Night Hilder
Aug 11, 2015 21:56:39 GMT -5
Post by nightdread on Aug 11, 2015 21:56:39 GMT -5
Member Information
Player Username: Nightdread
Current Character List: N/A
Random Character Notes (Add anything extra here): N/A
Character Basics
Character Name: Night Hilder
Character Age: 17
Character Race: Human
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Energetic is a word that suits Night almost perfectly and he tries to give everyone a positive first impression. He is friendly to everyone he meets, because he knows it always better to have friends then enemies. Even though Night has a naturally friendly outlook towards others, he is very perceptive of people’s characters, as he can easily tell if someone is lying or hiding something. Night tries his best to not judge others and to give the benefit of the doubt if a problem occurs. In combat, Night tends to talk a lot and laugh through most minor fights, and will even taunt opponents if he thinks they aren’t serious.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Night stands at about an average height of 5’9 amd weighs about 130lb. His hair is a spiky, vibrant orange that stands out among crowds of people and his eyes are emerald green. He tends to wear his favorite black hoodie to hide his has if he ever needed to for some reason and wears a plane green t-shirt underneath and faded blue jeans. Night has a medium build, one that isn’t too muscular but isn’t twiggy either, as he is able to take hits rather well. He also has a scar across his chest from a tussle with some heartless a few years back.
Character Relationships (family, friends, those important to your character): Sakuya Hilder: His parental figure who raised Night and taught him all his techniques and trained him in combat.
Favorite Foods: Pizza, cup noodles, chips, steak, pork
Preferred Pets: Dogs
Strongly Attracted By: Good morals, friendly personalities, confidence and humor
Strongly Repulsed By: Hatred, selfishness, lack of respect, those that are full of themselves, those who treat women badly
Battle Statistics
Character Position (Hero/Neutral/Villain): Hero
Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Oracle Eyes
Description: When activated, Night's eyes turn from their usual green to glowing purple. This technique allows Night to see aura or see completely by aura alone and even sense changes in aura in the environment. It also grants Night a "sixth sense" if you will, giving him greater reaction time and slight forewarning to most attacks. Night depends on this move to asses opponents strengths as well as keep him alive in tight situations where normal senses would fail. Granted his enhanced senses do not always mean he will be able to dodge or parry every attack, because even if you see an attack coming, if you your body cant move fast enough, it won't matter. Even though the ability is passive, after consistent strenuous use, it will affect Night's sight.
Cool down: Passive
Heart’s Light
Description: A form Night can activate by expelling all darkness from himself, but he can also accidentally trigger the form if exposed to too much light energy. His hair and eyes turn golden, and he gains a golden aura and golden armor pieces- a chest plate, forearm braces, and ankle guards. This form greatly enhances Night’s physical speed, making him appear as though his is teleporting, as well as boosting his light based attacks. Night is also able to summon dozens of basketball sized orbs of light that can be controlled by him and detonated at will.
Duration: 4 posts
Cool down: 7 posts
Darkness Within
Description: A form rarely used by Night that can be activate by using anger to fuel darkness from within himself, but he can also accidentally trigger the form if exposed to too much dark energy. Night is cloaked by a constantly shifting coat of darkness that covers his entire body. This from greatly increases Night’s physical strength, allowing him to take harder hits and to hit even harder. This form also boosts Night’s darkness based abilities. This mode is feral and unpredictable as Night has given full control to the darkness. Night is also able to summon shadowy clones of himself that are not physical so they cannot attack of be hit, as well as being able to call upon shadow hands to snare enemies.
Duration: 4 posts
Cool down: 7 posts
Eclipse Requiem
Description: Light and dark energy flow from Radiant Dawn and Midnight Wraith. Night swings the swords in large arcs, unleashing crescents for energy that can slice opponents. The technique can also be used defensively by rapidly slicing, creating a web of angled crescents of energy to block attacks or to some degrees projectiles.
Duration: N/A
Cool down: 3 posts
Shadow Step
Description: Night's body dissipates into darkness and can reappear in any shaded area, favorably opponents shadows to surprise attack them from behind. This ability drains a lot of energy and can only be used 3 time consecutively before a cool down.
Duration: N/A
Cool down: 1 shadow step: 2 posts|2 shadow steps: 4 posts| 3 shadow steps: 6 posts
Healing Light
Description: Night can heal himself and allies with a brilliant light. This technique leaves Night completely defenseless, but this handicap is balanced by the abilities extremely strong effects, as it is able to heal major wounds temporarily and completely heal minor wounds and restore a little bit of power by using Night's own energy. Over use of this technique can case Night to faint and lose consciousness.
Duration: 1 post: minor wound | 4 posts: Major wound (not a complete heal, just a patch)
Cool down: 10 posts
Piercing Needles
Description: Using his power of light, Night can conjure 10 tiny needles of light to throw at his enemies, and can also be used to attack pressure points.
Duration: N/A
Cool down: 3 posts
Pure Seal
Description: This technique can only be activated if Night is making direct physical contact with someone. Once activated, glowing markings that look like chains spread across the unlucky recipients body, fully paralyzing them for 1 post. It is an extremely powerful seal, not easily broken as it is one of Night's most useful abilities that complement his fighting style.
Duration: 1 post
Cool down: 6 posts
Golden Flame
Description: Flames that are most powerful against being that utilize darkness, they eat through darkness draining their wielders power if physical contact is made and maintained. Night can cloak himself in these flames to give him added protection from darkness. These flames do also actually burn, causing severe burns if constant contact is made, also burns clothing easily as well.
Duration: (Cloak ): 6 posts
Cool down: (Cloak): 6 posts
Hell Hound
Description: A shadowy head erupts from bellow, like a hound of Hades and engulfs its target, causing an explosion of dark energy to erupt. Three heads can be summoned simultaneously to for Night's “Cerberus combo”, where all three heads converge and cause a massive explosion. Night tends to use that combo less as it causes lots of collateral damage.
Duration: N/A
Cool down: 1 heads: 3 posts| 2 heads: 6 posts| 3 heads: 8 posts
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Schweizer Säbel- reference
Radiant Dawn : A Schweizer Säbel with a silver hilt, golden blade and a glowing chain connected to Night’s left arm that appears if the blade travels to far away from Night’s body. It has the ability to absorb Light based energy, to unleash powerful slashes that slice though opponents.
Midnight Wraith : A pure black Schweizer Säbel, and has a shadowy chain that wraps around the hilt and attaches to Night’s right arm that appears if the blade travels to far away from Night’s body. It has the ability to absorb darkness based energy, to unleash powerful slashes that tear through enemies.
Binding Chains: The chains that keep Radiant Dawn and Midnight Wraith bound to Night should they travel to far from him. They consist of one set being embed with light and the other set darkness. They can be summoned as standalone weapons to snare and disorient opponents.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): N/A
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): N/A
Character Strengths (1 required): Night prides himself on his speed and agility as well as his reflexes. Night is an easy guy to get along with.
Character Weaknesses (1 required): Night's fighting style uses lots of wide swings for powerful attacks. Night also has a tenancy to take most battles lightly.
Character History (Minimum of 10 sentences required.): Night was orphaned once he was born and was raised since he was very young by a strange woman named Sakuya Hilder. She trained Night in the art of swordplay and hand to hand combat. She also taught him much about the mysterious Heartless and Nobodies that plagued the worlds. Ever since learning about other worlds, Night had always dreamed of journeying to them and exploring everything they offered. Sakuya saw this, and insisted that if Night truly wanted to venture out that he master combat, since the worlds where full of many dangers, creatures and human alike.
Night’s battle prowess quickly grew as Sakuya trained him in the art of balancing both light and dark energies, in hopes that Night wouldn’t be taken off guard by the darkness of other worlds. Night learned many powerful techniques from her and soon became a well-recognized hand around twilight town, helping with heartless exterminations and even rounding up a few criminals. Soon though, Sakuya decided that Night was indeed ready to go against the worlds on his own, and after wishing Night luck, she embarked on her own journey, promising that they would meet again. She left Night her two swords, Midnight Wraith, a sword of darkness and Radiant dawn, a sword of light. Balance was always something Sakuya drilled into Night, and these two weapons would help make sure Night saw the importance.
Writing Portion
N/A?
Sample Post (For first time character creators only. 10 sentences are required.): N/A?
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the warrior
The power of the defender [X]
The power of the mystic
2. What is most important to you?
Being number one
Friendship [X]
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons [X]
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive [X]
Player Username: Nightdread
Current Character List: N/A
Random Character Notes (Add anything extra here): N/A
Character Basics
Character Name: Night Hilder
Character Age: 17
Character Race: Human
Character Gender: Male
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences): Energetic is a word that suits Night almost perfectly and he tries to give everyone a positive first impression. He is friendly to everyone he meets, because he knows it always better to have friends then enemies. Even though Night has a naturally friendly outlook towards others, he is very perceptive of people’s characters, as he can easily tell if someone is lying or hiding something. Night tries his best to not judge others and to give the benefit of the doubt if a problem occurs. In combat, Night tends to talk a lot and laugh through most minor fights, and will even taunt opponents if he thinks they aren’t serious.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences): Night stands at about an average height of 5’9 amd weighs about 130lb. His hair is a spiky, vibrant orange that stands out among crowds of people and his eyes are emerald green. He tends to wear his favorite black hoodie to hide his has if he ever needed to for some reason and wears a plane green t-shirt underneath and faded blue jeans. Night has a medium build, one that isn’t too muscular but isn’t twiggy either, as he is able to take hits rather well. He also has a scar across his chest from a tussle with some heartless a few years back.
Character Relationships (family, friends, those important to your character): Sakuya Hilder: His parental figure who raised Night and taught him all his techniques and trained him in combat.
Favorite Foods: Pizza, cup noodles, chips, steak, pork
Preferred Pets: Dogs
Strongly Attracted By: Good morals, friendly personalities, confidence and humor
Strongly Repulsed By: Hatred, selfishness, lack of respect, those that are full of themselves, those who treat women badly
Battle Statistics
Character Position (Hero/Neutral/Villain): Hero
Character Abilities (Maximum of 15 abilities allowed - please write your abilities in list form, starting with name & then description):
Oracle Eyes
Description: When activated, Night's eyes turn from their usual green to glowing purple. This technique allows Night to see aura or see completely by aura alone and even sense changes in aura in the environment. It also grants Night a "sixth sense" if you will, giving him greater reaction time and slight forewarning to most attacks. Night depends on this move to asses opponents strengths as well as keep him alive in tight situations where normal senses would fail. Granted his enhanced senses do not always mean he will be able to dodge or parry every attack, because even if you see an attack coming, if you your body cant move fast enough, it won't matter. Even though the ability is passive, after consistent strenuous use, it will affect Night's sight.
Cool down: Passive
Heart’s Light
Description: A form Night can activate by expelling all darkness from himself, but he can also accidentally trigger the form if exposed to too much light energy. His hair and eyes turn golden, and he gains a golden aura and golden armor pieces- a chest plate, forearm braces, and ankle guards. This form greatly enhances Night’s physical speed, making him appear as though his is teleporting, as well as boosting his light based attacks. Night is also able to summon dozens of basketball sized orbs of light that can be controlled by him and detonated at will.
Duration: 4 posts
Cool down: 7 posts
Darkness Within
Description: A form rarely used by Night that can be activate by using anger to fuel darkness from within himself, but he can also accidentally trigger the form if exposed to too much dark energy. Night is cloaked by a constantly shifting coat of darkness that covers his entire body. This from greatly increases Night’s physical strength, allowing him to take harder hits and to hit even harder. This form also boosts Night’s darkness based abilities. This mode is feral and unpredictable as Night has given full control to the darkness. Night is also able to summon shadowy clones of himself that are not physical so they cannot attack of be hit, as well as being able to call upon shadow hands to snare enemies.
Duration: 4 posts
Cool down: 7 posts
Eclipse Requiem
Description: Light and dark energy flow from Radiant Dawn and Midnight Wraith. Night swings the swords in large arcs, unleashing crescents for energy that can slice opponents. The technique can also be used defensively by rapidly slicing, creating a web of angled crescents of energy to block attacks or to some degrees projectiles.
Duration: N/A
Cool down: 3 posts
Shadow Step
Description: Night's body dissipates into darkness and can reappear in any shaded area, favorably opponents shadows to surprise attack them from behind. This ability drains a lot of energy and can only be used 3 time consecutively before a cool down.
Duration: N/A
Cool down: 1 shadow step: 2 posts|2 shadow steps: 4 posts| 3 shadow steps: 6 posts
Healing Light
Description: Night can heal himself and allies with a brilliant light. This technique leaves Night completely defenseless, but this handicap is balanced by the abilities extremely strong effects, as it is able to heal major wounds temporarily and completely heal minor wounds and restore a little bit of power by using Night's own energy. Over use of this technique can case Night to faint and lose consciousness.
Duration: 1 post: minor wound | 4 posts: Major wound (not a complete heal, just a patch)
Cool down: 10 posts
Piercing Needles
Description: Using his power of light, Night can conjure 10 tiny needles of light to throw at his enemies, and can also be used to attack pressure points.
Duration: N/A
Cool down: 3 posts
Pure Seal
Description: This technique can only be activated if Night is making direct physical contact with someone. Once activated, glowing markings that look like chains spread across the unlucky recipients body, fully paralyzing them for 1 post. It is an extremely powerful seal, not easily broken as it is one of Night's most useful abilities that complement his fighting style.
Duration: 1 post
Cool down: 6 posts
Golden Flame
Description: Flames that are most powerful against being that utilize darkness, they eat through darkness draining their wielders power if physical contact is made and maintained. Night can cloak himself in these flames to give him added protection from darkness. These flames do also actually burn, causing severe burns if constant contact is made, also burns clothing easily as well.
Duration: (Cloak ): 6 posts
Cool down: (Cloak): 6 posts
Hell Hound
Description: A shadowy head erupts from bellow, like a hound of Hades and engulfs its target, causing an explosion of dark energy to erupt. Three heads can be summoned simultaneously to for Night's “Cerberus combo”, where all three heads converge and cause a massive explosion. Night tends to use that combo less as it causes lots of collateral damage.
Duration: N/A
Cool down: 1 heads: 3 posts| 2 heads: 6 posts| 3 heads: 8 posts
Character Weapons (Maximum of 5 weapons allowed – members must have 100 posts before their characters may wield a keyblade):
Schweizer Säbel- reference
Radiant Dawn : A Schweizer Säbel with a silver hilt, golden blade and a glowing chain connected to Night’s left arm that appears if the blade travels to far away from Night’s body. It has the ability to absorb Light based energy, to unleash powerful slashes that slice though opponents.
Midnight Wraith : A pure black Schweizer Säbel, and has a shadowy chain that wraps around the hilt and attaches to Night’s right arm that appears if the blade travels to far away from Night’s body. It has the ability to absorb darkness based energy, to unleash powerful slashes that tear through enemies.
Binding Chains: The chains that keep Radiant Dawn and Midnight Wraith bound to Night should they travel to far from him. They consist of one set being embed with light and the other set darkness. They can be summoned as standalone weapons to snare and disorient opponents.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed): N/A
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): N/A
Character Strengths (1 required): Night prides himself on his speed and agility as well as his reflexes. Night is an easy guy to get along with.
Character Weaknesses (1 required): Night's fighting style uses lots of wide swings for powerful attacks. Night also has a tenancy to take most battles lightly.
Character History (Minimum of 10 sentences required.): Night was orphaned once he was born and was raised since he was very young by a strange woman named Sakuya Hilder. She trained Night in the art of swordplay and hand to hand combat. She also taught him much about the mysterious Heartless and Nobodies that plagued the worlds. Ever since learning about other worlds, Night had always dreamed of journeying to them and exploring everything they offered. Sakuya saw this, and insisted that if Night truly wanted to venture out that he master combat, since the worlds where full of many dangers, creatures and human alike.
Night’s battle prowess quickly grew as Sakuya trained him in the art of balancing both light and dark energies, in hopes that Night wouldn’t be taken off guard by the darkness of other worlds. Night learned many powerful techniques from her and soon became a well-recognized hand around twilight town, helping with heartless exterminations and even rounding up a few criminals. Soon though, Sakuya decided that Night was indeed ready to go against the worlds on his own, and after wishing Night luck, she embarked on her own journey, promising that they would meet again. She left Night her two swords, Midnight Wraith, a sword of darkness and Radiant dawn, a sword of light. Balance was always something Sakuya drilled into Night, and these two weapons would help make sure Night saw the importance.
Writing Portion
N/A?
Sample Post (For first time character creators only. 10 sentences are required.): N/A?
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating.
1. Which form will you choose?
The power of the warrior
The power of the defender [X]
The power of the mystic
2. What is most important to you?
Being number one
Friendship [X]
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons [X]
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive [X]