Krinattia Heigger, WIP
Aug 13, 2015 17:56:44 GMT -5
Post by Krin on Aug 13, 2015 17:56:44 GMT -5
Member Information
Player Username: Krin.
Current Character List: None.
Random Character Notes:
- Studying the Unloved [Inventory]
A relatively beaten and worn book whose oddly stained pages are scribbled with incoherencies and inappropriate language -- some of the original content has been scratched with pen and rewritten various times. Overall, the book theorizes on Heartless, Nobodies and a few other creatures. Its last pages seem to feature the use of Darkness and a newly-gained insight on harboring Light as an optional means.
On the back cover, a few lines detail the author and publisher:
Studying the Unloved, by Dr. Krinattia Heigger, PhD Dark Physiology and Biology, Obscure Beings
Published by Eternal Work. Slave Labor; You Get What You Pay For.
- Teleport Stone [Inventory]
A yellow, oval-shaped glass that allows one to teleport as long as the location is clearly imagined. Certain unlucky individuals with bad memory have actually gone missing and never to be seen again thanks to the use of these, which led to the pretty rocks’ banning from general stores all over Eterna.
Character Basics
Character Name: Krin Heigger
Character Age: 55 yrs old
Character Race: Centurian
Centurians are a humanoid species with extremely long and pointed ears that arch behind them in a regal, almost alien manner. Most Centurians have dark skins with varied hues of dark blue or black accompanied by lightly-colored eyes. Centurians are not native to Eterna. However, in their short three hundred year stead within its lands they’ve risen to power thanks to their innate use of magic and their cunning intelligence, to the point where their use of politics and technology have driven them to control most of the land. As the name implies, Centurians can live up to one hundred years and some have even been known to live longer.
They are known to worship spirits -- having a strong belief in the idea that in everything embodies a spirit of its own. For example: nature can have many spirits that embody it (growth, beauty, ect.); an artist can offer prayer to the spirit of the self to help him or her gain muse; a spirit for liveliness within parties and a spirit for team work.
Character Gender: Female
About the Character
Character Personality:
In general, Krinattia is a friendly kind of person who’s rarely bothered by the presence of strangers. In her good humor, she enjoys keeping herself among people she’s only starting to get to know as she takes pleasure in hearing tales of adventure and opinions. Being among others also gives her leeway to do one of the things she loves: talk. The woman loves to talk and ramble endlessly about anything and everything, even taking the time to explain personal things without a hint of remorse. Her actual humor can be somewhat deadpan and sarcastic.
Negativity or bad occurrences don’t tend to affect Krinattia unless it targets her directly. This tends to put her in a bad mood, causing her to become hasty and jump to conclusions. When her mood aggravates the only thing that reels in her mind is three words: get it done. The longer Krinattia stays upset, the less will she be able to think with clarity. This is actually due to the fact that Krinattia is normally a very driven sort, who usually does not stop until some form of results is seen. Getting results may have her lying and manipulating to have her way.
The actions she takes during this period of time -upset or not- can at times not be too morally correct which brings us to our next point within her personality. Krinattia lacks a sense of morality and ethics. Actually, she knows the difference between what is correct and what is not; however, her impulsiveness and curiosity tend to get the better of her, and for the sake of what she calls “scientific research/curiosity” won’t bother with all the rules, coming to grieve and meditate on what she has done later on by her lonesome.
The process of meditating and grieving, coupled with the rapid lifestyle of Eterna have left the old woman mentally exhausted. At times, this means that her thinking might not be all too clear and her thoughts may wander, causing to say incoherent sentences or statements as well as come up with a few illogical plans of action.
Krinattia’s interests span from scientific all the way down to psychological. Although her preference is studying the psych, Krinattia observes environments and locations as a way to understand why people are how they are in a general grouping.
Character Appearance:
Being Centurian, Krinattia bears all the common traits of the race. She has the extremely long and pointed ears that arch behind her, reaching all the way to the back and becoming thinner as they go along; and her skin is a dark grey hue that’s contrasted by the pale blue of her eyes. Hair the color of old powder graces her head in white waves, ending just below her shoulders in a stiff matter. Despite years of constant brushing and fixing, the hair has loose strands that tend to stick out here and there thus achieving a messy and unwanted look.
Coming in short of six feet and two inches, Krinattia is actually pretty tall. The height only helps her look thinner, which in term makes her body seem even more elongated than normal. She lacks the bone mass to do any heavy lifting, hence a strong dislike for manual labor and her reliability on magic.
Her face has been good at hiding her old age throughout the years; however as of recently is has begun to show. The high, protruding cheekbones that characterize many Centurians’ have begun to gaunt underneath, in the cheeks. Krinattia’s large eyes are also glazed over with a milky light grey and inconspicuous sags have started to appear below them. As to the lips, not much has changed as they remain petite in width and plump. The nose remains upturned in a delicate fashion as always.
Krinattia’s choice in attire is conservative. She dresses in robes with few layers of other dark-colored cloths as decoration. Many of her accessories are stones in various colors worn around her neck and wrists. Large leather belts around her chest and hips hold her weapons and books. The one on her back hold her staff and spellbook, while the one on her waist has a two pouches and holds her book on theories.
Battle Statistics
Character Position: Neutral
Character Abilities:
Krinattia's fighting style consists solely of magic due to the fact that she's physically weak. In the place of punches, there are blunt whip-like energies that materialize and will carry out what would instead be a punch or a kick. She's also not very fast, relying largely on dodging and defensive maneuvers to avoid harm.
- Orphic Snare
Many dark orbs materialize from within the pages of the book and surround the area in varying angles. The orbs begin to connect with one another creating a maze of arches that trap both Krinattia and the opponent. These arches create spikes (much like barbed wire) and begin to reel counterclockwise in an attempt to harm and slow the opponent. It may also cause Krinattia harm if not aware of the placement of orbs.
This ability can lie dormant until called for, meaning that the orbs can be allowed to stay on the surface and can be relocated by hitting them.
Posts required for orb placement: 1
Posts required for activation: 1
Length: 3 posts
Cooldown: 6 posts
- Orphic Barrier [Lv. 1]
A dark energy barrier that cocoons Krinatta for a few seconds, shielding her from physical attacks. The cocoon can only be used on a surface and the user cannot move.
Charge: 1 post
Length: 1 post
Cooldown: 5 posts
-Orphic Barrier [Lv. 2]
The dark barrier forms small spikes that suddenly enlarge and charge outwards in an attempt to either harm or impale the opponent.
Charge: 1 post
Length: 1 post
Cooldown: 5 posts
- Orphic Claw
A large hand-like energy emerges from the staff and tries to grab the opponent. Krinattia, with the use of the staff, can choose where to hurl the opponent.
Charge: 1 post
Length: 1 post
Cooldown: 3 posts
- Flux
A large blast of dark energy generated by the book that covers the area it is being pointed to. The ability renders Krinattia immobile while being used.
Charge: 3 posts
Length: 1 post
Cooldown: 3 posts
- Poppers
Medium-sized yellow orbs appear from the book and materialize all around Krinattia. Controlling them at will and at a close range to the target, she’ll have them explode continuously in front of the opponent.
Charge: 1 post
Length: 2 posts
Coodown: 5 posts
- Large Popper
A large yellow ball is created and slowly swivels towards the direction of the opponent. Upon impact, it causes a rather harmful explosion. If it doesn’t hit the target, it’ll continue well on its way to hitting any other surface.
Charge: 1 post
Cooldown: 3 posts.
- Flash
A large-scale flash of light is emitted from the staff’s stone covering the whole area and blinding whoever stands in its way. Preventive measures are usually taken by Krinattia that involve covering the eyes.
Charge: 1 post
Length: 1 post
Cooldown: 4 posts
-Minor Flash
Small flashes originating from the staff used to blind the opponent at close range. Not as effective, however.
Charge: 1 post
Length: 1 post
Cooldown: 1 post
Character Weapons:
-Carved Staff
-Book of Spells
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): (Your text here)
Character Racial Ability: Enhanced Magic Damage (10%).
Character Strengths (1 required): (Your text here)
Character Weaknesses (1 required): (Your text here)
Character History (Minimum of 10 sentences required.): (Your text here)
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.): (Your text here)
1. Which form will you choose?
• The power of the warrior
• The power of the defender
>>> The power of the mystic
2. What is most important to you?
• Being number one
• Friendship
>>> My prized possessions
3. What do you want out of life?
• To see rare sights
>>> To broaden my horizons
• To be strong
4. What are you afraid of?
>>> Getting old
• Being different
• Being indecisive
[/ul]
Player Username: Krin.
Current Character List: None.
Random Character Notes:
- Studying the Unloved [Inventory]
A relatively beaten and worn book whose oddly stained pages are scribbled with incoherencies and inappropriate language -- some of the original content has been scratched with pen and rewritten various times. Overall, the book theorizes on Heartless, Nobodies and a few other creatures. Its last pages seem to feature the use of Darkness and a newly-gained insight on harboring Light as an optional means.
On the back cover, a few lines detail the author and publisher:
Studying the Unloved, by Dr. Krinattia Heigger, PhD Dark Physiology and Biology, Obscure Beings
Published by Eternal Work. Slave Labor; You Get What You Pay For.
- Teleport Stone [Inventory]
A yellow, oval-shaped glass that allows one to teleport as long as the location is clearly imagined. Certain unlucky individuals with bad memory have actually gone missing and never to be seen again thanks to the use of these, which led to the pretty rocks’ banning from general stores all over Eterna.
Character Basics
Character Name: Krin Heigger
Character Age: 55 yrs old
Character Race: Centurian
Centurians are a humanoid species with extremely long and pointed ears that arch behind them in a regal, almost alien manner. Most Centurians have dark skins with varied hues of dark blue or black accompanied by lightly-colored eyes. Centurians are not native to Eterna. However, in their short three hundred year stead within its lands they’ve risen to power thanks to their innate use of magic and their cunning intelligence, to the point where their use of politics and technology have driven them to control most of the land. As the name implies, Centurians can live up to one hundred years and some have even been known to live longer.
They are known to worship spirits -- having a strong belief in the idea that in everything embodies a spirit of its own. For example: nature can have many spirits that embody it (growth, beauty, ect.); an artist can offer prayer to the spirit of the self to help him or her gain muse; a spirit for liveliness within parties and a spirit for team work.
Character Gender: Female
About the Character
Character Personality:
In general, Krinattia is a friendly kind of person who’s rarely bothered by the presence of strangers. In her good humor, she enjoys keeping herself among people she’s only starting to get to know as she takes pleasure in hearing tales of adventure and opinions. Being among others also gives her leeway to do one of the things she loves: talk. The woman loves to talk and ramble endlessly about anything and everything, even taking the time to explain personal things without a hint of remorse. Her actual humor can be somewhat deadpan and sarcastic.
Negativity or bad occurrences don’t tend to affect Krinattia unless it targets her directly. This tends to put her in a bad mood, causing her to become hasty and jump to conclusions. When her mood aggravates the only thing that reels in her mind is three words: get it done. The longer Krinattia stays upset, the less will she be able to think with clarity. This is actually due to the fact that Krinattia is normally a very driven sort, who usually does not stop until some form of results is seen. Getting results may have her lying and manipulating to have her way.
The actions she takes during this period of time -upset or not- can at times not be too morally correct which brings us to our next point within her personality. Krinattia lacks a sense of morality and ethics. Actually, she knows the difference between what is correct and what is not; however, her impulsiveness and curiosity tend to get the better of her, and for the sake of what she calls “scientific research/curiosity” won’t bother with all the rules, coming to grieve and meditate on what she has done later on by her lonesome.
The process of meditating and grieving, coupled with the rapid lifestyle of Eterna have left the old woman mentally exhausted. At times, this means that her thinking might not be all too clear and her thoughts may wander, causing to say incoherent sentences or statements as well as come up with a few illogical plans of action.
Krinattia’s interests span from scientific all the way down to psychological. Although her preference is studying the psych, Krinattia observes environments and locations as a way to understand why people are how they are in a general grouping.
Character Appearance:
Being Centurian, Krinattia bears all the common traits of the race. She has the extremely long and pointed ears that arch behind her, reaching all the way to the back and becoming thinner as they go along; and her skin is a dark grey hue that’s contrasted by the pale blue of her eyes. Hair the color of old powder graces her head in white waves, ending just below her shoulders in a stiff matter. Despite years of constant brushing and fixing, the hair has loose strands that tend to stick out here and there thus achieving a messy and unwanted look.
Coming in short of six feet and two inches, Krinattia is actually pretty tall. The height only helps her look thinner, which in term makes her body seem even more elongated than normal. She lacks the bone mass to do any heavy lifting, hence a strong dislike for manual labor and her reliability on magic.
Her face has been good at hiding her old age throughout the years; however as of recently is has begun to show. The high, protruding cheekbones that characterize many Centurians’ have begun to gaunt underneath, in the cheeks. Krinattia’s large eyes are also glazed over with a milky light grey and inconspicuous sags have started to appear below them. As to the lips, not much has changed as they remain petite in width and plump. The nose remains upturned in a delicate fashion as always.
Krinattia’s choice in attire is conservative. She dresses in robes with few layers of other dark-colored cloths as decoration. Many of her accessories are stones in various colors worn around her neck and wrists. Large leather belts around her chest and hips hold her weapons and books. The one on her back hold her staff and spellbook, while the one on her waist has a two pouches and holds her book on theories.
Battle Statistics
Character Position: Neutral
Character Abilities:
Krinattia's fighting style consists solely of magic due to the fact that she's physically weak. In the place of punches, there are blunt whip-like energies that materialize and will carry out what would instead be a punch or a kick. She's also not very fast, relying largely on dodging and defensive maneuvers to avoid harm.
- Orphic Snare
Many dark orbs materialize from within the pages of the book and surround the area in varying angles. The orbs begin to connect with one another creating a maze of arches that trap both Krinattia and the opponent. These arches create spikes (much like barbed wire) and begin to reel counterclockwise in an attempt to harm and slow the opponent. It may also cause Krinattia harm if not aware of the placement of orbs.
This ability can lie dormant until called for, meaning that the orbs can be allowed to stay on the surface and can be relocated by hitting them.
Posts required for orb placement: 1
Posts required for activation: 1
Length: 3 posts
Cooldown: 6 posts
- Orphic Barrier [Lv. 1]
A dark energy barrier that cocoons Krinatta for a few seconds, shielding her from physical attacks. The cocoon can only be used on a surface and the user cannot move.
Charge: 1 post
Length: 1 post
Cooldown: 5 posts
-Orphic Barrier [Lv. 2]
The dark barrier forms small spikes that suddenly enlarge and charge outwards in an attempt to either harm or impale the opponent.
Charge: 1 post
Length: 1 post
Cooldown: 5 posts
- Orphic Claw
A large hand-like energy emerges from the staff and tries to grab the opponent. Krinattia, with the use of the staff, can choose where to hurl the opponent.
Charge: 1 post
Length: 1 post
Cooldown: 3 posts
- Flux
A large blast of dark energy generated by the book that covers the area it is being pointed to. The ability renders Krinattia immobile while being used.
Charge: 3 posts
Length: 1 post
Cooldown: 3 posts
- Poppers
Medium-sized yellow orbs appear from the book and materialize all around Krinattia. Controlling them at will and at a close range to the target, she’ll have them explode continuously in front of the opponent.
Charge: 1 post
Length: 2 posts
Coodown: 5 posts
- Large Popper
A large yellow ball is created and slowly swivels towards the direction of the opponent. Upon impact, it causes a rather harmful explosion. If it doesn’t hit the target, it’ll continue well on its way to hitting any other surface.
Charge: 1 post
Cooldown: 3 posts.
- Flash
A large-scale flash of light is emitted from the staff’s stone covering the whole area and blinding whoever stands in its way. Preventive measures are usually taken by Krinattia that involve covering the eyes.
Charge: 1 post
Length: 1 post
Cooldown: 4 posts
-Minor Flash
Small flashes originating from the staff used to blind the opponent at close range. Not as effective, however.
Charge: 1 post
Length: 1 post
Cooldown: 1 post
Character Weapons:
-Carved Staff
-Book of Spells
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): (Your text here)
Character Racial Ability: Enhanced Magic Damage (10%).
Character Strengths (1 required): (Your text here)
Character Weaknesses (1 required): (Your text here)
Character History (Minimum of 10 sentences required.): (Your text here)
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.): (Your text here)
Kingdom Hearts
1. Which form will you choose?
• The power of the warrior
• The power of the defender
>>> The power of the mystic
2. What is most important to you?
• Being number one
• Friendship
>>> My prized possessions
3. What do you want out of life?
• To see rare sights
>>> To broaden my horizons
• To be strong
4. What are you afraid of?
>>> Getting old
• Being different
• Being indecisive
[/ul]