Éirín Niall 3.0
Mar 3, 2019 21:45:29 GMT -5
Post by Conrí on Mar 3, 2019 21:45:29 GMT -5
Member Information
Player Username: Conri
Current Character List: Conrí, Éirín, Ailill
Random Character Notes (Add anything extra here): N/A
Character Basics
Character Name: Éirín Niall
Character Age: 18
Character Race: Half-Human and Half White Wolf
Character Gender: Female
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Éirín likes to dominate all those she deems beneath her. While in battle, she stays calm, collected and focused. When not in battle Éirín comes across as sly and overtly cocky and full of herself to those she has selected to tolerate. She is also fairly brazen and outspoken with her opinions. However, beneath the rather harsh exterior is a young leader who cannot and absolutely refuses to stand by injustice. Éirín, as a result, is outgoingly kind to the less fortunate or those who can't help their lot in life.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Éirín Niall stands at 5'5". She weighs 150 pounds. She has gold eyes and auburn hair with semi-pointed ears. She typically wears t shirts and jeans, though, she's more comfortable in her battle dress. Her body is wiry and lean muscled. She has the aura of a goddess around her.
Battle Statistics
Character Position (Lawful Good/Neutral Good/Chaotic Good/Lawful Neutral/Neutral/Chaotic Neutral/Lawful Evil/Neutral Evil/Chaotic Evil): Neutral
Character Spells (Max 5 spells, 10 spells for members with 50+ RP posts), please post spells in detailed list format. Be sure to include the size, effect, duration and cooldown of the spell in your description
Variants: Characters will have to have an ability with a cooldown to use variations. For example: Duality Mage: Mink can combine a spell with an additional element to create a new effect on top of the original, at the cost of doubling the cooldown of the spell. Mink cannot do this more than once every two posts. (Duality effects of spells are marked with the same color title as this ability)
One variation per spell and each variation has to relate to the spell it's a variant of
If the variant is used the ENTIRE spell is on cooldown for the duration of the VARIANT'S cooldown
Variants can either be a new version of the spell OR add one effect to the spell.:
Water Mine: Éirín can place puddles in the battlefield that will erupt into a geyser of water when the enemies step on them. This spell has one variant, and each puddle is about 3 inches in diameter and at least an inch deep. Once the mine has been activated, all of the water shoots upward, and it appears like the puddle had never been there to begin with. Éirín can spread ten of these across the battlefield, and there is a one post cooldown.
Ice Infused: This type of water mine has the ability to freeze the target for two posts after the mine was activated and has a three post cooldown.
Malestrom: A cloud of Darkness covers a four meter area and unleashes from it pellets of Darkness, Water, and Ice all at once. The pellets can cause piercing damage, and will do double damage to an enemy’s corresponding weakness. For example, Conrí would be more affected by the Water pellets. The Malestrom takes two posts to manufacture, and stays on the field of battle for four posts. The cooldown for this spell is five posts.
Ice Torment: Éirín is able to summon eight medium icicles in front of her and launch them at her enemies. The icicles themselves measure one foot in diameter and are six inches thick at their thickest point. The icicles would be able to easily create a fair sized wound and would vanish from the enemy on impact, but may also inflict slight freezing damage, depending on the target’s ice resistance.
Dark Protect: Éirín is able to cast Protect on herself, but, any attacks dealt to her have their energy sucked out of them and returned to her, making it possible for her to revitalise herself during her fight. Éirín can use the energy absorbed from the spell to speed up her cooldown time by the following:
Minor damage, like a series of small cuts or slightly wider gashes: One post
Dark Protect lasts for five posts in the topic to protect against this kind of attack. Has a six post cooldown.
Medium damage, such as deep puncture wounds or something that would require a Hi-Potion to fix: Two posts
Dark Protect lasts for three posts in the topic to defend against this kind of damage. Has a four post cooldown.
Life-threatening damage: Full spell restore*
* If Dark Protect is used to absorb life threatening damage, it will disappear immediately after the attack, and Dark Protect cannot be used again in the topic.
Ice Needles: A clone of Éirín appears and can attack foes around it. The clone can last on the field for three posts, unless it is destroyed faster. Two hits will take out the clone. When the clone is destroyed or when it’s time on the field is up, it will explode in a spray of icicles, covering a two foot area. The icicles would act as shrapnel and leave decent sized stab wounds in enemies, a few inches deep. This spell has a four post cooldown.
Illusions of Darkness: Éirín is able to make a fog of darkness that can take the shape of charging packs of wolves. The dark fog covers a 30 foot area. Enemies caught in the fog will have trouble seeing through the mist, and will be confused by the wolves running around them. Enemies will also be confused by the sounds of a wolf pack, which would encourage them to redirect their focus on attacking the nonexistent wolves instead of their intended targets. The fog stays on the field for two posts and has a three post cooldown.
Lightning Storm: By using Fire, Air, and Water Éirín can summon thunderclouds that can rain lightning onto an area up to 30 feet across for two posts. Cooldown three posts.
Waterspouts: Using flows of Water and Air Éirín can create up to three water vortices ten feet tall and two feet wide that are capable of drilling through a half inch sheet of steel in under a minute. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Tornados: By using flows of Air Éirín can create up to three tornadoes ten feet tall and half again as wide that ravage the battlefield at his command. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Shield of Air: Flows of Air can be used to create a barrier of any size up to ten feet across that can block most attacks for one post. Cooldown two posts.
Character Abilities (Max of 10 abilities allowed, 20 for members over 50 RP posts - please write your abilities in list form, starting with name & then description). Please include specifics as to the range and impact/effect that the ability has. This includes damage that the ability might cause as well.
Types of abilities - Passives: For super human feats that could not be done otherwise. These are just things your character can do. No cooldown needed for passives. Active: Your character needs to activate this ability somehow, and it must have a cooldown!:
Oracle Sight: Due to her training, Éirín is able to not only sense and see auras, but, she is also able to tell when someone is a messenger from across time. In addition, sometimes, she can read a person’s aura through seeing images or sensing things about a possible future through their auric lines.
Spirit Walker: Éirín can walk freely within the various spirit realms and can often appear to others as a spirit or projection if she wishes. In this state, she is also able to latch onto a person for at least one post unwillingly, and up to three posts from a willing person to override the host’s body. Through this, she can shift the tide of a battle if needed, and, due to its power, it can only be used once per topic.
Chi Sharpening: Éirín can sharpen some of her chi so that, instead of merely pushing an opponent away and strengthening her strikes, cuts can be made.
78 Card Pickup: Éirín selects one of her tarot decks and imbues it with its corresponding element. She can then launch the tarot cards via chi energy toward a target for a long ranged attack. Certain elements, like water can also be combined with lightning before being launched.
Phaseshift: Éirín, due to her connection to the spirit realm, can enter into it with her physical body and spend one post out of battle to recharge a spell by one post off of its cooldown. She can also avoid lethal attacks by doing this, but, as it takes a lot of energy to pull off, she can only do it twice per battle, and, loses the ability to recharge a spell on the second shift.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format -max of 5 abilities per form, which need cooldowns-). Please tell us what the form looks like and what it does in terms of the effects it has on your character or enemies. Be as specific as possible.:
Command Style of the High Priestess: Heightens the ability of Éirín’s Oracle sight. Using this command style actually allows Éirín to use what she sees around the character in regards to her fight as a manipulation and can also become almost clairvoyant of her enemy’s plans and next movements. While using this command style, her tarot deck she associates more with ice and bluntness floats around the Spear of Avalon. Due to the power of this form, Éirín can only use this style once per topic.
Command Style of The Magician: Heightens Éirín’s mystic affinities to their full potential and can also heighten her Spirit Walker ability, in that, she is able to be present in both planes at once and can thereby consistently draw on spirit energy for her spells, meaning that the cooldown for her spells while using this command style are reduced by half. During this command style, Éirín abandons her bo staff and primarily allows her tarot deck associated with her Darkness element to float freely around her as she focuses spells and variants of those spells through her cards.
Command Style of The Empress: Under this command style, Éirín uses both the Spear of Avalon and her floating tarot cards associated with water. She equally focuses on attacks and spells, but her prowess and sensual nature is clearly evident. In this command style, her attacks become something of a flirtatious dance with her opponent. She has the ability to pass something of a divine judgement on her opponents by using her Oracle Sight to weigh their arua. She then either curses or blesses the opponent, which can create interesting effects on the battlefield.
Team Attacks
[Name: Judgement of Éiriú and Lugus
Number of people involved: 2 - Éirín and Conrí
Spells/Abilities involved: N/A
Attack description:
Éirín reaches out to her Darkness within and uses it to summon spears from inside her heart. Conrí reaches out to his Light and summons barbed chains of light. The siblings’ wolf ears and snouts, as well as paws appear, black for Conrí and white for Éirín. The attack is obviously telegraphed, given the appearance of chains and spears, the first of which the siblings will hold in their hands as they change their appearance. They can target up to two characters, or, they can make an area of effect attack of 50 yards for fighting in a mob. The attack ends in an explosion of Darkness and Light, provided the spears and chains have found their mark. The explosion extends out for 20 yards. The explosion itself will leave those caught in the explosion with third degree burns. Spears and chains that are stuck in their target mark the center of the explosion. Spears and chains can be dodged or deflected, if the target is quick-witted and on the defensive.
Special ability for character Éirín: Dancing Spears of Cold Darkness - Spears of darkness form above Éirín. Each spear is modeled after an ornate spear that she is meant to pull out of her heart’s platform to officially complete her training under Éiriú. About 50 spears form and all point at a single target. It is possible for Éirín to split this number in half and point 25 spears at two foes. If facing off with a mob, she will just allow her to lash out indiscriminately in an area of effect of 50 yards. The spears are hurled through the air with magic at the enemy or enemies and cause piercing damage that also feel as though they have frozen the point where they hit and stay stuck in the foe until the end of the attack. The spears that miss the foe will reset above her until they either find their mark or dissipate. If a spear misses its target twice, then it disappears.
Special ability for Conrí: Fiery Binding Light - Chains of light explode out of light portals behind Conrí and begin to whip at the foe. The chains are barbed and equal Éirín’s spears in number. The chains will cause gashes that are immediately seared with fire and can rip away a foe’s flesh easily. Like Éirín, he can target two foes with the chains, and, if facing off with a mob, he will just allow his chains to lash out indiscriminately in Éirín’s area of effect of 50 yards. If a foe manages to be wrapped up completely by the chains, at least 10 of them, they can be held in place for one post, making them an easy target for Éirín’s spears.
Duration: Six posts
Cooldown: Ten posts - Can only be used twice in a battle, and, once the initial attack is finished, Éirín and Conrí can’t use their forms or command styles. Fenrir is also unable to be summoned. If the second attack is used, then they lose the ability to use spells for the rest of the battle.
History of the attack: After finally seeing each other for the first time in years, and previously thinking the other dead, Éirín and Conrí decided to work out their differences with a little trip to Castle Oblivion in order to save their worlds. As siblings do. While in the castle, they faced their pasts and opened their eyes to the truth about the fallen kingdom of Tir Tairngire, and in so doing, more properly awakened their ability to be in sync with each other. They ended up passing their judgement, as those blessed by Éiriú and Lugus, on the last thing they faced in the twisted memories of the Castle.
Character Weapons (Maximum of 5 weapons allowed – members must have 50 posts before their characters may wield a keyblade):
Spear of Avalon: This is a Keyblade that is permanently in the form of a spear. Éirín’s bo staff transformed into this weapon after she completed her training under Éiriú. The weapon is pure white and almost glows with a holy light. The weapon is 5’5” long, and has a blue tassel at the spear’s head. Sapphire beads seem to wrap around the white spear in a spiral. The spear has the minor ability to store magic or a bit of the Power in the sapphires, so that Éirín can take the power out to negate a post of cool down or enable Éirín to regain the ability to manage a few weaves. She can do this two times per battle.
Tarot card decks
Deck of the High Priestess: Aligned with ice. Fairly blunt and straightforward in its reading.
Deck of the Magician: Aligned with Darkness. Fairly sassy and aloof in its reading.
Deck of The Empress: Aligned with water. Fairly balanced in its reading.
Secondary Transformations - now available for wielders with more than one keyblade. This means in addition to a keyblade’s regular transformation they get one additional more powerful transformation that has a duration and cool down. As always, describe what this transformation looks like and what effect it has on other players and damage output.
The framework for this is:
One’s Keyblade has one minor ability
It’s transformation changes what the keyblade is + a minor ability
Second Form changes the keyblade to something more powerful + a moderate ability.: The Spear of Avalon transforms into Claiomh Solais’s restored form, meaning the blade is pure white and made from an ancient metal. This transformation grants Éirín the ability to ½ cooldowns for her spells. The weapon also gives a damage output increase of 20% to physical attacks. This transformation lasts for 5 posts and has a 7 post cooldown.
Character Shotlocks (Projectile attacks. Be detailed with what the projectile is and what it does to the battlefield. Consider including an area of effect and a cooldown Limit one per keyblade): Ties of the Goddess: 20 threads of light shoot out from the tassels of the Spear of Avalon and cover a 10 meter area that pierce through enemies and will impede their movements by 50% for one post after the light stabs them. This has a five post cooldown.[/u]
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): N/A
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): As a half-wolf, Éirín has an increased sense of smell and sense of hearing.
Character Strengths (1 required): Éirín is adept at combat strategy and manipulation.
Character Weaknesses (1 required): Éirín being in line with the water element, is weak to lightning based magic.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.): Éirín Niall was born under the warmth of the summer sun in her world, known as Tír Tairngire. Her parents were the rulers of the world, and, Conrí is her elder brother by one year. At the age of 10, she was sent to live with the priestesses so that she could learn the ways of deities and learn about the mystic arts that connect her to them. Her seven years of priestess training led her to begin down the path to goddess-level power.
Éirín, at 14, tried to pull Claiomh Solais from its stone before her elder brother. When she did this, the druids captured her and tried to sacrifice her as part of a ritual to cleanse the next king of his darkness before he attempted to pull the blade from the stone. Through her connection with Gaea, Éirín was able to disappear from the realm of Tír Tairngire, and was able to live in Avalon for four years, before she got bored and decided to find her brother, teach him a lesson, and aid him in his quest to restore their home.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
Éiri Niall looked across the fields of Tír Tairngire and sighed. She was getting tired of hunting for her brother. She'd be leaving soon to go to priestess training, anyway, but, the girl at least wanted to see her brother off. The usual way. Éiri snickered and prepped her bo staff and ran at her elder brother's location. “Tá sé ro-easca, madra caorach!”
“Nílim madra caorcha, cailín!”
Éirín woke with a start, slightly dazed and ashamed that she'd managed to fall asleep during a meditation. “Goddesses don't need sleep,” she chided herself wryly. She stood up, stretched, and tried to push the memories of her old life out of her mind before slipping on her priestess cloak and out of her hut. Two years since she escaped her fate, and yet, she couldn't help but try to keep an eye on Conrí. Éirín sat in the sun and reached out to the realm she'd likely find him in, only to get confirmation of the terrible nightmares had come true. Tir Tairngire was falling. Thanks to that madra caorcha. She threw herself into her studies harder than before for a solid year.
Éirín stood, majestic before her pupils. She'd attained the highest honors in record time, and nonchalantly announced to her students the boredom she felt by all of it before simply vanishing. It was time to go kick a madra caorcha's arse and return him to his rightful place.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Being number one
3. What do you want out of life?
To see rare sights
4. What are you afraid of?
Getting old
Player Username: Conri
Current Character List: Conrí, Éirín, Ailill
Random Character Notes (Add anything extra here): N/A
Character Basics
Character Name: Éirín Niall
Character Age: 18
Character Race: Half-Human and Half White Wolf
Character Gender: Female
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Éirín likes to dominate all those she deems beneath her. While in battle, she stays calm, collected and focused. When not in battle Éirín comes across as sly and overtly cocky and full of herself to those she has selected to tolerate. She is also fairly brazen and outspoken with her opinions. However, beneath the rather harsh exterior is a young leader who cannot and absolutely refuses to stand by injustice. Éirín, as a result, is outgoingly kind to the less fortunate or those who can't help their lot in life.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Éirín Niall stands at 5'5". She weighs 150 pounds. She has gold eyes and auburn hair with semi-pointed ears. She typically wears t shirts and jeans, though, she's more comfortable in her battle dress. Her body is wiry and lean muscled. She has the aura of a goddess around her.
Battle Statistics
Character Position (Lawful Good/Neutral Good/Chaotic Good/Lawful Neutral/Neutral/Chaotic Neutral/Lawful Evil/Neutral Evil/Chaotic Evil): Neutral
Character Spells (Max 5 spells, 10 spells for members with 50+ RP posts), please post spells in detailed list format. Be sure to include the size, effect, duration and cooldown of the spell in your description
Variants: Characters will have to have an ability with a cooldown to use variations. For example: Duality Mage: Mink can combine a spell with an additional element to create a new effect on top of the original, at the cost of doubling the cooldown of the spell. Mink cannot do this more than once every two posts. (Duality effects of spells are marked with the same color title as this ability)
One variation per spell and each variation has to relate to the spell it's a variant of
If the variant is used the ENTIRE spell is on cooldown for the duration of the VARIANT'S cooldown
Variants can either be a new version of the spell OR add one effect to the spell.:
Water Mine: Éirín can place puddles in the battlefield that will erupt into a geyser of water when the enemies step on them. This spell has one variant, and each puddle is about 3 inches in diameter and at least an inch deep. Once the mine has been activated, all of the water shoots upward, and it appears like the puddle had never been there to begin with. Éirín can spread ten of these across the battlefield, and there is a one post cooldown.
Ice Infused: This type of water mine has the ability to freeze the target for two posts after the mine was activated and has a three post cooldown.
Malestrom: A cloud of Darkness covers a four meter area and unleashes from it pellets of Darkness, Water, and Ice all at once. The pellets can cause piercing damage, and will do double damage to an enemy’s corresponding weakness. For example, Conrí would be more affected by the Water pellets. The Malestrom takes two posts to manufacture, and stays on the field of battle for four posts. The cooldown for this spell is five posts.
Ice Torment: Éirín is able to summon eight medium icicles in front of her and launch them at her enemies. The icicles themselves measure one foot in diameter and are six inches thick at their thickest point. The icicles would be able to easily create a fair sized wound and would vanish from the enemy on impact, but may also inflict slight freezing damage, depending on the target’s ice resistance.
Dark Protect: Éirín is able to cast Protect on herself, but, any attacks dealt to her have their energy sucked out of them and returned to her, making it possible for her to revitalise herself during her fight. Éirín can use the energy absorbed from the spell to speed up her cooldown time by the following:
Minor damage, like a series of small cuts or slightly wider gashes: One post
Dark Protect lasts for five posts in the topic to protect against this kind of attack. Has a six post cooldown.
Medium damage, such as deep puncture wounds or something that would require a Hi-Potion to fix: Two posts
Dark Protect lasts for three posts in the topic to defend against this kind of damage. Has a four post cooldown.
Life-threatening damage: Full spell restore*
* If Dark Protect is used to absorb life threatening damage, it will disappear immediately after the attack, and Dark Protect cannot be used again in the topic.
Ice Needles: A clone of Éirín appears and can attack foes around it. The clone can last on the field for three posts, unless it is destroyed faster. Two hits will take out the clone. When the clone is destroyed or when it’s time on the field is up, it will explode in a spray of icicles, covering a two foot area. The icicles would act as shrapnel and leave decent sized stab wounds in enemies, a few inches deep. This spell has a four post cooldown.
Illusions of Darkness: Éirín is able to make a fog of darkness that can take the shape of charging packs of wolves. The dark fog covers a 30 foot area. Enemies caught in the fog will have trouble seeing through the mist, and will be confused by the wolves running around them. Enemies will also be confused by the sounds of a wolf pack, which would encourage them to redirect their focus on attacking the nonexistent wolves instead of their intended targets. The fog stays on the field for two posts and has a three post cooldown.
Lightning Storm: By using Fire, Air, and Water Éirín can summon thunderclouds that can rain lightning onto an area up to 30 feet across for two posts. Cooldown three posts.
Waterspouts: Using flows of Water and Air Éirín can create up to three water vortices ten feet tall and two feet wide that are capable of drilling through a half inch sheet of steel in under a minute. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Tornados: By using flows of Air Éirín can create up to three tornadoes ten feet tall and half again as wide that ravage the battlefield at his command. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Shield of Air: Flows of Air can be used to create a barrier of any size up to ten feet across that can block most attacks for one post. Cooldown two posts.
Character Abilities (Max of 10 abilities allowed, 20 for members over 50 RP posts - please write your abilities in list form, starting with name & then description). Please include specifics as to the range and impact/effect that the ability has. This includes damage that the ability might cause as well.
Types of abilities - Passives: For super human feats that could not be done otherwise. These are just things your character can do. No cooldown needed for passives. Active: Your character needs to activate this ability somehow, and it must have a cooldown!:
Oracle Sight: Due to her training, Éirín is able to not only sense and see auras, but, she is also able to tell when someone is a messenger from across time. In addition, sometimes, she can read a person’s aura through seeing images or sensing things about a possible future through their auric lines.
Spirit Walker: Éirín can walk freely within the various spirit realms and can often appear to others as a spirit or projection if she wishes. In this state, she is also able to latch onto a person for at least one post unwillingly, and up to three posts from a willing person to override the host’s body. Through this, she can shift the tide of a battle if needed, and, due to its power, it can only be used once per topic.
Chi Sharpening: Éirín can sharpen some of her chi so that, instead of merely pushing an opponent away and strengthening her strikes, cuts can be made.
78 Card Pickup: Éirín selects one of her tarot decks and imbues it with its corresponding element. She can then launch the tarot cards via chi energy toward a target for a long ranged attack. Certain elements, like water can also be combined with lightning before being launched.
Phaseshift: Éirín, due to her connection to the spirit realm, can enter into it with her physical body and spend one post out of battle to recharge a spell by one post off of its cooldown. She can also avoid lethal attacks by doing this, but, as it takes a lot of energy to pull off, she can only do it twice per battle, and, loses the ability to recharge a spell on the second shift.
Channeller: Éirín learned how to embrace the Power of Rand’s world, and can use it to cast different spells than she could before.
Variance Mage: Éirín can make variances on her spells or weaves.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format -max of 5 abilities per form, which need cooldowns-). Please tell us what the form looks like and what it does in terms of the effects it has on your character or enemies. Be as specific as possible.:
Command Style of the High Priestess: Heightens the ability of Éirín’s Oracle sight. Using this command style actually allows Éirín to use what she sees around the character in regards to her fight as a manipulation and can also become almost clairvoyant of her enemy’s plans and next movements. While using this command style, her tarot deck she associates more with ice and bluntness floats around the Spear of Avalon. Due to the power of this form, Éirín can only use this style once per topic.
Command Style of The Magician: Heightens Éirín’s mystic affinities to their full potential and can also heighten her Spirit Walker ability, in that, she is able to be present in both planes at once and can thereby consistently draw on spirit energy for her spells, meaning that the cooldown for her spells while using this command style are reduced by half. During this command style, Éirín abandons her bo staff and primarily allows her tarot deck associated with her Darkness element to float freely around her as she focuses spells and variants of those spells through her cards.
Command Style of The Empress: Under this command style, Éirín uses both the Spear of Avalon and her floating tarot cards associated with water. She equally focuses on attacks and spells, but her prowess and sensual nature is clearly evident. In this command style, her attacks become something of a flirtatious dance with her opponent. She has the ability to pass something of a divine judgement on her opponents by using her Oracle Sight to weigh their arua. She then either curses or blesses the opponent, which can create interesting effects on the battlefield.
Team Attacks
[Name: Judgement of Éiriú and Lugus
Number of people involved: 2 - Éirín and Conrí
Spells/Abilities involved: N/A
Attack description:
Éirín reaches out to her Darkness within and uses it to summon spears from inside her heart. Conrí reaches out to his Light and summons barbed chains of light. The siblings’ wolf ears and snouts, as well as paws appear, black for Conrí and white for Éirín. The attack is obviously telegraphed, given the appearance of chains and spears, the first of which the siblings will hold in their hands as they change their appearance. They can target up to two characters, or, they can make an area of effect attack of 50 yards for fighting in a mob. The attack ends in an explosion of Darkness and Light, provided the spears and chains have found their mark. The explosion extends out for 20 yards. The explosion itself will leave those caught in the explosion with third degree burns. Spears and chains that are stuck in their target mark the center of the explosion. Spears and chains can be dodged or deflected, if the target is quick-witted and on the defensive.
Special ability for character Éirín: Dancing Spears of Cold Darkness - Spears of darkness form above Éirín. Each spear is modeled after an ornate spear that she is meant to pull out of her heart’s platform to officially complete her training under Éiriú. About 50 spears form and all point at a single target. It is possible for Éirín to split this number in half and point 25 spears at two foes. If facing off with a mob, she will just allow her to lash out indiscriminately in an area of effect of 50 yards. The spears are hurled through the air with magic at the enemy or enemies and cause piercing damage that also feel as though they have frozen the point where they hit and stay stuck in the foe until the end of the attack. The spears that miss the foe will reset above her until they either find their mark or dissipate. If a spear misses its target twice, then it disappears.
Special ability for Conrí: Fiery Binding Light - Chains of light explode out of light portals behind Conrí and begin to whip at the foe. The chains are barbed and equal Éirín’s spears in number. The chains will cause gashes that are immediately seared with fire and can rip away a foe’s flesh easily. Like Éirín, he can target two foes with the chains, and, if facing off with a mob, he will just allow his chains to lash out indiscriminately in Éirín’s area of effect of 50 yards. If a foe manages to be wrapped up completely by the chains, at least 10 of them, they can be held in place for one post, making them an easy target for Éirín’s spears.
Duration: Six posts
Cooldown: Ten posts - Can only be used twice in a battle, and, once the initial attack is finished, Éirín and Conrí can’t use their forms or command styles. Fenrir is also unable to be summoned. If the second attack is used, then they lose the ability to use spells for the rest of the battle.
History of the attack: After finally seeing each other for the first time in years, and previously thinking the other dead, Éirín and Conrí decided to work out their differences with a little trip to Castle Oblivion in order to save their worlds. As siblings do. While in the castle, they faced their pasts and opened their eyes to the truth about the fallen kingdom of Tir Tairngire, and in so doing, more properly awakened their ability to be in sync with each other. They ended up passing their judgement, as those blessed by Éiriú and Lugus, on the last thing they faced in the twisted memories of the Castle.
Character Weapons (Maximum of 5 weapons allowed – members must have 50 posts before their characters may wield a keyblade):
Spear of Avalon: This is a Keyblade that is permanently in the form of a spear. Éirín’s bo staff transformed into this weapon after she completed her training under Éiriú. The weapon is pure white and almost glows with a holy light. The weapon is 5’5” long, and has a blue tassel at the spear’s head. Sapphire beads seem to wrap around the white spear in a spiral. The spear has the minor ability to store magic or a bit of the Power in the sapphires, so that Éirín can take the power out to negate a post of cool down or enable Éirín to regain the ability to manage a few weaves. She can do this two times per battle.
Tarot card decks
Deck of the High Priestess: Aligned with ice. Fairly blunt and straightforward in its reading.
Deck of the Magician: Aligned with Darkness. Fairly sassy and aloof in its reading.
Deck of The Empress: Aligned with water. Fairly balanced in its reading.
Secondary Transformations - now available for wielders with more than one keyblade. This means in addition to a keyblade’s regular transformation they get one additional more powerful transformation that has a duration and cool down. As always, describe what this transformation looks like and what effect it has on other players and damage output.
The framework for this is:
One’s Keyblade has one minor ability
It’s transformation changes what the keyblade is + a minor ability
Second Form changes the keyblade to something more powerful + a moderate ability.: The Spear of Avalon transforms into Claiomh Solais’s restored form, meaning the blade is pure white and made from an ancient metal. This transformation grants Éirín the ability to ½ cooldowns for her spells. The weapon also gives a damage output increase of 20% to physical attacks. This transformation lasts for 5 posts and has a 7 post cooldown.
Character Shotlocks (Projectile attacks. Be detailed with what the projectile is and what it does to the battlefield. Consider including an area of effect and a cooldown Limit one per keyblade): Ties of the Goddess: 20 threads of light shoot out from the tassels of the Spear of Avalon and cover a 10 meter area that pierce through enemies and will impede their movements by 50% for one post after the light stabs them. This has a five post cooldown.[/u]
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): N/A
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): As a half-wolf, Éirín has an increased sense of smell and sense of hearing.
Character Strengths (1 required): Éirín is adept at combat strategy and manipulation.
Character Weaknesses (1 required): Éirín being in line with the water element, is weak to lightning based magic.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.): Éirín Niall was born under the warmth of the summer sun in her world, known as Tír Tairngire. Her parents were the rulers of the world, and, Conrí is her elder brother by one year. At the age of 10, she was sent to live with the priestesses so that she could learn the ways of deities and learn about the mystic arts that connect her to them. Her seven years of priestess training led her to begin down the path to goddess-level power.
Éirín, at 14, tried to pull Claiomh Solais from its stone before her elder brother. When she did this, the druids captured her and tried to sacrifice her as part of a ritual to cleanse the next king of his darkness before he attempted to pull the blade from the stone. Through her connection with Gaea, Éirín was able to disappear from the realm of Tír Tairngire, and was able to live in Avalon for four years, before she got bored and decided to find her brother, teach him a lesson, and aid him in his quest to restore their home.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
Éiri Niall looked across the fields of Tír Tairngire and sighed. She was getting tired of hunting for her brother. She'd be leaving soon to go to priestess training, anyway, but, the girl at least wanted to see her brother off. The usual way. Éiri snickered and prepped her bo staff and ran at her elder brother's location. “Tá sé ro-easca, madra caorach!”
“Nílim madra caorcha, cailín!”
Éirín woke with a start, slightly dazed and ashamed that she'd managed to fall asleep during a meditation. “Goddesses don't need sleep,” she chided herself wryly. She stood up, stretched, and tried to push the memories of her old life out of her mind before slipping on her priestess cloak and out of her hut. Two years since she escaped her fate, and yet, she couldn't help but try to keep an eye on Conrí. Éirín sat in the sun and reached out to the realm she'd likely find him in, only to get confirmation of the terrible nightmares had come true. Tir Tairngire was falling. Thanks to that madra caorcha. She threw herself into her studies harder than before for a solid year.
Éirín stood, majestic before her pupils. She'd attained the highest honors in record time, and nonchalantly announced to her students the boredom she felt by all of it before simply vanishing. It was time to go kick a madra caorcha's arse and return him to his rightful place.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Being number one
3. What do you want out of life?
To see rare sights
4. What are you afraid of?
Getting old