Dantès D'artagan
Aug 5, 2020 18:01:58 GMT -5
Post by therunawaygirl on Aug 5, 2020 18:01:58 GMT -5
Member Information
Player Username: TheRunawayGirl (Runa for short)
Current Character List: See Signature!
Random Character Notes: This is totally not a reference to the 3 Musketeers... I swear.
Character Basics
Character Name: Dantès D'artagan (The "s" in the name is silent, so... Like Dante)
Character Age: 11
Character Race: Spirit
Character Gender: Male
About the Character
Personality: Despite his age, Dantès acts quite maturely, taking things in a calm and collected matter. He is, according to his age, quite cheerful and optimistic, which contrast his more mature side. One could consider him an adult in a child’s body, and they would be 50% correct.Dantès is someone who gets flustered or frustrated easily, usually shown with a cold demeanor (think tsundere-esque), most of the time whenever someone treats him as a child or simply underestimates him for that. He also sets high standards for himself, which, when resulting in failure, frustrate him further.
Surprisingly, Dantès is quite a polite individual and also modest, often apologizing for his own fits or failures whenever they aggravate or affect someone, and willing to make up for his own mistakes no matter what. A proper knight, as one could say.
Character Appearance: Dantès, being still somewhat a child, stands at 4’9fts, and weights around 70lbs. He has light skin, hazelnut-brown hair which he hears short, and green eyes. His face, considerably his cheeks, are full of freckles.
Dantès wears a peculiar outfit, that being a musketeer trainee outfit. It starts with a while shirt with light-blue lining on the sleeves and a grey strap at the edge of the sleeves, which he rolls up his wrist (since it’s a bit big for him). The front of the shirt has his previous Order’s Emblem sewn over it, consisting of 2 snakes coiling around one another, holding between them a silver orb. Underneath it goes a 3-color banner, going from light-blue, to blue to finally a dark-blue. Over this shirt he wears a camo-green cloak with a hood, and a leather belt just shy above the waist. He finished his attire with brown high-waist pants and hunting leather boots just a few inches under his knees.
His Familiar, Fuu, is a large hawk-like bird with a noticeable black feather on its forehead, acting as a crest. It is mostly green of hue except for its chest, which is of a very light-brown color, and its underside, with a peacock-blue and 2 black stripes.
Battle Statistics
Character Position: Neutral
Character Spells:
- Protectga – Raises all allies’ and self’s defenses by quite a bit (think 40%). Duration – 3 posts, Cooldown – 5 posts.
- Shellga – Raises all allies’ and self’s magic defenses by quite a bit (same as Protectga). Duration – 3 posts, Cooldown – 5 posts.
- Delightra – Reduces all enemies’ light resistance in a cone-shape in front of him, meaning they take more damage from light-bases attacks and spells. If the enemy has any light affinities, it nullifies it instead. Duration – 3 posts, Cooldown – 5 posts.
- Reflectga – Casts a magic-repelling barrier to all nearby allies, causing 1 spell to be bounced back at the caster. Duration – 2 posts, Cooldown – 4 posts.
- Curaga – Restores all allies’ and self’s health by a considerable amount. Cooldown – 5 posts.
- Aeroja – Creates a large tornado that draws nearby enemies towards it, to then burst with massive power, dealing heavy damage. Cooldown – 7 posts.
Character Abilities:
- Quick Guard – Dantès jumps towards an ally to cover 1 physical attack directed at them, taking no damage if it’s light or moderate damage, and taking reduced damage if heavy or stronger. Cooldown – 4 posts.
- Rapier Slash – With weapon in hand, Dantès slashes twice at an enemy to then pierce with a third attack. This last attack pierces through most defenses, and the attack can be delayed (as in, deal two slashes and wait before dealing the third one). The first two deal beginner damage, the last one deals moderate. Cooldown – 3 posts.
- Smite – Dantès deals an attack with his rapier’s handle, stunning the enemy for 1 posts. Deals beginner damage. Cooldown – 2 posts.
- Guardian Winds – Creates a whirlwind around Dantès, attacking any enemy within a 1ft radius, or any enemy that approaches him for that matter, while protecting himself. Only works against physical attacks, and the counterattack deals beginner damage. Duration - 3 posts. Cooldown – 4 posts.
- Tempest Strike – With his rapier imbued with wind, Dantès attacks all enemies in front of him in a line. Deals moderate damage – Cooldown – 3 posts.
- Fuu - Dual Guard – Both Dantès and Fuu create an impenetrable barrier, protecting all allies behind it from all of the incoming damage. Can be broken if severe damage is taken, and can also be dismissed at any given time. Duration - 3 posts, Cooldown – 5 posts.
- Fuu - Hazy Horizon – Fuu charges first surrounded by strong winds, rounding all enemies in one spot for Dantès to then attack relentlessly. Deals heavy damage. Cooldown – 6 posts.
As Fuu:
(While as Fuu, Dantès can use spells, but no other abilities)
Character Forms/Command Styles:
- Sky Attack – Dantès charges towards an enemy with impressive speed, piercing through most defenses and dealing moderate damage. Cooldown – 3 posts.
- Brave Bird – Bypassing most defenses, Dantès attacks in a straight line, dealing heavy damage, but damaging himself for a quarter of the amount dealt. Cooldown – 7 posts.
- Tailwind – Creates a breeze than heals all allies for a moderate amount. Cooldown – 3 posts
(While as Fuu, Dantès can use spells, but no other abilities)
Character Forms/Command Styles:
Twilight Form
Dantès unleashes his full potential, increasing his defenses and speed for a bit, while also gaining increased duration (and cooldown) for all of his defensive skills (+2 posts; does not include spells). Duration – 4 posts, Cooldown – 8 posts (cooldown starts as soon as the form ends)
Gains the following abilities:
Gains the following abilities:
- Healing Guard – Restores a bit of health while blocking any incoming physical attack for all allies. Nullifies damage if light/moderate, and takes reduces damage if heavy or stronger. (Only to 1 attack,he cannot block multiple). Cooldown – 5 posts.
- Sanctum – Imbues his rapier with light to then slash horizontally, creating a travelling wave that travels a short distance in front of him, reducing the attack of any enemy it hits (about -30%). Cooldown – 4 posts.
- Knight's Vow - Increases the duration of any buffs for self or allies (+1 post) (Passive)
Sacred Knight
Dantès gains a radiant aura that increases his attack and defense, and all of his attacks gain a light attribute to them (all of his attacks now deal light-elemental damage, increased to dark-affiliated enemies), while at the same time gaining a few supportive tools. Duration – 4 posts, Cooldown – 8 posts (cooldown starts as soon as the form end)
Gains the following abilities:
Character Weapons:
Character Summons:
Character Racial Abilities:
Spirits are very sensible to other people's emotions, light and darkness.
Dantès is also able to manipulate the light and darkness around him in order to create Illusions, although he usually never uses it for self-benefit. Most of the time, whenever he wants to tread through the worlds outside the Shore, he much preffers using Fuu's form, which, while standing out to people, actually doesn't stand out for neither the light or the darkness, keeping him hidden in plain sight.
Being a "Trust"-type Spirit, Dantès is able to strengthen himself while being near people he trusts, exponentially. The more he trusts someone fighting alongside him, the stronger he'll become. Likewise, if he's fighting with someone he doesn't trust, his strength is reduced by a considerable amount.
Character Strengths: Optimistic, smart, and also very loyal to those he trusts. Dantès is also very confident in his skills and abilities as well as his allies’.
Weaknesses: Easily flustered if treated as a kid/underestimated, and also if any sort of romantic tease or jokes are thrown his way (a somewhat trauma for hanging out with Sharih), which leads to oftentimes losing his better judgement and throwing tantrums
.
Gains the following abilities:
- Renew – Restores all health for all allies, and removes any ailment or debuff they might have been inflicted with. Cooldown – 8 posts.
- Shining Gale – Creates 3 waves of light in front of him, travelling a short distance while piercing most defenses. Deals moderate damage. Cooldown – 5 posts.
- Holy Storm – Surrounds himself with a radiant tornado that draws enemies near him, and then attacks swiftly. Moderate damage. Cooldown – 4 posts.
- Sacred Aura – Increases the damage dealt by any light-based attack or magic for Dantès and all allies (Passive).
- Enhanced Curaga – Increases the amount of healing from Cure-spells for self and all allies (Passive)
Character Weapons:
- Knight’s Rapier – A regular, sharp knight’s rapier
. Often rarely used and mostly never even worn, as its usually left behind at his place at the Farther Shore. More of a "memento" weapon. - Kazemaru – A legendary blade said to be capable of cutting even through the wind. The rapier suits both offense and defense, while it can also be dismissed or conjured to battle whenever Dantès needs it (think like a Keyblade).
Character Summons:
- Fuu (Permanent) – Dantès' Familiar. No matter where, when or how, this hawk-like Spirit is always besides Dantès, through thick or thin, never leaving his side. He only dissapears if Dantès uses any Command Style or Dantès chooses to use his Familiar to "blend in" the worlds outside the Realm Between. A reverse summon, so to speak.
Character Racial Abilities:
Spirits are very sensible to other people's emotions, light and darkness.
Dantès is also able to manipulate the light and darkness around him in order to create Illusions, although he usually never uses it for self-benefit. Most of the time, whenever he wants to tread through the worlds outside the Shore, he much preffers using Fuu's form, which, while standing out to people, actually doesn't stand out for neither the light or the darkness, keeping him hidden in plain sight.
Being a "Trust"-type Spirit, Dantès is able to strengthen himself while being near people he trusts, exponentially. The more he trusts someone fighting alongside him, the stronger he'll become. Likewise, if he's fighting with someone he doesn't trust, his strength is reduced by a considerable amount.
Character Strengths: Optimistic, smart, and also very loyal to those he trusts. Dantès is also very confident in his skills and abilities as well as his allies’.
Weaknesses: Easily flustered if treated as a kid/underestimated, and also if any sort of romantic tease or jokes are thrown his way (a somewhat trauma for hanging out with Sharih), which leads to oftentimes losing his better judgement and throwing tantrums
.
Character History
Dantès was born in a somewhat medieval-esque world, belonging to a somewhat comfortable family. He was enlisted as a musketeer trainee at a very young age, in a much similar fashion to his classmates, although he did aspire to becoming a knight and helping his country’s people. Ever since young, he showed a large amount of talent, and was further ascended in order to train with more experienced teachers, soon gaining both a good and a bad reputation —while some people admired him and considered him a figure to follow, as he did put a lot of effort in improving, others envied him as they thought he was being favorized with no real reason, and underestimating his due to his young age.
Unaware, Dantès caught himself in an act that would later seal his fate —a coup against the monarchs of his country. He was later on used as a scapegoat when an attempted kidnapping organized by his piers failed. However, proving his innocence after saving the princess from the same people who tried to kidnap her for ransom not only further boosted his attention, but it also awoke his Emblem —his Focus. With this power, he was able to protect the princess, named Colette, and defeat those who organized the coup to restore things to its proper order. His Focus, now that to protect Colette from those who wanted to seize power, led him through a journey that he himself never thought possible at such a young age, but he gained a maturity unlike any other, while also learning more about what he could do to cooperate in protecting people from evildoers. Once the usurpers were brought to justice and Colette declared crown princess, Dantès was forced to leave, after being found out by light and darkness. After all, since he was a Spirit, he was unfit to coexist with normal people, and thus shunned out of that world to end up at the Farther Shore.
There, he met Tori and other Spirits who’d met a similar fate to his. Little by little, Dantès got accustomed to his new life there and also about his true abilities as a Spirit, thing he’d never even thought about before. Grateful for having been given a chance to live, after knowing that he wasn’t intended to in the first place, Dantès decided to make it his duty to both guard the Shore, while also keeping Tori and the others company. Despite his childish appearance, Dantès was treated at their same level, even at times being the more mature of the bunch.
Currently, he is focused on something related to Tori and the Shore, as the latter is slowly disappearing. Wanting to avoid this, Dantès is searching for Tori in order to aid her return the Shore to what it used to be, although without a proper idea in mind as for how to do it.
Unaware, Dantès caught himself in an act that would later seal his fate —a coup against the monarchs of his country. He was later on used as a scapegoat when an attempted kidnapping organized by his piers failed. However, proving his innocence after saving the princess from the same people who tried to kidnap her for ransom not only further boosted his attention, but it also awoke his Emblem —his Focus. With this power, he was able to protect the princess, named Colette, and defeat those who organized the coup to restore things to its proper order. His Focus, now that to protect Colette from those who wanted to seize power, led him through a journey that he himself never thought possible at such a young age, but he gained a maturity unlike any other, while also learning more about what he could do to cooperate in protecting people from evildoers. Once the usurpers were brought to justice and Colette declared crown princess, Dantès was forced to leave, after being found out by light and darkness. After all, since he was a Spirit, he was unfit to coexist with normal people, and thus shunned out of that world to end up at the Farther Shore.
There, he met Tori and other Spirits who’d met a similar fate to his. Little by little, Dantès got accustomed to his new life there and also about his true abilities as a Spirit, thing he’d never even thought about before. Grateful for having been given a chance to live, after knowing that he wasn’t intended to in the first place, Dantès decided to make it his duty to both guard the Shore, while also keeping Tori and the others company. Despite his childish appearance, Dantès was treated at their same level, even at times being the more mature of the bunch.
Currently, he is focused on something related to Tori and the Shore, as the latter is slowly disappearing. Wanting to avoid this, Dantès is searching for Tori in order to aid her return the Shore to what it used to be, although without a proper idea in mind as for how to do it.
Kingdom Hearts
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive