The Psychic Fighter: Strax Aerio Eragous!
Mar 1, 2019 0:50:25 GMT -5
Post by straxeragous on Mar 1, 2019 0:50:25 GMT -5
player username: Straxeragous
current characters: none
Strax Aerio Eragous (Strax)
Age 26
Human / Werewolf (Nobody)
Male
Character personality: Strax is a dual edged personality. On the one side, he can be goofy, good natured and fun to be around. He is always looking for new friends and looking for purpose in his Nobody life. On the other hand, Strax can be sarcastic and cynical, sometimes to the point of being annoying. No matter what though, he always ends up being caring and protective over those he calls friends.
Character appearance: Strax is 6'0" in human form, donning green spiky hair, and golden eyes. He typically wears jeans with a simple dress shirt, and atop his head he wears a sooty silver crown. In his Wolf form he is a normal sized wolf with dark forest green hair, so he can blend in with nature better. In his hybrid form he stands at 6'5" and is covered in the same dark forest green fur as his wolf form. His eyes stay golden no matter what form he is in, and the crown can be optional for any form he is in.
Character position: neutral (chaotic neutral)
Abilities:
1: Transformation. Strax can transform from one state to another, in any direction. (human/hybrid/wolf)
2: Psychic fighting. His main method of fighting, Strax can coat his hands in Psychic energy to add damage and to "splash" the energy onto and things. (no cooldown)
3: Telekinesis. Once Strax has "splashed" his psychic onto another object he can, for one turn, lift, push, pull, or throw the object. the "splash" is then used up and must be made again in order to be used again. (3 post cooldown)
4: Psybolt. A blast of energy that can be shot from range. Causes "splash" of psychic energy. (2 post cooldown)
5: Flight. Using psychic abilities, Strax can float/fly.
6: Psychic weapon. Using his psychic abilities Strax can swordfight without holding onto his sword. This cannot be used while flying, or while using telekinesis on an enemy.
7: Dark Corridor. Strax can summon a dark corridor to traverse worlds. (no battle applications)
8: Weapon call. Strax can teleport his weapon to him from anywhere.
9: Mind like a steel trap. Strax cannot be affected by mind tricks, alteration, or abilities. (passive)
10: Weapon focus. Strax can channel his psychic powers through his weapon, creating a different type of attack depending on the weapon (7 post cooldown. Will explain what each focus attack is in the weapons area)
Magic:
1: Aeroja. Strax emits a blast of wind towards an enemy. (6 turn cooldown)
2: Fire. Strax shoots a small fireball at an enemy. (2 turn cooldown)
3: Cure. Strax heals himself for a small amount of health. (2 turn cooldown)
4: Reflect. Strax can reflect a single attack. (2 turn cooldown)
5. Thunder. Strax drops a single bolt of electricity from the sky. (2 turn cooldown)
Weapons:
1: Scylla. A hand and a half sword made of oricalcum.
Psychic Focus: When channeling psychic powers, the sword makes a wide slashing arc of psychic energy.
2: Charybdis. A large round spartan shield made of Oricalcum.
Psychic focus: when channeling psychic powers, the shield can make itself bigger, to block more attacks/damage
3: Polyphemus. A warhammer made of Adamantine.
Psychic Focus: When channeling psychic powers, the warhammer can smash against the ground/a target person or item, creating a large psychic shockwave. The longer the swing, the bigger the shockwave.
4: Morpheus. A sleek metal staff made of adamantine.
psychic focus: when channeling psychic powers, the staff allows Strax to pole vault high into the air.
5: (reserved for keyblade, when i get to that point)
Summons:
1. Bard Nobody. Strax can summon a single Bard nobody to play music to heal him. (disappears after 2 posts)
The bard nobody is a special nobody, a humanoid looking figure with a large pointy hat. It looks a lot like a white and green colored "black mage" from ff9 (think Vivi only taller and differently colored) It holds a small lute in its hands and plays cheerful music.
Abilities:
1: bardic Inspiration. The Bard nobody plays a song that heals Strax. (2 post duration)
Racial Passive: Werewolf fortitude. Strax can ignore pain in order to continue fighting unhindered. (overcome by broken limbs)
Character strength: His undying tenacity to protect those he cares about.
Character weakness: Physically he is weak to the element of lead. Psychic waves cannot pass through lead. Strax is also a little too tenacious, and will sometimes threaten his own life by staying in a fight he should run from.
Character history: Strax started out as the child of a God of psychic and the mind. He was named "the Prince of Psychic" and as he grew he learned to control his powers. At the age of 10 his father gave him the elemental powers over Air and the middle name of Aerio. Strax took up residence and became a Knight of a plane called "Okamigimi". He was known as the Thirteenth knight, and was gifted the power of lycanthropy for it. He grew to be able to control himself in all forms after many years of practice. As Strax reached his 20th birthday, Okamigimi was attacked by Heartless, which try as he might, Strax and the other twelve Knights were unable to defeat. The heartless took Strax's heart and he turned into a Nobody. Strax sought out and destroyed his heartless, simply on a whim. When asked he would simply say "There can't be two of me out there, that would be a tragedy." Strax decided to act of his own accord, traveling the multiverse and seeing the sights.
Which form will you choose?
"The power of the Warrior! I am Strax Aerio Eragous!"
What is most important to you?
"My Prized possessions! Be it people, or things, I will protect them all!"
What do you want out of life?
"To be strong! I want to always come out on top!"
What are you afraid of?
"Being indecisive I guess... I'm truly not afraid of anything!"
current characters: none
Strax Aerio Eragous (Strax)
Age 26
Human / Werewolf (Nobody)
Male
Character personality: Strax is a dual edged personality. On the one side, he can be goofy, good natured and fun to be around. He is always looking for new friends and looking for purpose in his Nobody life. On the other hand, Strax can be sarcastic and cynical, sometimes to the point of being annoying. No matter what though, he always ends up being caring and protective over those he calls friends.
Character appearance: Strax is 6'0" in human form, donning green spiky hair, and golden eyes. He typically wears jeans with a simple dress shirt, and atop his head he wears a sooty silver crown. In his Wolf form he is a normal sized wolf with dark forest green hair, so he can blend in with nature better. In his hybrid form he stands at 6'5" and is covered in the same dark forest green fur as his wolf form. His eyes stay golden no matter what form he is in, and the crown can be optional for any form he is in.
Character position: neutral (chaotic neutral)
Abilities:
1: Transformation. Strax can transform from one state to another, in any direction. (human/hybrid/wolf)
2: Psychic fighting. His main method of fighting, Strax can coat his hands in Psychic energy to add damage and to "splash" the energy onto and things. (no cooldown)
3: Telekinesis. Once Strax has "splashed" his psychic onto another object he can, for one turn, lift, push, pull, or throw the object. the "splash" is then used up and must be made again in order to be used again. (3 post cooldown)
4: Psybolt. A blast of energy that can be shot from range. Causes "splash" of psychic energy. (2 post cooldown)
5: Flight. Using psychic abilities, Strax can float/fly.
6: Psychic weapon. Using his psychic abilities Strax can swordfight without holding onto his sword. This cannot be used while flying, or while using telekinesis on an enemy.
7: Dark Corridor. Strax can summon a dark corridor to traverse worlds. (no battle applications)
8: Weapon call. Strax can teleport his weapon to him from anywhere.
9: Mind like a steel trap. Strax cannot be affected by mind tricks, alteration, or abilities. (passive)
10: Weapon focus. Strax can channel his psychic powers through his weapon, creating a different type of attack depending on the weapon (7 post cooldown. Will explain what each focus attack is in the weapons area)
Magic:
1: Aeroja. Strax emits a blast of wind towards an enemy. (6 turn cooldown)
2: Fire. Strax shoots a small fireball at an enemy. (2 turn cooldown)
3: Cure. Strax heals himself for a small amount of health. (2 turn cooldown)
4: Reflect. Strax can reflect a single attack. (2 turn cooldown)
5. Thunder. Strax drops a single bolt of electricity from the sky. (2 turn cooldown)
Weapons:
1: Scylla. A hand and a half sword made of oricalcum.
Psychic Focus: When channeling psychic powers, the sword makes a wide slashing arc of psychic energy.
2: Charybdis. A large round spartan shield made of Oricalcum.
Psychic focus: when channeling psychic powers, the shield can make itself bigger, to block more attacks/damage
3: Polyphemus. A warhammer made of Adamantine.
Psychic Focus: When channeling psychic powers, the warhammer can smash against the ground/a target person or item, creating a large psychic shockwave. The longer the swing, the bigger the shockwave.
4: Morpheus. A sleek metal staff made of adamantine.
psychic focus: when channeling psychic powers, the staff allows Strax to pole vault high into the air.
5: (reserved for keyblade, when i get to that point)
Summons:
1. Bard Nobody. Strax can summon a single Bard nobody to play music to heal him. (disappears after 2 posts)
The bard nobody is a special nobody, a humanoid looking figure with a large pointy hat. It looks a lot like a white and green colored "black mage" from ff9 (think Vivi only taller and differently colored) It holds a small lute in its hands and plays cheerful music.
Abilities:
1: bardic Inspiration. The Bard nobody plays a song that heals Strax. (2 post duration)
Racial Passive: Werewolf fortitude. Strax can ignore pain in order to continue fighting unhindered. (overcome by broken limbs)
Character strength: His undying tenacity to protect those he cares about.
Character weakness: Physically he is weak to the element of lead. Psychic waves cannot pass through lead. Strax is also a little too tenacious, and will sometimes threaten his own life by staying in a fight he should run from.
Character history: Strax started out as the child of a God of psychic and the mind. He was named "the Prince of Psychic" and as he grew he learned to control his powers. At the age of 10 his father gave him the elemental powers over Air and the middle name of Aerio. Strax took up residence and became a Knight of a plane called "Okamigimi". He was known as the Thirteenth knight, and was gifted the power of lycanthropy for it. He grew to be able to control himself in all forms after many years of practice. As Strax reached his 20th birthday, Okamigimi was attacked by Heartless, which try as he might, Strax and the other twelve Knights were unable to defeat. The heartless took Strax's heart and he turned into a Nobody. Strax sought out and destroyed his heartless, simply on a whim. When asked he would simply say "There can't be two of me out there, that would be a tragedy." Strax decided to act of his own accord, traveling the multiverse and seeing the sights.
Which form will you choose?
"The power of the Warrior! I am Strax Aerio Eragous!"
What is most important to you?
"My Prized possessions! Be it people, or things, I will protect them all!"
What do you want out of life?
"To be strong! I want to always come out on top!"
What are you afraid of?
"Being indecisive I guess... I'm truly not afraid of anything!"