Fasilli The Chaotic Puppet
Feb 16, 2019 18:05:15 GMT -5
Post by Mega on Feb 16, 2019 18:05:15 GMT -5
Member Information
Player Username: Mega
Current Character List: Clicketh.
Random Character Notes: Mood music
Additional Note: Things that were revamped, character appearance/Personality/history were touched up here and there. But more importantly, the Combat Information was redone the most. Took away Offender, changed Worrier around to be a Guard Armor spoof. Also removed the "variations" of spells.
Character Basics
Character Name: Fasilli
Character Age: N/A
Character Race: ?
Character Gender: Masculine Persona
About the Character
Character Personality: "Fasilli" as he went by in life, was an infamous jester whose only goal was to cause chaos. He took the saying about the world being a stage, and everyone in it are actors to heart. He has taken this a step further and believes life is simply a game, and everyone he meets are players, or NPCs. And what kind of player was Fasilli?- you might be wondering. He was a troll. Fasilli was as much a bane to his allies as he was to his enemies- he prefers to think of them as frenemies.
Fasilli when he's not trying to be a varying degree of inconvenience to those around him, only finds enjoyment out of the attempted "unaliving" of people he meets. Again in his twisted mind, this is all just a game- but to any sane person, the games he plays are barbaric and brutal. Imagine a game where you are on a small island surrounded by lava, and you all have a tennis racket. Now imagine Fasilli has a giant tennis racket, and it begins to rain down parachuting bombs. This accurately describes his idea of fun and exciting, but sometimes he also just simply engages in less death-inducing games to keep people on their toes. He seems especially fond of playing "find the colored juggling ball" because he can show off how great of a juggler he is.
Character Appearance: Reference 1, Reference 2.
Fasilli for all intent and purposes appears to have lost his "original" body when The Darkness finally took his body- or maybe he never HAD a body in the way we do. In any case, Fasilli is of very small stature, barely standing any taller than 3 feet (not including the tails of his hat up right) and has a clearly artificial or toy-like quality to his form. This is further supported by the fact when simply walking, getting hit or just because he can, Fasilli makes all manner of toy honks or squeaks. His head, torso and other limbs also seem to be spring loaded to further indicate this. The only other irregularity of note is his "face" is infact more akin to a mask, with a single gleaming red eye peering through the eyeholes.
Battle Statistics
Character position: Chaotic Evil
Character Spells:
Enlarge
A spell which as the name implies, makes a target rapidly grow in size. There will be a glowing, circle of magic around the designated target for a couple of seconds. There are two possible MAX sizes based on whether or not Fasilli charges this spell, and for how long. An enlarged target's PHYSICAL strength is increased, effectively going from one tier to the next tier (minor to moderate, etc). The downsides to that is that IF the target is not used to moving with such a large body, their movement/attack speed is slowed down, and they take just as much damage. For casting it right away, a target can grow to the size of a Guard Armor Heartless and technically become a "large tile." For atleast 1 turn of charge, the target can grow to the size of the Storm Rider heartless- if the 1 turn charge is more than atleast 3 posts, a target can become as big as the "giant" Trickmaster Heartless. ((Optioanl 1 turn charge, 2 turn duration, 8 post CD after ending))
Shrink
The opposite of the above spell, works and is cast in the same manner. Contrary to being big, being smaller grants a target a surprisingly thicker hide for which to take damage, and is faster- but physically speaking you won't be doing as much damage. Has the inverted side effects of an unaccustomed target finding themselves moving TOO fast. A quick cast will cause MOST targets (normal sized people at any rate) to shrink down to the same height as Fasilli. For an optional 1 turn charge, the target becomes half Fasilli's size, and IF the charge has atleast 3 posts, they will become the size of Sora and Co. whilst fighting the aforementioned Trickmaster Heartless. ((Optional 1 turn charge, 2 turn duration, 8 post CD after ending))
Glitz Bomb
Calls down a Large Body sized, flaming rock baring his smiling "face" of doom that explodes on contact, releasing over a dozen of smaller "bomblets" around the area of impact for less severe damage. Initial impact does moderate damage, bomblets cause minor damage ((6 post cooldown))
Tricky Marbles
Fasilli summons over a dozen small, glowing marbles around a target- after a couple of of seconds, they will explode! A single marble does minor damage, but somehow being caught in the middle of all of them will do moderate damage. ((6 post cooldown))
Tricky Prism
Using magic against Fasilli is a very bad idea, for he can conjure a magic glass ball that absorbs spells or energy-based attacks that come his way! Once absorbed, the spell itself will be trapped inside until it is broken- in which case it releases the spell as an explosion relative to the power of the spell (based on cooldowns). The ball will unless broken, remain and Fasilli CAN in theory get more of them. ((Cooldown = to HALF the CD of the spell absorbed rounded down))
Tricky Photon Popper
Conjures a basket ball sized sphere of light which releases harmless beams of different colored light, sending it in a straight line. If something hits the sphere or vice versa, OR after several seconds uninterrupted, the sphere will explode with a bright flash of light which actually blinds anyone looking in its direction. ((6 post CD, 1 turn blind duration))
Tricky Clone
Summons 4 ALMOST perfect copies of Fasilli, who seems to quickly get lost in their ranks. These clones are not fully tangible, and do flicker off and on at times to reveal their being fake. HOWEVER, if a clone is HIT or vice versa, they will explode and damage/blind anyone immediately standing by them. The explosion does minor damage. ((8 post CD, 1 turn blind duration))
Tricky Swap
Fasilli creates two glowing magic circles which appear around two targets. After a couple of seconds, the circles activate and the two chosen targets will trade places with each other. CAN be used on slow moving projectiles but is most effective against enemies (or allies) that need to be moved into harm's way! ((6 post cooldown))
Tricky Tornado
Summons a person sized mini-tornado of... confetti which spins the first person it hits round and round until they're dizzy! Some confetti can potentially also get in their eyes, further adding to the disorientation but can easily be cleared. ((6 post CD, 1 turn "dizzy" duration))
HATE Sever
One of Fasilli's SERIOUS spells, which is more of a sinister enchantment. A bladed weapon in Fasilli's hand(s) will emit a bright red glow, and the Light around him slowly starts to dim to total pitch black darkness; additionally, the enchanted blade(s) make a lightsaber buzzing sound while moving through the air. While in effect, the affected blade(s) will always inflict "mortal injury" damage- AND ignores all PHYSICAL barriers, destroys the first barrier of light that is struck; it instead damages the target's soul directly. Only Fasilli can cast this spell.((1 turn duration, 12 post cooldown))
Character Abilities:
Encore!
Fasilli can cast or use one of his previously used spells/abilities. ((CDs/Effects equal to the spell/Ability encored))
Tricky Blades
Summons either 8 knives, or 4 scythes either aroud himself or a selected target and after a couple of seconds, HURLS them in a direction relative to the weapon; Knives will move in whatever direction their blade is aimed, Scythes will "spin" in a cutting motion in the direction that they are going. ((Knives CD: 6, Scythes CD: 12))
Tricky Step
Fasilli flicker out of sight for a second, reappearing several feet away from his starting point. Cannot be used if Tricky Knives is on CD ((6 post CD))
Tricky Knives
Similar to Tricy Step, except Fasilli starts reappearing ALL around his target(s) where he will throw a knife. He will do this up to 6 times, but cannot do this if Tricky Step is on CD ((CD 6)
Spooky Trick
Fasilli's body becomes pitch black and shadow-like, sinking into the ground for a moment. He will then become a target's shadow, rising up behind them and briefly becoming a TERRIFYING ghostly entity before he screams like a banshee. That's all, mostly just good for getting out of sticky situations but also just spooks someone. ((6 post cooldown))
Tricky Curse
Fasilli imbues something with magic (typically his knives). IF the affected object or thing makes contact with a target, they are briefly cursed! For the duration, the target's spells (elemental ones in particular) have their properties inverted; healing spells HARM, Fire Spells FREEZE, Ice Burns, etc. ((1 turn duration, 8 post CD))
Tricky Agility
Fasilli seems to... mostly ignore the laws of gravity... and traditional methods of movement. You ever see a man just "slide" around like a glitchy G-Mod walking animation? Well imagine that, but Fasilli can do that while upside down in the air like Xigbar. ((Toggle/Passive))
Tricky Mind
Fasilli being such a harbinger of chaos and tomfoolery, doesn't think the same way of normal people. He is unaffected by the the "side effects" of his size or form being changed, and continues to act as "normal." ((Passive))
Duplication Trick
Fasilli can quickly increase the number of hand-held objects he is using, often used to quickly summon a bunch of things to juggle! Can duplicate an object 4 times. ((8 post cooldown))
Stretchy Stretch
Per his odd toy-like body, Fasilli can lull people into a false sense of security by their thinking they're out of his striking range. FOOLISH FOOL! Fasilli can stretch his arms or legs out to... at most 50ft in length while trying to attack- or reach the door knob to a giant's house. ((Passive))
Character Forms/Command Styles:
Worrier
Fasilli through his toy-like body infused with chaotic magics, can change his form in different ways. Fasilli turns into a Fasillified Guard Armor, with his masked face taking the place of the Heartless Symbol. On top of the form's natural abilities, Fasilli can utilize his weapons as normal. However, for obvious reasons Fasilli CANNOT use any magic which clones himself, moves himself around, or alters his weapons and form any further. ((Once per battle, 3 turn duration MAX))
1. Temporary HP
Fasilli gains extra padding, which is independent of however much damage he can normally take. In addition, if Fasilli's FACE is hit, it does moderate damage overall. IF part of Fasilli's new body is struck, HE takes minor damage as a result. ((Passive))
2. Sum Of His Parts
Like the Guard Armor, Fasilli's body CAN be separated and also act independently of each other by floating around. Unlike the Guard Armor's pieces though, they cannot be stunned for a short duration. ((Passive))
3. Shockwaves
Every time Fasilli takes a step, a small and easily stepped over shockwave is released around his Sora sized clown shoes. ((Passive))
4. Cannon
The form's strongest attack, which after a short delay by charging, releases a sphere-like projectile at high speed at a target. ((6 post CD))
5. Gravity Grabbity
While initially redundant with his ability to passively glide around, the pieces of this form will levitate and float around in a clearly "levitating" fashion. ((Passive))
Character Weapons:
Tricky Knife
At first an unassuming if not colorful, shiny throwing knife. HOWEVER, once thrown, the knife will ricochet off of a solid surface up to a few times toward a target- Fasilli seems capable of summoning any number of these and is only limited by the fact he only has two hands to actually throw them. In addition, his knives WILL also target him or his allies if they're closer than an enemy.
Tricky Scythe
Similar in aesthetics to his knife, can technically summon more than one but is limited by how many he can physically use at a time. What makes the scythes tricky is that they can change their size, able to shrink down to that of a sickle, or to that of a tree.
Ball Of Doom
A ball which Fasilli often balances on when he fights, which is about the size of your everyday beach ball. Its unique feature is that the outside of it can become covered in pointy spikes, moving saw blades, or curved swordblades.
The Horn Of Annoyance
A trumpet which as the name implies, is intended to annoy people. It accomplishes this by being able to stretch out to Mr. Fantastic absurd levels of stretchiness, AND emitting a powerful but mostly loud and annoying sound. The sound has enough force to knock someone over. ((3 post dootdoot cooldown))
Jumping Jacks
Handfuls of Jacks but with no ball, easily able to cover the ground all around Fasilli within 5ft of him. After about a second or two, the jacks become "live" and ANYTHING which moves close enough will cause them to one by one rise up, do a twirl, and then explode into teeny tiny little pointy shards in all directions. ((6 post summoning cooldown))
Character Summons:
Silli Trouper
What's worse than ONE Fasilli? More than ONE! While more potent than his "tricky clones" these dopplegangers are still little more than cannonfodder at worst, or a mild inconvenience at worst. One good hit will typically take one out, however if they decide to actually dodge attacks they will. Other than those limitations, for the most part they are effectively Mini-Fasillis and can use any of his weapons- but they have none of the "special" effects. ((5 max, 5 post cooldown))
1. Magic Encore
As the name implies, a clone CAN cast a spell that has been used- AFTER it was cast. One obvious limitation of this that it will be at most 25% as effective as the original in terms of damage, but secondary effects like duration/cooldowns are unaffected. ((Cooldown/Charge/Duration = to spell Encored))
2. Physical Encore
Same as Magic Encore, but with abilities! ((Cooldowns/charge/duration = to the ability encored))
Character Racial Ability: Things which living things are affected by- such as hunger, thirst, pain, disease/poison has no effect on him. He does however get tired after enough exertion.
Character Strengths (1 required): Clever, unfearing, tricky
Character Weaknesses (1 required): VERY light and flammable, genuine acts of kindness or friendship, impatient, arrogant, reckless, loves hearing himself talk
Character History: Fasilli is an old entity that has been awhile longer than you'd expect. He was once part of an organization called The CHAOS Legion, whose headquarters was Castle Oblivion. The adventures that they had in those days- back when Eon the infamous heartless ATE the heart shaped moon. Fasilli also for a time was part of an organization called The Court, which was short lived. It is completely unknown where Fasilli actually comes from. He doesn't say and even if he did; would you take his word for it? But then suddenly, Fasilli.exe crashed. The puppet's strings were cut and he faded into the darkness never to be seen or heard from again. Until NOW! -dramatic music-
For unknown reasons, Fasilli has come back from the metaphorical grave- and he's sillier than ever! What are his plans, you might ask? Well naturally he intends of being a pain in the fanny! Things are much too peaceful, and no good story or game is ever played where NOTHING EXCITING EVER HAPPENS. Maybe he'll try to rebuild The CHAOS Legion, maybe he won't. MAYBE he'll run around throwing knives at people, maybe he won't. In any case, he's back!
Writing Portion
Sample Post: CHAOSdarksodarkwhereamIthere'sliterallynothingwhat'sthepointhereIamcanyouhearmeCHAOSI'msoboredbutIwasbanishedfromthisuniverseCHAOSwhatisthislightIseeCHAOSIcanhearthecolorsagainCHAOSyesCHAOSIcantastethesoundsCHAOSImissedsomuchCHAOSbutit'ssoquiethereCHAOSsoemptywhyamIemptyCHAOS.CHAOS.CHAOS.CHAOS!
A gloved hand suddenly erupts from the darkness, black tendrils wiggling the fingers before slapping the hand down onto the ground before them. The tendrils twist and coil around each other like snakes in a crazy mating ritual, taking form as cloth. Another hand pops out and follows suit, and then a smiling mask. A body drags itself out, darkness ebbing and writhing from the mask wildly. A hat is created, bells jingling. And then a torso, then the lower body. The darkness becomes colors as the body twitches and spasms unnaturally, rising to it's belled feet. "I'm real. My god.. THIS IS HORRIBLE! I FEEL NOTHING! NO NO NO NO!" He exclaimed to the sky above him. This was followed by a series of whispers that amounted to him talking to himself. "Hey Fasilli how are you? I'm fine thanks- EXCEPT THE PART WHERE I FEEL NOTHING!" He was definitely just talking to himself. "I just need to pad this out. Which I'm almost positive I've already done that. It was ten sentences right? Bah whatever. I'm finally free! Until the powers that be approve me. Until then I'll wait here... and plot. Maybe I'll take over Castle Oblivion again," Fasilli continued, breaking the 4th wall into all kinds of pieces like the kool-aid man.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic- It'd be a mystake to miss this magic show~
2. What is most important to you?
Being number one
Friendship- It's no fun to play alone ;-;
My prized possessions
3. What do you want out of life?
To see rare sights- So much to do, so much to see! So much CHAOS TO BE HAD!
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive- I couldn't decide between which of the above were less relevant to me![/ul]
Player Username: Mega
Current Character List: Clicketh.
Random Character Notes: Mood music
Additional Note: Things that were revamped, character appearance/Personality/history were touched up here and there. But more importantly, the Combat Information was redone the most. Took away Offender, changed Worrier around to be a Guard Armor spoof. Also removed the "variations" of spells.
Character Basics
Character Name: Fasilli
Character Age: N/A
Character Race: ?
Character Gender: Masculine Persona
About the Character
Character Personality: "Fasilli" as he went by in life, was an infamous jester whose only goal was to cause chaos. He took the saying about the world being a stage, and everyone in it are actors to heart. He has taken this a step further and believes life is simply a game, and everyone he meets are players, or NPCs. And what kind of player was Fasilli?- you might be wondering. He was a troll. Fasilli was as much a bane to his allies as he was to his enemies- he prefers to think of them as frenemies.
Fasilli when he's not trying to be a varying degree of inconvenience to those around him, only finds enjoyment out of the attempted "unaliving" of people he meets. Again in his twisted mind, this is all just a game- but to any sane person, the games he plays are barbaric and brutal. Imagine a game where you are on a small island surrounded by lava, and you all have a tennis racket. Now imagine Fasilli has a giant tennis racket, and it begins to rain down parachuting bombs. This accurately describes his idea of fun and exciting, but sometimes he also just simply engages in less death-inducing games to keep people on their toes. He seems especially fond of playing "find the colored juggling ball" because he can show off how great of a juggler he is.
Character Appearance: Reference 1, Reference 2.
Fasilli for all intent and purposes appears to have lost his "original" body when The Darkness finally took his body- or maybe he never HAD a body in the way we do. In any case, Fasilli is of very small stature, barely standing any taller than 3 feet (not including the tails of his hat up right) and has a clearly artificial or toy-like quality to his form. This is further supported by the fact when simply walking, getting hit or just because he can, Fasilli makes all manner of toy honks or squeaks. His head, torso and other limbs also seem to be spring loaded to further indicate this. The only other irregularity of note is his "face" is infact more akin to a mask, with a single gleaming red eye peering through the eyeholes.
Battle Statistics
Character position: Chaotic Evil
Character Spells:
Enlarge
A spell which as the name implies, makes a target rapidly grow in size. There will be a glowing, circle of magic around the designated target for a couple of seconds. There are two possible MAX sizes based on whether or not Fasilli charges this spell, and for how long. An enlarged target's PHYSICAL strength is increased, effectively going from one tier to the next tier (minor to moderate, etc). The downsides to that is that IF the target is not used to moving with such a large body, their movement/attack speed is slowed down, and they take just as much damage. For casting it right away, a target can grow to the size of a Guard Armor Heartless and technically become a "large tile." For atleast 1 turn of charge, the target can grow to the size of the Storm Rider heartless- if the 1 turn charge is more than atleast 3 posts, a target can become as big as the "giant" Trickmaster Heartless. ((Optioanl 1 turn charge, 2 turn duration, 8 post CD after ending))
Shrink
The opposite of the above spell, works and is cast in the same manner. Contrary to being big, being smaller grants a target a surprisingly thicker hide for which to take damage, and is faster- but physically speaking you won't be doing as much damage. Has the inverted side effects of an unaccustomed target finding themselves moving TOO fast. A quick cast will cause MOST targets (normal sized people at any rate) to shrink down to the same height as Fasilli. For an optional 1 turn charge, the target becomes half Fasilli's size, and IF the charge has atleast 3 posts, they will become the size of Sora and Co. whilst fighting the aforementioned Trickmaster Heartless. ((Optional 1 turn charge, 2 turn duration, 8 post CD after ending))
Glitz Bomb
Calls down a Large Body sized, flaming rock baring his smiling "face" of doom that explodes on contact, releasing over a dozen of smaller "bomblets" around the area of impact for less severe damage. Initial impact does moderate damage, bomblets cause minor damage ((6 post cooldown))
Tricky Marbles
Fasilli summons over a dozen small, glowing marbles around a target- after a couple of of seconds, they will explode! A single marble does minor damage, but somehow being caught in the middle of all of them will do moderate damage. ((6 post cooldown))
Tricky Prism
Using magic against Fasilli is a very bad idea, for he can conjure a magic glass ball that absorbs spells or energy-based attacks that come his way! Once absorbed, the spell itself will be trapped inside until it is broken- in which case it releases the spell as an explosion relative to the power of the spell (based on cooldowns). The ball will unless broken, remain and Fasilli CAN in theory get more of them. ((Cooldown = to HALF the CD of the spell absorbed rounded down))
Tricky Photon Popper
Conjures a basket ball sized sphere of light which releases harmless beams of different colored light, sending it in a straight line. If something hits the sphere or vice versa, OR after several seconds uninterrupted, the sphere will explode with a bright flash of light which actually blinds anyone looking in its direction. ((6 post CD, 1 turn blind duration))
Tricky Clone
Summons 4 ALMOST perfect copies of Fasilli, who seems to quickly get lost in their ranks. These clones are not fully tangible, and do flicker off and on at times to reveal their being fake. HOWEVER, if a clone is HIT or vice versa, they will explode and damage/blind anyone immediately standing by them. The explosion does minor damage. ((8 post CD, 1 turn blind duration))
Tricky Swap
Fasilli creates two glowing magic circles which appear around two targets. After a couple of seconds, the circles activate and the two chosen targets will trade places with each other. CAN be used on slow moving projectiles but is most effective against enemies (or allies) that need to be moved into harm's way! ((6 post cooldown))
Tricky Tornado
Summons a person sized mini-tornado of... confetti which spins the first person it hits round and round until they're dizzy! Some confetti can potentially also get in their eyes, further adding to the disorientation but can easily be cleared. ((6 post CD, 1 turn "dizzy" duration))
HATE Sever
One of Fasilli's SERIOUS spells, which is more of a sinister enchantment. A bladed weapon in Fasilli's hand(s) will emit a bright red glow, and the Light around him slowly starts to dim to total pitch black darkness; additionally, the enchanted blade(s) make a lightsaber buzzing sound while moving through the air. While in effect, the affected blade(s) will always inflict "mortal injury" damage- AND ignores all PHYSICAL barriers, destroys the first barrier of light that is struck; it instead damages the target's soul directly. Only Fasilli can cast this spell.((1 turn duration, 12 post cooldown))
Character Abilities:
Encore!
Fasilli can cast or use one of his previously used spells/abilities. ((CDs/Effects equal to the spell/Ability encored))
Tricky Blades
Summons either 8 knives, or 4 scythes either aroud himself or a selected target and after a couple of seconds, HURLS them in a direction relative to the weapon; Knives will move in whatever direction their blade is aimed, Scythes will "spin" in a cutting motion in the direction that they are going. ((Knives CD: 6, Scythes CD: 12))
Tricky Step
Fasilli flicker out of sight for a second, reappearing several feet away from his starting point. Cannot be used if Tricky Knives is on CD ((6 post CD))
Tricky Knives
Similar to Tricy Step, except Fasilli starts reappearing ALL around his target(s) where he will throw a knife. He will do this up to 6 times, but cannot do this if Tricky Step is on CD ((CD 6)
Spooky Trick
Fasilli's body becomes pitch black and shadow-like, sinking into the ground for a moment. He will then become a target's shadow, rising up behind them and briefly becoming a TERRIFYING ghostly entity before he screams like a banshee. That's all, mostly just good for getting out of sticky situations but also just spooks someone. ((6 post cooldown))
Tricky Curse
Fasilli imbues something with magic (typically his knives). IF the affected object or thing makes contact with a target, they are briefly cursed! For the duration, the target's spells (elemental ones in particular) have their properties inverted; healing spells HARM, Fire Spells FREEZE, Ice Burns, etc. ((1 turn duration, 8 post CD))
Tricky Agility
Fasilli seems to... mostly ignore the laws of gravity... and traditional methods of movement. You ever see a man just "slide" around like a glitchy G-Mod walking animation? Well imagine that, but Fasilli can do that while upside down in the air like Xigbar. ((Toggle/Passive))
Tricky Mind
Fasilli being such a harbinger of chaos and tomfoolery, doesn't think the same way of normal people. He is unaffected by the the "side effects" of his size or form being changed, and continues to act as "normal." ((Passive))
Duplication Trick
Fasilli can quickly increase the number of hand-held objects he is using, often used to quickly summon a bunch of things to juggle! Can duplicate an object 4 times. ((8 post cooldown))
Stretchy Stretch
Per his odd toy-like body, Fasilli can lull people into a false sense of security by their thinking they're out of his striking range. FOOLISH FOOL! Fasilli can stretch his arms or legs out to... at most 50ft in length while trying to attack- or reach the door knob to a giant's house. ((Passive))
Character Forms/Command Styles:
Worrier
Fasilli through his toy-like body infused with chaotic magics, can change his form in different ways. Fasilli turns into a Fasillified Guard Armor, with his masked face taking the place of the Heartless Symbol. On top of the form's natural abilities, Fasilli can utilize his weapons as normal. However, for obvious reasons Fasilli CANNOT use any magic which clones himself, moves himself around, or alters his weapons and form any further. ((Once per battle, 3 turn duration MAX))
1. Temporary HP
Fasilli gains extra padding, which is independent of however much damage he can normally take. In addition, if Fasilli's FACE is hit, it does moderate damage overall. IF part of Fasilli's new body is struck, HE takes minor damage as a result. ((Passive))
2. Sum Of His Parts
Like the Guard Armor, Fasilli's body CAN be separated and also act independently of each other by floating around. Unlike the Guard Armor's pieces though, they cannot be stunned for a short duration. ((Passive))
3. Shockwaves
Every time Fasilli takes a step, a small and easily stepped over shockwave is released around his Sora sized clown shoes. ((Passive))
4. Cannon
The form's strongest attack, which after a short delay by charging, releases a sphere-like projectile at high speed at a target. ((6 post CD))
5. Gravity Grabbity
While initially redundant with his ability to passively glide around, the pieces of this form will levitate and float around in a clearly "levitating" fashion. ((Passive))
Character Weapons:
Tricky Knife
At first an unassuming if not colorful, shiny throwing knife. HOWEVER, once thrown, the knife will ricochet off of a solid surface up to a few times toward a target- Fasilli seems capable of summoning any number of these and is only limited by the fact he only has two hands to actually throw them. In addition, his knives WILL also target him or his allies if they're closer than an enemy.
Tricky Scythe
Similar in aesthetics to his knife, can technically summon more than one but is limited by how many he can physically use at a time. What makes the scythes tricky is that they can change their size, able to shrink down to that of a sickle, or to that of a tree.
Ball Of Doom
A ball which Fasilli often balances on when he fights, which is about the size of your everyday beach ball. Its unique feature is that the outside of it can become covered in pointy spikes, moving saw blades, or curved swordblades.
The Horn Of Annoyance
A trumpet which as the name implies, is intended to annoy people. It accomplishes this by being able to stretch out to Mr. Fantastic absurd levels of stretchiness, AND emitting a powerful but mostly loud and annoying sound. The sound has enough force to knock someone over. ((3 post dootdoot cooldown))
Jumping Jacks
Handfuls of Jacks but with no ball, easily able to cover the ground all around Fasilli within 5ft of him. After about a second or two, the jacks become "live" and ANYTHING which moves close enough will cause them to one by one rise up, do a twirl, and then explode into teeny tiny little pointy shards in all directions. ((6 post summoning cooldown))
Character Summons:
Silli Trouper
What's worse than ONE Fasilli? More than ONE! While more potent than his "tricky clones" these dopplegangers are still little more than cannonfodder at worst, or a mild inconvenience at worst. One good hit will typically take one out, however if they decide to actually dodge attacks they will. Other than those limitations, for the most part they are effectively Mini-Fasillis and can use any of his weapons- but they have none of the "special" effects. ((5 max, 5 post cooldown))
1. Magic Encore
As the name implies, a clone CAN cast a spell that has been used- AFTER it was cast. One obvious limitation of this that it will be at most 25% as effective as the original in terms of damage, but secondary effects like duration/cooldowns are unaffected. ((Cooldown/Charge/Duration = to spell Encored))
2. Physical Encore
Same as Magic Encore, but with abilities! ((Cooldowns/charge/duration = to the ability encored))
Character Racial Ability: Things which living things are affected by- such as hunger, thirst, pain, disease/poison has no effect on him. He does however get tired after enough exertion.
Character Strengths (1 required): Clever, unfearing, tricky
Character Weaknesses (1 required): VERY light and flammable, genuine acts of kindness or friendship, impatient, arrogant, reckless, loves hearing himself talk
Character History: Fasilli is an old entity that has been awhile longer than you'd expect. He was once part of an organization called The CHAOS Legion, whose headquarters was Castle Oblivion. The adventures that they had in those days- back when Eon the infamous heartless ATE the heart shaped moon. Fasilli also for a time was part of an organization called The Court, which was short lived. It is completely unknown where Fasilli actually comes from. He doesn't say and even if he did; would you take his word for it? But then suddenly, Fasilli.exe crashed. The puppet's strings were cut and he faded into the darkness never to be seen or heard from again. Until NOW! -dramatic music-
For unknown reasons, Fasilli has come back from the metaphorical grave- and he's sillier than ever! What are his plans, you might ask? Well naturally he intends of being a pain in the fanny! Things are much too peaceful, and no good story or game is ever played where NOTHING EXCITING EVER HAPPENS. Maybe he'll try to rebuild The CHAOS Legion, maybe he won't. MAYBE he'll run around throwing knives at people, maybe he won't. In any case, he's back!
Writing Portion
Sample Post: CHAOSdarksodarkwhereamIthere'sliterallynothingwhat'sthepointhereIamcanyouhearmeCHAOSI'msoboredbutIwasbanishedfromthisuniverseCHAOSwhatisthislightIseeCHAOSIcanhearthecolorsagainCHAOSyesCHAOSIcantastethesoundsCHAOSImissedsomuchCHAOSbutit'ssoquiethereCHAOSsoemptywhyamIemptyCHAOS.CHAOS.CHAOS.CHAOS!
A gloved hand suddenly erupts from the darkness, black tendrils wiggling the fingers before slapping the hand down onto the ground before them. The tendrils twist and coil around each other like snakes in a crazy mating ritual, taking form as cloth. Another hand pops out and follows suit, and then a smiling mask. A body drags itself out, darkness ebbing and writhing from the mask wildly. A hat is created, bells jingling. And then a torso, then the lower body. The darkness becomes colors as the body twitches and spasms unnaturally, rising to it's belled feet. "I'm real. My god.. THIS IS HORRIBLE! I FEEL NOTHING! NO NO NO NO!" He exclaimed to the sky above him. This was followed by a series of whispers that amounted to him talking to himself. "Hey Fasilli how are you? I'm fine thanks- EXCEPT THE PART WHERE I FEEL NOTHING!" He was definitely just talking to himself. "I just need to pad this out. Which I'm almost positive I've already done that. It was ten sentences right? Bah whatever. I'm finally free! Until the powers that be approve me. Until then I'll wait here... and plot. Maybe I'll take over Castle Oblivion again," Fasilli continued, breaking the 4th wall into all kinds of pieces like the kool-aid man.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the defender
2. What is most important to you?
Friendship- It's no fun to play alone ;-;
3. What do you want out of life?
To see rare sights- So much to do, so much to see! So much CHAOS TO BE HAD!
To be strong
4. What are you afraid of?
Being different
Being indecisive- I couldn't decide between which of the above were less relevant to me![/ul]