Jennifer "Ziya" Talec-O'Malley
Sept 22, 2019 0:12:17 GMT -5
Post by Ziya on Sept 22, 2019 0:12:17 GMT -5
Member Information
Player Username: Ziya
Current Character List: Link in Signature
Random Character Notes: Now with 100% more Valkyrie!
Character Basics
Character Name: Jennifer “Ziya” Talec-O’Malley
Character Age: 30
Character Race: Celderatian Valkyrie
Character Gender: Female
About the Character
Character Personality:
Jennifer is a very kind and polite person usually. She always has time to listen, and will drop anything to help someone. Some have taken advantage of this fact in the past, but she continues to believe in and trust anyone who wants help. The only time Jennifer will not help someone is if it involves hurting innocent people.
Jennifer appears rather excitable and bubbly nearly constantly, though this is actually a façade to mask her anxieties and worries. She can easily get overwhelmed by doubts and “what ifs” to the point that she shuts down, and often boils down complicated situations to simple yes or no scenarios in order to cope, giving people the impression that she is impulsive and simple-minded. Since meeting her husband she has allowed herself to become more honest about her feelings, showing that she is actually a very intelligent and mindful woman.
Jennifer is very flexible about most things, but there is one thing that she cannot abide. Abuse of any sort - verbal, physical, or mental - cannot be tolerated by her, and with her outgoing attitude she will often walk right up to the offender and speak her mind without a qualm. She does have some tact however, having learned that sometimes waiting can protect more people.
Jennifer has a special bond with her family and will do anything to help them. She does tend to be a bit mischievous sometimes (including one incident involving Lucia's pants being on fire) but mostly she is fairly responsible. Celderat's destruction hit her hard, but after years of helping others and fighting she has finally begun to move on.
Despite all of this, when in battle Jennifer's training take over and she becomes a different person. She achieves an almost meditative state during a fight, and grows calm and focused. Often the best way to get her to listen when she is hyper is to spar with her.
Character Appearance: Jennifer stands at a normal 5' 7", weighs 114 pounds, and has a very lithe and athletic body with a small amount of muscle definition. At first glance she could easily be mistaken for a gymnast or acrobat. Her hair is platinum blond, straight, and falls to the middle of her back. She often leaves it down, although when on the job or working out she has been known to pull it back into a pony tail. She also has a set of opalescent white angel wings, though these can be retracted into a pair of wing tattoos on her back.
Jennifer's eyes are such a bright blue that they seem to glow. When she gets angry or worked up they actually do glow, giving an impression of blue flames. While on the job she wears a set of ornate silver plate armor with chainmail joints and angelic accents, complete with a full helm that covers her face entirely other than her eyes. When not working she prefers to wear various colors of lightweight T-shirts under a white denim jacket, light blue jeans, a white leather belt with a silver angel wing as the buckle, white fingerless gloves, and white sneakers. She is always wearing a silver and gold Kumihimo wire choker with a large blue opal set in the front clasp.
An image of Jennifer's armored form.
Battle Statistics
Character Position: Hero
Character Spells:
Firaja: Launches a total of five two-foot wide fireballs at up to five targets, which then explode on contact to deal heavy damage. Cooldown four posts.
Holy Firaja: Launches ten one-foot wide white fireballs instead, which can deal moderate damage to foes or remove status ailments from allies within the blast. Cooldown six posts.
Thundaga: Fires a total of three blasts of electricity at up to three targets, dealing moderate damage. Cooldown two posts.
Holy Thundaga: Instead creates a five foot wide ring of Light around a target. A few seconds later every enemy within the ring is hit by a blast of Lightning, dealing moderate damage. Cooldown four posts.
Blizzaga: Fires a total of five arm sized shards of ice at up to five targets, dealing moderate damage. Cooldown three posts.
Holy Blizzaga: Instead creates up to five ice mirrors within sight, each six feet tall and four feet wide. These mirrors last two posts, and can reflect or redirect any Light based abilities that hit them. Cooldown four posts.
Light Blast:Jennifer launches a three foot wide orb of Light at a target that detonates into a ten foot wide explosion that deals moderate damage. Cooldown three posts.
Faith: Instead channels a large amount of Light into forming six pillars of Light in a circle around Jennifer, each three feet across. After a few second the pillars quickly spiral out to ten yards away before dissipating, dealing heavy damage to anything hit as they go. Cooldown six posts
Hastega: Doubles movement speed of target for two posts. Cooldown four posts.
Holy Hastega: Each post under this effect also counts double for cooldowns on target (A two post cooldown would be finished after one post, a four post cooldown in two, etc. For odd numbers round up) Cooldown eight posts.
Reflega: Creates a magical barrier five feet across that blocks any damage heavy or less for one post. Cooldown two posts.
Holy Reflega: Makes the shell a shimmering opal color that shatters into 3 Light orbs per tier of damage blocked instead of dissipating (light=3, moderate=6, heavy=9). These orbs move toward the nearest enemy before exploding in a three foot radius. Cooldown four posts.
Curaga: Fully heals the target and nearby allies of injuries. Cooldown three posts.
Holy Curaga: Also grants a shield of Light to the target and nearby allies that nullifies darkness based attacks and halves physical damage for two posts. Cooldown six posts.
Character Abilities:
Light Augmentation: Jennifer can utilize her Light to double her strength and speed for two posts. She can also use this ability on an ally. This also increases any damage dealt by the character one tier (light becomes moderate, moderate becomes heavy, heavy becomes finisher/fatal). Once dissipated, Jennifer cannot use this again for two posts.
Imbued Light (Passive): Jennifer has imbued her armor with Light, making it extremely lightweight and allowing it to nullify the effect of Light based attacks. Note that any other aspects of an attack, such as a physical blow, are unaffected, though the armor itself repairs within moments. This also allows her to summon her armor similar to Keyblade armor.
Flight (Passive): Jennifer can unfurl her wings and take flight with a max speed of 45 mph.
Advanced Recoil Combat (Passive): Jennifer trained for four years to master her new gauntlets, allowing her to amplify her speed and strength while using them by half again, as well as maneuver somewhat in midair.
Telepathy (Passive): Jennifer can link her mind to others, allowing those connected to communicate with thoughts alone. While creating the link requires line of sight the link itself can be maintained at up to a half mile distance from Jennifer. This does not allow the connected to read minds, only to “hear” thoughts directed through the link.
Flash Step: Using a massive burst of speed Jennifer can instantly appear anywhere within eyesight, with a two post cooldown.
Wings of Light: Jennifer thrusts her wings at a target, launching ten feathers that each explode on contact, dealing light damage. Two post cooldown.
Light Blitz: By firing both of her gauntlets behind her twice Jennifer can near-instantly rush in to deliver a massive blow that deals heavy damage to anything it hits. Four post cooldown.
Lightstorm: By firing her gauntlets at a target rapidly Jennifer can pepper an area ten feet across with 10 Light blasts, leaving behind a blinding mist for two posts that deal moderate damage per post for any target within. Three post cooldown after use.
Scorched Earth: Jennifer leaps into the air before using her gauntlets to propel herself down into the ground, sending a shockwave of Light 10 feet in all directions that deals moderate damage. Three post cooldown after use.
Double Barrel: Jennifer clasps her hands together and fires two Light blasts which merge into one 6 inch wide blast that continues to the target. Upon contact the blast explodes in a three foot radius that deals moderate damage. Jennifer can use this up to three times consecutively, with a three post cooldown.
Binding Shot: Jennifer can fire a shot which expands into three feet of Light forged chain upon impact, binding whatever it hits. The chain is slightly more durable than quality steel. The chains dissipate after two turns, and Jennifer cannot use this again for an additional post past this.
Guided Shot: Jennifer can fire a concentrated blast of Light from each gauntlet at a target that can be redirected up to two times each in midair. She must use one hand to control each blast, and cannot fire any other blasts without giving up control, at which point they fly on their current path as normal. Each blast deals moderate damage on contact. Jennifer cannot use this ability for three posts after the blasts are released.
Light Mage By combining her innate Light element with other magic Jennifer can create Holy versions of common spells. This changes the cooldown of the spell in question while giving it a new ability and appearance. Jennifer cannot cast Holy spells more than once every two posts. (Holy effects of spells are marked with the same color title as this ability)
Dawnguard: Jennifer can create a sphere of hardened Light around herself or a target that acts as a perfect barrier for attacks. The sphere can move, but keeps the target stable within the center similar to a gyroscope. Any damage heavy or greater that hits the shield will cause it to roll backwards. Nothing can leave the sphere while active, though remote abilities (like summoning or telekinesis) can be used. Lasts one turn, with a three post cooldown after dissipating.
Character Forms/Command Styles:
Aspect of Valhalla: By drawing in Light from her surroundings, Jennifer can alter her body and become the embodiment of Light for eight posts. In this form, her irises become white and the sclera become sky blue. Her angelic wings become a brilliant gold and become razor sharp. Her gauntlets become pure white in this form with gold trimmings and also deal moderate damage. Also, her speed and strength increase massively, granting her about two-thirds the strength of Hercules and a max speed of 100 mph. In this form Jennifer gains access to several powerful attacks, although she loses access to her normal skills. Once the Aspect dissolves, Jennifer must remain in her normal form for eight posts before transforming again. Using this ends any other effects that may be active, and no other form can be used while this one is active.
Rising Hope (Aspect only): Jennifer fires a large blast of Light into the air, where it splits into fifteen smaller blasts. These then lance towards the target as if shot normally and deal moderate damage each. One post cooldown.
Seraphic Strike (Aspect only): Jennifer forms a blitzball-sized sphere of Light between her palms, then flies into the air above the target. She then claps her hands together, splitting the energy into eight. These eight pieces take the shape of angels and launch themselves at the target, exploding in a blast of Light 5 yards across upon contact each, dealing moderate damage. Two post cooldown.
First Light’s Flurry (Aspect only): Jennifer charges at her target before using her gauntlets to rapidly accelerate 20 punches that deal moderate damage each. Each punch is accompanied by a blast of Light propelling it forward, followed by another launching it back again that also hits the target for a total of 20 additional blasts of moderate damage. Three post cooldown.
Wrath of the Archangels (Aspect only): Jennifer uses her Light to create two clones, then the three surround the target in a triangle 20 yards wide. Together they channel Light into a vortex formed at the center of the triangle, drawing in anything within the formation with the force of a Magneja spell. Finally, the three jump backwards two feet and each fire a single Light blast into the vortex, triggering a massive explosion dealing finisher/fatal damage to everything within 20 yards. This attack can be avoided simply by leaving the space between the three clones, although the vortex adds an element of difficulty to this. Using this ability ends the Aspect.
Light's Embrace (Aspect only/Passive): When Jennifer reverts from her Aspect transformation to her normal state, she is completely healed, both physically and mentally.
Ignited Fury: When Jennifer focuses on her rage she can enter a state where her innate powers of Light fully merge with Fire. In this state her blue eyes shift to resemble a burning flame and she gains a visible aura of white fire surrounding her that burns anything touching her. All of her abilities that rely on Light now instead use Fire, including blasts from her Aura Celica, and she loses access to all spells, Light Augmentation, and Aspect of Valhalla.
When Jennifer is hit by any attack in this form it is absorbed instead, making her stronger and faster proportional to the power of the attack. Light damage boosts her by 1.25x, moderate damage by 1.5x, heavy damage by 1.75x, and finisher/fatal by 2x. Every 2x applied ups the damage tier for her attacks and abilities by one tier. After the form ends she cannot use any non-passive abilities or spells for one post. Lasts up to six posts, and can only be used once per battle.
Character Weapons:
Aura Celica: Twin gauntlets with shotgun barrels on either end that fire pure Light blasts. The Light blasts deal light damage in base form and moderate damage in Aspect, and hit with the force of an actual shotgun blast. When inactive they appear to be thick silver bangles, but quickly expand when activated to cover Jennifer’s forearm to the elbow and the backs of her hands. These gauntlets are fueled by her Light, allowing her to mentally activate and fire them at will.
Valkyrie’s Wings: Jennifer’s wings are as durable as her armor, allowing her to use them in combat as shields and bludgeoning weapons. They deal light damage normally, but in Aspect they become razor sharp and deal moderate damage.
Character Summons: None
Character Racial Ability:
Celderatian Aspect Mastery (Light): If Jennifer takes a fatal blow or falls unconscious her Aspect automatically triggers, provided it is not on cooldown.
Character Strengths: Honest, Kind, Helpful, Talented marksman, Quick and nimble.
Character Weaknesses: Naïve, Mischievous, Too Forgiving
Character History:
Jennifer "Ziya" Talec was brought into this Realm by Benjamin "Elam" Talec, a Dragoon who could manipulate Light, and Lauren "Layla" Talec, a Paladin who used Darkness. As was normal on Celderat, Jennifer's elemental affinity was from one parent and her gender was from the other. She was always popular in school, but always looked out for her sister, Lucia, when she could. Considered fairly talented during her Elemental Training, she achieved her Aspect at the age of 17, thus becoming a full adult.
She was in her second year of college and had just gone home for a visit when the Heartless came to her world. In the middle of the night Jennifer woke up only to see Lucia chasing a dark creature, what she now knew to be Heartless, out the front door of their home. The next thing she knew, she woke up in Olympus Coliseum. In order to survive Jennifer became a competitor in the Games. Her martial arts and archery skills gained her quite a bit of Munny and local fame, as well as the nickname "Angelic Archer". Over the next two years she got the Wings of Light and her original armor before her sister sacrificed herself to save her from a horde of Berserker Nobodies.
Jennifer then took her sister’s ship to search for her, eventually finding her Heartless and purifying it using her Light and the Soul Shards of their parents to restore her to a human form.
The siblings were then reunited with their mutual friend Jason, and worked as mercenaries/bounty hunters/bodyguards-for-hire utilizing Lucia and Jason's Corridors of Darkness for transportation for about six years.
After Lucia’s self-discovery, Jennifer took some time away from mercenary work to train, hoping to become strong enough to watch her sister’s back. She quickly discovered a latent ability to combine her Element with standard magics, allowing her to create unique effects. A crushing defeat in the Keyblade Graveyard finally pushed her and Jason to complete a secret project they had been working on, allowing her to attain even more strength.
After that fight she and Riley O’Malley confessed their love for each other and, after much training and adventures together, were eventually wed and had a son, Zane Talec-O’Malley.
During a quest to her homeworld to find a new friend’s wife she accidentally opened a portal to the realm of her gods. In order to save her then-unborn son and return to the Realm of Light, those gods made her a Valkyrie.
Kingdom Hearts
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Character Relationships: Older sister to Lucia "Mizan" Talec, close friend of Jason "Sahar" Jameth, aunt of Elmindreda Kalenia Cray-Talec, wife of Riley O’Malley, mother of Zane Talec-O’Malley.
Favorite Foods: Anything sweet.
Preferred Pets: Ferrets
Strongly Attracted By: Kindness, children, and shiny things.
Strongly Repulsed By: Cruelty, self-pity, and bitter foods.
Player Username: Ziya
Current Character List: Link in Signature
Random Character Notes: Now with 100% more Valkyrie!
Character Basics
Character Name: Jennifer “Ziya” Talec-O’Malley
Character Age: 30
Character Race: Celderatian Valkyrie
Character Gender: Female
About the Character
Character Personality:
Jennifer is a very kind and polite person usually. She always has time to listen, and will drop anything to help someone. Some have taken advantage of this fact in the past, but she continues to believe in and trust anyone who wants help. The only time Jennifer will not help someone is if it involves hurting innocent people.
Jennifer appears rather excitable and bubbly nearly constantly, though this is actually a façade to mask her anxieties and worries. She can easily get overwhelmed by doubts and “what ifs” to the point that she shuts down, and often boils down complicated situations to simple yes or no scenarios in order to cope, giving people the impression that she is impulsive and simple-minded. Since meeting her husband she has allowed herself to become more honest about her feelings, showing that she is actually a very intelligent and mindful woman.
Jennifer is very flexible about most things, but there is one thing that she cannot abide. Abuse of any sort - verbal, physical, or mental - cannot be tolerated by her, and with her outgoing attitude she will often walk right up to the offender and speak her mind without a qualm. She does have some tact however, having learned that sometimes waiting can protect more people.
Jennifer has a special bond with her family and will do anything to help them. She does tend to be a bit mischievous sometimes (including one incident involving Lucia's pants being on fire) but mostly she is fairly responsible. Celderat's destruction hit her hard, but after years of helping others and fighting she has finally begun to move on.
Despite all of this, when in battle Jennifer's training take over and she becomes a different person. She achieves an almost meditative state during a fight, and grows calm and focused. Often the best way to get her to listen when she is hyper is to spar with her.
Character Appearance: Jennifer stands at a normal 5' 7", weighs 114 pounds, and has a very lithe and athletic body with a small amount of muscle definition. At first glance she could easily be mistaken for a gymnast or acrobat. Her hair is platinum blond, straight, and falls to the middle of her back. She often leaves it down, although when on the job or working out she has been known to pull it back into a pony tail. She also has a set of opalescent white angel wings, though these can be retracted into a pair of wing tattoos on her back.
Jennifer's eyes are such a bright blue that they seem to glow. When she gets angry or worked up they actually do glow, giving an impression of blue flames. While on the job she wears a set of ornate silver plate armor with chainmail joints and angelic accents, complete with a full helm that covers her face entirely other than her eyes. When not working she prefers to wear various colors of lightweight T-shirts under a white denim jacket, light blue jeans, a white leather belt with a silver angel wing as the buckle, white fingerless gloves, and white sneakers. She is always wearing a silver and gold Kumihimo wire choker with a large blue opal set in the front clasp.
An image of Jennifer's armored form.
Battle Statistics
Character Position: Hero
Character Spells:
Firaja: Launches a total of five two-foot wide fireballs at up to five targets, which then explode on contact to deal heavy damage. Cooldown four posts.
Holy Firaja: Launches ten one-foot wide white fireballs instead, which can deal moderate damage to foes or remove status ailments from allies within the blast. Cooldown six posts.
Thundaga: Fires a total of three blasts of electricity at up to three targets, dealing moderate damage. Cooldown two posts.
Holy Thundaga: Instead creates a five foot wide ring of Light around a target. A few seconds later every enemy within the ring is hit by a blast of Lightning, dealing moderate damage. Cooldown four posts.
Blizzaga: Fires a total of five arm sized shards of ice at up to five targets, dealing moderate damage. Cooldown three posts.
Holy Blizzaga: Instead creates up to five ice mirrors within sight, each six feet tall and four feet wide. These mirrors last two posts, and can reflect or redirect any Light based abilities that hit them. Cooldown four posts.
Light Blast:Jennifer launches a three foot wide orb of Light at a target that detonates into a ten foot wide explosion that deals moderate damage. Cooldown three posts.
Faith: Instead channels a large amount of Light into forming six pillars of Light in a circle around Jennifer, each three feet across. After a few second the pillars quickly spiral out to ten yards away before dissipating, dealing heavy damage to anything hit as they go. Cooldown six posts
Hastega: Doubles movement speed of target for two posts. Cooldown four posts.
Holy Hastega: Each post under this effect also counts double for cooldowns on target (A two post cooldown would be finished after one post, a four post cooldown in two, etc. For odd numbers round up) Cooldown eight posts.
Reflega: Creates a magical barrier five feet across that blocks any damage heavy or less for one post. Cooldown two posts.
Holy Reflega: Makes the shell a shimmering opal color that shatters into 3 Light orbs per tier of damage blocked instead of dissipating (light=3, moderate=6, heavy=9). These orbs move toward the nearest enemy before exploding in a three foot radius. Cooldown four posts.
Curaga: Fully heals the target and nearby allies of injuries. Cooldown three posts.
Holy Curaga: Also grants a shield of Light to the target and nearby allies that nullifies darkness based attacks and halves physical damage for two posts. Cooldown six posts.
Character Abilities:
Light Augmentation: Jennifer can utilize her Light to double her strength and speed for two posts. She can also use this ability on an ally. This also increases any damage dealt by the character one tier (light becomes moderate, moderate becomes heavy, heavy becomes finisher/fatal). Once dissipated, Jennifer cannot use this again for two posts.
Imbued Light (Passive): Jennifer has imbued her armor with Light, making it extremely lightweight and allowing it to nullify the effect of Light based attacks. Note that any other aspects of an attack, such as a physical blow, are unaffected, though the armor itself repairs within moments. This also allows her to summon her armor similar to Keyblade armor.
Flight (Passive): Jennifer can unfurl her wings and take flight with a max speed of 45 mph.
Advanced Recoil Combat (Passive): Jennifer trained for four years to master her new gauntlets, allowing her to amplify her speed and strength while using them by half again, as well as maneuver somewhat in midair.
Telepathy (Passive): Jennifer can link her mind to others, allowing those connected to communicate with thoughts alone. While creating the link requires line of sight the link itself can be maintained at up to a half mile distance from Jennifer. This does not allow the connected to read minds, only to “hear” thoughts directed through the link.
Flash Step: Using a massive burst of speed Jennifer can instantly appear anywhere within eyesight, with a two post cooldown.
Wings of Light: Jennifer thrusts her wings at a target, launching ten feathers that each explode on contact, dealing light damage. Two post cooldown.
Light Blitz: By firing both of her gauntlets behind her twice Jennifer can near-instantly rush in to deliver a massive blow that deals heavy damage to anything it hits. Four post cooldown.
Lightstorm: By firing her gauntlets at a target rapidly Jennifer can pepper an area ten feet across with 10 Light blasts, leaving behind a blinding mist for two posts that deal moderate damage per post for any target within. Three post cooldown after use.
Scorched Earth: Jennifer leaps into the air before using her gauntlets to propel herself down into the ground, sending a shockwave of Light 10 feet in all directions that deals moderate damage. Three post cooldown after use.
Double Barrel: Jennifer clasps her hands together and fires two Light blasts which merge into one 6 inch wide blast that continues to the target. Upon contact the blast explodes in a three foot radius that deals moderate damage. Jennifer can use this up to three times consecutively, with a three post cooldown.
Binding Shot: Jennifer can fire a shot which expands into three feet of Light forged chain upon impact, binding whatever it hits. The chain is slightly more durable than quality steel. The chains dissipate after two turns, and Jennifer cannot use this again for an additional post past this.
Guided Shot: Jennifer can fire a concentrated blast of Light from each gauntlet at a target that can be redirected up to two times each in midair. She must use one hand to control each blast, and cannot fire any other blasts without giving up control, at which point they fly on their current path as normal. Each blast deals moderate damage on contact. Jennifer cannot use this ability for three posts after the blasts are released.
Light Mage By combining her innate Light element with other magic Jennifer can create Holy versions of common spells. This changes the cooldown of the spell in question while giving it a new ability and appearance. Jennifer cannot cast Holy spells more than once every two posts. (Holy effects of spells are marked with the same color title as this ability)
Dawnguard: Jennifer can create a sphere of hardened Light around herself or a target that acts as a perfect barrier for attacks. The sphere can move, but keeps the target stable within the center similar to a gyroscope. Any damage heavy or greater that hits the shield will cause it to roll backwards. Nothing can leave the sphere while active, though remote abilities (like summoning or telekinesis) can be used. Lasts one turn, with a three post cooldown after dissipating.
Character Forms/Command Styles:
Aspect of Valhalla: By drawing in Light from her surroundings, Jennifer can alter her body and become the embodiment of Light for eight posts. In this form, her irises become white and the sclera become sky blue. Her angelic wings become a brilliant gold and become razor sharp. Her gauntlets become pure white in this form with gold trimmings and also deal moderate damage. Also, her speed and strength increase massively, granting her about two-thirds the strength of Hercules and a max speed of 100 mph. In this form Jennifer gains access to several powerful attacks, although she loses access to her normal skills. Once the Aspect dissolves, Jennifer must remain in her normal form for eight posts before transforming again. Using this ends any other effects that may be active, and no other form can be used while this one is active.
Rising Hope (Aspect only): Jennifer fires a large blast of Light into the air, where it splits into fifteen smaller blasts. These then lance towards the target as if shot normally and deal moderate damage each. One post cooldown.
Seraphic Strike (Aspect only): Jennifer forms a blitzball-sized sphere of Light between her palms, then flies into the air above the target. She then claps her hands together, splitting the energy into eight. These eight pieces take the shape of angels and launch themselves at the target, exploding in a blast of Light 5 yards across upon contact each, dealing moderate damage. Two post cooldown.
First Light’s Flurry (Aspect only): Jennifer charges at her target before using her gauntlets to rapidly accelerate 20 punches that deal moderate damage each. Each punch is accompanied by a blast of Light propelling it forward, followed by another launching it back again that also hits the target for a total of 20 additional blasts of moderate damage. Three post cooldown.
Wrath of the Archangels (Aspect only): Jennifer uses her Light to create two clones, then the three surround the target in a triangle 20 yards wide. Together they channel Light into a vortex formed at the center of the triangle, drawing in anything within the formation with the force of a Magneja spell. Finally, the three jump backwards two feet and each fire a single Light blast into the vortex, triggering a massive explosion dealing finisher/fatal damage to everything within 20 yards. This attack can be avoided simply by leaving the space between the three clones, although the vortex adds an element of difficulty to this. Using this ability ends the Aspect.
Light's Embrace (Aspect only/Passive): When Jennifer reverts from her Aspect transformation to her normal state, she is completely healed, both physically and mentally.
Ignited Fury: When Jennifer focuses on her rage she can enter a state where her innate powers of Light fully merge with Fire. In this state her blue eyes shift to resemble a burning flame and she gains a visible aura of white fire surrounding her that burns anything touching her. All of her abilities that rely on Light now instead use Fire, including blasts from her Aura Celica, and she loses access to all spells, Light Augmentation, and Aspect of Valhalla.
When Jennifer is hit by any attack in this form it is absorbed instead, making her stronger and faster proportional to the power of the attack. Light damage boosts her by 1.25x, moderate damage by 1.5x, heavy damage by 1.75x, and finisher/fatal by 2x. Every 2x applied ups the damage tier for her attacks and abilities by one tier. After the form ends she cannot use any non-passive abilities or spells for one post. Lasts up to six posts, and can only be used once per battle.
Character Weapons:
Aura Celica: Twin gauntlets with shotgun barrels on either end that fire pure Light blasts. The Light blasts deal light damage in base form and moderate damage in Aspect, and hit with the force of an actual shotgun blast. When inactive they appear to be thick silver bangles, but quickly expand when activated to cover Jennifer’s forearm to the elbow and the backs of her hands. These gauntlets are fueled by her Light, allowing her to mentally activate and fire them at will.
Valkyrie’s Wings: Jennifer’s wings are as durable as her armor, allowing her to use them in combat as shields and bludgeoning weapons. They deal light damage normally, but in Aspect they become razor sharp and deal moderate damage.
Character Summons: None
Character Racial Ability:
Celderatian Aspect Mastery (Light): If Jennifer takes a fatal blow or falls unconscious her Aspect automatically triggers, provided it is not on cooldown.
Character Strengths: Honest, Kind, Helpful, Talented marksman, Quick and nimble.
Character Weaknesses: Naïve, Mischievous, Too Forgiving
Character History:
Jennifer "Ziya" Talec was brought into this Realm by Benjamin "Elam" Talec, a Dragoon who could manipulate Light, and Lauren "Layla" Talec, a Paladin who used Darkness. As was normal on Celderat, Jennifer's elemental affinity was from one parent and her gender was from the other. She was always popular in school, but always looked out for her sister, Lucia, when she could. Considered fairly talented during her Elemental Training, she achieved her Aspect at the age of 17, thus becoming a full adult.
She was in her second year of college and had just gone home for a visit when the Heartless came to her world. In the middle of the night Jennifer woke up only to see Lucia chasing a dark creature, what she now knew to be Heartless, out the front door of their home. The next thing she knew, she woke up in Olympus Coliseum. In order to survive Jennifer became a competitor in the Games. Her martial arts and archery skills gained her quite a bit of Munny and local fame, as well as the nickname "Angelic Archer". Over the next two years she got the Wings of Light and her original armor before her sister sacrificed herself to save her from a horde of Berserker Nobodies.
Jennifer then took her sister’s ship to search for her, eventually finding her Heartless and purifying it using her Light and the Soul Shards of their parents to restore her to a human form.
The siblings were then reunited with their mutual friend Jason, and worked as mercenaries/bounty hunters/bodyguards-for-hire utilizing Lucia and Jason's Corridors of Darkness for transportation for about six years.
After Lucia’s self-discovery, Jennifer took some time away from mercenary work to train, hoping to become strong enough to watch her sister’s back. She quickly discovered a latent ability to combine her Element with standard magics, allowing her to create unique effects. A crushing defeat in the Keyblade Graveyard finally pushed her and Jason to complete a secret project they had been working on, allowing her to attain even more strength.
After that fight she and Riley O’Malley confessed their love for each other and, after much training and adventures together, were eventually wed and had a son, Zane Talec-O’Malley.
During a quest to her homeworld to find a new friend’s wife she accidentally opened a portal to the realm of her gods. In order to save her then-unborn son and return to the Realm of Light, those gods made her a Valkyrie.
Kingdom Hearts
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Character Relationships: Older sister to Lucia "Mizan" Talec, close friend of Jason "Sahar" Jameth, aunt of Elmindreda Kalenia Cray-Talec, wife of Riley O’Malley, mother of Zane Talec-O’Malley.
Favorite Foods: Anything sweet.
Preferred Pets: Ferrets
Strongly Attracted By: Kindness, children, and shiny things.
Strongly Repulsed By: Cruelty, self-pity, and bitter foods.