Elmindreda Kalenia Cray-Talec
Jan 25, 2019 14:01:32 GMT -5
Post by Ziya on Jan 25, 2019 14:01:32 GMT -5
Member Information
Player Username: Ziya
Current Character List: See signature below
Random Character Notes: Now an adult! Kinda...
Character Basics
Character Name: Elmindreda Kalenia Cray-Talec (Mink for short)
Character Age: 18
Character Race: Celderatian/Gale Hybrid
Character Gender: Non-binary (they/them pronouns)
About the Character
Character Personality: Mink is often described as the literal embodiment of an eye roll. Sarcastic, sassy, and blunt to a fault, they simply don’t care enough to mince words, even with those they care about. Despite this, they are utterly devoted to their family and friends, showing no mercy to anyone or thing that threatens them.
Mink is very crafty, often a step or two ahead of their enemies at any time and waiting to exploit any weaknesses along the way, a trait that they believe makes up for the fact that they have yet to unlock their Aspect. Their lack of a transformation is a very sensitive topic however, and should be avoided unless willing to suffer their wrath.
Character Appearance: Mink is very androgynous, standing at 5’ 4” with a slender body of about 100 pounds. They have a surprising amount of muscle, though it is often hidden by the baggy clothes they wear. They inherited their father’s dark green hair, messy and almost to their shoulders, and their mother’s violet eyes, though theirs are natural rather than an after-effect of an Element.
Loose, baggy clothing is Mink’s style of choice, and they are almost never seen without their crimson headband and matching pull-over hoodie. They also have their mother’s silver necklace with its onyx inlay duality pendant, though it is heavily tarnished after years of neglect.
Battle Statistics
Character Position: Neutral-Hero
Character Spells:
Waterga: Launches a raging column of water from Mink’s hand that can put out almost any blaze, magical or not. Instant, with a two post cooldown.
Short-circuit (Waterga+Thundaga): Mink traps Thunder magic within the water, electrocuting anything that touches it for one post. Cooldown four posts.
Blizzaga: Either freezes a nearby body of water or launches five arm sized shards of ice at up to five targets. Cooldown two posts.
Diamond Dust (Blizzaga+Thundaga): Mink uses a massive burst of wind to shatter the ice after firing it, creating a super-chilled fog that covers a three foot area and freezes anything it touches for one post at each shard. Lasts two posts, with a four post cooldown after dissipation.
Firaga: Launches a total of three ten inch wide fireballs at up to three targets, which then explode on contact. Cooldown two posts.
Aeroja: Summons three ten foot tall and half again wide tornados within two feet of Mink that they can control mentally. Lasts up to three posts, with a three post cooldown after dissipation.
Hellstorm (Aeroja+Firaga): Mink channels fire into the tornadoes to create swirling infernos instead that burn hot enough to melt steel in two posts. Lasts up to three posts, with a six post cooldown after dissipation
Stonega: Allows Mink to reshape up to three times their volume of earth, stone, metal, or crystal as they sees fit. The material must maintain the same volume, and is not more durable than its natural state. The material itself shakes and rumbles for a few second before moving. Four post coodown.
Thundaga: Fires a total of three blasts of electricity at up to three targets. Cooldown two posts.
Stormcaller (Thundaga + Aeroja): Mink uses Wind magic to fire the electricity into the sky instead, summoning a storm cloud that fires a bolt of lightning at up to three targets each post. Lasts three posts, with a four post cooldown after dissipation.
Rays of Light: Channels Light into a dozen arrows which then lance out at the targets before detonating into one foot wide explosions on contact. Cooldown one post.
Dark Wave: Channels Darkness into a 10 foot wide shockwave that begins at Mink’s location and rapidly expands. This shockwave deals heavy damage to anything it hits and throws back anything that survives an additional 5 feet. Cooldown four posts.
Curaga: Channels magic into up to three targets to heal them fully. Instant, with a three post cooldown.
Relfega: Creates a magical barrier five feet across that blocks attacks for one post. Cooldown two posts.
Character Abilities:
Duality Mage: Mink can combine a spell with an additional element to create a new effect on top of the original, at the cost of doubling the cooldown of the spell. Mink cannot do this more than once every two posts. (Duality effects of spells are marked with the same color title as this ability)
Father’s Wings (Passive): Mink inherited their father’s speed, allowing them to move twice as fast as an Olympic sprinter normally.
Pure Augmentation: Mink can infuse themselves or a single target with energy to double their strength and speed for two turns. Once dissipated, Mink cannot use this again for two posts.
Auric Sight (Passive): Mink inherited their mother’s ability to see the auras that surround living creatures. This allows them to know the creatures Realm of origin (by how much Light and Darkness show up in the aura), and also shows them where any injuries are. This can also be used to get a glimpse into the mental state of an intelligent being, though Mink mainly uses this to detect lies or sense emotion. This ability does require line of sight, but allows them to “see” living creatures even in total darkness. Note that Nobodies do not have an aura, as they have no heart. Since acquiring their mother’s keyblade, Mink’s Auric Sight evolved, enabling them to sense Heartless and Nobodies within a half mile of them.
Flash Step: Mink can instantly teleport to a location within eyesight, with a two post cooldown.
Elemental Blade: Mink can channel any element they have an offensive spell for into Requiem’s Resolve for two posts, causing the blade to deal extra damage of that element on contact. If in Crystal Celica or Shattered Shroud mode Requiem’s Resolve will also fire blasts of that element instead of the normal blasts. Once dissipated, Mink cannot use this again for two posts.
Elemental Nova: During the use of Elemental Blade, Mink can throw Requiem’s Resolve at a target and release it all at once, triggering an explosion of the element used 5 feet across. They can only use this once every six posts.
Crystal Genesis: By slamming the Requiem's Resolve against the ground, a wave of diamond hard spikes erupt in a straight line for ten feet, impaling anything that is above them. The ground rumbles for a few seconds before the spikes appear, and they disappear after two posts. Once dissipated, Mink cannot use this again for one post further.
Crystal Rain: With a swing of the Requiem's Resolve Mink can launch up to ten hand sized shards of crystal at their target which embed themselves in the first thing they hit. These crystals can be imbued with an element before launch, which create small explosions of the element upon impact instead. Once used Mink cannot fire more for two posts, or three if imbued with an element.
Character Forms/Command Styles: None Yet
Character Weapons:
Murgleis Astraeus: A long rapier made of crimson and black steels with an ornate basket weave guard. Also features a floating crystal of the same crimson hue within a black filigree cage that floats above Mink’s left hand. This weapon glows a bright red when drawn.
Requiem’s Resolve: Mink’s mother’s keyblade. Even if it is broken, the pieces will reform into the whole. They hate to use it since it reminds them of what they’ve lost.
Weapon Shift: Mink can transform Requiem’s Resolve into three additional forms, with at least one post between transformations:
Crystal Celica: Requiem’s Resolve reforms into a crystal version of Jennifer’s Dawn Celica, boosting Mink’s speed and power by half and allowing them to maneuver midair using the recoil. Fires Light blasts.
Shattered Shroud: Requiem’s Resolve reforms into a crystal version of Jason’s Dusk Shroud, boosting Mink’s attack range and allowing them to precisely control the weapon midflight using the recoil. Fires Darkness blasts.
Star of Spirit: Requiem’s Resolve becomes a four bladed Fūma Shuriken with an extendable ribbon made of Darkness attached to the center circle that can be controlled mentally.
Character Summons: None
Character Racial Ability: Mink inherited their father’s ability to float and fly freely.
Character Strengths: Crafty, quick-witted
Character Weaknesses: Extremely sarcastic, blunt and tactless at the worst times
Character History: Mink is the child of Lucia “Mizan” Talec and Seamus Cray, born only six years before a massive battle to prevent Cefious –an immortal Heartless capable of mass destruction- from being released resulted in the death of both parents. Now an orphan, Mink raised themselves alongside Hannah and Zane O’Malley as they struggled to survive, watching helplessly as world after world fell to Cefious. Eventually they learned how to fight using simulations of the past and discovered they had inherited their mother’s keyblade. However, without a living Celderat to teach them their Elemental Aspect lay permanently out of reach, leaving them weaker than any before them.
Some parts of Minks heritage were still accessible to them, namely the Duality gene that had allowed their mother to use Twilight. Through experimentation they discovered how to use that ability to alter elemental spells, thus becoming a Dusk Mage. They forged the Murgleis Astraeus using these spells, preferring to use it rather than their mother's keyblade, though they did learn how to use Weapon Shift to create imitations of their Aunt and Uncle’s weapons.
Now fifteen, Mink fights alongside their friends in an attempt to drive back the Heartless and Nobodies and save what few worlds remain. Secretly they also are hunting down information on the origin of Cefious, convinced that something in the past held the key to its defeat. They long for a day when they can stop fighting, though what they have lost might never give them a normal life even then.
Mink found a way to travel back in time to prevent the fate they knew, and somehow succeeded in helping to destroy the god Null once and for all back then. Upon returning to their present they discovered it radically different, with everyone alive and happy. Unfortunately, while they gained memories from this happy life those of the old timeline lingered, leaving them with severe insecurities and fears that they hoped to alleviate by becoming stronger.
At the age of sixteen they began travelling back to shortly after Null was defeated, hoping to gain strength in a time where their mother would view them as an ally rather than a child. This resulted in several defeats and a friend taken before they stumbled across their Aunt Éirín, who pointed them on the path to proper strength.
Determined, they traveled to the near future to train under their Aunt Jennifer to learn Light and how to deal with anxiety about the future, then their Uncle Jason for Darkness and how to forgive the past. Two years have passed since then with them mastering those in secret before they came back to their Aunt Éirín and Uncle Rand, hoping to help them avoid the worst of their fate at the hands of Ailill.
Writing Portion
Kingdom Hearts
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Character Relationships: Child of Lucia “Mizan” Talec and Seamus Cray, friend of Hannah and Zane O’Malley
Character Accessories: Crimson Headband and a tarnished silver and onyx duality pendant on a similarly tarnished silver necklace.
Favorite Foods: Anything she can get
Preferred Pets: Dogs
Strongly Attracted By: Determination and honesty
Strongly Repulsed By: Lying and cowardness
Player Username: Ziya
Current Character List: See signature below
Random Character Notes: Now an adult! Kinda...
Character Basics
Character Name: Elmindreda Kalenia Cray-Talec (Mink for short)
Character Age: 18
Character Race: Celderatian/Gale Hybrid
Character Gender: Non-binary (they/them pronouns)
About the Character
Character Personality: Mink is often described as the literal embodiment of an eye roll. Sarcastic, sassy, and blunt to a fault, they simply don’t care enough to mince words, even with those they care about. Despite this, they are utterly devoted to their family and friends, showing no mercy to anyone or thing that threatens them.
Mink is very crafty, often a step or two ahead of their enemies at any time and waiting to exploit any weaknesses along the way, a trait that they believe makes up for the fact that they have yet to unlock their Aspect. Their lack of a transformation is a very sensitive topic however, and should be avoided unless willing to suffer their wrath.
Character Appearance: Mink is very androgynous, standing at 5’ 4” with a slender body of about 100 pounds. They have a surprising amount of muscle, though it is often hidden by the baggy clothes they wear. They inherited their father’s dark green hair, messy and almost to their shoulders, and their mother’s violet eyes, though theirs are natural rather than an after-effect of an Element.
Loose, baggy clothing is Mink’s style of choice, and they are almost never seen without their crimson headband and matching pull-over hoodie. They also have their mother’s silver necklace with its onyx inlay duality pendant, though it is heavily tarnished after years of neglect.
Battle Statistics
Character Position: Neutral-Hero
Character Spells:
Waterga: Launches a raging column of water from Mink’s hand that can put out almost any blaze, magical or not. Instant, with a two post cooldown.
Short-circuit (Waterga+Thundaga): Mink traps Thunder magic within the water, electrocuting anything that touches it for one post. Cooldown four posts.
Blizzaga: Either freezes a nearby body of water or launches five arm sized shards of ice at up to five targets. Cooldown two posts.
Diamond Dust (Blizzaga+Thundaga): Mink uses a massive burst of wind to shatter the ice after firing it, creating a super-chilled fog that covers a three foot area and freezes anything it touches for one post at each shard. Lasts two posts, with a four post cooldown after dissipation.
Firaga: Launches a total of three ten inch wide fireballs at up to three targets, which then explode on contact. Cooldown two posts.
Aeroja: Summons three ten foot tall and half again wide tornados within two feet of Mink that they can control mentally. Lasts up to three posts, with a three post cooldown after dissipation.
Hellstorm (Aeroja+Firaga): Mink channels fire into the tornadoes to create swirling infernos instead that burn hot enough to melt steel in two posts. Lasts up to three posts, with a six post cooldown after dissipation
Stonega: Allows Mink to reshape up to three times their volume of earth, stone, metal, or crystal as they sees fit. The material must maintain the same volume, and is not more durable than its natural state. The material itself shakes and rumbles for a few second before moving. Four post coodown.
Thundaga: Fires a total of three blasts of electricity at up to three targets. Cooldown two posts.
Stormcaller (Thundaga + Aeroja): Mink uses Wind magic to fire the electricity into the sky instead, summoning a storm cloud that fires a bolt of lightning at up to three targets each post. Lasts three posts, with a four post cooldown after dissipation.
Rays of Light: Channels Light into a dozen arrows which then lance out at the targets before detonating into one foot wide explosions on contact. Cooldown one post.
Dark Wave: Channels Darkness into a 10 foot wide shockwave that begins at Mink’s location and rapidly expands. This shockwave deals heavy damage to anything it hits and throws back anything that survives an additional 5 feet. Cooldown four posts.
Curaga: Channels magic into up to three targets to heal them fully. Instant, with a three post cooldown.
Relfega: Creates a magical barrier five feet across that blocks attacks for one post. Cooldown two posts.
Character Abilities:
Duality Mage: Mink can combine a spell with an additional element to create a new effect on top of the original, at the cost of doubling the cooldown of the spell. Mink cannot do this more than once every two posts. (Duality effects of spells are marked with the same color title as this ability)
Father’s Wings (Passive): Mink inherited their father’s speed, allowing them to move twice as fast as an Olympic sprinter normally.
Pure Augmentation: Mink can infuse themselves or a single target with energy to double their strength and speed for two turns. Once dissipated, Mink cannot use this again for two posts.
Auric Sight (Passive): Mink inherited their mother’s ability to see the auras that surround living creatures. This allows them to know the creatures Realm of origin (by how much Light and Darkness show up in the aura), and also shows them where any injuries are. This can also be used to get a glimpse into the mental state of an intelligent being, though Mink mainly uses this to detect lies or sense emotion. This ability does require line of sight, but allows them to “see” living creatures even in total darkness. Note that Nobodies do not have an aura, as they have no heart. Since acquiring their mother’s keyblade, Mink’s Auric Sight evolved, enabling them to sense Heartless and Nobodies within a half mile of them.
Flash Step: Mink can instantly teleport to a location within eyesight, with a two post cooldown.
Elemental Blade: Mink can channel any element they have an offensive spell for into Requiem’s Resolve for two posts, causing the blade to deal extra damage of that element on contact. If in Crystal Celica or Shattered Shroud mode Requiem’s Resolve will also fire blasts of that element instead of the normal blasts. Once dissipated, Mink cannot use this again for two posts.
Elemental Nova: During the use of Elemental Blade, Mink can throw Requiem’s Resolve at a target and release it all at once, triggering an explosion of the element used 5 feet across. They can only use this once every six posts.
Crystal Genesis: By slamming the Requiem's Resolve against the ground, a wave of diamond hard spikes erupt in a straight line for ten feet, impaling anything that is above them. The ground rumbles for a few seconds before the spikes appear, and they disappear after two posts. Once dissipated, Mink cannot use this again for one post further.
Crystal Rain: With a swing of the Requiem's Resolve Mink can launch up to ten hand sized shards of crystal at their target which embed themselves in the first thing they hit. These crystals can be imbued with an element before launch, which create small explosions of the element upon impact instead. Once used Mink cannot fire more for two posts, or three if imbued with an element.
Character Forms/Command Styles: None Yet
Character Weapons:
Murgleis Astraeus: A long rapier made of crimson and black steels with an ornate basket weave guard. Also features a floating crystal of the same crimson hue within a black filigree cage that floats above Mink’s left hand. This weapon glows a bright red when drawn.
Requiem’s Resolve: Mink’s mother’s keyblade. Even if it is broken, the pieces will reform into the whole. They hate to use it since it reminds them of what they’ve lost.
Weapon Shift: Mink can transform Requiem’s Resolve into three additional forms, with at least one post between transformations:
Crystal Celica: Requiem’s Resolve reforms into a crystal version of Jennifer’s Dawn Celica, boosting Mink’s speed and power by half and allowing them to maneuver midair using the recoil. Fires Light blasts.
Shattered Shroud: Requiem’s Resolve reforms into a crystal version of Jason’s Dusk Shroud, boosting Mink’s attack range and allowing them to precisely control the weapon midflight using the recoil. Fires Darkness blasts.
Star of Spirit: Requiem’s Resolve becomes a four bladed Fūma Shuriken with an extendable ribbon made of Darkness attached to the center circle that can be controlled mentally.
Character Summons: None
Character Racial Ability: Mink inherited their father’s ability to float and fly freely.
Character Strengths: Crafty, quick-witted
Character Weaknesses: Extremely sarcastic, blunt and tactless at the worst times
Character History: Mink is the child of Lucia “Mizan” Talec and Seamus Cray, born only six years before a massive battle to prevent Cefious –an immortal Heartless capable of mass destruction- from being released resulted in the death of both parents. Now an orphan, Mink raised themselves alongside Hannah and Zane O’Malley as they struggled to survive, watching helplessly as world after world fell to Cefious. Eventually they learned how to fight using simulations of the past and discovered they had inherited their mother’s keyblade. However, without a living Celderat to teach them their Elemental Aspect lay permanently out of reach, leaving them weaker than any before them.
Some parts of Minks heritage were still accessible to them, namely the Duality gene that had allowed their mother to use Twilight. Through experimentation they discovered how to use that ability to alter elemental spells, thus becoming a Dusk Mage. They forged the Murgleis Astraeus using these spells, preferring to use it rather than their mother's keyblade, though they did learn how to use Weapon Shift to create imitations of their Aunt and Uncle’s weapons.
Now fifteen, Mink fights alongside their friends in an attempt to drive back the Heartless and Nobodies and save what few worlds remain. Secretly they also are hunting down information on the origin of Cefious, convinced that something in the past held the key to its defeat. They long for a day when they can stop fighting, though what they have lost might never give them a normal life even then.
Mink found a way to travel back in time to prevent the fate they knew, and somehow succeeded in helping to destroy the god Null once and for all back then. Upon returning to their present they discovered it radically different, with everyone alive and happy. Unfortunately, while they gained memories from this happy life those of the old timeline lingered, leaving them with severe insecurities and fears that they hoped to alleviate by becoming stronger.
At the age of sixteen they began travelling back to shortly after Null was defeated, hoping to gain strength in a time where their mother would view them as an ally rather than a child. This resulted in several defeats and a friend taken before they stumbled across their Aunt Éirín, who pointed them on the path to proper strength.
Determined, they traveled to the near future to train under their Aunt Jennifer to learn Light and how to deal with anxiety about the future, then their Uncle Jason for Darkness and how to forgive the past. Two years have passed since then with them mastering those in secret before they came back to their Aunt Éirín and Uncle Rand, hoping to help them avoid the worst of their fate at the hands of Ailill.
Writing Portion
Kingdom Hearts
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Character Relationships: Child of Lucia “Mizan” Talec and Seamus Cray, friend of Hannah and Zane O’Malley
Character Accessories: Crimson Headband and a tarnished silver and onyx duality pendant on a similarly tarnished silver necklace.
Favorite Foods: Anything she can get
Preferred Pets: Dogs
Strongly Attracted By: Determination and honesty
Strongly Repulsed By: Lying and cowardness