Member Information Player Username: Ziya
Current Character List: See Signature for the character list.
Random Character Notes: Oh look, a character NOT related to my others.
Character BasicsCharacter Name: Rand al’Thor
Character Age: 427 or 27, depending on if you count his past life
Character Race: Human (Channeler)
Character Gender: Male
About the CharacterCharacter Personality: Calm, collected, and at peace are usually the first impressions people have when meeting Rand. He is a leader not by nature but by experience, having directed armies numerous times across his previous life and his current, often choosing to disregard the philosophy his friend Matrim so often quotes and leading from the front of his forces and leave tactics to those he trusts. As such, he is also very confident in his ability to stand his ground on the battlefield, both through channeling and the use of his blade.
Those who are close to him know Rand’s lightly sarcastic humor and strong wit well, though those are few and far between as most in his universe viewed him as one step below the Creator, and thus shied away unless bound by duty. He prefers to spend time with people before trusting them with his past, unwilling to risk alienation by revealing his otherness prematurely.
He is slow to anger, with few ways to bypass his patience, but once that feat is achieved he is a terrifying sight, his fury only matched by his tenacity at removing the problem, but that same patience reveals what is to some his greatest asset and to others his weakness – he is stubborn to a fault. Those he was raised amongst had a saying, “We’ll survive, the Light willing. And if the Light doesn’t will, we’ll still survive.”
Character Appearance: Rand is a handsome, very tall, light-skinned man, standing roughly 1 span 7 inches (6’7”) and weighing 23 ½ stone (235 lbs.). He has blue-gray eyes and dark reddish, unruly hair hanging just past his ears. Rand has the typical tall, broad shouldered Aiel physique, although he is more slender and not as heavily built as his friend Perrin, who has been a blacksmith most of his life. He is strong and muscular from years of arduous farm work, archery training, sword practice, fighting and training with the Aiel.
His palms have brands in the shape of a heron that are the marks of the Dragon Reborn in the prophecies of his world and on his forearms are two scarlet and gold, metallic dragons, naming him the Car'a'carn, or Chief of Chiefs, to the Aiel people.
Battle StatisticsCharacter Position: Hero
Character Spells : Fireball: A simple weave of Fire creates a ball of fire up to two feet wide that is launched at a target as if thrown, detonating in a blast twice its size. Cooldown one posts.
Arrows of Fire: Flows of Earth and Fire can be used to fire up to 10 filaments of superheated material at targets. Each one can vaporize enough material to pierce through 6 inches of steel before stopping. Cooldown three posts.
Blossoms of Fire: A weave that utilizes Earth, Air, and Fire to create a bar of fire about ten inches across and ten feet tall somewhere within sight that emits a high pitched whistle. Once another flow of Air is added the bar explodes in a thirty foot wide blast of fire capable of incinerating lesser enemies and throwing back those that survive up to a hundred feet away. Cooldown four posts.
Riven Earth: Using flows of Earth and Fire Rand can cause a row of earth up to five feet by ten feet to tremble as if in an earthquake before exploding violently upwards. Cooldown three posts.
Lightning Blast: Using Fire and Air Rand can cause a static charge to build in a target that will cause a tingling sensation, quickly followed by a bolt of lightning striking that spot. Cooldown one posts.
Lightning Storm: By using Fire, Air, and Water Rand can summon thunderclouds that can rain lightning onto an area up to 30 feet across for two posts. Cooldown three posts.
Waterspouts: Using flows of Water and Air Rand can create up to three water vortices ten feet tall and two feet wide that are capable of drilling through a half inch sheet of steel in under a minute. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Tornados: By using flows of Air Rand can create up to three tornadoes ten feet tall and half again as wide that ravage the battlefield at his command. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Shield of Air: Flows of Air can be used to create a barrier of any size up to ten feet across that can block most attacks for one post. Cooldown two posts.
Healing: Weaving Spirit, Earth, Water, Fire, and Air together Rand can detect and heal any physical wounds in another person in seconds. The process requires concentration and taxes him somewhat, so it cannot be done continuously or on the move. Cooldown four posts.
Character Abilities: Enhanced Senses (Passive): When in combat Rand is connected to the Power (the source of his magic) constantly, allowing all of his senses to be heightened to nearly double a normal human’s.
Blademaster (Passive): Rand is one of the best at his world’s style of swordplay, able to react to and counter blows far quicker than most. His techniques are nearly all
named, and he refers to them by name even mentally.
Hardened Air: By utilizing flows of Air Rand can manipulate up to ten objects up to half his size within sight as if he were holding them. Can also be used to deflect attacks, including magic. Cooldown two posts.
Mirror of Mists: This weave can be used to alter the appearance of Rand into anything he wishes, so long as the result is as large or larger than he. This new appearance is only an illusion; though additional weaves of Air can give it the impression of being solid it cannot attack. Lasts for up to four posts, with an additional cooldown of two posts.
Gateways: Rand can create what is effectively a square portal between two places that is up to eight feet to a side. These gateways can allow him to travel anywhere he wishes or to redirect an attack, and can be opened anywhere. Using them in battle is taxing however, limiting the number of uses for combat. Cooldown two posts while in combat.
Elemental Blade: Using intricate weaves of one of the five Powers of Spirit, Air, Fire, Water, and Earth, Rand can modify his blade to become an embodiment of the chosen Power at the cost of not being able to use spells while this is active. This ability has five potential variants, which can be changed every four posts:
Spirit Blade: Gives the blade the ability to cut through magic in any form as if it were physical, and can inflict Silence on a target for one post if touched. Can only Silence once every three posts.
Air Blade: Splits the air with each attack to send a vacuum wave out. Essentially extends the reach of the blade up to ten feet.
Fire Blade: Causes anything flammable touched to burst into flame, and can melt through a half inch thick steel plate in under a minute. Rand is immune to the heat of this blade.
Water Blade: Technically an ice blade. Causes any liquid touched to freeze slowly, and can liquefy once every two posts to reshape itself using water in the air.
Earth Blade: Adds a chain that can vary in length to the pommel of his blade that allows him to use it as a rope weapon.
Character Forms/Command Styles:Champion of Light: By focusing purely on channeling
Saidin Rand can draw enough to approach the levels of power he once held on his world for up to eight posts. In this form all cooldowns are removed and replaced by charge costs equal to the number of posts the cooldown was. For example, a two post cooldown becomes a two charge cost.
This form begins with 60 charges, and Rand can use up to 10 charges per post. So long as the total number of charges used per turn does not exceed 10 any spells can be used, including multiple uses of the same spell. When the charges are exhausted the form ends, regardless of how long the form has been active. Once the form ends Rand cannot use any spells for the remainder of the battle, and cannot use this form again for the same.
Character Weapons:Power-wrought sword: A single edged blade with a slight curve and an upturned guard, handle and sheath wrapped in plain boar hide. The blade itself is Power-wrought, making it unbreakable by physical force and never dulling, and had a gold heron inlay near the tip.
Character Summons: Character Racial Ability: Ta’veren – Light’s Champion Variant: Due to the nature of his being, positive random events occur around him in high amounts. Examples include people randomly finding bags of currency in their yard, bad harvests suddenly turning profitable, and foes turning on each other at the perfect time.
Character Strengths: Patient, wise, calm
Character Weaknesses: Sometimes distant, quiet arrogance, incredibly stubborn
Character History: Rand al’Thor spent the first 20 years of his life on the outskirts of a small village in the middle of a sheltered section of his world known as the Two Rivers, peacefully raising crops and livestock alongside his father. Then came the Winternight of his 20th year, and Shadowspawn known as Trollocs attacked his home, nearly killing both him and his father. Seeking answers, he set out with a woman magic user known as an Aes Sedai along with four friends to discover why the Shadow wanted them so badly.
Along the way he discovered that he was the reincarnation of a powerful male Aes Sedai from 3000 years previous known as the Dragon, hence making him the prophesized Dragon Reborn, fated to both save and destroy the world if he didn’t go mad from the male half of magic first.
Somehow he and his friends found their way over the next two years becoming rulers and commanders of the people of their world, and at the end somehow won against the Shadow, though at the cost of many good people and Rand’s very body. Through mysterious circumstances he found himself in the body of his counterpart of the Shadow after the final fight, leaving him free of both fate and recognition, other than those closest to him, and the ability to reshape reality as he saw fit.
5 years after that battle reports began surfacing of a peculiar new type of Shadowspawn creeping about Shayol Ghul, the site of that last battle. Naturally, Rand went to investigate. What he found he later learned to be not of his world at all, but instead Heartless that quickly found the keyhole of his world, sending it into the darkness.
He awoke in another world called Radiant Garden, somehow back in his original body and able to use magic, though at the cost of his greater powers. Confused and curious, he now explores the worlds for clues to recover what he lost, or a new world to call home.
Kingdom HeartsPlease Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?The power of the warrior
The power of the defenderThe power of the mystic
2. What is most important to you?Being number one
FriendshipMy prized possessions
3. What do you want out of life?To see rare sightsTo broaden my horizons
To be strong
4. What are you afraid of?Getting old
Being different
Being indecisiveCharacter Relationships: Character Accessories: A plain wooden pipe
Favorite Foods: Shepherd’s Pie
Preferred Pets:Dogs
Strongly Attracted By: Confidence, Kindness, Resolve
Strongly Repulsed By: Corruption, Greed, Malice