strong against Dark-aligned enemies. He can shoot up to six beams of light out of his hands. The boring effect can leave deep wounds that might cause third degree burns. The cool down for this spell is five posts.
Fyrestorm: Conrí points his shillelagh at a specific enemy or location and caused a whirlwind of fire to erupt from the location, which then covers an area the circumference of 10 meters. The fire has the ability to incinerate enemies caught in the center of the storm. Shadows, Soldiers and Dusks, for example, will be incinerated. A Big Body would be able to withstand the attack, but would be easy to finish off afterwards. Someone like an Organisation XIII member would likely have third degree burns, but, if Conrí were facing off against someone like Axel, then Axel might only have first or second degree burns. Just outside of the core, enemies would be subjected to third degree burns, and three meters past that, the damage would lessen to second degree burns, with the next three meters lessening it once more to first degree burns. Conrí can only cast this spell twice per battle, and, the second time can only happen after a ten post cool down.
Greater Healing: Like with Crimson Rush, this spell allows Conrí to heal wider and deeper gashes with flames. The gashes can't be longer than a foot and can't be more than six inches deep. The wider and deeper the wound, the longer it will take to heal. A wound at the maximum measurement described would take up to three posts to fully heal. This spell has a cool down of eight posts.
Ray of Judgement: Like Will of Lugus, this spell involves Conrí shooting a ray of light from his hands. Unlike Will of Lugus, in which Conrí only needs one hand to complete the spell, this requires both hands to cast. The ray has a two meter circumference and is designed to take out a larger enemy like a Behemoth. The ray itself is more made from plasma than it is light per say, and when fired at an enemy, is designed to punch a large hole through the enemy, leaving it either severely weakened or downed. Conrí can only use this spell once in battle, due to its size and strength.
Meteor Shower: Meteors rain down on enemies. The meteors are anywhere from the size of a golf ball and up to the size of a big softball. The meteors would obviously cause crushing impact, due to their velocity. The softball sized meteors could easily stop a Big Body in its tracks. This spell has a three post cooldown.
Plasmaga: Five bolts of plasma about the size of an arm move from the sky to the ground and tear up the environment. An enemy caught in its path will likely be incinerated, as the bolts are around 1,000 K degrees. Stronger enemies, like a Behemoth or another character or an Organisation XIII member wouldn’t be incinerated on contact, but, they would easily be stunned, confused, and badly burned. This spell has a cooldown of six posts.
Character Abilities (Max of 13 abilities allowed - please write your abilities in list form, starting with name & then description):
Hard Hitter: Conrí is more likely to land critical strikes.
Dual-wielder: Conrí can dual wield his weapons.
Invisible: Conri can use the wind to bend around him and become briefly invisible for up to three posts. This ability can be again after a two post cool down.
Track: Conri uses his heightened sense of smell and hearing to actively track targets. Once he smells something from the target, he will see a trail of the scent, leading to the target. This won’t work if the target travels to another world, but, if Conri gets a whiff of the scent again in a new world, a new path will emerge.
Poison Immune: Conri, due to his wolven blood, isn’t susceptible to poison.
Darksight: Conri has the night vision a wolf would have.
Rush: Conri is able to dash at a speed of 60 km in a post. He can use this to charge an enemy and deal a blow in a flash. He can use Rush back to back only if he is fleeing a battle or trying to save an ally from immediate danger and needs to clear the distance. Once Rush has been used, it has a two post cooldown.
Plasma Explosion: Using Lugus, Conri’s light-attuned Keyblade, in a Strike Raid fashion, on the final throw, the Keyblade vanishes in a plasma dome of an explosion, with a one meter circumference, which, in addition to doing damage to enemies, it has a chance to stun them as well. This ability has a four post cool down.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format):
Form of the Wolf: Conrí can take on the form of a demi-wolf, given his lineage. He will grow a tail, his ears will become those of a wolf’s with red fur, and his hands and feet will become more paw-like with claws. His incisors become more fang-like as well. He will get increased evasion and be better able to withstand attacks, but, this evasion and defense boost will make him not as hard of a hitter with his attacks, which will also become more sporadic. He can give his fur flames, that might be able to burn enemies, though, the flames themselves can’t leave more than a second degree burn. Conrí can use this form twice in battle, and, it has a cool down of five posts.
Abilities:
Howling Fury: Conrí can howl loud enough to stun his foes for at least one post, depending on the enemy's size and resilience to being stunned. A Large Body or a Dusk would be less likely to be stunned by the sonic waves, for example. If a foe is weak to sound, then Howling Fury can stun the enemy for three posts. If used against Shadows, it has the potential to stun a group of them for one post. The cool down for this spell is two posts.
2nd Ability will be updated when known.
3rd Ability will be updated when known.
4th Ability will be updated when known.
5th Ability will be updated when known.
Bad Wolf: Conrí succumbs to the darkness within him, which displays itself through black flames that completely envelop his body. He transforms into a wolf completely and savagely attacks anything in his path recklessly with a thirst for blood and vengeance. Once he snaps out of this form, he will need to regain himself, which will take two posts. He won't be completely vulnerable, but, he will have a slower reaction time and be dazed. Because it takes a lot to get Conrí into this form, he will only use it once per battle.
Abilities:
Darkness Flame Imbued: Conrí can add a Darkness Fire element to his attacks, and this will last for three posts while in the form with an additional three post cool down.
Chaos: While in the Bad Wolf form, Conrí can amass a large amount of Darkness into a solid sphere that is one meter in diameter. He can release this energy in one massive blast, which could easily raze the landscape in the orb's path. If the orb is released in this manner, it will have a four post cooldown. Alternatively, Conrí can choose to release Chaos in 12 smaller orbs as individual shots at one or multiple targets. When the orb is split apart, each orb is 3 inches in diameter, and acts a lot like a bullet would in terms of the damage it can create. If Conrí releases Chaos in this manner, the orb can stay on the field for up to four posts and can only be amassed again after a five post cool down.
Dark Sense: Dark Sense allows Conrí to sense how strong his opponents are. It also allows him to sense how affiliated with Darkness his foes are.
4th Ability will be updated when known.
5th Ability will be updated when known.
Balance: Conrí begins to float slightly above the ground. Magic surrounds him in invisible waves that appear to be heat distortions. He has a tail and wolf ears in this form. His Keyblades circle around him in a blur. He is able to select which Keyblades he wants to use during the fighting and can switch between them effortlessly. Spells that would take a great deal of concentration are now easily castable, and are enhanced due to the magic flowing through Conrí when he enters this form. His defense is greatly impaired, so, he will need to focus his efforts into dodging while in this form. Once Conrí leaves this form, he will be weakened quite a bit, and will have a harder time dodging attacks. He can use this form twice in battle, but, only after a twenty post cool down.
Abilities:
Wolf King's Fury: Conrí calls on Fenrir's pack from their spirit realm to lend him their magic power. As they do so, their forms are converted from actual wolves, like one would expect, to magic taking on the form of wolves. Half of the pack consists of fire wolves, with the other half consisting of ice wolves. The wolves will smash into mobs of enemies and explode into pools of magma or ice, The blasts have the ability to easily knock back a Big Body, and the spell will be more effective against its elemental opposite. The explosion aftermath can leave either burning pebbles in enemies or shards of ice in enemies, which would be embedded in the muscles of the enemies. Stepping in the pools the wolves left behind have a chance to either burn or freeze an enemy, depending on their susceptibility to the element.
Become One: Conri is able to meditate for one post, in which he will be able to do nothing but focus on his meditation, and restore some of his allies’ energy through his connection with the spirit realm. This ability's effect will remain active with his allies for five posts. He can target up to five allies while meditating.
3rd Ability will be updated when known.
4th Ability will be updated when known.
5th Ability will be updated when known.
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Shillelagh: The Shillelagh Conrí uses is jet black and takes the appearance of a walking stick with a knob at the top of it. Conrí mostly uses this as a focus for his magic, but, he will thwack things over the head with it in combat as well. It is not aligned with a particular element, and is mostly used to catch enemies off guard in Conrí's hands, as he may use it to quickly bash at an open spot in an enemy's defences. The stick is used in close range and long range when Conrí is focusing a spell through it.
Keyblades:
Lugus: Conrí found his Keyblade, Lugus, after a long journey through various worlds. He encountered a lot of trials to do with his past and understanding his inner self. He fought through a lot of darkness to find his light, which Lugus is Conrí's deity of light. As such, the white Keyblade appears as though it's carved into the figure of a bearded man in robes with a cape. The key part of the blade makes up Lugus's face, and the teeth of the key makes up the deity's golden crown. The hilt of the Keyblade is red. The Keyblade is for close/mid-range combat and is attuned to Light with the effect that it will burn darkness based enemies.
Cúchulainn: This Keyblade was forged from the remains of Claiomh Solais and part of Conrí's soul. It serves as a symbol of his overcoming of the darkness within him, and, as such, serves as the control/focus for his Bad Wolf form. The hilt is pure white, but the guard is made up of two teardrops. Intense light is kept in the hilt, at least up to the forte, where the pure white tapers off into a sharp point. Past the tip of that point, a shade of pure onyx covers from that point of white to the tip of the blade and flows into the upper half of the key's design, which is a black wolf curled up into a teardrop. The black wolf has a peridot eye, and he is clearly biting at the bottom half of the key's design. The black wolf looks like it is about to eat the tail of a pure white wolf, who is curled into a white teardrop. The white wolf has a sapphire eye and is likewise biting at the black wolf's tail. Cúchulainn appears not in a flash of white light, but, gray light.
3rd Keyblade - Will update when known
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
Fenrir: Being the future King of the Wolves, Conrí made a strong bond with one of the wolf spirits in his world when he was beginning to train with the druids. The result of his training allowed him to call upon the giant wolf, Fenrir. Fenrir can be ridden as a mount passively. He also shares a telepathic link with Conrí. In battle, Fenrir has two abilities he can use to aid Conrí in battle. Fenrir can only be summoned once in battle.
Wolf’s Loyalty: Fenrir shields Conrí with its body against attacks when needed. He can fend off of smaller attacks that would cause small cuts or wider gashes for about 5 posts, or, he can defend Conrí against one sole attack that would likely endanger his master’s life.
Unending Frost: Fenrir starts emitting wisps of ice from his body. He can unleash the ice in multiple swipes of his claws, which will inflict enemies with ice damage. After the wisps of ice disappears from Fenrir’s body, he will fade from the battle. (Lasts up to 15 posts)
As Conrí becomes more in tune with the spiritual realm, he may create another bond with another summon.
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): As a half-wolf, Conrí has an increased sense of smell and sense of hearing.
Character Strengths (1 required): Conrí is adept at melee combat.
Character Weaknesses (1 required): Conrí being in line with the fire element, is weak to water based magic.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.): Conrí Niall was born under the warmth of the summer sun in his world, known as Tír Tairngire. His parents were the rulers of the world, and, Conrí learned how to wield a sword and club from his father. At the age of 10, he was sent to live with the druids so that he could learn the ways of humans and learn about the mystic arts that connect him to other realms. His five years of druid training led him to come into possession of a special kind of key to his realm's core.
Conrí, at 15, went against his father, the king’s wishes to train under him in order to become the next king of Tír Tairngire, as he deemed his duty to protect the core of the realm more important than serving his subjects. He eventually came to regret that decision, even though it enabled him the strength to train his mind and body further in solitude. The closer he got to the core, the more easily he could commune with his wolf spirit friend, Fenrir. He learned a lot about the history of the realm by doing this, though, he also learned that there was a darker side to his race, as Fenrir would often tell how the people from the myths of old would drive Conrí’s ancestors into such a rage that the human part of them turned to full beast.
One night, a dark portal opened in his realm, and Conrí found himself holding his blade to a person’s throat. The person laughed and said that it was too late, and, this world had already been connected to the darkness. He also mentioned something about an organisation that had arrived hours before. Loud howls pierced the air. Conrí felt his determination quiver in a way he deemed impossible when it came to the man he faced, but, a flash of light interrupted his thoughts. He thought he could see a blade forming where the light had been, but, he hesitated again, and darkness enveloped him. His world, after that night, had vanished, and, his only link to it was his connection to Fenrir.
Finding himself in the world of humans, where Twilight seemed to rule over all, he stashed away his robes in favour of more normal looking clothes and did his best to remember his time in their world so as to not create too much of a scene. Life began again, almost as quickly as it had ended.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
“Put down the blade, unless you want to die, boy.”
“Not a chance, unless you tell me what’s going on. How the hell did you even get in here? This is sacred ground. Only those--”
“It’s too late. This world has already been tied to the darkness. Put down your weapon, and, I can spare your life.”
Conrí’s blade moved away slightly from the mysterious man’s neck. He grit his teeth in frustration at his own hesitation. Normally, he would have just cut down an enemy like this without a second thought. Howling roared outside of the core’s dwelling place, and, the low blue glow of the room grew dimmer. “Dad...no!” Conrí pressed his blade against the stranger’s next, this time sure to draw a bit of the person’s blood. “What did you--”
“The Organisation already. Hmph. I’ve no more use for you.” The man raised his arm toward Conrí, who, mysteriously, lowered his blade.
“If you’re going to take me, then…” He lowered his head and clenched his fist. He’d never been so unsure of himself in his life. This isn’t right. How could these...beings...I can’t just...but the beast inside of me…
“I see, so, you’ve realised your fate.”
“Help me...spirits.” Conrí reached out his hand so that it looked as though he was trying to reach out for the mystery person’s hand. Conrí focused everything he could on his open hand. A flash of light blinded him, just as darkness swallowed him.
“Interesting. You’re full of surprises, Conrí Niall. I’ll spare you this once.”
Conrí woke up with a start. It seemed to be late in the evening. He noticed humans walking around in his midst, gawking at his robes. Memories came back to him in flashes, and, one in particular, stuck out to him. “The flash of light had a hilt in it?” He muttered quizzically.
You need new clothes first.
Fenrir? I guess there is some hope left after all.
Indeed.
Conrí set his sights on a clothing store and decided to begin anew.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
2. What is most important to you?
Friendship
3. What do you want out of life?
To be strong
4. What are you afraid of?
Being indecisive
Changed: Command Styles, and Weapons
, Notes
Player Username: Conri
Current Character List: N/A / Conrí
Random Character Notes (Add anything extra here): Conrí has Berserker armor now that will change with the forms he assumes.
Character Basics
Character Name: Conrí Niall
Character Age: 19
Character Race: Half-Human and Half Red Wolf
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Conrí Niall takes up challenges before him with ease. He tries to lead whenever he's in a battle situation, and, if faced with an issue, he can sometimes be sidetracked by said issue, which can make him seem aloof. At times, he lets his tact and sense of leadership get to him, so, he can come off as arrogant, and, at other times, lazy. He will do anything for his friends, and can seem easy going around them, but, can be brought down by moments of indecision, mostly on his part, due to his past. When angry, he will treat everyone as though they are his subjects, rather than his equals.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Conrí Niall stands at 5'10". He weighs 160 pounds. He has green eyes and garnet hair with semi-pointed ears. He typically wears t shirts and jeans, though, he's more comfortable in his druid robes. His body is slightly muscled and a bit thin, and he appears to have a bit of a noble aura around him.
Battle Statistics
Character Position (Hero/Neutral/Villain): Hero
Character Spells (Max 10 spells, unless members sacrifice ability slots for more spells- Please write in list format):
Crimson Rush: Conrí uses a small burst of flames over his body to burn cuts or scrapes closed so that he can keep fighting. The wound itself can’t be more than an inch deep for this spell to work. The cool down time for this spell is five posts.
Will of Lugus: Conrí is able to shoot rays of light from his palms at enemies, which will have a boring effect into enemies, and will be particularly strong against Dark-aligned enemies. He can shoot up to six beams of light out of his hands. The boring effect can leave deep wounds that might cause third degree burns. The cool down for this spell is five posts.
Fyrestorm: Conrí points his shillelagh at a specific enemy or location and caused a whirlwind of fire to erupt from the location, which then covers an area the circumference of 10 meters. The fire has the ability to incinerate enemies caught in the center of the storm. Shadows, Soldiers and Dusks, for example, will be incinerated. A Big Body would be able to withstand the attack, but would be easy to finish off afterwards. Someone like an Organisation XIII member would likely have third degree burns, but, if Conrí were facing off against someone like Axel, then Axel might only have first or second degree burns. Just outside of the core, enemies would be subjected to third degree burns, and three meters past that, the damage would lessen to second degree burns, with the next three meters lessening it once more to first degree burns. Conrí can only cast this spell twice per battle, and, the second time can only happen after a ten post cool down.
Greater Healing: Like with Crimson Rush, this spell allows Conrí to heal wider and deeper gashes with flames. The gashes can't be longer than a foot and can't be more than six inches deep. The wider and deeper the wound, the longer it will take to heal. A wound at the maximum measurement described would take up to three posts to fully heal. This spell has a cool down of eight posts.
Ray of Judgement: Like Will of Lugus, this spell involves Conrí shooting a ray of light from his hands. Unlike Will of Lugus, in which Conrí only needs one hand to complete the spell, this requires both hands to cast. The ray has a two meter circumference and is designed to take out a larger enemy like a Behemoth. The ray itself is more made from plasma than it is light per say, and when fired at an enemy, is designed to punch a large hole through the enemy, leaving it either severely weakened or downed. Conrí can only use this spell once in battle, due to its size and strength.
Meteor Shower: Meteors rain down on enemies. The meteors are anywhere from the size of a golf ball and up to the size of a big softball. The meteors would obviously cause crushing impact, due to their velocity. The softball sized meteors could easily stop a Big Body in its tracks. This spell has a three post cooldown.
Plasmaga: Five bolts of plasma about the size of an arm move from the sky to the ground and tear up the environment. An enemy caught in its path will likely be incinerated, as the bolts are around 1,000 K degrees. Stronger enemies, like a Behemoth or another character or an Organisation XIII member wouldn’t be incinerated on contact, but, they would easily be stunned, confused, and badly burned. This spell has a cooldown of six posts.
Character Abilities (Max of 13 abilities allowed - please write your abilities in list form, starting with name & then description):
Hard Hitter: Conrí is more likely to land critical strikes.
Dual-wielder: Conrí can dual wield his weapons.
Invisible: Conri can use the wind to bend around him and become briefly invisible for up to three posts. This ability can be again after a two post cool down.
Track: Conri uses his heightened sense of smell and hearing to actively track targets. Once he smells something from the target, he will see a trail of the scent, leading to the target. This won’t work if the target travels to another world, but, if Conri gets a whiff of the scent again in a new world, a new path will emerge.
Poison Immune: Conri, due to his wolven blood, isn’t susceptible to poison.
Darksight: Conri has the night vision a wolf would have.
Rush: Conri is able to dash at a speed of 60 km in a post. He can use this to charge an enemy and deal a blow in a flash. He can use Rush back to back only if he is fleeing a battle or trying to save an ally from immediate danger and needs to clear the distance. Once Rush has been used, it has a two post cooldown.
Plasma Explosion: Using Lugus, Conri’s light-attuned Keyblade, in a Strike Raid fashion, on the final throw, the Keyblade vanishes in a plasma dome of an explosion, with a one meter circumference, which, in addition to doing damage to enemies, it has a chance to stun them as well. This ability has a four post cool down.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format):
Form of the Wolf: Conrí can take on the form of a demi-wolf, given his lineage. He will grow a tail, his ears will become those of a wolf’s with red fur, and his hands and feet will become more paw-like with claws. His incisors become more fang-like as well. He will get increased evasion and be better able to withstand attacks, but, this evasion and defense boost will make him not as hard of a hitter with his attacks, which will also become more sporadic. He can give his fur flames, that might be able to burn enemies, though, the flames themselves can’t leave more than a second degree burn. Conrí can use this form twice in battle, and, it has a cool down of five posts.
Abilities:
Howling Fury: Conrí can howl loud enough to stun his foes for at least one post, depending on the enemy's size and resilience to being stunned. A Large Body or a Dusk would be less likely to be stunned by the sonic waves, for example. If a foe is weak to sound, then Howling Fury can stun the enemy for three posts. If used against Shadows, it has the potential to stun a group of them for one post. The cool down for this spell is two posts.
2nd Ability will be updated when known.
3rd Ability will be updated when known.
4th Ability will be updated when known.
5th Ability will be updated when known.
Bad Wolf: Conrí succumbs to the darkness within him, which displays itself through black flames that completely envelop his body. He transforms into a wolf completely and savagely attacks anything in his path recklessly with a thirst for blood and vengeance. Once he snaps out of this form, he will need to regain himself, which will take two posts. He won't be completely vulnerable, but, he will have a slower reaction time and be dazed. Because it takes a lot to get Conrí into this form, he will only use it once per battle.
Abilities:
Darkness Flame Imbued: Conrí can add a Darkness Fire element to his attacks, and this will last for three posts while in the form with an additional three post cool down.
Chaos: While in the Bad Wolf form, Conrí can amass a large amount of Darkness into a solid sphere that is one meter in diameter. He can release this energy in one massive blast, which could easily raze the landscape in the orb's path. If the orb is released in this manner, it will have a four post cooldown. Alternatively, Conrí can choose to release Chaos in 12 smaller orbs as individual shots at one or multiple targets. When the orb is split apart, each orb is 3 inches in diameter, and acts a lot like a bullet would in terms of the damage it can create. If Conrí releases Chaos in this manner, the orb can stay on the field for up to four posts and can only be amassed again after a five post cool down.
Dark Sense: Dark Sense allows Conrí to sense how strong his opponents are. It also allows him to sense how affiliated with Darkness his foes are.
4th Ability will be updated when known.
5th Ability will be updated when known.
Balance: Conrí begins to float slightly above the ground. Magic surrounds him in invisible waves that appear to be heat distortions. He has a tail and wolf ears in this form. His Keyblades circle around him in a blur. He is able to select which Keyblades he wants to use during the fighting and can switch between them effortlessly. Spells that would take a great deal of concentration are now easily castable, and are enhanced due to the magic flowing through Conrí when he enters this form. His defense is greatly impaired, so, he will need to focus his efforts into dodging while in this form. Once Conrí leaves this form, he will be weakened quite a bit, and will have a harder time dodging attacks. He can use this form twice in battle, but, only after a twenty post cool down.
Abilities:
Wolf King's Fury: Conrí calls on Fenrir's pack from their spirit realm to lend him their magic power. As they do so, their forms are converted from actual wolves, like one would expect, to magic taking on the form of wolves. Half of the pack consists of fire wolves, with the other half consisting of ice wolves. The wolves will smash into mobs of enemies and explode into pools of magma or ice, The blasts have the ability to easily knock back a Big Body, and the spell will be more effective against its elemental opposite. The explosion aftermath can leave either burning pebbles in enemies or shards of ice in enemies, which would be embedded in the muscles of the enemies. Stepping in the pools the wolves left behind have a chance to either burn or freeze an enemy, depending on their susceptibility to the element.
Become One: Conri is able to meditate for one post, in which he will be able to do nothing but focus on his meditation, and restore some of his allies’ energy through his connection with the spirit realm. This ability's effect will remain active with his allies for five posts. He can target up to five allies while meditating.
3rd Ability will be updated when known.
4th Ability will be updated when known.
5th Ability will be updated when known.
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Shillelagh: The Shillelagh Conrí uses is jet black and takes the appearance of a walking stick with a knob at the top of it. Conrí mostly uses this as a focus for his magic, but, he will thwack things over the head with it in combat as well. It is not aligned with a particular element, and is mostly used to catch enemies off guard in Conrí's hands, as he may use it to quickly bash at an open spot in an enemy's defences. The stick is used in close range and long range when Conrí is focusing a spell through it.
Keyblades:
Lugus: Conrí found his Keyblade, Lugus, after a long journey through various worlds. He encountered a lot of trials to do with his past and understanding his inner self. He fought through a lot of darkness to find his light, which Lugus is Conrí's deity of light. As such, the white Keyblade appears as though it's carved into the figure of a bearded man in robes with a cape. The key part of the blade makes up Lugus's face, and the teeth of the key makes up the deity's golden crown. The hilt of the Keyblade is red. The Keyblade is for close/mid-range combat and is attuned to Light with the effect that it will burn darkness based enemies.
Cúchulainn: This Keyblade was forged from the remains of Claiomh Solais and part of Conrí's soul. It serves as a symbol of his overcoming of the darkness within him, and, as such, serves as the control/focus for his Bad Wolf form. The hilt is pure white, but the guard is made up of two teardrops. Intense light is kept in the hilt, at least up to the forte, where the pure white tapers off into a sharp point. Past the tip of that point, a shade of pure onyx covers from that point of white to the tip of the blade and flows into the upper half of the key's design, which is a black wolf curled up into a teardrop. The black wolf has a peridot eye, and he is clearly biting at the bottom half of the key's design. The black wolf looks like it is about to eat the tail of a pure white wolf, who is curled into a white teardrop. The white wolf has a sapphire eye and is likewise biting at the black wolf's tail. Cúchulainn appears not in a flash of white light, but, gray light.
3rd Keyblade - Will update when known
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
Fenrir: Being the future King of the Wolves, Conrí made a strong bond with one of the wolf spirits in his world when he was beginning to train with the druids. The result of his training allowed him to call upon the giant wolf, Fenrir. Fenrir can be ridden as a mount passively. He also shares a telepathic link with Conrí. In battle, Fenrir has two abilities he can use to aid Conrí in battle. Fenrir can only be summoned once in battle.
Wolf’s Loyalty: Fenrir shields Conrí with its body against attacks when needed. He can fend off of smaller attacks that would cause small cuts or wider gashes for about 5 posts, or, he can defend Conrí against one sole attack that would likely endanger his master’s life.
Unending Frost: Fenrir starts emitting wisps of ice from his body. He can unleash the ice in multiple swipes of his claws, which will inflict enemies with ice damage. After the wisps of ice disappears from Fenrir’s body, he will fade from the battle. (Lasts up to 15 posts)
As Conrí becomes more in tune with the spiritual realm, he may create another bond with another summon.
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): As a half-wolf, Conrí has an increased sense of smell and sense of hearing.
Character Strengths (1 required): Conrí is adept at melee combat.
Character Weaknesses (1 required): Conrí being in line with the fire element, is weak to water based magic.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.): Conrí Niall was born under the warmth of the summer sun in his world, known as Tír Tairngire. His parents were the rulers of the world, and, Conrí learned how to wield a sword and club from his father. At the age of 10, he was sent to live with the druids so that he could learn the ways of humans and learn about the mystic arts that connect him to other realms. His five years of druid training led him to come into possession of a special kind of key to his realm's core.
Conrí, at 15, went against his father, the king’s wishes to train under him in order to become the next king of Tír Tairngire, as he deemed his duty to protect the core of the realm more important than serving his subjects. He eventually came to regret that decision, even though it enabled him the strength to train his mind and body further in solitude. The closer he got to the core, the more easily he could commune with his wolf spirit friend, Fenrir. He learned a lot about the history of the realm by doing this, though, he also learned that there was a darker side to his race, as Fenrir would often tell how the people from the myths of old would drive Conrí’s ancestors into such a rage that the human part of them turned to full beast.
One night, a dark portal opened in his realm, and Conrí found himself holding his blade to a person’s throat. The person laughed and said that it was too late, and, this world had already been connected to the darkness. He also mentioned something about an organisation that had arrived hours before. Loud howls pierced the air. Conrí felt his determination quiver in a way he deemed impossible when it came to the man he faced, but, a flash of light interrupted his thoughts. He thought he could see a blade forming where the light had been, but, he hesitated again, and darkness enveloped him. His world, after that night, had vanished, and, his only link to it was his connection to Fenrir.
Finding himself in the world of humans, where Twilight seemed to rule over all, he stashed away his robes in favour of more normal looking clothes and did his best to remember his time in their world so as to not create too much of a scene. Life began again, almost as quickly as it had ended.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
“Put down the blade, unless you want to die, boy.”
“Not a chance, unless you tell me what’s going on. How the hell did you even get in here? This is sacred ground. Only those--”
“It’s too late. This world has already been tied to the darkness. Put down your weapon, and, I can spare your life.”
Conrí’s blade moved away slightly from the mysterious man’s neck. He grit his teeth in frustration at his own hesitation. Normally, he would have just cut down an enemy like this without a second thought. Howling roared outside of the core’s dwelling place, and, the low blue glow of the room grew dimmer. “Dad...no!” Conrí pressed his blade against the stranger’s next, this time sure to draw a bit of the person’s blood. “What did you--”
“The Organisation already. Hmph. I’ve no more use for you.” The man raised his arm toward Conrí, who, mysteriously, lowered his blade.
“If you’re going to take me, then…” He lowered his head and clenched his fist. He’d never been so unsure of himself in his life. This isn’t right. How could these...beings...I can’t just...but the beast inside of me…
“I see, so, you’ve realised your fate.”
“Help me...spirits.” Conrí reached out his hand so that it looked as though he was trying to reach out for the mystery person’s hand. Conrí focused everything he could on his open hand. A flash of light blinded him, just as darkness swallowed him.
“Interesting. You’re full of surprises, Conrí Niall. I’ll spare you this once.”
Conrí woke up with a start. It seemed to be late in the evening. He noticed humans walking around in his midst, gawking at his robes. Memories came back to him in flashes, and, one in particular, stuck out to him. “The flash of light had a hilt in it?” He muttered quizzically.
You need new clothes first.
Fenrir? I guess there is some hope left after all.
Indeed.
Conrí set his sights on a clothing store and decided to begin anew.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
2. What is most important to you?
Friendship
3. What do you want out of life?
To be strong
4. What are you afraid of?
Being indecisive