The magician of eons: Morxtog!
Mar 7, 2019 0:56:26 GMT -5
Post by straxeragous on Mar 7, 2019 0:56:26 GMT -5
player username: Straxeragous
current characters: Strax
Morxtog
Age 12
Battle Imp / nobody
Male
Character personality: A happy go lucky imp, morxtog tries to make the best out of any situation, and often will be very protective of those he perceives as friends. Morxtog is very co-dependent, always needing to be with at least one other person to feel safe. He will try to follow anyone who shows him any kindness, and will essentially become their minion. Morxtog likes to joke and play pranks, as many imps do. Morxtog can be a little reckless, relying on his inability to die as a means of survival in most cases.
Character appearance: Excluding his ears Morxtog stands at about 4 feet tall. Black and white fur covers his body in a swirling pattern, and there is no genitalia. His ears stick up out of his head for 2 feet. The left ear has been torn by a previous fight. In his right ear he has several hoop earrings.
Character position: Chaotic neutral
Abilities:
1: Imp-mortality: A battle imp is unable to be killed until they reach the age of 15 human years old. They can still be hurt, maimed, knocked out, and broken as normal humans can be. If an arm or leg is removed, the body will scar over instantly. The head cannot be removed. His pain tolerance is comparable to a humans, where if he is in extreme pain, he will pass out from shock.
Magic:
1: Imp Fire: Shoots a small but quick orb of fire in a line that explodes on contact (7 post cooldown) (red)
2: Imp Blizzard: Shoots five medium sized ice crystals in five parallel lines that expand on contact (7 post cooldown) (white)
3: Imp Thunder: Calls down 10 lightning bolts in a 30 foot area (7 post cooldown) (yellow)
4: Imp Cure: Casts a 50 foot AOE that heals everyone inside back to full health (15 post cooldown) (green)
5. Imp Gravity: Shifts the gravity in a 50 foot AOE in any direction (15 post cooldown) (purple)
6. Imp Aero: Calls to the wind to batter all opponents, causing a tornado like wind to spin around the caster (7 post cooldown) (teal)
7. Imp Bio: Covers self in a sticky poison that hurts an opponent on contact (10 post cooldown) (grey)
8. Imp Water: Shoots a blast of cold, or hot water towards an enemy. (7 post cooldown) (blue)
9. Imp Lock: Magically holds any door, window, or flap closed. can be used to lock down morxtogs own mind to keep safe against psychic attacks. (7 post cooldown) (gold)
10. Imp Light: Shoots a blast of searing light at an enemy. can cause slight blindness, making it harder for the opponent to hit morxtog for the next post. (7 post cooldown) (rainbow)
11. Imp Darkness: Shoots an orb of darkness at an enemy. Can cause blindness, making it so an opponent must use other senses to find morxtog in the dark. lasts only one post. (7 post cooldown) (black)
12. Imp Esuna: Cures any ailments on a single target (10 post cooldown) (silver)
13. Imp Telekinesis: Lifts and throws any object nearby as long as its not the planet itself. cannot be bigger than a tree. (7 post cooldown) (orange)
14. Imp Shatter: Creates an earthquake that knocks enemies off balance, creates rough terrain, and can throw boulders into the air (10 turn cooldown) (Brown)
It should be noted that when he casts each spell a circle with symbols will appear. each magic is a different color circle.
Weapons:
None.
Summons:
Corridor of darkness: Morxtog can summon a corridor to be able to move around the worlds
Racial Passive: Imp Magic: A battle imp is able to use extremely powerful magic attacks, in return for the inability to use weapons.
Character strength: Unbelievable magic power
Character weakness: the inability to use any weapon of any kind.
Character history: Morxtog was born as a Battle imp on an unknown world. He grew up frolicking and playing with his brothers and sisters, constantly honing his magic abilities as he grew up. He was once attacked by a wild creature and it tore up his ear, however he lived through the encounter due to his immortality. He lived in relative peace until recently when his home was attacked by heartless. Each Battle imp thought themselves impervious, not realizing that they could still have their hearts taken. Morxtog was taken down by the heartless. When he awoke he was a new world without a clue on how to get back home.
Which form will you choose?
"The power of the Mystic!"
What is most important to you?
"Friendship! I'll protect anyone I can!"
What do you want out of life?
"To broaden my horizons!"
What are you afraid of?
"Getting old.... then I'm able to die..."
current characters: Strax
Morxtog
Age 12
Battle Imp / nobody
Male
Character personality: A happy go lucky imp, morxtog tries to make the best out of any situation, and often will be very protective of those he perceives as friends. Morxtog is very co-dependent, always needing to be with at least one other person to feel safe. He will try to follow anyone who shows him any kindness, and will essentially become their minion. Morxtog likes to joke and play pranks, as many imps do. Morxtog can be a little reckless, relying on his inability to die as a means of survival in most cases.
Character appearance: Excluding his ears Morxtog stands at about 4 feet tall. Black and white fur covers his body in a swirling pattern, and there is no genitalia. His ears stick up out of his head for 2 feet. The left ear has been torn by a previous fight. In his right ear he has several hoop earrings.
Character position: Chaotic neutral
Abilities:
1: Imp-mortality: A battle imp is unable to be killed until they reach the age of 15 human years old. They can still be hurt, maimed, knocked out, and broken as normal humans can be. If an arm or leg is removed, the body will scar over instantly. The head cannot be removed. His pain tolerance is comparable to a humans, where if he is in extreme pain, he will pass out from shock.
Magic:
1: Imp Fire: Shoots a small but quick orb of fire in a line that explodes on contact (7 post cooldown) (red)
2: Imp Blizzard: Shoots five medium sized ice crystals in five parallel lines that expand on contact (7 post cooldown) (white)
3: Imp Thunder: Calls down 10 lightning bolts in a 30 foot area (7 post cooldown) (yellow)
4: Imp Cure: Casts a 50 foot AOE that heals everyone inside back to full health (15 post cooldown) (green)
5. Imp Gravity: Shifts the gravity in a 50 foot AOE in any direction (15 post cooldown) (purple)
6. Imp Aero: Calls to the wind to batter all opponents, causing a tornado like wind to spin around the caster (7 post cooldown) (teal)
7. Imp Bio: Covers self in a sticky poison that hurts an opponent on contact (10 post cooldown) (grey)
8. Imp Water: Shoots a blast of cold, or hot water towards an enemy. (7 post cooldown) (blue)
9. Imp Lock: Magically holds any door, window, or flap closed. can be used to lock down morxtogs own mind to keep safe against psychic attacks. (7 post cooldown) (gold)
10. Imp Light: Shoots a blast of searing light at an enemy. can cause slight blindness, making it harder for the opponent to hit morxtog for the next post. (7 post cooldown) (rainbow)
11. Imp Darkness: Shoots an orb of darkness at an enemy. Can cause blindness, making it so an opponent must use other senses to find morxtog in the dark. lasts only one post. (7 post cooldown) (black)
12. Imp Esuna: Cures any ailments on a single target (10 post cooldown) (silver)
13. Imp Telekinesis: Lifts and throws any object nearby as long as its not the planet itself. cannot be bigger than a tree. (7 post cooldown) (orange)
14. Imp Shatter: Creates an earthquake that knocks enemies off balance, creates rough terrain, and can throw boulders into the air (10 turn cooldown) (Brown)
It should be noted that when he casts each spell a circle with symbols will appear. each magic is a different color circle.
Weapons:
None.
Summons:
Corridor of darkness: Morxtog can summon a corridor to be able to move around the worlds
Racial Passive: Imp Magic: A battle imp is able to use extremely powerful magic attacks, in return for the inability to use weapons.
Character strength: Unbelievable magic power
Character weakness: the inability to use any weapon of any kind.
Character history: Morxtog was born as a Battle imp on an unknown world. He grew up frolicking and playing with his brothers and sisters, constantly honing his magic abilities as he grew up. He was once attacked by a wild creature and it tore up his ear, however he lived through the encounter due to his immortality. He lived in relative peace until recently when his home was attacked by heartless. Each Battle imp thought themselves impervious, not realizing that they could still have their hearts taken. Morxtog was taken down by the heartless. When he awoke he was a new world without a clue on how to get back home.
Which form will you choose?
"The power of the Mystic!"
What is most important to you?
"Friendship! I'll protect anyone I can!"
What do you want out of life?
"To broaden my horizons!"
What are you afraid of?
"Getting old.... then I'm able to die..."