Alice Talec-O'Malley 2.5 HD remix
Sept 23, 2019 21:01:57 GMT -5
Post by Lord S-Sha (CTG) on Sept 23, 2019 21:01:57 GMT -5
Member Information
Player Username: Lord S-Sha
Current Character List: in sig
Random Character Notes (Add anything extra here):
Character Basics
Character Name: Alice Talec-O’Malley
Character Age: 15
Character Race: Chaos Demon and 1/4 Celderatian hybrid
Character Gender: Female
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences):
Alice takes after both her great grandmother Lana and her grandfather Riley with a bit of her father Zane. She can be lazy at times but will almost never pass up a chance to go on an adventure. At times she can somehow be even more dramatic than Riley. She can even be more over the top than he is known to be, often doing different poses while talking. She likes messing with people but will always be there to protect her friends and family. Most people would mistake her for a character right out of a magical girl anime.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):
Alice stands at four feet and five inches tall. Her hair is straight and long going to the point of even covering her eyes sometimes and goes past her shoulders. Her hair is a bright blue that matches her grandfather’s. Her skin is caramel, and her pupils are vertical. Her left eye is a bright purple, and her right eye is a crimson red. Instead of normal teeth she has long sharp fangs and instead of nails she has talons on both her hands and feet. She has a long purple tail and her ears are long and pointy. For clothing she wears a pitch-black sleeveless T-shirt with a tight collar. The shirt has a blood red emblem on it that is an X overlapping with an ancient symbol with five dots that form a circle around it. The shirt also has a zipper on the front that goes from the top of the left breast down to the right hip. The zipper has a bright blue outline. The zipper itself has a silver charm on it that is the shape of an oval. The charm has a bright purple oval shaped gem on it and in the center of that gem there is a blood red Mark of Mastery Emblem. She also wears matching pitch-black shorts that have blood red trims. In addition to the belt she wears on her shorts she wears a second one that goes from the top of her left hip across to the bottom of her right. Both belts are pitch-black and have a diamond shaped buckle. She also wears a bright red waist cape that ends at a point just past his knees. On her legs she wears bright red leggings that go up and meet her shorts. On her feet she wears bright red boots that are black on the bottom and the top of the foot. Both boots have three belts on them that match the ones she wears on her waist. On her hands she wears black fingerless arm sleeves that stop just before her elbow. They have a bright blue trim on the back end of them and a matching stripe on the wrist. The outfit itself is just a durable as her armor, and self repairs itself near instantly.
When in a serious battle she often wears her modified keyblade armor that covers her whole body including her tail. It is mostly black and has purple mesh on the stomach and thighs. Light blue outlines line the mesh. On the front of the armor is an emblem that is an X overlapping with an ancient symbol with five dots that form a circle around it. The helmet of the armor matches the rest of the body and covers her head completely, with a clear light blue visor. It also self repairs like her outfit.
Reference
Battle Statistics
Character Position (Lawful Good/Neutral Good/Chaotic Good/Lawful Neutral/Neutral/Chaotic Neutral/Lawful Evil/Neutral Evil/Chaotic Evil): Chaotic Neutral
Character Spells (Max 5 spells, 10 spells for members with 50+ RP posts), please post spells in detailed list format. Be sure to include the size, effect, duration and cooldown of the spell in your description
Reflega: Alice’s body will glow white as she creates a barrier of powerful reflect magic around her. This covers five feet all around her and can blocks attacks that deal heavy damage and lower. This lasts for one post, two post cool down.
Divine Barrier (Reflega + Goddess Healing): creates a barrier that nullifies and absorbs attacks. This heals Alice in proportion to the power of the attacks. Light damage heals her by 10%, moderate damage heals her by 30%, heavy damage heals her by 50%, and finisher/fatal damage heals her by 70%. Lasts one post, four post cool down.
Chaos Blast: Alice surrounds herself in powerful chaos or twilight energy and sends it out in an explosion ten feet all around that deals moderate damage. Three post cool down.
Stopga: Alice's body glows white. She will then shout stop and in an area of fifteen feet around her every enemy, ally, and attack within that radius (this includes fifteen feet below and above) is brought to a complete halt for one post. One can avoid the time freeze by casting a reflect or barrier spell. Three post cool down.
Blizzarza: Alice fires ten orbs of powerful ice magic that are three feet in diameter. They explode on contact and freeze a person or solid object/surface they land on for one post. They deal heavy damage when they explode. Six post cool down.
Plasmaza: Alice’s hands, eyes, or weapon/s glow with powerful plasma before she fires ten beams of plasma out at foes that deal heavy damage. Five post cool down.
Aeroga Burst: Alice channels strong wind magic around her before sending it out in all directions dealing moderate damage and causing everything within ten feet of her to be blown back twenty feet. Three post cool down.
Raijin Dragon (Aeroga + Plasmaza): Alice fuses plasma and wind magic together to create a dragon made of a new element Raijin.The dragon is fifteen feet long and blows all projectiles within thirty feet of it back. The dragon moves quickly and can fly around for up to two posts. The dragon explodes on contact into an explosion ten yards all around that deals heavy damage. Six post cool down.
Goddess Healing: Alice can fully heal herself and up to three allies by covering them in a green aura. This also removes any status ailments. Once used she can’t use it again for four posts.
Magmaza burst: Five flickers of magma spark within eyesight of Alice before the flickers burst into ten foot wide explosions of molten magma that send it out in all directions. This deals heavy damage. Six post cool down.
Dusk swords: Alice creates five swords made of Dusk or Dawn. They are five feet long and two feet wide. They will spin around or float around Alice before she fires them out like bullets. They explode into five-foot explosions on contact dealing moderate damage. three post cool down.
Burning Shadow Inferno (Dusk + Magmaza): Alice fuses Dusk and powerful magma magic together in order to create three beams of a new element Shadow Inferno. The beams can burn through other attacks including fire-based ones and evaporate water in the near area. The beams deal moderate damage, and any being hit by one of the beams is lit on fire for one turn, and the flames deal light damage to one’s soul meaning it can't be healed for one turn. Five post cool down.
Twilight Razor: Alice spins one of her weapons quickly, creating a spinning ring of twilight. It is made up five spinning layers. The ring is five feet in diameter. Alice then shoots out the ring and control it remotely. It can drill through most projectiles and magical barriers within a few seconds. If it connects to anything solid it cuts against it five times per second like a buzzsaw dealing moderate damage. Lasts up to three posts but disappears once it hits something. Four post cool down after the razor is gone.
Character Abilities (Max of 10 abilities allowed, 20 for members over 50 RP posts - please write your abilities in list form, starting with name & then description). Please include specifics as to the range and impact/effect that the ability has. This includes damage that the ability might cause as well.
Psy ( not an ability): Psyiouries or Psy for short is the ability to create and control pure energy. The energy it creates is non elemental and is different from element magic. The color of the energy created varies from person to person. It usually depends on the person's aura, but there are many factors that decide a person's Psy color. Besides that the color of it does not mean anything important. Alice’s Psy is a pale blue with hints of black. While Alice can do many things with this outside of battle her offensive abilities will be listed below.
Knight of the Wind: Alice's speed rivals and sometimes beats the wind. Reaching up to 60 mph on average and allows her to walk, run, and stand freely on nearly any surface such as walls, water, lava, and the like. Passive.
Demon Sense: Since unlocking her demon powers her senses have evolved. Her vision cannot be hindered, she can see in any environment, and she can now sense the aura and energy of living things. This makes it so that if a person or beast hides its aura, she can still sense them. This also shows her where injuries are. Passive.
Demonic Protection: Being a Chaos Demon Alice is immune to elemental status effects. This includes burns, poisons, freeze, stuns, and the like. Passive.
Demon Claws: Her talons, fangs, and tail are harder than most metals, so they are powerful enough to cut through some of the hardest metals and clash with weapons including Keyblades. Passive.
Fusion Sage: By fusing a spell with a different element Alice creates an extra effect on top of the old one, with changing the cool down. Sometimes even creating a new element. She can only do this once every two posts. Fusion Sage Spells are marked with the same color as this ability.
Synch Blade: This allows her to wield two keyblades at once. Passive.
Telekinesis: Alice can trap up to twenty objects and/or projectiles in a psychic hold. She then controls them remotely for up to one post. Three post cool down.
Instantaneous Movement: Using god speed Alice can instantly appear anywhere within eyesight. She can only do this once before going into a two post cooldown.
After Images: Alice moves quickly to leave an after image that is exactly like her and even has her aura and life energy for one post. These after images can do up to one attack or spell while out. She can chain up to four before going in a three post cool down.
Psy Aura: Alice can cover herself in pure energy that doubles her strength and speed for two posts. She can also use this ability on an ally. This also increases any damage dealt by the character by one tier (light becomes moderate, moderate becomes heavy, heavy becomes finisher/fatal). Once dissipated, Alice cannot use this again for two posts.
Sword Beam: Alice can swing her weapon around and fire up to ten waves of an element she has an offensive spell for or psy at someone. They all must be the same element, or all be psy. The shape of them depends on how she swings her weapon. A slashing motion creates crescent waves and a stabbing motion or swings with her gauntlets creates cones. This deals damage as if they were hit by her weapons normally. three post cool down.
Elemental Blade: Alice can cover her weapons with an element she has an offensive spell for or psy. This makes it so attacks made with them deal moderate elemental or energy based damage. It also let's her nullify attacks based on the opposite element. This lasts for three posts. three post cool down after it's over.
Hyper Blast: Her grandfather’s signature move. Alice charges an element she has an offensive spell for or psy and fires a large beam of that element or psy. The beam is two yards wide and can drill right through and nullify attacks, barriers and most metals with ease. Alice can fire the beam from her hands, one handed or two handed, from her mouth, or even her feet. Due to the power of the attack the recoil can send Alice backwards quickly if she doesn’t plant herself or focus on staying grounded. The attack itself deals moderate damage. Five post cool down.
Demonic Roar: Alice let’s out a loud powerful roar that removes all buffs and forms on a single person within a ten-yard area, returning them to their normal base form. Four post cool down.
Telekinesis Raid: Alice covers up to two of her keyblades with psychic energy and throws them, controlling them remotely. They spin incredibly fast like a buzzsaw and can cut and nullify magic and energy based attacks. Alice controls them for up to three posts. The keyblades deal moderate damage while like this. Five post cool down after it's over.
Illusionary Revenger: Alice has the ability to create physical illusions. These can be things like a change in the environment or illusions of living beings.These illusions have auras and life energy that match what they look like; i.e an illusion of the battle field on fire would feel like fire and an illusion of a person would have an aura that matches what their aura heart and life energy are really like. These illusions can only deal moderate damage regardless of what they look like. The Illusions can only hurt one target at a time, or an area of seven feet if an environment or aoe attack based one. She can only create four of them but they last for three posts. Four post cooldown starts after they are gone.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format -max of 5 abilities per form, which need cooldowns-). Please tell us what the form looks like and what it does in terms of the effects it has on your character or enemies. Be as specific as possible.:
Chaos Alice: By tapping into her inner power Alice can transform into Chaos Alice. Her skin turns glowing pink and her eyes and hair turns pink. A pink aura also covers her body that explodes on contact. This form gives her flight and increases her speed and strength dramatically making her speed 360 mph and her strength half of Hercules. while in this form her attacks are increased by one tier (light becomes moderate, moderate becomes heavy, heavy becomes finisher/fatal), and her physical attacks deal moderate damage. Blasts from her weapons also deal moderate damage. She can also control her keyblades with her mind while in this form. This form lasts eight posts, eight post cool down.
Blessings of the Gods: When Chaos Alice begins and ends Alice is completely healed. Passive.
Ignited Fury: By channeling the rage of her family Alice can enter a state where her elemental abilities fully merge with Fire. In this state her blue eye shifts to resemble a burning flame, her purple eye glows a burning golden, and she gains a visible aura of white fire surrounding her that burns anything touching her. All of her abilities that rely on elements now instead use Fire, including blasts from her Cinder and Ash and Damned rose. She loses access to all spells, Psy Aura, and Chaos Alice. She can fly and float freely while in this form.
When Alice is hit by any attack in this form it is absorbed instead, making her stronger and faster proportional to the power of the attack. Light damage boosts her by 1.25x, moderate damage by 1.5x, heavy damage by 1.75x, and finisher/fatal by 2x. Every 2x applied ups the damage tier for her attacks and abilities by one tier. After the form ends she cannot use any non-passive abilities or spells for one post. Lasts up to six posts, and can only be used once per battle.
Character Weapons (Maximum of 5 weapons allowed – members must have 50 posts before their characters may wield a keyblade):
Heart of Chaos: Alice has a keyblade that has the appearance of the days version of souleater, having a longer reach. The blade is purple where it would be red.
Cinder and Ash: Heart of Chaos transforms into a pair of convertible revolver-sickles. The revolver part fires blasts of Psy that are fueled by Alice. Alice can fire the sickle part out with the chain of energy that extends out from under the revolver. She can control the sickle like this with her mind. The blasts deal light damage while she is in base form.
Damned Charging Keyblade: The blade itself is in the shape of a large scythe like blade in a crescent shape. The blade part is blood red while the other part is pitch black. The teeth of the blade is in the shape of a rose that is pitch black with blood red trims. The other part of the blade also has white markings in the shape of roses. The guard is oval shaped with the left half being like a small cape and the right side the side of a dragon head. There are silver gems that form the dragon’s teeth. Where the blade meets the guard there is an emblem in the shape of a dragon head looking forward. Red gems make up the dragons eyes and a diamond shaped gem on its head. On top of the emblem is a rose symbol that matches the teeth of the blade. The keychain is a ribbon with a rose charm at the end of it. It has the ability to hurt people’s souls with its attacks, making them incredibly painful and making it so it can't be healed for one turn.
Damned Rose: Damned Charging Keyblade transforms into a High Caliber Sniper Scythe. The scythe is blood red with jet black trims. The scythe also has a long-barrel sniper rifle built into it that fires blasts of energy fueled by her psy. It has massive recoil that Alice has learned to use to her advantage. She uses it to propel himself, add to her already great mobility, and give cuts and slashes with the scythe more power. Blasts fired by it deal light damage while she is in base form.
Void Gauntlets: Gauntlets and greaves that are attachments to her armor. The gauntlets have small drills on each arm and the greaves have small saws allowing Alice to cut through things while kicking. There are thrusters on the gauntlets and greaves that can propel Alice for greater striking and cutting power as well as move her quickly through the air. These boost her speed and power by half while she’s wielding them.
Character Shotlocks (Projectile attacks. Be detailed with what the projectile is and what it does to the battlefield. Consider including an area of effect and a cooldown Limit one per keyblade):
Ragnarok: Alice's Heart of Chaos will glow with an element she has an offensive spell for or Psy. She then shoots out 20 ragnarok beams made of that element. These beams can track targets up to thirty feet and explode on contact into five-foot explosions. This deals moderate damage. Three post cool down.
Shadow Erosion: Damned Charging Keyblade glows blood red before Alice fires a wide beam made of souls that erases and nullifies all projectiles and nonphysical attacks. It also erases the first two physical things it hits. The range is one hundred yards and ignores things like wind currents. This deals moderate damage. Four post cool down.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): Being a Chaos Demon Alice is immune to light and darkness. Passive.
Character Strengths (1 required): Alice has a strong will and heart
Character Weaknesses (1 required): Emotionally unstable, mentally unstable, way too playful
Character History (Minimum of 10 sentences required and requires something included from the KH universe.):
Alice was born to Zane O'Malley and his wife. Growing up she spent a lot of time training with her grandfather Riley. She loved the way he messed with people and wanted to be just like him. She would often sneak off to go off on adventures on other worlds with him where they would end up fighting powerful heartless, which would often get her looks from Zane whenever she got back home. She always wanted to her the stories Riley and his wives had to tell about the adventures they went on, her favorite being the one where Merlina transported Riley to her world to help her fight against the corrupted king. She loved the idea of ending up on a world she had no idea about and having to go on a long adventure to figure out where she would have to find out about the world while fighting villains and finding rare treasure and weapons. On one adventure she went on with her grandfather she ended up seriously hurt by a boss tier Nobody. She thought she would die, and her only wish was that she could be as strong as her grandfather. It was then her keyblade came to her, looking like a different version of Riley’s first keyblade. After returning home she trained with her new weapon for hours on end often having Zane yell at her to go to bed. Sometime later Alice would come across a strange object while she and Riley were exploring an old temple. It was a ring that had a bunch of numbers and strange writing on it. When she came back home, she went straight to her great grandmother Lana. Lana told her it was the ring of time, which allowed its user to travel through time. Not wasting any time Alice and Riley used it to go far into the past. Over the next few years Alice has been using her ring to go to different points in time and into different timelines, causing trouble and finding adventure wherever she goes.
After a very long adventure in the past concerning Null, the god of destruction, Alice went back to her own time for a month. During that month she unlocked the mark of the O'Malley family, as well as unlock some new powers due to it. She was somehow able to leapfrog over her father in terms of power, and is now somewhat able to match other older members of her family. She did develop some anger issues due to the mark of the O'Malley family, and unlocked Plasma and magma magic as a result. In order to try to get Alice to control her anger her father decided it was best to send her to a point in time when her grandfather was dealing with similar issues, so she can learn to control it in a similar way that he does. Zane brought Alice to the first day of what would later be known as the Night of Broken Keyblades, an event where Riley O'Malley and a few others would hunt down and kill a near countless amount of Keyblade Masters, and tagged along with her grandfather. It just so happened that it was taking place a few days after Riley killed Null once and for all, so it was almost like Alice never left. After the Night of Broken Keyblades ended a few more infamous events took place, which resulted in the destruction of the Keyblade Master Order that had been around for eons, the fall and destruction of the last republic nation on New Yuio, and the deaths of 90% of known Keyblade Masters, Riley and Alice united the entire continent their old kingdom was on. This signaled the formation of the an empire who's borders reached the ocean, some islands, a few underwater kingdoms, and five of New Yuio's moons. This new empire would be ruled over by the newly named Emperor Riley O'Malley, and still exists in Alice's time over five hundred years later. Alice, now a Keyblade Master herself, now spends most of her time training to get stronger for whenever the next big adventure happens, knowing peace never really lasts around her peers.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.): (Your text here)
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
2. What is most important to you?
Being number one
3. What do you want out of life?
To be strong
4. What are you afraid of?
Getting old
Character Relationships (family, friends, those important to your character):
Lana O'Malley: Great Grandmother
Derio O'Malley: Great Grandfather
Riley O'Malley: Grandfather
Jennifer “Ziya” Talec-O’Malley- Grandmother
Zane Talec-O'Malley: Father
Favorite Foods: pizza, any type of meat, blood
Preferred Pets: cats
Strongly Attracted By: adventure, fighting
Strongly Repulsed By: those who get in her way
Player Username: Lord S-Sha
Current Character List: in sig
Random Character Notes (Add anything extra here):
Character Basics
Character Name: Alice Talec-O’Malley
Character Age: 15
Character Race: Chaos Demon and 1/4 Celderatian hybrid
Character Gender: Female
About the Character
Character Personality (Please give an in depth description of your character’s personality, must be at least 5 sentences):
Alice takes after both her great grandmother Lana and her grandfather Riley with a bit of her father Zane. She can be lazy at times but will almost never pass up a chance to go on an adventure. At times she can somehow be even more dramatic than Riley. She can even be more over the top than he is known to be, often doing different poses while talking. She likes messing with people but will always be there to protect her friends and family. Most people would mistake her for a character right out of a magical girl anime.
Character Appearance (Please include such things as height, hair color, eye color, body type, clothing, weight, etc. You need to actually write a description. You may include a picture for reference. Must be at least 5 sentences):
Alice stands at four feet and five inches tall. Her hair is straight and long going to the point of even covering her eyes sometimes and goes past her shoulders. Her hair is a bright blue that matches her grandfather’s. Her skin is caramel, and her pupils are vertical. Her left eye is a bright purple, and her right eye is a crimson red. Instead of normal teeth she has long sharp fangs and instead of nails she has talons on both her hands and feet. She has a long purple tail and her ears are long and pointy. For clothing she wears a pitch-black sleeveless T-shirt with a tight collar. The shirt has a blood red emblem on it that is an X overlapping with an ancient symbol with five dots that form a circle around it. The shirt also has a zipper on the front that goes from the top of the left breast down to the right hip. The zipper has a bright blue outline. The zipper itself has a silver charm on it that is the shape of an oval. The charm has a bright purple oval shaped gem on it and in the center of that gem there is a blood red Mark of Mastery Emblem. She also wears matching pitch-black shorts that have blood red trims. In addition to the belt she wears on her shorts she wears a second one that goes from the top of her left hip across to the bottom of her right. Both belts are pitch-black and have a diamond shaped buckle. She also wears a bright red waist cape that ends at a point just past his knees. On her legs she wears bright red leggings that go up and meet her shorts. On her feet she wears bright red boots that are black on the bottom and the top of the foot. Both boots have three belts on them that match the ones she wears on her waist. On her hands she wears black fingerless arm sleeves that stop just before her elbow. They have a bright blue trim on the back end of them and a matching stripe on the wrist. The outfit itself is just a durable as her armor, and self repairs itself near instantly.
When in a serious battle she often wears her modified keyblade armor that covers her whole body including her tail. It is mostly black and has purple mesh on the stomach and thighs. Light blue outlines line the mesh. On the front of the armor is an emblem that is an X overlapping with an ancient symbol with five dots that form a circle around it. The helmet of the armor matches the rest of the body and covers her head completely, with a clear light blue visor. It also self repairs like her outfit.
Reference
Battle Statistics
Character Position (Lawful Good/Neutral Good/Chaotic Good/Lawful Neutral/Neutral/Chaotic Neutral/Lawful Evil/Neutral Evil/Chaotic Evil): Chaotic Neutral
Character Spells (Max 5 spells, 10 spells for members with 50+ RP posts), please post spells in detailed list format. Be sure to include the size, effect, duration and cooldown of the spell in your description
Reflega: Alice’s body will glow white as she creates a barrier of powerful reflect magic around her. This covers five feet all around her and can blocks attacks that deal heavy damage and lower. This lasts for one post, two post cool down.
Divine Barrier (Reflega + Goddess Healing): creates a barrier that nullifies and absorbs attacks. This heals Alice in proportion to the power of the attacks. Light damage heals her by 10%, moderate damage heals her by 30%, heavy damage heals her by 50%, and finisher/fatal damage heals her by 70%. Lasts one post, four post cool down.
Chaos Blast: Alice surrounds herself in powerful chaos or twilight energy and sends it out in an explosion ten feet all around that deals moderate damage. Three post cool down.
Stopga: Alice's body glows white. She will then shout stop and in an area of fifteen feet around her every enemy, ally, and attack within that radius (this includes fifteen feet below and above) is brought to a complete halt for one post. One can avoid the time freeze by casting a reflect or barrier spell. Three post cool down.
Blizzarza: Alice fires ten orbs of powerful ice magic that are three feet in diameter. They explode on contact and freeze a person or solid object/surface they land on for one post. They deal heavy damage when they explode. Six post cool down.
Plasmaza: Alice’s hands, eyes, or weapon/s glow with powerful plasma before she fires ten beams of plasma out at foes that deal heavy damage. Five post cool down.
Aeroga Burst: Alice channels strong wind magic around her before sending it out in all directions dealing moderate damage and causing everything within ten feet of her to be blown back twenty feet. Three post cool down.
Raijin Dragon (Aeroga + Plasmaza): Alice fuses plasma and wind magic together to create a dragon made of a new element Raijin.The dragon is fifteen feet long and blows all projectiles within thirty feet of it back. The dragon moves quickly and can fly around for up to two posts. The dragon explodes on contact into an explosion ten yards all around that deals heavy damage. Six post cool down.
Goddess Healing: Alice can fully heal herself and up to three allies by covering them in a green aura. This also removes any status ailments. Once used she can’t use it again for four posts.
Magmaza burst: Five flickers of magma spark within eyesight of Alice before the flickers burst into ten foot wide explosions of molten magma that send it out in all directions. This deals heavy damage. Six post cool down.
Dusk swords: Alice creates five swords made of Dusk or Dawn. They are five feet long and two feet wide. They will spin around or float around Alice before she fires them out like bullets. They explode into five-foot explosions on contact dealing moderate damage. three post cool down.
Burning Shadow Inferno (Dusk + Magmaza): Alice fuses Dusk and powerful magma magic together in order to create three beams of a new element Shadow Inferno. The beams can burn through other attacks including fire-based ones and evaporate water in the near area. The beams deal moderate damage, and any being hit by one of the beams is lit on fire for one turn, and the flames deal light damage to one’s soul meaning it can't be healed for one turn. Five post cool down.
Twilight Razor: Alice spins one of her weapons quickly, creating a spinning ring of twilight. It is made up five spinning layers. The ring is five feet in diameter. Alice then shoots out the ring and control it remotely. It can drill through most projectiles and magical barriers within a few seconds. If it connects to anything solid it cuts against it five times per second like a buzzsaw dealing moderate damage. Lasts up to three posts but disappears once it hits something. Four post cool down after the razor is gone.
Character Abilities (Max of 10 abilities allowed, 20 for members over 50 RP posts - please write your abilities in list form, starting with name & then description). Please include specifics as to the range and impact/effect that the ability has. This includes damage that the ability might cause as well.
Psy ( not an ability): Psyiouries or Psy for short is the ability to create and control pure energy. The energy it creates is non elemental and is different from element magic. The color of the energy created varies from person to person. It usually depends on the person's aura, but there are many factors that decide a person's Psy color. Besides that the color of it does not mean anything important. Alice’s Psy is a pale blue with hints of black. While Alice can do many things with this outside of battle her offensive abilities will be listed below.
Knight of the Wind: Alice's speed rivals and sometimes beats the wind. Reaching up to 60 mph on average and allows her to walk, run, and stand freely on nearly any surface such as walls, water, lava, and the like. Passive.
Demon Sense: Since unlocking her demon powers her senses have evolved. Her vision cannot be hindered, she can see in any environment, and she can now sense the aura and energy of living things. This makes it so that if a person or beast hides its aura, she can still sense them. This also shows her where injuries are. Passive.
Demonic Protection: Being a Chaos Demon Alice is immune to elemental status effects. This includes burns, poisons, freeze, stuns, and the like. Passive.
Demon Claws: Her talons, fangs, and tail are harder than most metals, so they are powerful enough to cut through some of the hardest metals and clash with weapons including Keyblades. Passive.
Fusion Sage: By fusing a spell with a different element Alice creates an extra effect on top of the old one, with changing the cool down. Sometimes even creating a new element. She can only do this once every two posts. Fusion Sage Spells are marked with the same color as this ability.
Synch Blade: This allows her to wield two keyblades at once. Passive.
Telekinesis: Alice can trap up to twenty objects and/or projectiles in a psychic hold. She then controls them remotely for up to one post. Three post cool down.
Instantaneous Movement: Using god speed Alice can instantly appear anywhere within eyesight. She can only do this once before going into a two post cooldown.
After Images: Alice moves quickly to leave an after image that is exactly like her and even has her aura and life energy for one post. These after images can do up to one attack or spell while out. She can chain up to four before going in a three post cool down.
Psy Aura: Alice can cover herself in pure energy that doubles her strength and speed for two posts. She can also use this ability on an ally. This also increases any damage dealt by the character by one tier (light becomes moderate, moderate becomes heavy, heavy becomes finisher/fatal). Once dissipated, Alice cannot use this again for two posts.
Sword Beam: Alice can swing her weapon around and fire up to ten waves of an element she has an offensive spell for or psy at someone. They all must be the same element, or all be psy. The shape of them depends on how she swings her weapon. A slashing motion creates crescent waves and a stabbing motion or swings with her gauntlets creates cones. This deals damage as if they were hit by her weapons normally. three post cool down.
Elemental Blade: Alice can cover her weapons with an element she has an offensive spell for or psy. This makes it so attacks made with them deal moderate elemental or energy based damage. It also let's her nullify attacks based on the opposite element. This lasts for three posts. three post cool down after it's over.
Hyper Blast: Her grandfather’s signature move. Alice charges an element she has an offensive spell for or psy and fires a large beam of that element or psy. The beam is two yards wide and can drill right through and nullify attacks, barriers and most metals with ease. Alice can fire the beam from her hands, one handed or two handed, from her mouth, or even her feet. Due to the power of the attack the recoil can send Alice backwards quickly if she doesn’t plant herself or focus on staying grounded. The attack itself deals moderate damage. Five post cool down.
Demonic Roar: Alice let’s out a loud powerful roar that removes all buffs and forms on a single person within a ten-yard area, returning them to their normal base form. Four post cool down.
Telekinesis Raid: Alice covers up to two of her keyblades with psychic energy and throws them, controlling them remotely. They spin incredibly fast like a buzzsaw and can cut and nullify magic and energy based attacks. Alice controls them for up to three posts. The keyblades deal moderate damage while like this. Five post cool down after it's over.
Illusionary Revenger: Alice has the ability to create physical illusions. These can be things like a change in the environment or illusions of living beings.These illusions have auras and life energy that match what they look like; i.e an illusion of the battle field on fire would feel like fire and an illusion of a person would have an aura that matches what their aura heart and life energy are really like. These illusions can only deal moderate damage regardless of what they look like. The Illusions can only hurt one target at a time, or an area of seven feet if an environment or aoe attack based one. She can only create four of them but they last for three posts. Four post cooldown starts after they are gone.
Character Forms/Command Styles (Optional - Limit 3 - Please write in list format -max of 5 abilities per form, which need cooldowns-). Please tell us what the form looks like and what it does in terms of the effects it has on your character or enemies. Be as specific as possible.:
Chaos Alice: By tapping into her inner power Alice can transform into Chaos Alice. Her skin turns glowing pink and her eyes and hair turns pink. A pink aura also covers her body that explodes on contact. This form gives her flight and increases her speed and strength dramatically making her speed 360 mph and her strength half of Hercules. while in this form her attacks are increased by one tier (light becomes moderate, moderate becomes heavy, heavy becomes finisher/fatal), and her physical attacks deal moderate damage. Blasts from her weapons also deal moderate damage. She can also control her keyblades with her mind while in this form. This form lasts eight posts, eight post cool down.
Blessings of the Gods: When Chaos Alice begins and ends Alice is completely healed. Passive.
Ignited Fury: By channeling the rage of her family Alice can enter a state where her elemental abilities fully merge with Fire. In this state her blue eye shifts to resemble a burning flame, her purple eye glows a burning golden, and she gains a visible aura of white fire surrounding her that burns anything touching her. All of her abilities that rely on elements now instead use Fire, including blasts from her Cinder and Ash and Damned rose. She loses access to all spells, Psy Aura, and Chaos Alice. She can fly and float freely while in this form.
When Alice is hit by any attack in this form it is absorbed instead, making her stronger and faster proportional to the power of the attack. Light damage boosts her by 1.25x, moderate damage by 1.5x, heavy damage by 1.75x, and finisher/fatal by 2x. Every 2x applied ups the damage tier for her attacks and abilities by one tier. After the form ends she cannot use any non-passive abilities or spells for one post. Lasts up to six posts, and can only be used once per battle.
Character Weapons (Maximum of 5 weapons allowed – members must have 50 posts before their characters may wield a keyblade):
Heart of Chaos: Alice has a keyblade that has the appearance of the days version of souleater, having a longer reach. The blade is purple where it would be red.
Cinder and Ash: Heart of Chaos transforms into a pair of convertible revolver-sickles. The revolver part fires blasts of Psy that are fueled by Alice. Alice can fire the sickle part out with the chain of energy that extends out from under the revolver. She can control the sickle like this with her mind. The blasts deal light damage while she is in base form.
Damned Charging Keyblade: The blade itself is in the shape of a large scythe like blade in a crescent shape. The blade part is blood red while the other part is pitch black. The teeth of the blade is in the shape of a rose that is pitch black with blood red trims. The other part of the blade also has white markings in the shape of roses. The guard is oval shaped with the left half being like a small cape and the right side the side of a dragon head. There are silver gems that form the dragon’s teeth. Where the blade meets the guard there is an emblem in the shape of a dragon head looking forward. Red gems make up the dragons eyes and a diamond shaped gem on its head. On top of the emblem is a rose symbol that matches the teeth of the blade. The keychain is a ribbon with a rose charm at the end of it. It has the ability to hurt people’s souls with its attacks, making them incredibly painful and making it so it can't be healed for one turn.
Damned Rose: Damned Charging Keyblade transforms into a High Caliber Sniper Scythe. The scythe is blood red with jet black trims. The scythe also has a long-barrel sniper rifle built into it that fires blasts of energy fueled by her psy. It has massive recoil that Alice has learned to use to her advantage. She uses it to propel himself, add to her already great mobility, and give cuts and slashes with the scythe more power. Blasts fired by it deal light damage while she is in base form.
Void Gauntlets: Gauntlets and greaves that are attachments to her armor. The gauntlets have small drills on each arm and the greaves have small saws allowing Alice to cut through things while kicking. There are thrusters on the gauntlets and greaves that can propel Alice for greater striking and cutting power as well as move her quickly through the air. These boost her speed and power by half while she’s wielding them.
Character Shotlocks (Projectile attacks. Be detailed with what the projectile is and what it does to the battlefield. Consider including an area of effect and a cooldown Limit one per keyblade):
Ragnarok: Alice's Heart of Chaos will glow with an element she has an offensive spell for or Psy. She then shoots out 20 ragnarok beams made of that element. These beams can track targets up to thirty feet and explode on contact into five-foot explosions. This deals moderate damage. Three post cool down.
Shadow Erosion: Damned Charging Keyblade glows blood red before Alice fires a wide beam made of souls that erases and nullifies all projectiles and nonphysical attacks. It also erases the first two physical things it hits. The range is one hundred yards and ignores things like wind currents. This deals moderate damage. Four post cool down.
Character Summons (Optional field – no canon summons allowed – maximum of 2 allowed and maximum of 2 abilities each allowed):
Character Racial Ability (Optional - Your character may have ONE passive ability that seems to have an abnormal affect due to being a particular race. Merfolk can breathe underwater, Lava creatures are immune to fire, that sort of thing): Being a Chaos Demon Alice is immune to light and darkness. Passive.
Character Strengths (1 required): Alice has a strong will and heart
Character Weaknesses (1 required): Emotionally unstable, mentally unstable, way too playful
Character History (Minimum of 10 sentences required and requires something included from the KH universe.):
Alice was born to Zane O'Malley and his wife. Growing up she spent a lot of time training with her grandfather Riley. She loved the way he messed with people and wanted to be just like him. She would often sneak off to go off on adventures on other worlds with him where they would end up fighting powerful heartless, which would often get her looks from Zane whenever she got back home. She always wanted to her the stories Riley and his wives had to tell about the adventures they went on, her favorite being the one where Merlina transported Riley to her world to help her fight against the corrupted king. She loved the idea of ending up on a world she had no idea about and having to go on a long adventure to figure out where she would have to find out about the world while fighting villains and finding rare treasure and weapons. On one adventure she went on with her grandfather she ended up seriously hurt by a boss tier Nobody. She thought she would die, and her only wish was that she could be as strong as her grandfather. It was then her keyblade came to her, looking like a different version of Riley’s first keyblade. After returning home she trained with her new weapon for hours on end often having Zane yell at her to go to bed. Sometime later Alice would come across a strange object while she and Riley were exploring an old temple. It was a ring that had a bunch of numbers and strange writing on it. When she came back home, she went straight to her great grandmother Lana. Lana told her it was the ring of time, which allowed its user to travel through time. Not wasting any time Alice and Riley used it to go far into the past. Over the next few years Alice has been using her ring to go to different points in time and into different timelines, causing trouble and finding adventure wherever she goes.
After a very long adventure in the past concerning Null, the god of destruction, Alice went back to her own time for a month. During that month she unlocked the mark of the O'Malley family, as well as unlock some new powers due to it. She was somehow able to leapfrog over her father in terms of power, and is now somewhat able to match other older members of her family. She did develop some anger issues due to the mark of the O'Malley family, and unlocked Plasma and magma magic as a result. In order to try to get Alice to control her anger her father decided it was best to send her to a point in time when her grandfather was dealing with similar issues, so she can learn to control it in a similar way that he does. Zane brought Alice to the first day of what would later be known as the Night of Broken Keyblades, an event where Riley O'Malley and a few others would hunt down and kill a near countless amount of Keyblade Masters, and tagged along with her grandfather. It just so happened that it was taking place a few days after Riley killed Null once and for all, so it was almost like Alice never left. After the Night of Broken Keyblades ended a few more infamous events took place, which resulted in the destruction of the Keyblade Master Order that had been around for eons, the fall and destruction of the last republic nation on New Yuio, and the deaths of 90% of known Keyblade Masters, Riley and Alice united the entire continent their old kingdom was on. This signaled the formation of the an empire who's borders reached the ocean, some islands, a few underwater kingdoms, and five of New Yuio's moons. This new empire would be ruled over by the newly named Emperor Riley O'Malley, and still exists in Alice's time over five hundred years later. Alice, now a Keyblade Master herself, now spends most of her time training to get stronger for whenever the next big adventure happens, knowing peace never really lasts around her peers.
Writing Portion
Sample Post (For first time character creators only. 10 sentences are required.): (Your text here)
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
2. What is most important to you?
Being number one
3. What do you want out of life?
To be strong
4. What are you afraid of?
Getting old
Character Relationships (family, friends, those important to your character):
Lana O'Malley: Great Grandmother
Derio O'Malley: Great Grandfather
Riley O'Malley: Grandfather
Jennifer “Ziya” Talec-O’Malley- Grandmother
Zane Talec-O'Malley: Father
Favorite Foods: pizza, any type of meat, blood
Preferred Pets: cats
Strongly Attracted By: adventure, fighting
Strongly Repulsed By: those who get in her way