Vasch Branco Jul 21, 2020 19:11:05 GMT -5
Post by hoodwink on Jul 21, 2020 19:11:05 GMT -5
Player Username: Hoodwink
Current Character List: See sig
Random Character Notes (Add anything extra here): Took the original down and decided to make it more KH themed with a new idea I had I do have reference pics if any of my descriptions are weird, just HMU on Discord.
Character Name: Vasch Branco
Character Age: 28
Character Race: Human
Character Gender: Male
About the Character
At first glance, Vasch can come off as indifferent or flippant towards most. Crushed by defeat, a once heroic ‘Master’ has fallen towards a more apathetic resolve. Thinking low of himself and projecting that onto the world(s), Vasch tends to keep others distant, finding little point in engaging with or forming new relationships. Calloused and narcissistic, these days Vasch can be mercilessly ambitious when executing his goals, though he rarely has any (a blessing to those around him).
Due to these traits, ‘dealing with people’ isn’t one of Vasch’s strongest suits, oftentimes finding himself at a loss for words or not knowing what others are expecting. Because of this, he tends to remain solitary most times, socializing only for business when left to his own devices. Despite these hang ups, if one is able to work around Vasch’s walls, they will find a vaguely sarcastic and humorous personality, with a dim glint of a goodwill long forgotten. His once noble sense of justice has been broken, creating a jaded bystander who only aids others if it includes personal gain. He’s become somewhat hedonistic over the years, attempting to fill the void within through whatever means possible.
Vasch stands at a little over 173cm (5’7”), with a muscular and lean build and tan skin. He has bright, medium length blonde hair, wavy and disheveled. There are two strands longer than the others that frame the right side of his face. His eyes are mismatched, the left being an icy blue while the right is a muddy hazel. Both are usually lifeless. His angular face is usually kept clean-shaven, with a faint patch of freckles running across the bridge of his nose and under his eyes. There are two scars on Vasch’s left cheek, directly under his blue eye.
Vasch is always found wearing his dark indigo haori with green lining, the sleeves coming down to his mid-forearm. Silver star designs line the edges of the sleeves and bottom of the haori. Beneath the haori is a white collarless button-up, casually untucked. His pants are black with patched green plaid pockets, though they are only exposed from the thigh up, as they are tucked into knee-high armored boots. Shining silver with emeralds adorned into the knee-guards, Vasch’s boots match the plated silver gauntlet he wears on his left arm (his sword arm). Vasch also wears a long necklace crafted from beads of Orichalcum, a gift from his Union Leader when he had first obtained the title of ‘Master’.
Character Hobbies/Activities: Vasch enjoys listening to music, especially Jazz. Nowadays, he will invest his time into a lot of random new hobbies, attempting to fill the void, only to ditch them after a short time. His favorite food item is shrimp tempura.
Character Position: Renegade
Character Spells (Max 5 spells, 10 spells for members with 50+ RP posts):
Pyramid- Summons a golden pyramid of magic that imprisons a single target. While within the ‘Pyramid’, the enemy is unable to attack or move (unless they use a 'warp' ability). The ‘Pyramid’ will break after a single physical or magic attack is dealt to the outside of it (even if it’s only beginner damage) or if it is dismissed. There can be multiple ‘Pyramids’ on the battlefield. The size of a pyramid can vary, adapting to the size of the target. [3 post duration/until broken/dismissed] [2 post cooldown]
Fragment- Causes the broken shards of a previously destroyed ‘Pyramid’ to rain down on the enemy. Deals beginner magic damage. [Requires a ‘Pyramid’ to have been broken][1 post cooldown]
Character Abilities (Max of 10 abilities allowed, 20 for members over 50 RP posts):
Fractured Connection- Due to his bond with the Keyblade being fractured, Vasch has lost most of his best abilities. His armor is unable to transform as well, only providing the bare minimum of dark resistance. Despite the rather mundane skillset he has, his body is still quick and surprisingly strong for an otherwise normal human, given his history of mastery. [Passive]
High Jump- Allows the user to jump higher than an average person could. [Passive]
The Lanes Between- Vasch uses his Keyblade to tap into these paths in order to travel between worlds. [Passive]
Hi-Potion- Heals the user or ally from moderate damage. [1 post cooldown] [2 use limit per battle]
Strike Raid- Hurls the Keyblade at a distant target. Deals minor light/physical damage. [2 post cooldown]
Flash Step- Performs an extremely fast step attack to uppercut and break through the enemy’s guard from a mid-range distance. Deals moderate physical damage. [3 post cooldown]
Zantetsuken ‘X’- Executes two, impossibly fast Keyblade strikes in a cross-slash for heavy/max physical/light damage. This attack can shatter barrier spells/items, but damages the user equal to half of the damage dealt. [4 post cooldown]
Character Forms/Command Styles: Vasch has lost these due to his fractured connection with the Keyblade.
Character Weapons (Maximum of 5 weapons allowed – members must have 50 posts before their characters may wield a keyblade):
White Dwarf: Similar to the ‘Kingdom Key’, ‘White Dwarf’ is styled like a classic skeleton key. The shaft, or ‘blade’ (though it’s technically a ‘pole’) and teeth are both a dull and rusted silver, tarnished from time and blatant neglect. The rusted key teeth of this keyblade form an outline of half of a ‘keyhole’ symbol. The guard is a very basic square shape, with small circular indents on the inside at each corner, a pale and equally rusted emerald in color. At the end of its keychain is a pale blue star token with a green keyhole in the middle. Due to Vasch’s severed connection with this Keyblade, it has become weakened and tends to ‘act on its own’ at times, sometimes vanishing altogether.
Intrepid Stars- Small light projectiles burst forth from the Keyblade, taking the shape of stars. Blasting forward in a spiral, this attack damages any caught in its path for moderate light damage. This attack sometimes backfires, harming its user. [3 Post Cooldown]
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): N/A
Racial Ability: N/A
Character Strengths: Survival, Resourcefulness, Swordsmanship
Character Weaknesses: Apathy, Responsibility, Low Self-Esteem
Vasch was originally a Keyblade Master living in Daybreak Town. Of course, with a world full of Keyblade Wielders, there were bound to be ‘Masters’: those the Foretellers could lean on to ensure smooth operations. After his first few years of being a Master, Vasch was assigned an ‘apprentice’. Typically, Wielders on Daybreak Town were guided until Mastery by their Chirithy, but Vasch’s apprentice in particular was a bit of a trouble-maker and had a fiery temper. Finally fed up, Vasch’s Union Leader had dumped the kid on him. It wasn’t all bad, though, the two found a way to get along after a short time and eventually had some sort of student/teacher dynamic set up (thankfully his pupil seemed to like learning powerful moves more than he liked arguing with Vasch). Vasch spent the next three years guiding them in the ways of the Keyblade.
As a Master, Vasch knew about many of Daybreak Town’s mysteries. Many times his own Union Leader would assign him ‘secret’ assignments to aid in their underlying goals. This never bothered him, as he believed it was his duty as a Keyblade Master. By the time of his apprentice’s 17th birthday, Vasch began to feel differently about his role. With the once subtle and more competitive rivalry turning into open animosity between the Foretellers, the Wielders of Daybreak Town soon found a war on their doorsteps, whether they wanted to participate or not. Wanting to protect his apprentice, Vasch attempted to talk with his Union Leader, to try and dissuade them from calling-to-arms for all out war. His pleas were denied, scorned and mocked. Soon the debate turned into a heated argument, escalating into a battle between the two. After losing the fight, Vasch was sent to the Realm of Darkness, banished just before the war’s beginning.
Forced to battle for his life, he managed to survive using the skills he had spent years honing. Escaping what he had thought to have been a brief detour had proved to cost him countless years. Returning to what was left of Daybreak Town, the Keyblade Graveyard, Vasch found himself heartbroken, searching for any sign of his apprentice. Finding too many ancient and rusted Keyblades he recognized set in the ground as a memorial, Vasch finally left his destroyed home world knowing that it and everyone he had cared for was gone. He shouldered the weight of each ‘grave’, knowing he had failed each and every one of them. Disheartened and tormented, the man has slowly become a shell of who he once was over the years. Voyaging from world to world, aimlessly living each day without thinking of the next, Vasch now takes whatever odd-job he can to survive.
He is a ‘Master’ no longer, his connection to the Keyblade weakened and fractured.
[[NOTE: These are what Vasch’s initial answers were, when he first came upon the Keyblade. I wanted to contrast who he was versus who he’s become.]]
Which form will you choose?
”The power of the warrior”
2. What is most important to you?
”Being number one.”
3. What do you want out of life?
”To broaden my horizons.”
4. What are you afraid of?