Riku
Feb 11, 2015 14:21:34 GMT -5
Post by Siris on Feb 11, 2015 14:21:34 GMT -5
Username: Siris
Canon Name: Riku
Canon Abilites:
(Passive)Glide: Riku possesses the ability to glide across the air, allowing him to cross distances quickly, compared to running.
(Passive)Reigned Darkness: Riku has conquered the darkness that once held control over him. This has made him immune to it's powers of persuasion, and grants a small bonus to his defense against Darkness attacks.
(Passive)Darkness Sense: According to the Chain of Memories game, Riku has the ability to "smell" darkness, allowing him to sense darkness from a distance, even if the entity is invisible, or using any form of camoflague. If it's there, he smells it. It is also arguable that he can smell auras, as he identified Naminè as smelling the same as Kairi.
Strike Raid: Riku tosses his Keyblade towards the enemy. On contact, the Keyblade will swing through the air, striking the enemy up to 3 additional times, before it is instantly recalled into Riku's hand.(2 post cooldown)
Blizzard Edge: Riku performs a high, leaping slash, jumping up to 20 feet forward, that causes ice to burst from the ground for additional damage.(2 post cooldown)
Dark Firaga: Riku spins in the air, before shooting out his empty offhand, 3 bolts of Dark Fira shooting towards the enemy.(2 post cooldown.)
Dark Break: Riku leaps above his enemies and rocket toward them three times, generating shockwaves on the final impact.(3 post cooldown)
Dark Block: Riku erects a barrier of darkness, completely preventing damage from most attacks, or mitigating damage from high-powered attacks for roughly 1.5-2 seconds, before the barrier falls, requiring keen timing on Riku's part. (3 post cooldown)
Dark Aura: Riku raises his Keyblade into the air, grasping it with both hands, before disappearing, zooming in and out of sight as he horizontally dives for his enemy. After 8 dives, Riku will reappear in midair, stabbing his Keyblade into the ground, pillars of darkness shooting up randomly.(4 post cooldown)
Shadowbreaker: Riku assails his enemies with two spin attacks in a row; one of darkness, then one of light. The darkness attack is significantly stronger. (4 post cooldown)
Zantetsuken: Riku stares down an enemy, before disappearing, putting all of his energy and power into one, final strike, reappearing behind the enemy. (5 post cooldown)
Dark Splicer: Riku casts Stop, affecting any enemies within 15 feet of him. His Stop spell can be interrupted or prevented, if the opposing force wields sufficient enough magic resistance, or magical ability to counter the spell, or is not within range of the spell. Regardless, Riku will begin disappearing and reappearing next to his enemy, striking him 3 times, before disappearing, and appearing at another angle to continue striking the enemy, up to 15 times, before landing a final front flip strike, and then landing on the ground. While Riku is striking is opponent, and staggering damage that breaks his focus can stop his attacking rhythm. (Once per Thread)
Canon Weapons:
The Way to Dawn: This is Riku's signature Keyblade, closely resembling Soul Eater, though near the edge of the blade, a single angel wing spans out as the tumbler portion of the Keyblade.
Oblivion: Shown in the Dream Drop Distance opening, Riku is wielding this Keyblade in the battle against Xemnas. He has also held this Keyblade when battling Roxas, thus proving he has the ability to wield this weapon personally. However, Riku will almost never use this weapon.
Soul Eater: A curved sword Riku learned how to summon while under Maleficent's tutelage. He can still summon this weapon, bringing forth the idea that either The Way to Dawn is a separate weapon, or an upgraded version of the Soul Eater. Riku no longer uses this weapon, as it is a symbol of the Darkness that once controlled him.
Canon Name: Riku
Canon Abilites:
(Passive)Glide: Riku possesses the ability to glide across the air, allowing him to cross distances quickly, compared to running.
(Passive)Reigned Darkness: Riku has conquered the darkness that once held control over him. This has made him immune to it's powers of persuasion, and grants a small bonus to his defense against Darkness attacks.
(Passive)Darkness Sense: According to the Chain of Memories game, Riku has the ability to "smell" darkness, allowing him to sense darkness from a distance, even if the entity is invisible, or using any form of camoflague. If it's there, he smells it. It is also arguable that he can smell auras, as he identified Naminè as smelling the same as Kairi.
Strike Raid: Riku tosses his Keyblade towards the enemy. On contact, the Keyblade will swing through the air, striking the enemy up to 3 additional times, before it is instantly recalled into Riku's hand.(2 post cooldown)
Blizzard Edge: Riku performs a high, leaping slash, jumping up to 20 feet forward, that causes ice to burst from the ground for additional damage.(2 post cooldown)
Dark Firaga: Riku spins in the air, before shooting out his empty offhand, 3 bolts of Dark Fira shooting towards the enemy.(2 post cooldown.)
Dark Break: Riku leaps above his enemies and rocket toward them three times, generating shockwaves on the final impact.(3 post cooldown)
Dark Block: Riku erects a barrier of darkness, completely preventing damage from most attacks, or mitigating damage from high-powered attacks for roughly 1.5-2 seconds, before the barrier falls, requiring keen timing on Riku's part. (3 post cooldown)
Dark Aura: Riku raises his Keyblade into the air, grasping it with both hands, before disappearing, zooming in and out of sight as he horizontally dives for his enemy. After 8 dives, Riku will reappear in midair, stabbing his Keyblade into the ground, pillars of darkness shooting up randomly.(4 post cooldown)
Shadowbreaker: Riku assails his enemies with two spin attacks in a row; one of darkness, then one of light. The darkness attack is significantly stronger. (4 post cooldown)
Zantetsuken: Riku stares down an enemy, before disappearing, putting all of his energy and power into one, final strike, reappearing behind the enemy. (5 post cooldown)
Dark Splicer: Riku casts Stop, affecting any enemies within 15 feet of him. His Stop spell can be interrupted or prevented, if the opposing force wields sufficient enough magic resistance, or magical ability to counter the spell, or is not within range of the spell. Regardless, Riku will begin disappearing and reappearing next to his enemy, striking him 3 times, before disappearing, and appearing at another angle to continue striking the enemy, up to 15 times, before landing a final front flip strike, and then landing on the ground. While Riku is striking is opponent, and staggering damage that breaks his focus can stop his attacking rhythm. (Once per Thread)
Canon Weapons:
The Way to Dawn: This is Riku's signature Keyblade, closely resembling Soul Eater, though near the edge of the blade, a single angel wing spans out as the tumbler portion of the Keyblade.
Oblivion: Shown in the Dream Drop Distance opening, Riku is wielding this Keyblade in the battle against Xemnas. He has also held this Keyblade when battling Roxas, thus proving he has the ability to wield this weapon personally. However, Riku will almost never use this weapon.
Soul Eater: A curved sword Riku learned how to summon while under Maleficent's tutelage. He can still summon this weapon, bringing forth the idea that either The Way to Dawn is a separate weapon, or an upgraded version of the Soul Eater. Riku no longer uses this weapon, as it is a symbol of the Darkness that once controlled him.