Ailill Marien Rhiodnaparet 2.0
May 5, 2019 19:00:51 GMT -5
Post by Conrí on May 5, 2019 19:00:51 GMT -5
Member Information
Player Username: Conri
Current Character List: Conrí, Éirín, Ailill
Random Character Notes (Add anything extra here): N/A
Character Basics
Character Name: Ailill Marien Rhiodnaparet
Character Age: 27
Character Race: Human Channeler
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences):
Ailill can be terribly focused and calculating. He is fiercely protective of people he cares about, but, he can seem to be using that drive to cause harm or good. Ailill maintains his cool during confrontations for the most part. However, if he manages to lose his patience or falls into a sense of urgency, his temper will flare. When his temper flares, Ailill abandons his focused nature and becomes almost cold and methodical all in an attempt to reach his desired outcome. At times, his personality derails due to falling into madness, which was born from the taint placed on his magic source.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):
Ailill stands at 6’2” and built like a warrior. His body is well toned, but he is somewhat lean, and appears to be constantly malnourished. He has chestnut brown hair that falls to just below his shoulder blades, part of which is held up in a loose topknot. His green eyes are striking and icy, causing them to appear more like a mint green. He wears a cloak that resembles one of the Organisation XIII cloak, except that it flows more and is a bit more loose on his body. The cloak itself is black at the bottom with white embroidery scrollwork on it, which goes to silver at the middle of the cloak, which is grey, and the scrollwork continues up to the hood of the cloak, which is white, but, the embroidery is black at that point.
Battle Statistics
Character Position (Hero/Neutral/Villain):
Villain
Character Spells (Max 10 spells, unless members sacrifice ability slots for more spells- Please write in list format):
Fireball: A simple weave of Fire creates a ball of fire up to two feet wide that is launched at a target as if thrown, detonating in a blast twice its size. Cooldown one post.
Lightning: Using Fire and Air Ailill can cause a static charge to build near a target that will cause a tingling sensation, quickly followed by a bolt of lightning striking that spot. Cooldown one post.
Gale: A force of wind sharp enough to cut enemies, leaving them with about three inch deep gashes and blow them back by five to ten feet, depending on the enemy’s size. This covers an area of 30 feet, and lasts for four posts with a five post cooldown.
Whiteout: A raging blizzard, with the warning sign of a fog-like mist rolling in, develops in a 10 foot area that freezes anything that enters it for one post, and after that initial post, there is a blinding fog in the area for three posts This spell lasts for four posts and has a four post cooldown.
Lightning Storm: Bolts of lightning rain down from the sky, which darkens over the targeted area. This covers a 40 foot area and lasts for two posts and has a three post cooldown.
Shield: Ailill can place a shield that inflicts Silence on a target for two posts, but has to be completely focused on that opponent. If Ailill is not completely focused on that one opponent, the shield can hold for one post, with the tradeoff that he can use other spells on different targets. This has a five post cooldown.
Character Abilities (Max of 20 abilities allowed - please write your abilities in list form, starting with name and then the description):
Pocket Dimension Creation: Ailill can create a pocket dimension in which he can avoid attacks. He can stay in the pocket dimension for two posts, and it has a two post cooldown.
Pocket Dimension Trap: Ailill traps his enemies by hurtling a pocket dimension gateway at his enemies and face off with them in a neutral environment, which is an empty cube. He and/or his enemies can stay in the pocket dimension for up to three posts. Sometimes, Ailill passively is in a pocket dimension, but, when used in battle, this ability has a four post cooldown.
Dimension Clones: Ailill can create up to three dimension clones that can be present with him on the field and fight as though they are sentient. They have access to the basic spells and abilities that have a two post cooldown. They can stay on the field for up to five posts, and this ability has a five post cooldown.
Blinking: Ailill can blink out of existence for a moment to avoid attacks. He can reappear in a place that is within his sight. This ability has a two post cooldown. If needed, he could, in theory, use this to put himself in the path of an attack.
Magnetism: Using incredibly specific and strong weaves of Earth, Ailill can pull objects toward specific spot that he designates as a pole within a 30 foot range in all directions. Enemies will feel a slight tugging sensation before the ability takes full effect. This can immobilise a target under a great force of weight for up to three posts and has a four post cooldown.
Hardened Air: By utilizing flows of Air Ailill can manipulate up to ten objects up to half his size within sight as if he were holding them. Can also be used to deflect attacks, including magic. Cooldown two posts.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format):
Awakened: In this form, Ailill’s eyes start to glow, and he can tap into all of his power at once. During this form, his mind is completely back to normal, and he can use all of his memories, which are in tact, to his advantage during a fight. When in this form, he can move twice as fast as normal and predict most of his enemy’s movements in hand to hand combat. A controlled tempest constantly swirls around him like a hurricane, launching projectiles at enemies, but it doesn’t affect him. This form lasts for five posts, and has a six post cooldown.
Born of gods From Another World: Magic circles begin to appear on Ailill’s body and will start glowing. He has spent too much time trying to integrate the magic systems of the worlds in which he found himself. The amount of circles makes it nearly impossible to tell what color Ailill’s skin is. He simply seems to appear as a figure of teal light. He doesn’t have access to his claymore or Keyblade in this form.
Master of Dimensions: Reality itself seems to bend around him, and the various dimensions he’s visited and left clones of himself in become visible. Foes who aren’t absolutely terrified of him in this form can be thrown into the dimension where they will need to fight Ailill, and can remain in that world for three posts. Each dimension can only be visited once, and there can only be three dimensions visible. Can only be used once per battle.
A god’s Magic: Ailill doesn’t need to hold weaves or think about the spells he wants to cast. He doesn’t need the invocations that he normally would to call on his ancient magic. Any of his abilities with a two to four post cooldown, save for the ancient magic, are halved and he can throw out these spells with a simple thought. He has access to the following ancient magic:
Flames of the Newt: A barrage of ten whips of flame appear on Ailill’s back, taking the appearance of wings. The whips can attack the nearest foes on their own, without Ailill needing to control them. However, he can take control of them and face a more intelligent enemy. Those caught in the flames won’t feel the burn of the wound as an external one, but instead an internal one, as though part of their heart has been burned. This ability has a three post duration and can only be used twice while in the form.
Lightning of the Angry Fae: Crackling lightning surrounds Ailill’s already glowing body and allows him to instantly appear in front of or behind foes, at which point, a high pitched whine can be heard, and the energy will dissipate in a 10 meter shockwave, causing the surrounding enemies to get a major shock if they are at the epicenter of the wave, which becomes moderate at the midpoint, then minor at the edges of the area. This spell takes two posts to complete, one for appearing, and then one for the energy dissipation.
Wind Blades of the Aerial Nymphs: These are blades of solid wind that Ailill makes visible when they are in his hands. These are the only weapons he has in this form. The blades cut more smoothly and efficiently than normal blades, and cuts given from the blades won’t the wounds close or be healed as easily, meaning, if the cut would require a normal light Cure or Potion to heal, it would now take the next level of healing, or, an extra post of the lesser spell to heal. These blades stay on the field after Ailill summons them for his form, but, he can’t use other types of ancient magic when these are out. They can only be used once during the form.
One Miracle: Ailill can take nearly all the energy he’s stored in his magic circles and focus them into a single, powerful weave. The weave will be visible, even to nonchanellers, and will go out over a 30 meter area. Individuals who stay under the dome, which will begin to manifest itself as a fine, almost palpable mist before solidifying in a dome of light. Those in the dome will be healed from wounds that would be impossible to Heal, save for death. This can only be used once, and will immediately end the form. Ailill will be severely weakened after this move, and will likely pass out on the battlefield as a result of its power.
Born of gods from Another World can last for up to twelve posts and can only be used once on the battlefield.
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Claymore - This weapon doesn’t have a name, but, it is Ailill’s favorite weapon, as well as his first one that he was gifted during his time in an army.
Dragon’s Fang Keyblade: This Keyblade is a solid jet color, ending in a teardrop shape for the key that is like polished onyx. The keychain is made up of a row of these teardrops. The blade itself is oozing a kind of dark fog due to the nature of where the blade was created when the world fell to darkness. Ailill found the blade when he was stumbling around the remains of the world in an insane state.
Corruption’s Touch: The fog on the Dragon’s flame grants the Keyblade an ability known as Corruption’s Touch. If a foe allows the fog to enter their wound, it will cause inexplicable nausea and fever for two posts. Corruption’s Touch has a three post cooldown.
Shotlock - Weaves of Darkness: 20 Beams of darkness center on the target or targets that Ailill selects and cause piercing damage with a bit of fever and nausea for the post after the target is hit.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
N/A
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing):
Mage’s Sight: Due to being a practised magician in two realms of magic, Ailill can tell what type of spell is cast from magic users, regardless of if they are channellers or not. The sight makes even usual magic appear more like a pattern of lines drawn together.
Character Strengths (1 required):
Ailill is adept with swordfighting and martial arts that attack the pressure points.
Character Weaknesses (1 required):
Ailill is weak against mindgames and needing to think through a problem.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.):
Ailill Marien Rhiodnaparet woke up in a new realm from Earth, barely aware that he had reincarnated from a general of an army. He was now a young boy, but, his claymore stayed with him. Before he could sort out what was going on, another boy got into a fight with him, due to Aillil thinking that the boy had killed his wife, which was the last memory he had from his past life. Lews Therin stopped the fight, and Ailill went on to study within the strange world. It was clear he was a channeler from his early school days, though he was usually bullied by the boy he’d initially fought with upon his awakening. Therin had studied with Ailill at the Academy in a dimension research department, using things called portal stones, but soon left the department to study in another field. Ailill met his wife Tamara while at Academy, and they were soon plunged into yet another crisis. In an attempt to save his new home, Ailill threw himself into fieldwork, jumping from different dimensions, looking for an outcome where they won. He chronicled the future in a highly detailed notebook, which he left behind right before he confronted a crazed Lews Therin before the breaking of the world.
Ailill had managed to re-awaken years later, shortly before the world fell to the Heartless. He had fallen into madness himself due to the Darkness he had come in contact with, in addition to lingering taint on the magic source he uses. He now wanders worlds looking for Tamara. He simply wants to know that she’s alive, especially after everything he went through in vain to try and save them. He also knows that Lews Therin has been reborn as Rand al’Thor and is also seeking him out in part for a crazed revenge when he is the throes of his insanity, and in part for the hope that he can be Healed, because he doesn’t like to be the villain. Aillil simply wants to be reunited with his wife and see if they can return home, but, he doesn’t care what limits he has to break to do so.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
Ailill blinked into the World of Dreams quite easily. His green eyes flashed coldly and dangerously as he entered his target’s dream. The wolf girl was having happy dreams of being held by Rand. Unfortunately for her. The elfish man snapped his fingers, and the girl opened her eyes, while Rand stayed asleep. He immediately lifted up the girl with Air, and smirked as her eyes widened, and she struggled. He pulled her to him and put his hand around her throat. “Tell me where you are, right now.” His voice was low, but chilling.
When the girl shook her head, Ailill started to squeeze. “I’m not in the mood to play games with you, pup. I simply want to find Tamara, and Therin knows where she is.” A cackle echoed in the dream, and he found himself squeezing harder than he’d meant to. “And, if she is somehow still dead while I’m alive again, I don’t care who I have to cut down to get to Therin.” The wolf girl started to kick and cough, gasping for a desperate breath.
“Some Dreamer you are. Well, regardless, I’d better give you something to remember that this was really happening.” He removed his hand, but hardened the Air around her neck, watching her turn red and then blue. He finally released that weave and still held her in the air, checking her neck to see that the bruising was to his satisfaction. “Since you refused to tell me where you are, you can tell him that Ailill has returned.” A moment of clarity flashed across his face, and he whispered, “Tell him that the taint has its hold. Tell him I can’t--” The green eyed man shook his head. “No, no, no. Tell him that I will hunt him down and see him destroy everything he loves for a third time, unless I can find my wife.”
In a blink, Ailill was gone.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Being number one
3. What do you want out of life?
To be strong
4. What are you afraid of?
Losing my possessions
Player Username: Conri
Current Character List: Conrí, Éirín, Ailill
Random Character Notes (Add anything extra here): N/A
Character Basics
Character Name: Ailill Marien Rhiodnaparet
Character Age: 27
Character Race: Human Channeler
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences):
Ailill can be terribly focused and calculating. He is fiercely protective of people he cares about, but, he can seem to be using that drive to cause harm or good. Ailill maintains his cool during confrontations for the most part. However, if he manages to lose his patience or falls into a sense of urgency, his temper will flare. When his temper flares, Ailill abandons his focused nature and becomes almost cold and methodical all in an attempt to reach his desired outcome. At times, his personality derails due to falling into madness, which was born from the taint placed on his magic source.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):
Ailill stands at 6’2” and built like a warrior. His body is well toned, but he is somewhat lean, and appears to be constantly malnourished. He has chestnut brown hair that falls to just below his shoulder blades, part of which is held up in a loose topknot. His green eyes are striking and icy, causing them to appear more like a mint green. He wears a cloak that resembles one of the Organisation XIII cloak, except that it flows more and is a bit more loose on his body. The cloak itself is black at the bottom with white embroidery scrollwork on it, which goes to silver at the middle of the cloak, which is grey, and the scrollwork continues up to the hood of the cloak, which is white, but, the embroidery is black at that point.
Battle Statistics
Character Position (Hero/Neutral/Villain):
Villain
Character Spells (Max 10 spells, unless members sacrifice ability slots for more spells- Please write in list format):
Fireball: A simple weave of Fire creates a ball of fire up to two feet wide that is launched at a target as if thrown, detonating in a blast twice its size. Cooldown one post.
Lightning: Using Fire and Air Ailill can cause a static charge to build near a target that will cause a tingling sensation, quickly followed by a bolt of lightning striking that spot. Cooldown one post.
Gale: A force of wind sharp enough to cut enemies, leaving them with about three inch deep gashes and blow them back by five to ten feet, depending on the enemy’s size. This covers an area of 30 feet, and lasts for four posts with a five post cooldown.
Whiteout: A raging blizzard, with the warning sign of a fog-like mist rolling in, develops in a 10 foot area that freezes anything that enters it for one post, and after that initial post, there is a blinding fog in the area for three posts This spell lasts for four posts and has a four post cooldown.
Lightning Storm: Bolts of lightning rain down from the sky, which darkens over the targeted area. This covers a 40 foot area and lasts for two posts and has a three post cooldown.
Shield: Ailill can place a shield that inflicts Silence on a target for two posts, but has to be completely focused on that opponent. If Ailill is not completely focused on that one opponent, the shield can hold for one post, with the tradeoff that he can use other spells on different targets. This has a five post cooldown.
Character Abilities (Max of 20 abilities allowed - please write your abilities in list form, starting with name and then the description):
Pocket Dimension Creation: Ailill can create a pocket dimension in which he can avoid attacks. He can stay in the pocket dimension for two posts, and it has a two post cooldown.
Pocket Dimension Trap: Ailill traps his enemies by hurtling a pocket dimension gateway at his enemies and face off with them in a neutral environment, which is an empty cube. He and/or his enemies can stay in the pocket dimension for up to three posts. Sometimes, Ailill passively is in a pocket dimension, but, when used in battle, this ability has a four post cooldown.
Dimension Clones: Ailill can create up to three dimension clones that can be present with him on the field and fight as though they are sentient. They have access to the basic spells and abilities that have a two post cooldown. They can stay on the field for up to five posts, and this ability has a five post cooldown.
Blinking: Ailill can blink out of existence for a moment to avoid attacks. He can reappear in a place that is within his sight. This ability has a two post cooldown. If needed, he could, in theory, use this to put himself in the path of an attack.
Magnetism: Using incredibly specific and strong weaves of Earth, Ailill can pull objects toward specific spot that he designates as a pole within a 30 foot range in all directions. Enemies will feel a slight tugging sensation before the ability takes full effect. This can immobilise a target under a great force of weight for up to three posts and has a four post cooldown.
Hardened Air: By utilizing flows of Air Ailill can manipulate up to ten objects up to half his size within sight as if he were holding them. Can also be used to deflect attacks, including magic. Cooldown two posts.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format):
Awakened: In this form, Ailill’s eyes start to glow, and he can tap into all of his power at once. During this form, his mind is completely back to normal, and he can use all of his memories, which are in tact, to his advantage during a fight. When in this form, he can move twice as fast as normal and predict most of his enemy’s movements in hand to hand combat. A controlled tempest constantly swirls around him like a hurricane, launching projectiles at enemies, but it doesn’t affect him. This form lasts for five posts, and has a six post cooldown.
Born of gods From Another World: Magic circles begin to appear on Ailill’s body and will start glowing. He has spent too much time trying to integrate the magic systems of the worlds in which he found himself. The amount of circles makes it nearly impossible to tell what color Ailill’s skin is. He simply seems to appear as a figure of teal light. He doesn’t have access to his claymore or Keyblade in this form.
Master of Dimensions: Reality itself seems to bend around him, and the various dimensions he’s visited and left clones of himself in become visible. Foes who aren’t absolutely terrified of him in this form can be thrown into the dimension where they will need to fight Ailill, and can remain in that world for three posts. Each dimension can only be visited once, and there can only be three dimensions visible. Can only be used once per battle.
A god’s Magic: Ailill doesn’t need to hold weaves or think about the spells he wants to cast. He doesn’t need the invocations that he normally would to call on his ancient magic. Any of his abilities with a two to four post cooldown, save for the ancient magic, are halved and he can throw out these spells with a simple thought. He has access to the following ancient magic:
Flames of the Newt: A barrage of ten whips of flame appear on Ailill’s back, taking the appearance of wings. The whips can attack the nearest foes on their own, without Ailill needing to control them. However, he can take control of them and face a more intelligent enemy. Those caught in the flames won’t feel the burn of the wound as an external one, but instead an internal one, as though part of their heart has been burned. This ability has a three post duration and can only be used twice while in the form.
Lightning of the Angry Fae: Crackling lightning surrounds Ailill’s already glowing body and allows him to instantly appear in front of or behind foes, at which point, a high pitched whine can be heard, and the energy will dissipate in a 10 meter shockwave, causing the surrounding enemies to get a major shock if they are at the epicenter of the wave, which becomes moderate at the midpoint, then minor at the edges of the area. This spell takes two posts to complete, one for appearing, and then one for the energy dissipation.
Wind Blades of the Aerial Nymphs: These are blades of solid wind that Ailill makes visible when they are in his hands. These are the only weapons he has in this form. The blades cut more smoothly and efficiently than normal blades, and cuts given from the blades won’t the wounds close or be healed as easily, meaning, if the cut would require a normal light Cure or Potion to heal, it would now take the next level of healing, or, an extra post of the lesser spell to heal. These blades stay on the field after Ailill summons them for his form, but, he can’t use other types of ancient magic when these are out. They can only be used once during the form.
One Miracle: Ailill can take nearly all the energy he’s stored in his magic circles and focus them into a single, powerful weave. The weave will be visible, even to nonchanellers, and will go out over a 30 meter area. Individuals who stay under the dome, which will begin to manifest itself as a fine, almost palpable mist before solidifying in a dome of light. Those in the dome will be healed from wounds that would be impossible to Heal, save for death. This can only be used once, and will immediately end the form. Ailill will be severely weakened after this move, and will likely pass out on the battlefield as a result of its power.
Born of gods from Another World can last for up to twelve posts and can only be used once on the battlefield.
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Claymore - This weapon doesn’t have a name, but, it is Ailill’s favorite weapon, as well as his first one that he was gifted during his time in an army.
Dragon’s Fang Keyblade: This Keyblade is a solid jet color, ending in a teardrop shape for the key that is like polished onyx. The keychain is made up of a row of these teardrops. The blade itself is oozing a kind of dark fog due to the nature of where the blade was created when the world fell to darkness. Ailill found the blade when he was stumbling around the remains of the world in an insane state.
Corruption’s Touch: The fog on the Dragon’s flame grants the Keyblade an ability known as Corruption’s Touch. If a foe allows the fog to enter their wound, it will cause inexplicable nausea and fever for two posts. Corruption’s Touch has a three post cooldown.
Shotlock - Weaves of Darkness: 20 Beams of darkness center on the target or targets that Ailill selects and cause piercing damage with a bit of fever and nausea for the post after the target is hit.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
N/A
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing):
Mage’s Sight: Due to being a practised magician in two realms of magic, Ailill can tell what type of spell is cast from magic users, regardless of if they are channellers or not. The sight makes even usual magic appear more like a pattern of lines drawn together.
Character Strengths (1 required):
Ailill is adept with swordfighting and martial arts that attack the pressure points.
Character Weaknesses (1 required):
Ailill is weak against mindgames and needing to think through a problem.
Character History (Minimum of 10 sentences required and requires something included from the KH universe.):
Ailill Marien Rhiodnaparet woke up in a new realm from Earth, barely aware that he had reincarnated from a general of an army. He was now a young boy, but, his claymore stayed with him. Before he could sort out what was going on, another boy got into a fight with him, due to Aillil thinking that the boy had killed his wife, which was the last memory he had from his past life. Lews Therin stopped the fight, and Ailill went on to study within the strange world. It was clear he was a channeler from his early school days, though he was usually bullied by the boy he’d initially fought with upon his awakening. Therin had studied with Ailill at the Academy in a dimension research department, using things called portal stones, but soon left the department to study in another field. Ailill met his wife Tamara while at Academy, and they were soon plunged into yet another crisis. In an attempt to save his new home, Ailill threw himself into fieldwork, jumping from different dimensions, looking for an outcome where they won. He chronicled the future in a highly detailed notebook, which he left behind right before he confronted a crazed Lews Therin before the breaking of the world.
Ailill had managed to re-awaken years later, shortly before the world fell to the Heartless. He had fallen into madness himself due to the Darkness he had come in contact with, in addition to lingering taint on the magic source he uses. He now wanders worlds looking for Tamara. He simply wants to know that she’s alive, especially after everything he went through in vain to try and save them. He also knows that Lews Therin has been reborn as Rand al’Thor and is also seeking him out in part for a crazed revenge when he is the throes of his insanity, and in part for the hope that he can be Healed, because he doesn’t like to be the villain. Aillil simply wants to be reunited with his wife and see if they can return home, but, he doesn’t care what limits he has to break to do so.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.):
Ailill blinked into the World of Dreams quite easily. His green eyes flashed coldly and dangerously as he entered his target’s dream. The wolf girl was having happy dreams of being held by Rand. Unfortunately for her. The elfish man snapped his fingers, and the girl opened her eyes, while Rand stayed asleep. He immediately lifted up the girl with Air, and smirked as her eyes widened, and she struggled. He pulled her to him and put his hand around her throat. “Tell me where you are, right now.” His voice was low, but chilling.
When the girl shook her head, Ailill started to squeeze. “I’m not in the mood to play games with you, pup. I simply want to find Tamara, and Therin knows where she is.” A cackle echoed in the dream, and he found himself squeezing harder than he’d meant to. “And, if she is somehow still dead while I’m alive again, I don’t care who I have to cut down to get to Therin.” The wolf girl started to kick and cough, gasping for a desperate breath.
“Some Dreamer you are. Well, regardless, I’d better give you something to remember that this was really happening.” He removed his hand, but hardened the Air around her neck, watching her turn red and then blue. He finally released that weave and still held her in the air, checking her neck to see that the bruising was to his satisfaction. “Since you refused to tell me where you are, you can tell him that Ailill has returned.” A moment of clarity flashed across his face, and he whispered, “Tell him that the taint has its hold. Tell him I can’t--” The green eyed man shook his head. “No, no, no. Tell him that I will hunt him down and see him destroy everything he loves for a third time, unless I can find my wife.”
In a blink, Ailill was gone.
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the mystic
2. What is most important to you?
Being number one
3. What do you want out of life?
To be strong
4. What are you afraid of?
Losing my possessions