Koggles the Moogle
May 2, 2017 3:51:19 GMT -5
Post by Kel on May 2, 2017 3:51:19 GMT -5
Member Information
Player Username: Kel
Current Character List:
Random Character Notes (Add anything extra here): Por Que
Character Basics
Character Name: Komog but Kog or Koggles is preferred.
Character Age: I don't even know!
Character Race: Moogle
Character Gender: Male
About the Character
Character Personality: Koggles isn't the average Moogle. He's got plenty of attitude to match any other species out there. The Moogle has a quick temper, a quick tongue and plenty of sass. He's typically a pretty over the top type of being. With huge admiration for himself and basically anything he does, his overly enlarged ego can become quite bothersome for most individuals. Thankfully he's a moogle though, so his cuteness can typically save his ass.
By large, Koggles does care for those who are close to him. He can be edgy and upfront, and can take on the role of the "guardian" or "knight" on some cases. His bark can definitely be mistaken as much larger than his bite, as he is often the one who is knocked down first. This usually is due to his arrogance as he most likely will underestimate any opponent. He's got an iron clad will and is as stubborn as a donkey. His stature and size clearly undermine his giant sized personality.
Character Appearance: Koggles is your traditional looking Moogle. If you don't know what I mean by traditional, here is a picture of what he resembles.
At a staggering height of 1'5, this moogle can definitely catch you by surprise. Unlike most moogles, his pompom is yellow, but other than that, he shares the same characteristics as his fellow traditional brethren. He's about 40 lbs, which means he's got some muscle underneath all that fluff. (if that's even possible) His eyes are usually closed, although when open, they are beady and black. He also has a odd tuff of fur on his back that resembles a swirl and is slightly darker than the rest of his fur.
Character Hobbies/Activities : Lance sparring. Crystal morphing. Trying to learn how to synthesis and craft; he's terrible at it.
Battle Statistics
Character Position : Hero; Chaotic Good.
Character Abilities :
Crystallization;// The signature feature that defines him from the rest of his race. This ability allows Koggles to take certain types of crystals (IE; Fire, Earth, Water, Light, Ect) And extract abilities from them. Typically each crystal he has gives him a set of two abilities, a passive one and an active one. Once a crystal is extracted, the effects take a physical effect upon Koggles. So if it's fire, his fur and/or pompom will become red or have a red tint. Crystals can be used at anytime without any expense of energy. However, each crystal can only be used up to 3 times per thread unless energy is filtered back into them via natural sources. (IE; fire crystal into fire)
[Passive/Active: explained in ability]
Fire Crystal;// When Koggles extracts a fire crystals ability, his fur gets a red tint to it.
Passive; the ability charges his strength, allowing him the strength of 20 moogles! Or something that's just really really strong.
Active; the ability summons two rather large fire fists to cover Koggles smaller fists. He then goes into a punching frenzy, which ends in a combo. He can choose to end the ability by firing off the fists as a second option.
[Fire crystal duration: 3 posts, Passive, Active; Duration: 2 posts or until fired, Cooldown: 2 posts]
Wind Crystal;// Extracting this crystal gives a green tint to his pom-pom.
Passive; With the swiftness of wind, Koggles agility increases as to where it's rather difficult to keep up with his movements. He becomes as silent and graceful as the wind... Sorta.
Active; Once activated, all traces of the moogle become erased, meaning all sensory techniques and the like become void. Koggles can appear and disappear twice using the wind to shield his presence. The range he can travel is about 30 meters in diameter.
[Wind crystal duration: 3 posts, Passive, Active; Duration: 2 posts or until wind shield is used twice, only once per crystal use]
Flight:// Even though Koggles has little tiny bat wings, he can use them to fly. Somehow.
[Passive]
Extreme conditioning;// Koggles has trained day and night with his trusty lance, Sider, and has become a master with it. He's almost unmatched at a mid-ranged battle.
[Passive]
Hey no fair!;// Long distance fighters are such a pain! Koggles can extend the reach of Sider with a magical force, increasing the distance by will. The beam of energy is extremely sharp and since it's magic, most equipment can probably be penetrated unless specially tailored for magic resistance. The maximum distance the beam can go is 15 feet.
[Active; Duration:4 posts, Cooldown: 3 posts]
Crystal Sync;// Which ever crystal is active and extracted, Koggles can spread that elemental attribute to Sider.
[Active; Only is active when crystal is active.]
Character Weapons
Sider;// An awesome lance of awesomeness. The primary colors are silver and black, with a green hand guard. The tip of the lance is shaped like an arrow head, with some smaller blades running down the sides of it. There's another blade in the middle of the staff, allowing closer combat to be enabled. If that's awkward, Sider can be split in half and create two smaller blades. Full length, Sider is about 4 feet long.
Character Items:
Fire Crystal
Wind Crystal
Character Strengths (1 required): Protective, Brave. Mid-range fighters.
Character Weaknesses (1 required): Rash, far too arrogant. Long distance fighters typically.
Character Story
Character Home World : Unknown
Character Relationships : None; maybe some other moogles. Who knows.
Character History :
Koggles is a little rusty on his memory. He remembers a lot of snow at his hometown, if that's where he's even from. Sometimes he believes it's just a dream. Mostly he just remembers waking up in Traverse Town one day. His personality doesn't allow him to dwell on the past, however, so he decided that was all history.
The most he could really conjure was a sense of placement. When he awoke, as if reborn, something felt off. He didn't even look like most of the moogles that dwelled in this realm. Although he doesn't show how much it affects him, the feeling of not fitting in hurts him past expression. Most moogles know how to synchronize and craft. He couldn't figure out the ability and still really can't. He relies mostly on his fighting skills. Although implementing crystals into fighting is a specialty of his, not so much into 'mundane tasks' as he likes to call it.
Perhaps one day something will jar his memory.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the defender
2. What is most important to you?
Being number one
3. What do you want out of life?
To be strong
4. What are you afraid of?
Being different
Player Username: Kel
Current Character List:
Random Character Notes (Add anything extra here): Por Que
Character Basics
Character Name: Komog but Kog or Koggles is preferred.
Character Age: I don't even know!
Character Race: Moogle
Character Gender: Male
About the Character
Character Personality: Koggles isn't the average Moogle. He's got plenty of attitude to match any other species out there. The Moogle has a quick temper, a quick tongue and plenty of sass. He's typically a pretty over the top type of being. With huge admiration for himself and basically anything he does, his overly enlarged ego can become quite bothersome for most individuals. Thankfully he's a moogle though, so his cuteness can typically save his ass.
By large, Koggles does care for those who are close to him. He can be edgy and upfront, and can take on the role of the "guardian" or "knight" on some cases. His bark can definitely be mistaken as much larger than his bite, as he is often the one who is knocked down first. This usually is due to his arrogance as he most likely will underestimate any opponent. He's got an iron clad will and is as stubborn as a donkey. His stature and size clearly undermine his giant sized personality.
Character Appearance: Koggles is your traditional looking Moogle. If you don't know what I mean by traditional, here is a picture of what he resembles.
At a staggering height of 1'5, this moogle can definitely catch you by surprise. Unlike most moogles, his pompom is yellow, but other than that, he shares the same characteristics as his fellow traditional brethren. He's about 40 lbs, which means he's got some muscle underneath all that fluff. (if that's even possible) His eyes are usually closed, although when open, they are beady and black. He also has a odd tuff of fur on his back that resembles a swirl and is slightly darker than the rest of his fur.
Character Hobbies/Activities : Lance sparring. Crystal morphing. Trying to learn how to synthesis and craft; he's terrible at it.
Battle Statistics
Character Position : Hero; Chaotic Good.
Character Abilities :
Crystallization;// The signature feature that defines him from the rest of his race. This ability allows Koggles to take certain types of crystals (IE; Fire, Earth, Water, Light, Ect) And extract abilities from them. Typically each crystal he has gives him a set of two abilities, a passive one and an active one. Once a crystal is extracted, the effects take a physical effect upon Koggles. So if it's fire, his fur and/or pompom will become red or have a red tint. Crystals can be used at anytime without any expense of energy. However, each crystal can only be used up to 3 times per thread unless energy is filtered back into them via natural sources. (IE; fire crystal into fire)
[Passive/Active: explained in ability]
Fire Crystal;// When Koggles extracts a fire crystals ability, his fur gets a red tint to it.
Passive; the ability charges his strength, allowing him the strength of 20 moogles! Or something that's just really really strong.
Active; the ability summons two rather large fire fists to cover Koggles smaller fists. He then goes into a punching frenzy, which ends in a combo. He can choose to end the ability by firing off the fists as a second option.
[Fire crystal duration: 3 posts, Passive, Active; Duration: 2 posts or until fired, Cooldown: 2 posts]
Wind Crystal;// Extracting this crystal gives a green tint to his pom-pom.
Passive; With the swiftness of wind, Koggles agility increases as to where it's rather difficult to keep up with his movements. He becomes as silent and graceful as the wind... Sorta.
Active; Once activated, all traces of the moogle become erased, meaning all sensory techniques and the like become void. Koggles can appear and disappear twice using the wind to shield his presence. The range he can travel is about 30 meters in diameter.
[Wind crystal duration: 3 posts, Passive, Active; Duration: 2 posts or until wind shield is used twice, only once per crystal use]
Flight:// Even though Koggles has little tiny bat wings, he can use them to fly. Somehow.
[Passive]
Extreme conditioning;// Koggles has trained day and night with his trusty lance, Sider, and has become a master with it. He's almost unmatched at a mid-ranged battle.
[Passive]
Hey no fair!;// Long distance fighters are such a pain! Koggles can extend the reach of Sider with a magical force, increasing the distance by will. The beam of energy is extremely sharp and since it's magic, most equipment can probably be penetrated unless specially tailored for magic resistance. The maximum distance the beam can go is 15 feet.
[Active; Duration:4 posts, Cooldown: 3 posts]
Crystal Sync;// Which ever crystal is active and extracted, Koggles can spread that elemental attribute to Sider.
[Active; Only is active when crystal is active.]
Character Weapons
Sider;// An awesome lance of awesomeness. The primary colors are silver and black, with a green hand guard. The tip of the lance is shaped like an arrow head, with some smaller blades running down the sides of it. There's another blade in the middle of the staff, allowing closer combat to be enabled. If that's awkward, Sider can be split in half and create two smaller blades. Full length, Sider is about 4 feet long.
Character Items:
Fire Crystal
Wind Crystal
Character Strengths (1 required): Protective, Brave. Mid-range fighters.
Character Weaknesses (1 required): Rash, far too arrogant. Long distance fighters typically.
Character Story
Character Home World : Unknown
Character Relationships : None; maybe some other moogles. Who knows.
Character History :
Koggles is a little rusty on his memory. He remembers a lot of snow at his hometown, if that's where he's even from. Sometimes he believes it's just a dream. Mostly he just remembers waking up in Traverse Town one day. His personality doesn't allow him to dwell on the past, however, so he decided that was all history.
The most he could really conjure was a sense of placement. When he awoke, as if reborn, something felt off. He didn't even look like most of the moogles that dwelled in this realm. Although he doesn't show how much it affects him, the feeling of not fitting in hurts him past expression. Most moogles know how to synchronize and craft. He couldn't figure out the ability and still really can't. He relies mostly on his fighting skills. Although implementing crystals into fighting is a specialty of his, not so much into 'mundane tasks' as he likes to call it.
Perhaps one day something will jar his memory.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the defender
2. What is most important to you?
Being number one
3. What do you want out of life?
To be strong
4. What are you afraid of?
Being different