Master Arin Delas
Mar 21, 2019 22:38:05 GMT -5
Post by Raphael on Mar 21, 2019 22:38:05 GMT -5
Member Information
Player Username: Raphael
Current Character List: Jason Hearse, Nirax
Random Character Notes (Add anything extra here): This is a mix of future updates as well as things that will be added to the character with posts made in later RP threads.
Character Basics
Character Name: Arin Delas
Character Age: 23
Character Race: Human
Character Gender: Male
About the Character
Character Personality : Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
Character Appearance: [Reference] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band. This metal band is to train his left arm to move with just as much weight resistance as his right arm. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body.
Battle Statistics
Character Position: Hero/Light & Dark
Character Spells:
[New] Dark Firaza: Arin's most powerful fire spell. Arin Aims both keyblades at his target, and a barrage of 5 black fireballs as large as his entire body fly forward in rapid succession, homing in on a single or multiple targets. They move at a moderate speed, and can be avoided if purposefully trying to dodge the attack. Impact with the target or any object will cause a large 10 foot explosion on impact, causing additional splash damage to anything within range. 50% chance of burning a target hit with the spell for 2 turns. Cooldown 5 posts.
Light Reflega: A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been greatly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
Dark Vortex: Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active. Cooldown 5 posts
Light Pulse: A burst of light energy explodes outward from Arin's body for ten meters, dealing strong knock back damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode. Cooldown 5 posts (7 if casting in dark form)
[New] Darkra Barrage: A quick barrage of dark energy blasts the size of volley balls are fired straight ahead, a total of 15 shots all together. The shots deal a moderate amount of darkness damage to any target that is struck. Chance of inflicting blindness to anyone struck by a blast. Blindness lasts 2 posts, cooldown, 3 posts.
[New] Lightza Beam: A powerful beam of concentrated light shoots forth in a single direction, causing severe damage to any dark beings, and moderate damage to everything else. The beam is 5 feet wide in diameter, and reaches 30 feet away before the beam's strength is weakened. Takes one post to gather the strength to summon forth the spell, and requires 5 posts to recast the spell.
[New] Salvation: A vortex of light surrounds Arin, lifting nearby enemies and healing minor damage to Arin in the process. The light vortex is only damaging to dark beings like Heartless and unversed. Cooldown 2 posts
[New] Blizzaga: One of Arin's few spells that don't have a light or darkness focus. Arin Aims one of his two keyblades at a target and a large bullet of ice shoots forward, curving towards the target. On impact with any object, a large ice burst explodes from the bullet, and any targets struck by the bullet are either frozen (if a heartless/nobody/unversed/nightmare) or take frost damage for one posts (if a player character). Cooldown: 3 posts, one shot per post.
[New] Aeroga: One of Arin's few spells that don't have a light or darkness connection. Arin lifts both keyblades up, and a powerful vortex of wind swirls around a single target, lifting it, and anyone within close proximity into the air, and keeps them suspended for 1 post (for PVP rules, the player determines if their characters are caught in the spell or not). The swirling air also allows for Flowmotion abilities to be active, allowing for a more mobility aspect, in addition to an offensive/defensive combat aspect. Cooldown: 1 post, unable to use in sequential posts.
[New] Cura: One of Arin's few spells without light or darkness ties. Arin is able to heal minor wounds n himself, and some of his allies, helping turn the tide in certain battles, when both sides are evenly matched. When casting this spell, Arin is unable to use any spells for 7 posts after the spell is cast.
Character Abilities:
Movement
Superglide: Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. Light Mode boost: Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. Dark Mode boost: Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field. Chaos Drive boost: Both abilities are applied.
Moon Dash: A special kind of second jump (similar to Superglide), allowing Arin to propel himself further with a second jump. He can also use this jump to change direction in midair. He can only do this once per jump, and must touch ground or a hard surface to use the ability again. Light Mode boost: Arin can propel himself forward at even faster speeds with a burst of light magic. Dark Mode boost: Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius. Chaos Drive boost: Both abilities are applied.
[New] Flowmotion: A special movement ability that allows free movement along surfaces in the area, such as a railing, or a wall. This helps Arin move from place to place in a short amount of time, and he is even able to fight while using flowmotion, with energy projectiles or melee strikes from his keyblades. Form change weapons are inaccessible while using flowmotion.
[New] Shadow dash: Arin can propel himself forward a short distance by converting his body into dark energy, dashing forward 5 feet before reverting back to physical form. Can only be used once per turn.
[New] Blink: Arin can zoom between two solid places within a 100 foot reach in the blink of an eye, bending the light around him to propel himself forward until he reaches his destination. Can only use this ability once every 3 turns, each destination must have a physical landing spot to transport to, or he risks falling or losing balance.
Combat
Synch Blade: Arin has mastered the ability to wield two separate keyblades at will. After mastering his powers, he can now have any two keyblades wielded at the same time, without worry of throwing off his power balance with keyblades he has acquired from either the realms of light, darkness, or somewhere in between.
Cross Slash: A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both keyblades. Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his keyblades, and can deal additional light/dark elemental damage. In Chaos Drive form, elemental damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
Limit move - Blitz Raid: Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand. Can be used with two keyblades, for either one throw per keyblade, or a single, stronger thrown buzzsaw strike.
[New] Shadowbreaker Cyclone: Arin leaps forward at a single, or multiple enemies, and spins rapidly, delivering a barrage of keyblade strikes of light and darkness, 5 strikes for each element. Cooldown: 5 posts.
[New] Burst Strike: Arin channels energy through his keyblades, before unleashing a trio of energy spheres that swirl around him and rise upward before exploding in a forceful burst of light. Cooldown: 2 posts.
[New] Chaos Blade: Using a burst of light magic, Arin propels himself forward, his keys spinning in front of him like a drill, and engulfed near the tips with a dark aura, he then propels himself again, and again, for a total of 5 times. This skill is ideal for targeting a single, larger enemies, or a large group of smaller enemies. Cool down: 4 posts.
[New] EX Guard: Arin thrusts both hands forward, and his two keyblades fly in front of him and connect at the grips, spinning rapidly and forming a barrier in front of him that blocks most average powered attacks from the front. The guard can block a single attack from a single target, and triggers a counterattack reprisal. Can only be used once per turn.
[New] Counter Burst (reprisal): A counter ability that triggers after using EX guard and deflecting an enemy attack. A burst of black light energy explodes from Arin, knocking enemies away and giving him some space to move around, and throws smaller and medium sized enemies off their feet. Only one Reprisal can be used per counterattack.
[New] Counter Twister: A counter ability that triggers after using EX guard and deflecting an enemy attack. Arin leaps at the blocked enemy and spins with both keyblades extends, striking the target 6 times before bringing both keys together and striking simultaneously with both for a stronger strike that deals a significant amount of damage and knocking the target down. Only one Reprisal can be used per counterattack.
[New] Counter leap: A counter ability that triggers after using EX Guard and deflecting an enemy attack. Arin stabs the ground and causes a bright flash of blinding light to emit from his body, blinding enemies. Afterwards, 8 beams of light shoot outward at a 45 degree angle for 8 feet from his position, and he then uses Flowmotion to ride the light beams and propel himself up and away from nearby enemies. This can then trigger a Flowmotion attack from above, that he can dive down and
Character Forms/Command Styles:
Chaos Drive Form: Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). While in this form, the red in his clothing is changed into a pale golden color, leaving the black in his clothing the way it is. Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or darkness to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
---Chaos Shift - Light Mode: If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades only, and produce light elemental damage.
---Chaos Shift - Dark mode: If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
---Drive Limit - Light/Dark/Chaos Raid: Accessible only while Chaos form or its shifted modes are active. Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They then spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
---Chaos Drive Summon - Chaos Severence: [New] Arin eschews his boosted light and darkness power from his body and creates two physical copies of himself by using one half of the power for each, and taking different appearances based on the element (the light copy has silver in place of the red in his clothing, and his hair is white with silver eyes. the dark copy has a very dark, pale purple in place of red in his clothes, and his hair is black with gold eyes). He severs the power boost from his own physical body, putting himself at equal terms in the way of combat power, but lacking any power over light or darkness himself. All three can wield keyblades, but the light and darkness copies have a keyblade specific to their power source (light copy has Redemption, dark copy has Rapture). The copies are incapable of using abilities, but magic (relative to the element they wield) and shotlocks are available to them, still making them a formidable force. While using this power, Arin is unable to use either light or Darkness themed abilities or attacks, but can use all other abilities while his power is split. When the split reaches its limit, the two copies dissolve into two ethereal forms and fly back into Arin's body simultaneously, causing a repeat explosion similar to when he first transformed, and pushing enemies within 5 feet of him out of that range by force. Lasts 4 posts, can only be used once per transformation.
[New] Command Style - Keyblade Overdrive: By mastering his skills with the keyblade, and learning full mastery over both his light and dark powers, he has learned to channel the power of all his keyblades at once. When this power is active, all 6 of Arin's current keyblades come out at once, each arm controlling 2 separate keyblades (one side holds Rapture, while the other side has Redemption). With this new fighting style, he can willingly shift the keyblades into different shapes, and use them for various combative needs. He cannot use all forms at once, and he can only change keyblade formations once every 2 posts. All keyblade formations are linked together with a grid of energy beams chaining the keys together in each form. Duration: 10 posts, Cooldown, 8 posts.
---Overdrive Claw: Arin's Default formation. Two keyblades suspend themselves in front of his hands, each facing in a striking position as if he would swipe a claw. This offers a more feral, but also strategic combat skill to his fighting. Deals twice the damage as his normal keyblade strikes with each attack.
---Overdrive Dual Wielder: Arin's keyblades reposition themselves so that Rapture and Redemption position themselves at the tips of Inner Confliction and Bridge Between's blade tips. This allows for farther reach than the Overdrive claws, but damage is dropped from 3x damage to 1x damage.
---Overdrive Swordmaster: Arin takes hold of a single keyblade with both hands, and the other keyblades form a large broadsword, positioning themselves in rows of 1, 2, and 1 starting from the keyblade held being the first row of 1. This allows for strong blows against larger, more brutish enemies.
---Overdrive Shield: By thrusting both hands in front of himself, all keyblades project in front of himself, and they spin in a circular pattern, two clockwise in the center, and two counterclockwise in the outer ring. This formation projects a magical barrier from the front, stopping most moderately powered attacks, and weakening the force of other, more destructive attacks. This shield cannot stop anything gargantuan, but it will certainly buy some time for allies to escape. Able to be used with other forms, but can only be used once per post. Can also trigger a Reprisal strike with the current offensive Keyblade Formations.
---Overdrive Whip: Arin can will all keyblades to one side, and they all form a suspended coil around his right arm. Arin can then 'whip' the keyblades in any direction he wishes. this formation is not the most damaging, but it can certainly handle large swarms of enemies at once in a short amount of time. Each keyblade can extend a foot away from each other, offering additional reach than just the 4 keyblades in length.
Character Weapons: (Form changes aren't available during Drive and Command style changes. Only one form change can be used at a time, unless described otherwise.)
Inner Confliction: This is Arin's first true keyblade, a symbol of the conflicting forces that once fought for dominance in his heart. It has medium reach and does a fairly decent amount of damage on its own. It also has the Chaos Screen ability, providing resistance to light and dark elemental damage. Form Change: Second Form: Attacks from Inner Confliction and his secondary keyblade are twice as powerful, and Finishing attacks in combos are infused with Various offensive magic choices from the Magic list, but with slight variations to the spell's execution. Form change available after 2 posts with keyblade actively wielded, lasts for 4 posts. Finishing burst: The last strike while this form is active triggers a massive radial explosion of black light about 5 feet in radius from Arin's position, causing light and darkness damage to anything within range. The form then goes inactive (this burst can be used anytime while the Form change is active)
Bridge Between: Arin's second keyblade after receiving training to master dual keyblade wielding at will, signifying his mastery and strength of balance betweenboth light and darkness. This keyblade has the same reach and strength as Inner Confliction. This keyblade has the Defense boost ability, increasing Arin's defensive ability by 20%. Form Change: Twilight Shield: Convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the shield is a greatly enlarged version of the guard and handle, with the blade duplicating itself and crossing over the guard in an X shape, with the teeth of the blade pointing inward on the bottom half of the crossed blades. The keychain is also enlarged to half of the shield's size, and the chain wraps around the guard as trim. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design. Available after 2 posts with keyblade actively wielded, lasts for 4 posts. Finishing Burst: Arin tosses the shield forward, and the shield's strike range expands by 5 times its size, slicing through large groups collected together in close proximity. This attack deals moderate knockback damage before the form becomes inactive.
Redemption: A light focused keyblade with long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability that increases the damage of light attacks by 20%. Form Change: Archangel Wing: The keyblade breaks apart and takes the form of a massive, white and gold angelic wing on Arin's back right shoulder blade, reminiscent of the wing designs on the keyblade, he also has a gold and silver short sword in his right hand. The chain at the base of his keyblade also wraps diagonally around his torso with the keychain fusing it into place. This wing allows additional lift when jumping, and can even be used as striking weapons with reach, or as defensive barriers when blocking. The wing deals light damage on impact. Available after 2 posts with keyblade actively wielded. Lasts 4 posts. (Works with Form Change for Rapture Keyblade)
Rapture: Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability that increases the damage of dark attacks by 20%. Form Change: Archfiend Wing: The keyblade breaks apart and takes the form of a massive, black and red Bat-like wing on Arin's back left shoulder blade, similar to the wing designs on the keyblade. The teeth of the keyblade also are attached to his left hand, and the cloth tassel and keychain wrap diagonally around his torso, the keychain holding everything fused together. The wing allows for additional lift when jumping, and can be used as a shield, while the spiked teeth of his keyblade act as a black dart launcher, firing 5 large arrows of darkness each post. Available after 2 posts with keyblade actively wielded, lasts 4 posts. (Works with Form change for Redemption Keyblade)
Character Shotlocks (Limit one per keyblade) : Given Arin's ability to use 2 keys, only one shotlock can be used per post, and can't be used until the other shotlocks have been completed.
--Inner Confliction: Arin slashing wildly in a single direction, swinging at multiple angles. Arching blades of golden energy start flying at a single target, mimicking the angle of how the key was swung when launched. Arin does this 10 times in rapid succession, then Lifts his key up and launches a larger, more damaging blade with a powerful swing downward. Cooldown 3 posts.
--Bridge Between: The form change's shield takes shape, and Arin does a shield bash thrust with the weapon, sending a wide cone of golden force 5 feet in front of him at multiple targets. The shotlock is more for crowd control than destructive force, and deals less damage than other shotlocks. Cooldown 2 posts.
--Redemption: A pair of angel wings form on Arin's back and he launches upward. With a flap of his wings launches a rapid fire barrage of small, light feather darts, 100 in total. They don't deal a lot of damage individually, but all of the darts collectively could take a full health bar from a larger boss monster. Cooldown: 4 posts.
--Rapture: A pair of demonic bat wings form on Arin's back, and he shadow dashes at multiple enemies in succession. Arin fires forth destructive cone-shaped blasts of darkness at each enemy he dashes to, and does this 10 times before returning to the spot he triggered his shotlock from. Cooldown: 4 posts.
Character Accessories:
-Twin Sword Handles: Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their ability to create blades, and hold more sentimental than combat value to Arin. That's not to say that they don't have their own unique abilities that make for some tactical advantages. These abilities are only usable while he is holding them, and cannot trigger any other way. [New] Arin is still able to use spells while using these tools, giving him a combat advantage, but only a minor one.
--When using his light sword handle, he is able to emanate a bright light from the source, making vision difficult for most enemies that rely on vision to effectively fight. This is also handy for illuminating dark places, improving his combat abilities against a stealthier opponent, and making it easier for him to see in the dark.
--When using his dark sword handle, he can drain the light around him, concealing his body in areas that are naturally dark, and stealthily attack his enemies. This is not necessarily effective against Heartless, as they are born from the darkness, and can see just as clearly in it.
--When using both sword handles simultaneously, the constant fluctuation of light waves around his body causes a distortion effect that makes his body move move and shift visually, making for more difficult strikes by opponents. However, this is simply a visual distortion, and not a physical one, meant to throw off opponents that aren't expecting an illusionary tactic. This requires both handles held, one in each hand, and prevents use of keyblades, so Arin focuses more on hand-to-hand and magic combat over swordplay.
-Black coat: Acquired in the old mansion of Twilight Town, it shielded him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-Keyblade Armor: acquired when Arin's keyblade first manifested itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-Keyblade Glider: Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post). Arin only needs one keyblade to use his glider, and can wield his other one while riding the glider. While not as quick as the chaotic gateway, it allows Arin to travel to worlds he has not yet seen. Arin can also use this glider as an offensive vehicle, crashing into groups of enemies and knock them off balance, but this is seldom used, given how he has improved his combat skills to be better at hand to hand combat.
-Chaotic Gateway:While not necessarily an accessory, nor unique enough to be an ability on its own, this is an improved tool that Arin has modified from the typical norm of dark-wielding individuals. Arin used to risk traveling randomly from world to world by using a corridor of darkness while wearing his black coat, protecting himself from the risks of frequently traveling those pathways. Since mastering his training over light and darkness, he has found a way not only to stabilize the dark corridors with a tunnel of light, but also to aim the newly balanced gateway to a world he has already visited.
Character Strengths: Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that exposure, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely more on his dark powers to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
Character Weaknesses: His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences. While his training has diminished this greatly, and he has learned to calm his mind, under some circumstances, he will still charge in without planning ahead.
Character History: An aspiring swordsman at the time, Arin was a boy who grew up in the Land of Departure before it was plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving an Armored Knight behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. The initial shock nearly overwhelmed his mind, but after some long, much needed meditation, he had come to terms that the world he knew was likely lost forever. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon of light that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
[New] After mastering his abilities, and taking his mark of mastery exam, he had finally achieved the mantle of Keyblade Master. He had chosen to be a Master that travels between worlds, but has found a home base in his girlfriend's home world, where he would recuperate from more harrowing ordeals.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Player Username: Raphael
Current Character List: Jason Hearse, Nirax
Random Character Notes (Add anything extra here): This is a mix of future updates as well as things that will be added to the character with posts made in later RP threads.
Character Basics
Character Name: Arin Delas
Character Age: 23
Character Race: Human
Character Gender: Male
About the Character
Character Personality : Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
Character Appearance: [Reference] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band. This metal band is to train his left arm to move with just as much weight resistance as his right arm. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body.
Battle Statistics
Character Position: Hero/Light & Dark
Character Spells:
[New] Dark Firaza: Arin's most powerful fire spell. Arin Aims both keyblades at his target, and a barrage of 5 black fireballs as large as his entire body fly forward in rapid succession, homing in on a single or multiple targets. They move at a moderate speed, and can be avoided if purposefully trying to dodge the attack. Impact with the target or any object will cause a large 10 foot explosion on impact, causing additional splash damage to anything within range. 50% chance of burning a target hit with the spell for 2 turns. Cooldown 5 posts.
Light Reflega: A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been greatly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
Dark Vortex: Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active. Cooldown 5 posts
Light Pulse: A burst of light energy explodes outward from Arin's body for ten meters, dealing strong knock back damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode. Cooldown 5 posts (7 if casting in dark form)
[New] Darkra Barrage: A quick barrage of dark energy blasts the size of volley balls are fired straight ahead, a total of 15 shots all together. The shots deal a moderate amount of darkness damage to any target that is struck. Chance of inflicting blindness to anyone struck by a blast. Blindness lasts 2 posts, cooldown, 3 posts.
[New] Lightza Beam: A powerful beam of concentrated light shoots forth in a single direction, causing severe damage to any dark beings, and moderate damage to everything else. The beam is 5 feet wide in diameter, and reaches 30 feet away before the beam's strength is weakened. Takes one post to gather the strength to summon forth the spell, and requires 5 posts to recast the spell.
[New] Salvation: A vortex of light surrounds Arin, lifting nearby enemies and healing minor damage to Arin in the process. The light vortex is only damaging to dark beings like Heartless and unversed. Cooldown 2 posts
[New] Blizzaga: One of Arin's few spells that don't have a light or darkness focus. Arin Aims one of his two keyblades at a target and a large bullet of ice shoots forward, curving towards the target. On impact with any object, a large ice burst explodes from the bullet, and any targets struck by the bullet are either frozen (if a heartless/nobody/unversed/nightmare) or take frost damage for one posts (if a player character). Cooldown: 3 posts, one shot per post.
[New] Aeroga: One of Arin's few spells that don't have a light or darkness connection. Arin lifts both keyblades up, and a powerful vortex of wind swirls around a single target, lifting it, and anyone within close proximity into the air, and keeps them suspended for 1 post (for PVP rules, the player determines if their characters are caught in the spell or not). The swirling air also allows for Flowmotion abilities to be active, allowing for a more mobility aspect, in addition to an offensive/defensive combat aspect. Cooldown: 1 post, unable to use in sequential posts.
[New] Cura: One of Arin's few spells without light or darkness ties. Arin is able to heal minor wounds n himself, and some of his allies, helping turn the tide in certain battles, when both sides are evenly matched. When casting this spell, Arin is unable to use any spells for 7 posts after the spell is cast.
Character Abilities:
Movement
Superglide: Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. Light Mode boost: Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. Dark Mode boost: Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field. Chaos Drive boost: Both abilities are applied.
Moon Dash: A special kind of second jump (similar to Superglide), allowing Arin to propel himself further with a second jump. He can also use this jump to change direction in midair. He can only do this once per jump, and must touch ground or a hard surface to use the ability again. Light Mode boost: Arin can propel himself forward at even faster speeds with a burst of light magic. Dark Mode boost: Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius. Chaos Drive boost: Both abilities are applied.
[New] Flowmotion: A special movement ability that allows free movement along surfaces in the area, such as a railing, or a wall. This helps Arin move from place to place in a short amount of time, and he is even able to fight while using flowmotion, with energy projectiles or melee strikes from his keyblades. Form change weapons are inaccessible while using flowmotion.
[New] Shadow dash: Arin can propel himself forward a short distance by converting his body into dark energy, dashing forward 5 feet before reverting back to physical form. Can only be used once per turn.
[New] Blink: Arin can zoom between two solid places within a 100 foot reach in the blink of an eye, bending the light around him to propel himself forward until he reaches his destination. Can only use this ability once every 3 turns, each destination must have a physical landing spot to transport to, or he risks falling or losing balance.
Combat
Synch Blade: Arin has mastered the ability to wield two separate keyblades at will. After mastering his powers, he can now have any two keyblades wielded at the same time, without worry of throwing off his power balance with keyblades he has acquired from either the realms of light, darkness, or somewhere in between.
Cross Slash: A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both keyblades. Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his keyblades, and can deal additional light/dark elemental damage. In Chaos Drive form, elemental damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
Limit move - Blitz Raid: Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand. Can be used with two keyblades, for either one throw per keyblade, or a single, stronger thrown buzzsaw strike.
[New] Shadowbreaker Cyclone: Arin leaps forward at a single, or multiple enemies, and spins rapidly, delivering a barrage of keyblade strikes of light and darkness, 5 strikes for each element. Cooldown: 5 posts.
[New] Burst Strike: Arin channels energy through his keyblades, before unleashing a trio of energy spheres that swirl around him and rise upward before exploding in a forceful burst of light. Cooldown: 2 posts.
[New] Chaos Blade: Using a burst of light magic, Arin propels himself forward, his keys spinning in front of him like a drill, and engulfed near the tips with a dark aura, he then propels himself again, and again, for a total of 5 times. This skill is ideal for targeting a single, larger enemies, or a large group of smaller enemies. Cool down: 4 posts.
[New] EX Guard: Arin thrusts both hands forward, and his two keyblades fly in front of him and connect at the grips, spinning rapidly and forming a barrier in front of him that blocks most average powered attacks from the front. The guard can block a single attack from a single target, and triggers a counterattack reprisal. Can only be used once per turn.
[New] Counter Burst (reprisal): A counter ability that triggers after using EX guard and deflecting an enemy attack. A burst of black light energy explodes from Arin, knocking enemies away and giving him some space to move around, and throws smaller and medium sized enemies off their feet. Only one Reprisal can be used per counterattack.
[New] Counter Twister: A counter ability that triggers after using EX guard and deflecting an enemy attack. Arin leaps at the blocked enemy and spins with both keyblades extends, striking the target 6 times before bringing both keys together and striking simultaneously with both for a stronger strike that deals a significant amount of damage and knocking the target down. Only one Reprisal can be used per counterattack.
[New] Counter leap: A counter ability that triggers after using EX Guard and deflecting an enemy attack. Arin stabs the ground and causes a bright flash of blinding light to emit from his body, blinding enemies. Afterwards, 8 beams of light shoot outward at a 45 degree angle for 8 feet from his position, and he then uses Flowmotion to ride the light beams and propel himself up and away from nearby enemies. This can then trigger a Flowmotion attack from above, that he can dive down and
Character Forms/Command Styles:
Chaos Drive Form: Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). While in this form, the red in his clothing is changed into a pale golden color, leaving the black in his clothing the way it is. Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or darkness to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
---Chaos Shift - Light Mode: If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades only, and produce light elemental damage.
---Chaos Shift - Dark mode: If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
---Drive Limit - Light/Dark/Chaos Raid: Accessible only while Chaos form or its shifted modes are active. Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They then spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
---Chaos Drive Summon - Chaos Severence: [New] Arin eschews his boosted light and darkness power from his body and creates two physical copies of himself by using one half of the power for each, and taking different appearances based on the element (the light copy has silver in place of the red in his clothing, and his hair is white with silver eyes. the dark copy has a very dark, pale purple in place of red in his clothes, and his hair is black with gold eyes). He severs the power boost from his own physical body, putting himself at equal terms in the way of combat power, but lacking any power over light or darkness himself. All three can wield keyblades, but the light and darkness copies have a keyblade specific to their power source (light copy has Redemption, dark copy has Rapture). The copies are incapable of using abilities, but magic (relative to the element they wield) and shotlocks are available to them, still making them a formidable force. While using this power, Arin is unable to use either light or Darkness themed abilities or attacks, but can use all other abilities while his power is split. When the split reaches its limit, the two copies dissolve into two ethereal forms and fly back into Arin's body simultaneously, causing a repeat explosion similar to when he first transformed, and pushing enemies within 5 feet of him out of that range by force. Lasts 4 posts, can only be used once per transformation.
[New] Command Style - Keyblade Overdrive: By mastering his skills with the keyblade, and learning full mastery over both his light and dark powers, he has learned to channel the power of all his keyblades at once. When this power is active, all 6 of Arin's current keyblades come out at once, each arm controlling 2 separate keyblades (one side holds Rapture, while the other side has Redemption). With this new fighting style, he can willingly shift the keyblades into different shapes, and use them for various combative needs. He cannot use all forms at once, and he can only change keyblade formations once every 2 posts. All keyblade formations are linked together with a grid of energy beams chaining the keys together in each form. Duration: 10 posts, Cooldown, 8 posts.
---Overdrive Claw: Arin's Default formation. Two keyblades suspend themselves in front of his hands, each facing in a striking position as if he would swipe a claw. This offers a more feral, but also strategic combat skill to his fighting. Deals twice the damage as his normal keyblade strikes with each attack.
---Overdrive Dual Wielder: Arin's keyblades reposition themselves so that Rapture and Redemption position themselves at the tips of Inner Confliction and Bridge Between's blade tips. This allows for farther reach than the Overdrive claws, but damage is dropped from 3x damage to 1x damage.
---Overdrive Swordmaster: Arin takes hold of a single keyblade with both hands, and the other keyblades form a large broadsword, positioning themselves in rows of 1, 2, and 1 starting from the keyblade held being the first row of 1. This allows for strong blows against larger, more brutish enemies.
---Overdrive Shield: By thrusting both hands in front of himself, all keyblades project in front of himself, and they spin in a circular pattern, two clockwise in the center, and two counterclockwise in the outer ring. This formation projects a magical barrier from the front, stopping most moderately powered attacks, and weakening the force of other, more destructive attacks. This shield cannot stop anything gargantuan, but it will certainly buy some time for allies to escape. Able to be used with other forms, but can only be used once per post. Can also trigger a Reprisal strike with the current offensive Keyblade Formations.
---Overdrive Whip: Arin can will all keyblades to one side, and they all form a suspended coil around his right arm. Arin can then 'whip' the keyblades in any direction he wishes. this formation is not the most damaging, but it can certainly handle large swarms of enemies at once in a short amount of time. Each keyblade can extend a foot away from each other, offering additional reach than just the 4 keyblades in length.
Character Weapons: (Form changes aren't available during Drive and Command style changes. Only one form change can be used at a time, unless described otherwise.)
Inner Confliction: This is Arin's first true keyblade, a symbol of the conflicting forces that once fought for dominance in his heart. It has medium reach and does a fairly decent amount of damage on its own. It also has the Chaos Screen ability, providing resistance to light and dark elemental damage. Form Change: Second Form: Attacks from Inner Confliction and his secondary keyblade are twice as powerful, and Finishing attacks in combos are infused with Various offensive magic choices from the Magic list, but with slight variations to the spell's execution. Form change available after 2 posts with keyblade actively wielded, lasts for 4 posts. Finishing burst: The last strike while this form is active triggers a massive radial explosion of black light about 5 feet in radius from Arin's position, causing light and darkness damage to anything within range. The form then goes inactive (this burst can be used anytime while the Form change is active)
Bridge Between: Arin's second keyblade after receiving training to master dual keyblade wielding at will, signifying his mastery and strength of balance betweenboth light and darkness. This keyblade has the same reach and strength as Inner Confliction. This keyblade has the Defense boost ability, increasing Arin's defensive ability by 20%. Form Change: Twilight Shield: Convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the shield is a greatly enlarged version of the guard and handle, with the blade duplicating itself and crossing over the guard in an X shape, with the teeth of the blade pointing inward on the bottom half of the crossed blades. The keychain is also enlarged to half of the shield's size, and the chain wraps around the guard as trim. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design. Available after 2 posts with keyblade actively wielded, lasts for 4 posts. Finishing Burst: Arin tosses the shield forward, and the shield's strike range expands by 5 times its size, slicing through large groups collected together in close proximity. This attack deals moderate knockback damage before the form becomes inactive.
Redemption: A light focused keyblade with long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability that increases the damage of light attacks by 20%. Form Change: Archangel Wing: The keyblade breaks apart and takes the form of a massive, white and gold angelic wing on Arin's back right shoulder blade, reminiscent of the wing designs on the keyblade, he also has a gold and silver short sword in his right hand. The chain at the base of his keyblade also wraps diagonally around his torso with the keychain fusing it into place. This wing allows additional lift when jumping, and can even be used as striking weapons with reach, or as defensive barriers when blocking. The wing deals light damage on impact. Available after 2 posts with keyblade actively wielded. Lasts 4 posts. (Works with Form Change for Rapture Keyblade)
Rapture: Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability that increases the damage of dark attacks by 20%. Form Change: Archfiend Wing: The keyblade breaks apart and takes the form of a massive, black and red Bat-like wing on Arin's back left shoulder blade, similar to the wing designs on the keyblade. The teeth of the keyblade also are attached to his left hand, and the cloth tassel and keychain wrap diagonally around his torso, the keychain holding everything fused together. The wing allows for additional lift when jumping, and can be used as a shield, while the spiked teeth of his keyblade act as a black dart launcher, firing 5 large arrows of darkness each post. Available after 2 posts with keyblade actively wielded, lasts 4 posts. (Works with Form change for Redemption Keyblade)
Character Shotlocks (Limit one per keyblade) : Given Arin's ability to use 2 keys, only one shotlock can be used per post, and can't be used until the other shotlocks have been completed.
--Inner Confliction: Arin slashing wildly in a single direction, swinging at multiple angles. Arching blades of golden energy start flying at a single target, mimicking the angle of how the key was swung when launched. Arin does this 10 times in rapid succession, then Lifts his key up and launches a larger, more damaging blade with a powerful swing downward. Cooldown 3 posts.
--Bridge Between: The form change's shield takes shape, and Arin does a shield bash thrust with the weapon, sending a wide cone of golden force 5 feet in front of him at multiple targets. The shotlock is more for crowd control than destructive force, and deals less damage than other shotlocks. Cooldown 2 posts.
--Redemption: A pair of angel wings form on Arin's back and he launches upward. With a flap of his wings launches a rapid fire barrage of small, light feather darts, 100 in total. They don't deal a lot of damage individually, but all of the darts collectively could take a full health bar from a larger boss monster. Cooldown: 4 posts.
--Rapture: A pair of demonic bat wings form on Arin's back, and he shadow dashes at multiple enemies in succession. Arin fires forth destructive cone-shaped blasts of darkness at each enemy he dashes to, and does this 10 times before returning to the spot he triggered his shotlock from. Cooldown: 4 posts.
Character Accessories:
-Twin Sword Handles: Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their ability to create blades, and hold more sentimental than combat value to Arin. That's not to say that they don't have their own unique abilities that make for some tactical advantages. These abilities are only usable while he is holding them, and cannot trigger any other way. [New] Arin is still able to use spells while using these tools, giving him a combat advantage, but only a minor one.
--When using his light sword handle, he is able to emanate a bright light from the source, making vision difficult for most enemies that rely on vision to effectively fight. This is also handy for illuminating dark places, improving his combat abilities against a stealthier opponent, and making it easier for him to see in the dark.
--When using his dark sword handle, he can drain the light around him, concealing his body in areas that are naturally dark, and stealthily attack his enemies. This is not necessarily effective against Heartless, as they are born from the darkness, and can see just as clearly in it.
--When using both sword handles simultaneously, the constant fluctuation of light waves around his body causes a distortion effect that makes his body move move and shift visually, making for more difficult strikes by opponents. However, this is simply a visual distortion, and not a physical one, meant to throw off opponents that aren't expecting an illusionary tactic. This requires both handles held, one in each hand, and prevents use of keyblades, so Arin focuses more on hand-to-hand and magic combat over swordplay.
-Black coat: Acquired in the old mansion of Twilight Town, it shielded him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-Keyblade Armor: acquired when Arin's keyblade first manifested itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-Keyblade Glider: Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post). Arin only needs one keyblade to use his glider, and can wield his other one while riding the glider. While not as quick as the chaotic gateway, it allows Arin to travel to worlds he has not yet seen. Arin can also use this glider as an offensive vehicle, crashing into groups of enemies and knock them off balance, but this is seldom used, given how he has improved his combat skills to be better at hand to hand combat.
-Chaotic Gateway:While not necessarily an accessory, nor unique enough to be an ability on its own, this is an improved tool that Arin has modified from the typical norm of dark-wielding individuals. Arin used to risk traveling randomly from world to world by using a corridor of darkness while wearing his black coat, protecting himself from the risks of frequently traveling those pathways. Since mastering his training over light and darkness, he has found a way not only to stabilize the dark corridors with a tunnel of light, but also to aim the newly balanced gateway to a world he has already visited.
Character Strengths: Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that exposure, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely more on his dark powers to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
Character Weaknesses: His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences. While his training has diminished this greatly, and he has learned to calm his mind, under some circumstances, he will still charge in without planning ahead.
Character History: An aspiring swordsman at the time, Arin was a boy who grew up in the Land of Departure before it was plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving an Armored Knight behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. The initial shock nearly overwhelmed his mind, but after some long, much needed meditation, he had come to terms that the world he knew was likely lost forever. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon of light that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
[New] After mastering his abilities, and taking his mark of mastery exam, he had finally achieved the mantle of Keyblade Master. He had chosen to be a Master that travels between worlds, but has found a home base in his girlfriend's home world, where he would recuperate from more harrowing ordeals.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
[b][u]Member Information [/u][/b]
[b]Player Username:[/b] Raphael
[b]Current Character List:[/b] Jason Hearse, Nirax
[b]Random Character Notes (Add anything extra here):[/b] This is a mix of future updates as well as things that will be added to the character with posts made in later RP threads.
[b][u]Character Basics[/u][/b]
[b]Character Name:[/b] Arin Delas
[b]Character Age:[/b] 23
[b]Character Race:[/b] Human
[b]Character Gender:[/b] Male
[b][u]About the Character[/u][/b]
[b]Character Personality :[/b] Before his world was lost to the darkness, Arin was easy going, cheerful, and enjoyed fighting for fun. But when he fell to darkness, and returned to find out that he was reconstructed in a different time, his views changed. He eventually shows that he retained some of his easy going nature, but he has acquired a bit of a sarcastic attitude to mix with his kind demeanor. However, this is only outside of battles. Excluding sparring matches, Arin has a habit of discarding his cheerful mannerisms and taking on a more serious nature, his main focus on defeating anyone who wants to take him down, and guaranteeing that everyone he is allied with or otherwise against his enemies are also safe.
[b]Character Appearance:[/b] [a href="https://i.pinimg.com/564x/15/63/1d/15631d89374144c9f4c5fbeae994064c.jpg"][Reference][/a] Arin is a 5'11" caucasian male, with a slim build, but by no means lacking muscle tone beneath his clothes. He has light, green eyes and dark blond hair. By default, he wears a black undershirt and red short-sleeved jacket, accompanied by red pants and black boots. On his left arm is a golden, loose sleeved fingerless glove with a black metal band. This metal band is to train his left arm to move with just as much weight resistance as his right arm. On his right forearm is the gauntlet that activates his keyblade armor. His jacket also has black shoulder guards attached, for better protection of his upper body.
[b][u]Battle Statistics[/u][/b]
[b]Character Position:[/b] Hero/Light & Dark
[b]Character Spells:[/b]
[font color="#0db10d"][New] [/font][font color="#601969"]Dark Firaza:[/font] Arin's most powerful fire spell. Arin Aims both keyblades at his target, and a barrage of 5 black fireballs as large as his entire body fly forward in rapid succession, homing in on a single or multiple targets. They move at a moderate speed, and can be avoided if purposefully trying to dodge the attack. Impact with the target or any object will cause a large 10 foot explosion on impact, causing additional splash damage to anything within range. 50% chance of burning a target hit with the spell for 2 turns. Cooldown 5 posts.
[font color="#bacddb"]Light Reflega:[/font] A bright sphere made of light magic surrounds Arin, deflecting most weak and moderate strength attacks, but attacks from more powerful enemies, or more powerful attacks in succession can eventually shatter the barrier and throw him off balance. Powerhouse attacks can shatter the barrier easily. Since having had personal training by a master sorcerer, he is able to project a second layer of barriers that take the form of shields that cover the north, east, south, and west sides of the shield, as well as one on top. Damage resistance is shared between the two layers, but has been greatly increased to withstand heavier attacks. (Shield lasts one post, cool down of two posts, cool down doubles if barrier is destroyed)
[font color="#601969"]Dark Vortex:[/font] Arin's body begins channeling darkness around his body, to the point that his body creates a gravity well that pulls enemies closer for close ranged combat. The gravity field can pull in enemies as large as a Large Body Heartless within its ten meter radius. This large exposure of darkness around his body is also useful for triggering Arin's Dark mode, or restoring balance if Light mode is active. Cooldown 5 posts
[font color="#bacddb"]Light Pulse: [/font]A burst of light energy explodes outward from Arin's body for ten meters, dealing strong knock back damage dependent on the range an opponent is from Arin's body. The closer one is to Arin when he releases this burst of energy, the more damage it will deal to the target(s). This surge of light aura is also a handy tool for forcing Arin either into Light mode, or restoring balance if in Dark mode. Cooldown 5 posts (7 if casting in dark form)
[font color="#0db10d"][New][/font] [font color="#601969"]Darkra Barrage:[/font] A quick barrage of dark energy blasts the size of volley balls are fired straight ahead, a total of 15 shots all together. The shots deal a moderate amount of darkness damage to any target that is struck. Chance of inflicting blindness to anyone struck by a blast. Blindness lasts 2 posts, cooldown, 3 posts.
[font color="#0db10d"][New][/font] [font color="#bacddb"]Lightza Beam:[/font] A powerful beam of concentrated light shoots forth in a single direction, causing severe damage to any dark beings, and moderate damage to everything else. The beam is 5 feet wide in diameter, and reaches 30 feet away before the beam's strength is weakened. Takes one post to gather the strength to summon forth the spell, and requires 5 posts to recast the spell.
[font color="#0db10d"][New][/font] [font color="#bacddb"]Salvation:[/font] A vortex of light surrounds Arin, lifting nearby enemies and healing minor damage to Arin in the process. The light vortex is only damaging to dark beings like Heartless and unversed. Cooldown 2 posts
[font color="#0db10d"][New][/font] Blizzaga: One of Arin's few spells that don't have a light or darkness focus. Arin Aims one of his two keyblades at a target and a large bullet of ice shoots forward, curving towards the target. On impact with any object, a large ice burst explodes from the bullet, and any targets struck by the bullet are either frozen (if a heartless/nobody/unversed/nightmare) or take frost damage for one posts (if a player character). Cooldown: 3 posts, one shot per post.
[font color="#0db10d"][New][/font] Aeroga: One of Arin's few spells that don't have a light or darkness connection. Arin lifts both keyblades up, and a powerful vortex of wind swirls around a single target, lifting it, and anyone within close proximity into the air, and keeps them suspended for 1 post (for PVP rules, the player determines if their characters are caught in the spell or not). The swirling air also allows for Flowmotion abilities to be active, allowing for a more mobility aspect, in addition to an offensive/defensive combat aspect. Cooldown: 1 post, unable to use in sequential posts.
[font color="#0db10d"][New][/font] Cura: One of Arin's few spells without light or darkness ties. Arin is able to heal minor wounds n himself, and some of his allies, helping turn the tide in certain battles, when both sides are evenly matched. When casting this spell, Arin is unable to use any spells for 7 posts after the spell is cast.
[b]Character Abilities: [/b]
[u style="font-weight:bold;"]Movement[/u]
[i][u]Superglide[/u]:[/i] Allows Arin to glide in midair at a fast pace. He can stop in midair and/or adjust his flight path while gliding, and he can hover in place so long as he hasn't tried moving in one direction. Arin can gradually adjust the direction of his flight path at will while gliding, but he cannot angle himself upward while gliding, and must rely on other abilities to gain altitude. Arin can also glide a foot along a level surface endlessly, until flying into a slanted platform, forcing him to touch ground. [font color="#bacddb"]Light Mode boost:[/font] Arin can position his keyblade(s) in front of him and spin them like saw blades, dealing physical and light elemental damage to anything caught in his path. [font color="#601969"]Dark Mode boost:[/font] Arin's body is surrounded by a gravity well that expands a meter from his body. Anything caught in the gravity field will be affected as he passes by. From slightly disoriented and pulled off balance for human sized enemies, to being dragged behind Arin as he glides for smaller enemies, such as Shadows, Neoshadows, and Soldiers. Larger enemies aren't affected by this gravity field. [font color="#c5ac27"]Chaos Drive boost:[/font] Both abilities are applied.
[u][i]Moon Dash:[/i][/u] A special kind of second jump (similar to Superglide), allowing Arin to propel himself further with a second jump. He can also use this jump to change direction in midair. He can only do this once per jump, and must touch ground or a hard surface to use the ability again. [font color="#bacddb"]Light Mode boost:[/font] Arin can propel himself forward at even faster speeds with a burst of light magic. [font color="#601969"]Dark Mode boost:[/font] Arin emits a small burst of dark energy when using this ability, doing damage to enemies within a one meter radius. [font color="#c5ac27"]Chaos Drive boost:[/font] Both abilities are applied.
[font color="#0db10d"][New][/font] [i][u]Flowmotion[/u][/i]: A special movement ability that allows free movement along surfaces in the area, such as a railing, or a wall. This helps Arin move from place to place in a short amount of time, and he is even able to fight while using flowmotion, with energy projectiles or melee strikes from his keyblades. Form change weapons are inaccessible while using flowmotion.
[font color="#0db10d"]
[New] [/font][i][u]Shadow dash[/u]:[/i] Arin can propel himself forward a short distance by converting his body into dark energy, dashing forward 5 feet before reverting back to physical form. Can only be used once per turn.
[font color="#0db10d"]
[New][/font] [i][u]Blink[/u]:[/i] Arin can zoom between two solid places within a 100 foot reach in the blink of an eye, bending the light around him to propel himself forward until he reaches his destination. Can only use this ability once every 3 turns, each destination must have a physical landing spot to transport to, or he risks falling or losing balance.
[u style="font-weight:bold;"]Combat[/u]
[i][u]Synch Blade[/u]:[/i] Arin has mastered the ability to wield two separate keyblades at will. After mastering his powers, he can now have any two keyblades wielded at the same time, without worry of throwing off his power balance with keyblades he has acquired from either the realms of light, darkness, or somewhere in between.
[i][u]
Cross Slash:[/u][/i] A signature move meant for dealing immense damage to a single enemy. Arin crosses both arms in front of his waist, and lunges forward, swiping diagonally upward with both keyblades. Range of lunging strike is one meter. An X-shaped energy projectile launches from Arin's strike, reaching out for two additional meters starting from the apex of Arin's slash. It has just as much cutting damage as his keyblades, and can deal additional light/dark elemental damage. In Chaos Drive form, elemental damage type is dependent on what mode he is in. (balanced deals both, Imbalance forms only deal their respective elemental damage). Cool-down: 2 posts.
[i][u]
Limit move - Blitz Raid:[/u][/i] Arin lunges his keyblade full force at his enemies, reaching out ten meters before returning to Arin's hand. Can be used with two keyblades, for either one throw per keyblade, or a single, stronger thrown buzzsaw strike.
[font color="#0db10d"]
[New] [/font][u style="font-style:italic;"]Shadowbreaker Cyclone:[/u] Arin leaps forward at a single, or multiple enemies, and spins rapidly, delivering a barrage of keyblade strikes of light and darkness, 5 strikes for each element. Cooldown: 5 posts.
[font color="#0db10d"]
[New][/font] [u][i]Burst Strike:[/i][/u] Arin channels energy through his keyblades, before unleashing a trio of energy spheres that swirl around him and rise upward before exploding in a forceful burst of light. Cooldown: 2 posts.
[font color="#0db10d"]
[New][/font][span style="font-style:italic;"] [/span][u style="font-style:italic;"]Chaos Blade:[/u] Using a burst of light magic, Arin propels himself forward, his keys spinning in front of him like a drill, and engulfed near the tips with a dark aura, he then propels himself again, and again, for a total of 5 times. This skill is ideal for targeting a single, larger enemies, or a large group of smaller enemies. Cool down: 4 posts.
[font color="#0db10d"]
[New][/font] [i][u]EX Guard:[/u][/i] Arin thrusts both hands forward, and his two keyblades fly in front of him and connect at the grips, spinning rapidly and forming a barrier in front of him that blocks most average powered attacks from the front. The guard can block a single attack from a single target, and triggers a counterattack reprisal. Can only be used once per turn.
[font color="#0db10d"]
[New][/font] [i][u]Counter Burst (reprisal)[/u][/i]: A counter ability that triggers after using EX guard and deflecting an enemy attack. A burst of black light energy explodes from Arin, knocking enemies away and giving him some space to move around, and throws smaller and medium sized enemies off their feet. Only one Reprisal can be used per counterattack.
[font color="#0db10d"]
[New][/font] [i][u]Counter Twister[/u][/i]: A counter ability that triggers after using EX guard and deflecting an enemy attack. Arin leaps at the blocked enemy and spins with both keyblades extends, striking the target 6 times before bringing both keys together and striking simultaneously with both for a stronger strike that deals a significant amount of damage and knocking the target down. Only one Reprisal can be used per counterattack.
[font color="#0db10d"]
[New] [/font][u][i]Counter leap[/i][/u]: A counter ability that triggers after using EX Guard and deflecting an enemy attack. Arin stabs the ground and causes a bright flash of blinding light to emit from his body, blinding enemies. Afterwards, 8 beams of light shoot outward at a 45 degree angle for 8 feet from his position, and he then uses Flowmotion to ride the light beams and propel himself up and away from nearby enemies. This can then trigger a Flowmotion attack from above, that he can dive down and
[b]Character Forms/Command Styles:[/b]
[font color="#c5ac27"]Chaos Drive Form:[/font] Tapping into both light and dark powers, Arin can enter a state of balance that can change depending on what power he uses more. This form activates in a miniature tempest of dark aura surrounding Arin's glowing body, followed by an explosion of light. While in a balanced state, his blades emanate light and dark auras on his right and left respectively, the auras trail up his arms, and slowly blend together the closer the aura gets to his body, merging as the aura reaches his elbow (this is only for visual effect, to help distinguish which form he is in). While in this form, the red in his clothing is changed into a pale golden color, leaving the black in his clothing the way it is. Each keyblade deals their respective elemental damage depending on which weapon he attacks with. But while imbalanced, the aura on the weaker side of the balance remains in his body, and elemental damage relative to the imbalanced form he takes is the only elemental damage dished out. Once balance is lost, it will take a massive surge of power from either light or darkness to regain balance again. Cool down info: form lasts a maximum of 10 posts, and takes 6 posts to recover, less if given an item for a faster recovery.
---[font color="#c5ac27"]Chaos Shift - [/font][font color="#bacddb"]Light Mode:[/font] If exposed to a surge of light aura, he enters a state of serenity, allowing for better perception and defensive skill. In this state, his irises and hair both change to a silver glow. The keyblades Arin is able to wield in this mode are light keyblades only, and produce light elemental damage.[font color="#c5ac27"]
---Chaos Shift - [/font][font color="#601969"]Dark mode:[/font] If exposed to excessive levels of dark energy, he becomes aggressive towards his enemies, and his attack speed and strength are doubled. In this state, his eyes and hair become blackened, the irises taking a yellow tint inside the black of his eyes, resembling yellow rings on black stones. The keyblades Arin is able to wield in this mode are dark keyblades only, and produce dark elemental damage.
---Drive Limit - [font color="#bacddb"]Light[/font]/[font color="#601969"]Dark[/font]/[font color="#c5ac27"]Chaos[/font] Raid: Accessible only while Chaos form or its shifted modes are active. Both Keyblades are thrown twice each, inflicting elemental damage respective of the keyblade type. They are then thrown simultaneously with a horizontal toss for a finishing strike. The keyblades collide in mid-throw and connect at the hilt, handle against handle. They then spin like this in a buzzsaw fashion until colliding with a target, or recalled. (cool down time, 5 posts)
[font color="#c5ac27"]---Chaos Drive Summon - Chaos Severence[/font]: [font color="#0db10d"][New] [/font]Arin eschews his boosted light and darkness power from his body and creates two physical copies of himself by using one half of the power for each, and taking different appearances based on the element (the [font color="#bacddb"]light copy has silver in place of the red in his clothing, and his hair is white with silver eyes.[/font] the [font color="#601969"]dark copy has a very dark, pale purple in place of red in his clothes, and his hair is black with gold eyes[/font]). He severs the power boost from his own physical body, putting himself at equal terms in the way of combat power, but lacking any power over light or darkness himself. All three can wield keyblades, but the light and darkness copies have a keyblade specific to their power source ([font color="#bacddb"]light copy has Redemption[/font], [font color="#601969"]dark copy has Rapture[/font]). The copies are incapable of using abilities, but magic (relative to the element they wield) and shotlocks are available to them, still making them a formidable force. While using this power, Arin is unable to use either light or Darkness themed abilities or attacks, but can use all other abilities while his power is split. When the split reaches its limit, the two copies dissolve into two ethereal forms and fly back into Arin's body simultaneously, causing a repeat explosion similar to when he first transformed, and pushing enemies within 5 feet of him out of that range by force. Lasts 4 posts, can only be used once per transformation.
[font color="#0db10d"][New][/font] Command Style - Keyblade Overdrive: By mastering his skills with the keyblade, and learning full mastery over both his light and dark powers, he has learned to channel the power of all his keyblades at once. When this power is active, all 6 of Arin's current keyblades come out at once, each arm controlling 2 separate keyblades (one side holds Rapture, while the other side has Redemption). With this new fighting style, he can willingly shift the keyblades into different shapes, and use them for various combative needs. He cannot use all forms at once, and he can only change keyblade formations once every 2 posts. All keyblade formations are linked together with a grid of energy beams chaining the keys together in each form. Duration: 10 posts, Cooldown, 8 posts.
---Overdrive Claw: Arin's Default formation. Two keyblades suspend themselves in front of his hands, each facing in a striking position as if he would swipe a claw. This offers a more feral, but also strategic combat skill to his fighting. Deals twice the damage as his normal keyblade strikes with each attack.
---Overdrive Dual Wielder: Arin's keyblades reposition themselves so that Rapture and Redemption position themselves at the tips of Inner Confliction and Bridge Between's blade tips. This allows for farther reach than the Overdrive claws, but damage is dropped from 3x damage to 1x damage.
---Overdrive Swordmaster: Arin takes hold of a single keyblade with both hands, and the other keyblades form a large broadsword, positioning themselves in rows of 1, 2, and 1 starting from the keyblade held being the first row of 1. This allows for strong blows against larger, more brutish enemies.
---Overdrive Shield: By thrusting both hands in front of himself, all keyblades project in front of himself, and they spin in a circular pattern, two clockwise in the center, and two counterclockwise in the outer ring. This formation projects a magical barrier from the front, stopping most moderately powered attacks, and weakening the force of other, more destructive attacks. This shield cannot stop anything gargantuan, but it will certainly buy some time for allies to escape. Able to be used with other forms, but can only be used once per post. Can also trigger a Reprisal strike with the current offensive Keyblade Formations.
---Overdrive Whip: Arin can will all keyblades to one side, and they all form a suspended coil around his right arm. Arin can then 'whip' the keyblades in any direction he wishes. this formation is not the most damaging, but it can certainly handle large swarms of enemies at once in a short amount of time. Each keyblade can extend a foot away from each other, offering additional reach than just the 4 keyblades in length.
[b]Character Weapons:[/b] (Form changes aren't available during Drive and Command style changes. Only one form change can be used at a time, unless described otherwise.)
[a href="https://i.pinimg.com/originals/29/e7/ff/29e7ffcaf8f7db2745e51cb20ad341cf.jpg"]Inner Confliction[/a]: This is Arin's first true keyblade, a symbol of the conflicting forces that once fought for dominance in his heart. It has medium reach and does a fairly decent amount of damage on its own. It also has the Chaos Screen ability, providing resistance to light and dark elemental damage. [b]Form Change:[/b] Second Form: Attacks from Inner Confliction and his secondary keyblade are twice as powerful, and Finishing attacks in combos are infused with Various offensive magic choices from the Magic list, but with slight variations to the spell's execution. Form change available after 2 posts with keyblade actively wielded, lasts for 4 posts. [b]Finishing burst:[/b] The last strike while this form is active triggers a massive radial explosion of black light about 5 feet in radius from Arin's position, causing light and darkness damage to anything within range. The form then goes inactive (this burst can be used anytime while the Form change is active)
[a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a10ea02d-3f29-4ffc-a458-b4a5a2d72c98/d3a9uav-e02be8c6-6fb3-4f96-8c39-f56281fbbdc0.png/v1/fill/w_400,h_1025,strp/commission_keyblade_custom_by_nicoyguevarra_d3a9uav-fullview.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNSIsInBhdGgiOiJcL2ZcL2ExMGVhMDJkLTNmMjktNGZmYy1hNDU4LWI0YTVhMmQ3MmM5OFwvZDNhOXVhdi1lMDJiZThjNi02ZmIzLTRmOTYtOGMzOS1mNTYyODFmYmJkYzAucG5nIiwid2lkdGgiOiI8PTQwMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.phkxDJdyvE1scDZVGCt7S1NNtw4EQdgpCQjlf0xF0lQ"]Bridge Between[/a]: Arin's second keyblade after receiving training to master dual keyblade wielding at will, signifying his mastery and strength of balance betweenboth light and darkness. This keyblade has the same reach and strength as Inner Confliction. This keyblade has the Defense boost ability, increasing Arin's defensive ability by 20%. [b]Form Change:[/b] Twilight Shield: Convert into a Medium-sized shield, allowing for better defensive capabilities in battle. This is seldom used, but has shown itself when Strength and endurance is needed in place of finesse. In shield form, the shield is a greatly enlarged version of the guard and handle, with the blade duplicating itself and crossing over the guard in an X shape, with the teeth of the blade pointing inward on the bottom half of the crossed blades. The keychain is also enlarged to half of the shield's size, and the chain wraps around the guard as trim. While in shield form, an invisible barrier manifests itself around the outside contours of the shield, and fills in the outline of the shield to make a protective layer that protects against any attempts at going through the gaps of the shield's design. Available after 2 posts with keyblade actively wielded, lasts for 4 posts. [b]Finishing Burst:[/b] Arin tosses the shield forward, and the shield's strike range expands by 5 times its size, slicing through large groups collected together in close proximity. This attack deals moderate knockback damage before the form becomes inactive.
[a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/37138277-721d-4433-8762-7cc53f8ab829/d17pig-a9e26525-eb38-4277-81a2-a4903ce1b52d.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzM3MTM4Mjc3LTcyMWQtNDQzMy04NzYyLTdjYzUzZjhhYjgyOVwvZDE3cGlnLWE5ZTI2NTI1LWViMzgtNDI3Ny04MWEyLWE0OTAzY2UxYjUyZC5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.nTlEs0pfS01Qs_Dg12GC77P7TWB_EmYyGG4NIrS1yX0"]Redemption[/a]: A light focused keyblade with long reach, and reduced Magical damage, in exchange for more physical damage. Has the Light Boost Ability that increases the damage of light attacks by 20%. [b]Form Change:[/b] Archangel Wing: The keyblade breaks apart and takes the form of a massive, white and gold angelic wing on Arin's back right shoulder blade, reminiscent of the wing designs on the keyblade, he also has a gold and silver short sword in his right hand. The chain at the base of his keyblade also wraps diagonally around his torso with the keychain fusing it into place. This wing allows additional lift when jumping, and can even be used as striking weapons with reach, or as defensive barriers when blocking. The wing deals light damage on impact. Available after 2 posts with keyblade actively wielded. Lasts 4 posts. (Works with Form Change for Rapture Keyblade)
[a href="https://i.pinimg.com/originals/68/f3/fe/68f3fe1308addb41e5cc24cf1f5f73ed.jpg"]Rapture[/a]: Medium reach, and reduced physical damage, in exchange for increased magical damage. Has the Dark Boost Ability that increases the damage of dark attacks by 20%. [b]Form Change:[/b] Archfiend Wing: The keyblade breaks apart and takes the form of a massive, black and red Bat-like wing on Arin's back left shoulder blade, similar to the wing designs on the keyblade. The teeth of the keyblade also are attached to his left hand, and the cloth tassel and keychain wrap diagonally around his torso, the keychain holding everything fused together. The wing allows for additional lift when jumping, and can be used as a shield, while the spiked teeth of his keyblade act as a black dart launcher, firing 5 large arrows of darkness each post. Available after 2 posts with keyblade actively wielded, lasts 4 posts. (Works with Form change for Redemption Keyblade)
[b]Character Shotlocks (Limit one per keyblade) :[/b] Given Arin's ability to use 2 keys, only one shotlock can be used per post, and can't be used until the other shotlocks have been completed.
[i][u]--Inner Confliction[/u][/i]: Arin slashing wildly in a single direction, swinging at multiple angles. Arching blades of golden energy start flying at a single target, mimicking the angle of how the key was swung when launched. Arin does this 10 times in rapid succession, then Lifts his key up and launches a larger, more damaging blade with a powerful swing downward. Cooldown 3 posts.
[i][u]--Bridge Between[/u][/i]: The form change's shield takes shape, and Arin does a shield bash thrust with the weapon, sending a wide cone of golden force 5 feet in front of him at multiple targets. The shotlock is more for crowd control than destructive force, and deals less damage than other shotlocks. Cooldown 2 posts.
[i][u]--Redemption[/u][/i]: A pair of angel wings form on Arin's back and he launches upward. With a flap of his wings launches a rapid fire barrage of small, light feather darts, 100 in total. They don't deal a lot of damage individually, but all of the darts collectively could take a full health bar from a larger boss monster. Cooldown: 4 posts.
[i][u]--Rapture[/u][/i]: A pair of demonic bat wings form on Arin's back, and he shadow dashes at multiple enemies in succession. Arin fires forth destructive cone-shaped blasts of darkness at each enemy he dashes to, and does this 10 times before returning to the spot he triggered his shotlock from. Cooldown: 4 posts.
[b][u]Character Accessories:
[/u][/b]-[a href="https://i.pinimg.com/originals/d6/8e/c2/d68ec2b1136a2e589d65aa1e052f4cbb.jpg"]Twin Sword Handles[/a]: Arin's old weapons when he needed to use dual wield outside of using his keyblades. Since mastering his new weapons, these minor substitutions have lost their ability to create blades, and hold more sentimental than combat value to Arin. That's not to say that they don't have their own unique abilities that make for some tactical advantages. These abilities are only usable while he is holding them, and cannot trigger any other way. [font color="#0db10d"][New][/font] Arin is still able to use spells while using these tools, giving him a combat advantage, but only a minor one.
[font color="#bacddb"]--[/font]When using his light sword handle, he is able to emanate a bright light from the source, making vision difficult for most enemies that rely on vision to effectively fight. This is also handy for illuminating dark places, improving his combat abilities against a stealthier opponent, and making it easier for him to see in the dark.
[font color="#601969"]--[/font]When using his dark sword handle, he can drain the light around him, concealing his body in areas that are naturally dark, and stealthily attack his enemies. This is not necessarily effective against Heartless, as they are born from the darkness, and can see just as clearly in it.
[font color="#c5ac27"]--[/font]When using both sword handles simultaneously, the constant fluctuation of light waves around his body causes a distortion effect that makes his body move move and shift visually, making for more difficult strikes by opponents. However, this is simply a visual distortion, and not a physical one, meant to throw off opponents that aren't expecting an illusionary tactic. This requires both handles held, one in each hand, and prevents use of keyblades, so Arin focuses more on hand-to-hand and magic combat over swordplay.
-[a href="https://i.pinimg.com/originals/01/0d/99/010d99f19cb4310844517bf0659c129e.png"]Black coat[/a]: Acquired in the old mansion of Twilight Town, it shielded him from the dark influences when traveling in the dark corridors between worlds. It is lightweight and easy to handle, but requires more time to apply and remove compared to his keyblade armor. Unlike the armor, the black coat has a balanced affiliation with both light AND darkness, so its use is more diverse, and won't grow unstable if his heart experiences an imbalance in Chaos Form that triggers a light or dark mode.
-[a href="https://i.pinimg.com/originals/30/6f/36/306f369f11b5a8a416fd7e71e0bbfbfd.jpg"]Keyblade Armor[/a]: acquired when Arin's keyblade first manifested itself. Just as maneuverable as, but more durable than the black coat, it functions better that the coat when traversing through darkness. However, the armor is more affiliated with light than darkness. So if dark mode is triggered, the armor becomes unstable and vanishes, triggering the activation of the black coat. While not active, the armor is condensed into a gauntlet that rests on Arin's right arm, (ignore the keyblade in the picture)
-Keyblade Glider: Arin's keyblade can transform into a vehicle form, allowing him to traverse gummi space safely, and be able to control the world he can end up in. The appearance of the glider depends on the keyblade used to manifest it (details will be in post). Arin only needs one keyblade to use his glider, and can wield his other one while riding the glider. While not as quick as the chaotic gateway, it allows Arin to travel to worlds he has not yet seen. Arin can also use this glider as an offensive vehicle, crashing into groups of enemies and knock them off balance, but this is seldom used, given how he has improved his combat skills to be better at hand to hand combat.
-Chaotic Gateway:While not necessarily an accessory, nor unique enough to be an ability on its own, this is an improved tool that Arin has modified from the typical norm of dark-wielding individuals. Arin used to risk traveling randomly from world to world by using a corridor of darkness while wearing his black coat, protecting himself from the risks of frequently traveling those pathways. Since mastering his training over light and darkness, he has found a way not only to stabilize the dark corridors with a tunnel of light, but also to aim the newly balanced gateway to a world he has already visited.
[b]Character Strengths:[/b] Strong willed. Being a recompleted human being has given Arin firsthand exposure to the Realm of Darkness, and with that exposure, a resistance to it. Now that he has had training to ignore the pain of using his dark powers, it no longer bothers him as much as it used to, and he even is willing to rely more on his dark powers to an extent. Arin is also ambidextrous, allowing for skilled use of a weapon in either hand.
[b]Character Weaknesses:[/b] His strive to defend others has made him somewhat impulsive, and he may rush into a situation recklessly, without thinking about the situation and its consequences. While his training has diminished this greatly, and he has learned to calm his mind, under some circumstances, he will still charge in without planning ahead.
[b]Character History:[/b] An aspiring swordsman at the time, Arin was a boy who grew up in the Land of Departure before it was plunged into darkness by Master Xehanort. When he first encountered the Heartless, he only had a pair of weak short swords, and only the most basic of light magic to defend himself with. Unlike the "Unversed" that he defended himself against back home, these creatures were much more difficult to defeat, and he was no match for the seemingly endless hoards that came. He fought wave after wave, but it was only a matter of time before he finally succumbed to fatigue and injury. His last moments before his defeat were looking into a pair of giant red eyes that charged at him, and his heart fell to darkness not long after, leaving an Armored Knight behind. His Nobody took form in The Castle that Never Was, a Samurai due to his strong will. It was here, that his body and soul resided while his heart remained in darkness.
Nearly 12 years passed before both his Heartless and Nobody were destroyed, by who is still a mystery to this day. The two dark entities reunited to reform Arin into a complete being, finding himself in the keyblade graveyard because his world was still trapped in darkness. After exploring the library of an old mansion in Twilight Town, he found some books that told him the truth about what has happened to him, he had been trapped in darkness, never aging a day until the moment he was brought back. The initial shock nearly overwhelmed his mind, but after some long, much needed meditation, he had come to terms that the world he knew was likely lost forever. Resolving to never fall to the darkness in his heart again, he inevitably gained the ability to wield a keyblade, a weapon of light that had an innate resistance to darkness.
After many travels to different worlds, and meeting many different people, he found himself in some strange building, in the middle of nowhere, where he met an old wizard. It was here that he learned that this Sorcerer was the one who had helped him gain control of his powers, and obtain the ability to wield a keyblade. Striking a deal of sorts with the wizard, Arin was to be tested, to see if he was worthy of being trained to be a true keyblade warrior.
Arin successfully completed his test with flying colors, and was formally trained by the sorcerer. He learned to master his abilities, and had even learned to manifest a secondary keyblade, outside of his chaos form.
[font color="#0db10d"][New] [/font]After mastering his abilities, and taking his mark of mastery exam, he had finally achieved the mantle of Keyblade Master. He had chosen to be a Master that travels between worlds, but has found a home base in his girlfriend's home world, where he would recuperate from more harrowing ordeals.
[b][u]Kingdom Hearts[/u][/b]
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
[b]1. Which form will you choose?[/b]
[b][font color="#c5ac27"]The power of the warrior
[/font][/b]The power of the defender
The power of the mystic
[b]2. What is most important to you?[/b]
Being number one
[b][font color="#c5ac27"]Friendship[/font]
[/b]My prized possessions
[b]3. What do you want out of life?[/b]
To see rare sights
To broaden my horizons
[b][font color="#c5ac27"]To be strong
[/font][/b]
[b]4. What are you afraid of?[/b]
Getting old
[b][font color="#c5ac27"]Being different[/font][/b]
Being indecisive