Tamara Marien Suchandyani
Jan 29, 2019 1:07:09 GMT -5
Post by Ziya on Jan 29, 2019 1:07:09 GMT -5
Member Information
Player Username: Ziya
Current Character List: Link in signature
Random Character Notes: Character number 6, apparently.
Character Basics
Character Name: Tamara Marien Suchandyani
Character Age: 408 (appears mid-20s)
Character Race: Human (Channeler)
Character Gender: Female
About the Character
Character Personality: Tamara is a willful, yet caring individual. When she’s set on a goal she treats everything not helping her as an obstacle, but most of the time she’s helpful and understanding, even gentle. She won’t hesitate to smack someone with her staff if she thinks they need to be taken down a peg though.
She loves nature, especially plants, and in fact loves them more than anything other than her husband. She often can be found wherever a garden or park is in urban areas, and likes living in forests rather than cities. Still, she isn’t unfamiliar with city life in any way; she simply prefers solitude mostly.
Character Appearance: Tamara stands a bit shorter than average at about 5’ 2”, though you wouldn’t know it based on how she holds herself. With her long black hair with braids scattered throughout and her fierce blue-gray eyes she is both beautiful and obviously a warrior. She is almost always seen wearing her robes, including a black undershirt, pastel green long-sleeved robe, and dark green sleeveless outer robe. She pairs this with sturdy brown leather boots and dark green or brown breeches, and occasionally sturdy leather gloves. Occasionally she will also adorn her forehead with a gold circlet set with emeralds, but only if she feels the need or has no safe place to put it.
Battle Statistics
Character Position: Villain(?)
Character Spells:
Ice Lance: By using flows of Air to supercool weaves of Water Tamara can create up to three shards of ice up to half her size and launch them at high speeds. Cooldown two posts.
Lightning Strike: By using flows Water and Air Tamara can create a small cloud within sight that can fire up to three bolts of lightning at targets before dissipating. Cooldown two posts.
Waterspouts: Using flows of Water and Air Tamara can create up to three water vortices ten feet tall and two feet wide that are capable of drilling through a half inch sheet of steel in under a minute. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Floodplain: By using large weaves of Water Tamara can summon a tidal wave ten feet high and thirty feet across capable of pushing back nearly anything it hits. This wave moves at 30 mph in a straight line for 50 yards or until it hits something it cannot sweep up, at which point it slams anything it’s carrying into the ground hard enough to crush a car flat. Cooldown five posts.
Quicksand: By using flows of Water and Earth Tamara can turn a patch of earth 10 yards across into fast moving quicksand. The ground ripples for a second before it fully forms, but once formed it traps anything caught in it for two posts. Cooldown four posts.
Tornados: By using flows of Air Tamara can create up to three tornadoes ten feet tall and half again as wide that ravage the battlefield at her command. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Shield of Air: Flows of Air can be used to create a barrier of any size up to ten feet across that can block most attacks for one post. Cooldown two posts.
Healing: Weaving Spirit, Earth, Water, Fire, and Air together Tamara can detect and heal any physical wounds in another person in seconds. Cooldown three posts.
Slicing Weaves: Using a weave of pure Spirit Tamara can cut through any single magical use, nullifying what was cut. Cooldown three posts.
Shield: Tamara can place a shield that inflicts Silence on a target for two posts, but has to be completely focused on that opponent. If Tamara is not completely focused on that one opponent, the shield can hold for one post, with the tradeoff that she can use other spells on different targets. Cooldown five posts.
Character Abilities:
Nature Mastery (Passive): Tamara can grow her plants on any surface, regardless of if they could normally grow there.
Song of Growing (Passive): Tamara grows her plants through a specific song rather than magic. As such, all of her abilities can be used even while Silenced. Spells are affected as normal.
Binding Vines: Tamara sprouts a field of bright blue vines ten yards across that latch on to and immobilize anything within for two turns. The vines are as strong as steel, but take a second to grow enough to bind. The field itself lasts for three posts after creation, with a cooldown of two post.
Trunk Block: Tamara grows a massive tree 20 feet across and up to 100 feet tall that can serve as a barricade or shield for up to four posts. Cooldown six posts.
Black Rose Bomb: In a few seconds Tamara grows a concentrated patch of rose bushes two feet across and two feet tall with large, diamond-hard thorns that fire five yards in all directions once per post with the force of bullets. Lasts three posts, with a two post cooldown.
Spine Throwers: Tamara grows up to five plants that fire one six inch long barbed spine each at targets per post with the force of bullets. Lasts three posts, with a two post cooldown.
Bladewhip Vines: Tamara grows up to five vines within sight that end in two foot long razor sharp blades that attack anything within 3 feet of them. Lasts three posts, with a two post cooldown.
Lifetap Roots: Tamara sends roots out from her location to an area within sight to create a field of roots 10 feet across. Anything within this field has its life drained as if it were being stabbed once per post, and the life transfers to Tamara. She can either heal herself or one target with the energy. The field lasts for three posts, and has a three post cooldown.
Five Finger Death Punchers: Tamara grows up to five plants that each imitate two arms and will attack anything within three feet of them with a flurry of ten punches that can break through a half inch of steel. Lasts for three posts, with a two post cooldown.
Fire Flowers: Tamara grows up to three red and white flowers that each launch a single ten inch fireball at a target once per turn. These fireballs detonate on contact into explosions twice the size of the fireballs on contact. The flowers last for three posts, with a two post cooldown.
Weaving Willow: Tamara grows a tree that can use any of her spells with three post cooldowns or less. It cannot use any of her abilities, and the cooldowns of the spalls are the same. The tree lasts for five posts, with a three post cooldown.
Character Forms/Command:
Overgrowth: Tamara focuses on the Song to the exclusion of the Power, preventing her from using any spells in exchange for doubling the duration of all of her plant based abilities. She can also use two abilities per turn while in this form. Overgrowth lasts for ten posts, and Tamara cannot use any plant based abilities for three posts after it ends. This form can only be used once per battle.
Character Weapons:
Staff: A sturdy staff made of Ironwood that is as tall as Tamara, with decorative vines embossed across it.
Dragon’s Fire (Keyblade): This keyblade has a fluted ivory handle with a pure white, curved teardrop as the guard. The point of the teardrop flows into the blade, which is made of brilliant crystal of multiple hues. The “teeth” of the key are wisps of white flame that feed into a disk of the same just behind the tip. The keychain is a series of straight teardrops, with a half white, half black circle at the end. The entire blade constantly emits a white mist that can purify status effects once every three posts.
Character Summons: None
Character Racial Ability: Mage’s Sight: Due to being a practiced magician in two realms of magic, Tamara can tell what type of spell is cast from magic users, regardless of if they are channellers or not. The sight makes even usual magic appear more like a pattern of lines drawn together.
Character Strengths: Tenacious, excellent with a staff, loving and helpful to those who need it, honest.
Character Weaknesses: Stubborn to a fault, short temper for arrogance or foolishness, almost never uses tact.
Character History:
Tamara Marien Suchandyani was not her first name, nor was it her first time growing up. She remembered being Cláre Allaider before, in another life on another world. She remembered dying in that world, only to wake up years younger in Paaran Disen. She quickly dismissed the memories as a dream and lived a fairly normal life, learning she could channel and getting accepted into the Academy to become an Aes Sedai.
She quickly discovered her Talent for Singing in addition to her strength in Water and Air, only to have her “dream” confirmed when she ran into Ailiil at a Swords match. Instantly she recalled her previous life by his side, which quickly became the two of them dating and becoming married within two years.
After graduation she entered the field of bioengineering and earned her third name of Suchandyani shortly before the Bore was opened and the world began to decline. She and Ailill tried to stay out of the ensuing war, but neither of them could stay isolated from the after effects of the Breaking. A year later a friend of hers –now driven mad by the taint on saidin- set his sights on decimating the city of Tzora, where she lived. She and ten thousand others stalled the insane man by Singing at him, fascinating him enough that by the time he killed all but her and the last dozen they had bought the city an extra hour to finish evacuating. He then leveled the city in a single blast of Fire, killing the last of them.
Somehow Tamara barely survived, and her last act was to Sing a willow to maturity. Little did she know that she had imbued the willow with the ability to channel. It immediately Healed her as best it could, stabilizing her long enough to be put into a stasis box by peoples unknown while still unconscious.
Three thousand years later the box remained sealed as the Heartless took the heart of her world, sending it careening off into the void. It landed on the desolate wasteland formerly known as Celderat, where it was opened by a curious Nobody. That Nobody was promptly destroyed by Tamara’s staff as she reawakened and set out to learn where she was. Shortly after she discovered the Dragon’s Fire keyblade had chosen her, though she possessed no knowledge of what it truly was.
After two weeks the once barren world was both lush with growth and free of Nobodies as she sought to use a latent, massive power beneath the surface to locate her husband Ailill, resolving to let nothing stand in her way…
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Character Relationships: Wife of Ailill Marien Rhiodnaparet
Character Accessories: Circlet of gold set with emeralds.
Favorite Foods: Any noodle dish
Preferred Pets: Does an herb garden count?
Strongly Attracted By: Wittiness, loyalty, Ailill
Strongly Repulsed By: Foolishness, arrogance
Player Username: Ziya
Current Character List: Link in signature
Random Character Notes: Character number 6, apparently.
Character Basics
Character Name: Tamara Marien Suchandyani
Character Age: 408 (appears mid-20s)
Character Race: Human (Channeler)
Character Gender: Female
About the Character
Character Personality: Tamara is a willful, yet caring individual. When she’s set on a goal she treats everything not helping her as an obstacle, but most of the time she’s helpful and understanding, even gentle. She won’t hesitate to smack someone with her staff if she thinks they need to be taken down a peg though.
She loves nature, especially plants, and in fact loves them more than anything other than her husband. She often can be found wherever a garden or park is in urban areas, and likes living in forests rather than cities. Still, she isn’t unfamiliar with city life in any way; she simply prefers solitude mostly.
Character Appearance: Tamara stands a bit shorter than average at about 5’ 2”, though you wouldn’t know it based on how she holds herself. With her long black hair with braids scattered throughout and her fierce blue-gray eyes she is both beautiful and obviously a warrior. She is almost always seen wearing her robes, including a black undershirt, pastel green long-sleeved robe, and dark green sleeveless outer robe. She pairs this with sturdy brown leather boots and dark green or brown breeches, and occasionally sturdy leather gloves. Occasionally she will also adorn her forehead with a gold circlet set with emeralds, but only if she feels the need or has no safe place to put it.
Battle Statistics
Character Position: Villain(?)
Character Spells:
Ice Lance: By using flows of Air to supercool weaves of Water Tamara can create up to three shards of ice up to half her size and launch them at high speeds. Cooldown two posts.
Lightning Strike: By using flows Water and Air Tamara can create a small cloud within sight that can fire up to three bolts of lightning at targets before dissipating. Cooldown two posts.
Waterspouts: Using flows of Water and Air Tamara can create up to three water vortices ten feet tall and two feet wide that are capable of drilling through a half inch sheet of steel in under a minute. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Floodplain: By using large weaves of Water Tamara can summon a tidal wave ten feet high and thirty feet across capable of pushing back nearly anything it hits. This wave moves at 30 mph in a straight line for 50 yards or until it hits something it cannot sweep up, at which point it slams anything it’s carrying into the ground hard enough to crush a car flat. Cooldown five posts.
Quicksand: By using flows of Water and Earth Tamara can turn a patch of earth 10 yards across into fast moving quicksand. The ground ripples for a second before it fully forms, but once formed it traps anything caught in it for two posts. Cooldown four posts.
Tornados: By using flows of Air Tamara can create up to three tornadoes ten feet tall and half again as wide that ravage the battlefield at her command. They can travel anywhere within sight at up to 10 mph and last up to three posts. Cooldown three posts.
Shield of Air: Flows of Air can be used to create a barrier of any size up to ten feet across that can block most attacks for one post. Cooldown two posts.
Healing: Weaving Spirit, Earth, Water, Fire, and Air together Tamara can detect and heal any physical wounds in another person in seconds. Cooldown three posts.
Slicing Weaves: Using a weave of pure Spirit Tamara can cut through any single magical use, nullifying what was cut. Cooldown three posts.
Shield: Tamara can place a shield that inflicts Silence on a target for two posts, but has to be completely focused on that opponent. If Tamara is not completely focused on that one opponent, the shield can hold for one post, with the tradeoff that she can use other spells on different targets. Cooldown five posts.
Character Abilities:
Nature Mastery (Passive): Tamara can grow her plants on any surface, regardless of if they could normally grow there.
Song of Growing (Passive): Tamara grows her plants through a specific song rather than magic. As such, all of her abilities can be used even while Silenced. Spells are affected as normal.
Binding Vines: Tamara sprouts a field of bright blue vines ten yards across that latch on to and immobilize anything within for two turns. The vines are as strong as steel, but take a second to grow enough to bind. The field itself lasts for three posts after creation, with a cooldown of two post.
Trunk Block: Tamara grows a massive tree 20 feet across and up to 100 feet tall that can serve as a barricade or shield for up to four posts. Cooldown six posts.
Black Rose Bomb: In a few seconds Tamara grows a concentrated patch of rose bushes two feet across and two feet tall with large, diamond-hard thorns that fire five yards in all directions once per post with the force of bullets. Lasts three posts, with a two post cooldown.
Spine Throwers: Tamara grows up to five plants that fire one six inch long barbed spine each at targets per post with the force of bullets. Lasts three posts, with a two post cooldown.
Bladewhip Vines: Tamara grows up to five vines within sight that end in two foot long razor sharp blades that attack anything within 3 feet of them. Lasts three posts, with a two post cooldown.
Lifetap Roots: Tamara sends roots out from her location to an area within sight to create a field of roots 10 feet across. Anything within this field has its life drained as if it were being stabbed once per post, and the life transfers to Tamara. She can either heal herself or one target with the energy. The field lasts for three posts, and has a three post cooldown.
Five Finger Death Punchers: Tamara grows up to five plants that each imitate two arms and will attack anything within three feet of them with a flurry of ten punches that can break through a half inch of steel. Lasts for three posts, with a two post cooldown.
Fire Flowers: Tamara grows up to three red and white flowers that each launch a single ten inch fireball at a target once per turn. These fireballs detonate on contact into explosions twice the size of the fireballs on contact. The flowers last for three posts, with a two post cooldown.
Weaving Willow: Tamara grows a tree that can use any of her spells with three post cooldowns or less. It cannot use any of her abilities, and the cooldowns of the spalls are the same. The tree lasts for five posts, with a three post cooldown.
Character Forms/Command:
Overgrowth: Tamara focuses on the Song to the exclusion of the Power, preventing her from using any spells in exchange for doubling the duration of all of her plant based abilities. She can also use two abilities per turn while in this form. Overgrowth lasts for ten posts, and Tamara cannot use any plant based abilities for three posts after it ends. This form can only be used once per battle.
Character Weapons:
Staff: A sturdy staff made of Ironwood that is as tall as Tamara, with decorative vines embossed across it.
Dragon’s Fire (Keyblade): This keyblade has a fluted ivory handle with a pure white, curved teardrop as the guard. The point of the teardrop flows into the blade, which is made of brilliant crystal of multiple hues. The “teeth” of the key are wisps of white flame that feed into a disk of the same just behind the tip. The keychain is a series of straight teardrops, with a half white, half black circle at the end. The entire blade constantly emits a white mist that can purify status effects once every three posts.
Character Summons: None
Character Racial Ability: Mage’s Sight: Due to being a practiced magician in two realms of magic, Tamara can tell what type of spell is cast from magic users, regardless of if they are channellers or not. The sight makes even usual magic appear more like a pattern of lines drawn together.
Character Strengths: Tenacious, excellent with a staff, loving and helpful to those who need it, honest.
Character Weaknesses: Stubborn to a fault, short temper for arrogance or foolishness, almost never uses tact.
Character History:
Tamara Marien Suchandyani was not her first name, nor was it her first time growing up. She remembered being Cláre Allaider before, in another life on another world. She remembered dying in that world, only to wake up years younger in Paaran Disen. She quickly dismissed the memories as a dream and lived a fairly normal life, learning she could channel and getting accepted into the Academy to become an Aes Sedai.
She quickly discovered her Talent for Singing in addition to her strength in Water and Air, only to have her “dream” confirmed when she ran into Ailiil at a Swords match. Instantly she recalled her previous life by his side, which quickly became the two of them dating and becoming married within two years.
After graduation she entered the field of bioengineering and earned her third name of Suchandyani shortly before the Bore was opened and the world began to decline. She and Ailill tried to stay out of the ensuing war, but neither of them could stay isolated from the after effects of the Breaking. A year later a friend of hers –now driven mad by the taint on saidin- set his sights on decimating the city of Tzora, where she lived. She and ten thousand others stalled the insane man by Singing at him, fascinating him enough that by the time he killed all but her and the last dozen they had bought the city an extra hour to finish evacuating. He then leveled the city in a single blast of Fire, killing the last of them.
Somehow Tamara barely survived, and her last act was to Sing a willow to maturity. Little did she know that she had imbued the willow with the ability to channel. It immediately Healed her as best it could, stabilizing her long enough to be put into a stasis box by peoples unknown while still unconscious.
Three thousand years later the box remained sealed as the Heartless took the heart of her world, sending it careening off into the void. It landed on the desolate wasteland formerly known as Celderat, where it was opened by a curious Nobody. That Nobody was promptly destroyed by Tamara’s staff as she reawakened and set out to learn where she was. Shortly after she discovered the Dragon’s Fire keyblade had chosen her, though she possessed no knowledge of what it truly was.
After two weeks the once barren world was both lush with growth and free of Nobodies as she sought to use a latent, massive power beneath the surface to locate her husband Ailill, resolving to let nothing stand in her way…
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Character Relationships: Wife of Ailill Marien Rhiodnaparet
Character Accessories: Circlet of gold set with emeralds.
Favorite Foods: Any noodle dish
Preferred Pets: Does an herb garden count?
Strongly Attracted By: Wittiness, loyalty, Ailill
Strongly Repulsed By: Foolishness, arrogance