Fasilli The Magmagical Metaversal Multiverse Magician Update
Mar 16, 2023 19:50:05 GMT -5
Post by Mega on Mar 16, 2023 19:50:05 GMT -5
Member Information
Player Username: Mega
Current Character List: -Check da Siggy-
Random Character Notes: Yes, this is Fasilli but one who has traveled a lot
Character Basics
Character Name: Fasilli, or "Hatty"
Character Age: Doesn't Age
Character Race: It's... complicated
Character Gender: Typically a Male Persona
About the Character
Character Personality: Fasilli has had plenty of off-screen character arcs and character development. He is to put it simply, an agent of CHAOS. The various worlds and life itself is a stage for him, and a stage is a world full of entertainment! To this end he is a jokester, a jester, a funny man who doesn't take much if anything seriously- even if it directly affects him, he is so confident in his own power that he's sure he can deal with any such situation. One would think he's kind of jaded and you'd be half right, but he doesn't mind seeing things he's already seen, and actually takes great excitement in it... to a point. It's like watching a rerun of your favorite show, or seeing a video on youtube you've already seen but enjoy. But he will definitely try to spice it up before long. Variety is the spice of life, and he's a huge ham who loves putting on a performance to move people to laughter or tears- sometimes both!
Fasilli also seems to have a habit of making pop-culture references, or saying weird things as if he's addressing some kind of unseen audience- if you know who Deadpool is then you know how this works already but in essence he breaks the 4th wall from time to time. To anyone in character though he just seems to be even weirder.
This thrill-seeking, laid-back and 'jaded' view of reality does make it seem like he's something of a bad guy. That's only a percentage true, he has definitly played the antagonist to many people more than he has been their hero- however repetition is dull and there are times when you gotta look deep inside yourself, and decide what you're willing to put up with today. His heart strings can be pulled at and he does also seem to have a kind of... caretaker vibe toward his little minions, called Steves. Really he thinks of himself as a big brother to them, which includes ribbing and teasing from time to time. He is especially protective and gentler toward his 'assistant' who has been seen traveling with him from time to time. Be very careful around her.
As Fasilli is capable of feeling any warm, fuzzy feel good emotion, he is also very strongly able to feel all of the emotions from the negative side of the spectrum. He rarely actually directly wishes to kill anyone, that's easy. But breaking someone's spirit, leaving them a hollowed out husk of broken dreams and emptiness- now THAT'S a challenge~
Character Appearance: Reference here and above. Femsilli
As the above references reveal, Fasilli is a dapper fellow wearing a fashionable suit and pants ensemble not unlike the old magicians of yore. His eyes which are normally hard to see behind the mask, but normally are yellow- though appear to change color randomly, sometimes neither being the same color. It is at this point that observant people will notice that Fasilli has at best a limited ability to shapeshift or alter his person, sometimes his arms are longer, sometimes his legs are- and sometimes he's just really tall and has pointed years. It should also be mentioned that Fasilli does "the silli walk" straight out of Monty Python's unironically. Other times he moves around uncannily or like a puppet on strings. In short, he's a very weird and strange fellow you could probably spot from space.
Battle Statistics
Character Position: Chaotic Neutral
Character Spells
--Note: Going to be using some dnd terminology for accuracy--
1. Showtime
Range: 120ft
Element: Light
Size: That 120ft
Effect: Engulfs the battlefield in a blinding flash of light like that one Xemnas fight in that one sequel, changing it into that of the interior of a bigtop tent complete with adoring fans! ALL Spells have their effect(s) and damage boosted by two tiers while in effect.
Duration: 1 battle, until ended
Cooldown: 12 posts after ending
2. Rope Trick
Range: 60ft
Element: Magic
Size: A very long rope
Effect: Summons a rope out of thin air within 60ft of Fasilli, which attempts to wrap around and ensnare a chosen target. If it succeeds, the target is restrained and semi-helpless until freed!
Duration: Till the end of the victim's post, minimum
Cooldown: 6 post cooldown
3. Conjuration Trick
Range: Self
Element: Magic
Size: Depends on the "object"
Effect: Fasilli summons any singular handheld object that at least can be carried in two hands. The object in question is not magical and has no special properties inspite of how it came into being, outside the fact it will levitate in the air for a brief moment right after being conjured up, only for gravity to remember it exists after a moment.
Duration: Until said object is broken.
Cooldown: -
4. Vanishing Trick
Range: Self
Element: Magic
Size: Depends on the medium
Requirement: Something which things can pass-through
Effect: Fasilli touches something which has a threshold to pass through, such as but not limited to: a doorway, a window, a top hat, a cup, or a hoola-hoop. Any ranged attack or creature that passes the threshold (dependng on the size of the opening) will find themselves sucked into basically a pocket dimension akin to a Bag of Holding. If Fasilli cancels the effect, or tries to use this spell on a new object, whatever was sucked in will immediately be thrown out of the original object or the new object.
Duration: Concentration, until dismissed
Cooldown: 6 post cooldown
5. Mana Barrier
Range: 10ft centered around self
Element: Magic
Size: A dome encompassing 10ft around caster
Effect: Creates a barrier of opaque magical energy which effectively blocks any and all manner of attack or spell around Fasilli and anyone standing close enough to him. In addition, Fasilli's cooldown(s) will be decreased by an amount equal to HALF the cooldown(s) of any attack, spell or ability which has a cooldown and is blocked by this barrier. Cooldown of THIS spell cannot be decreased via its own effect, as it applies to cooldowns already in effect and this spell hasn't gone into cooldown yet until it ends.
Duration: Fasilli's post.
Cooldown: 12 post cooldown
6. Capture Crystal
Range: Self
Element: Magic
Size: Slightly smaller than a baseball, max. Can also be marble sized.
Effect: Conjures a simple, crystal ball to intercept an incoming spell or energy-based attack. Said spell or attack is instead absorbed into the crystal ball and stored within it until broken or 'triggered' by some other means. Once either of these conditions are met, the energy trapped inside is released as an explosion relative in size and power to the spell or energy absorbed.
Duration: Until broken.
Cooldown: 8 post cooldown
--Variation: Triggers any number of Capture Crystals to detonate. 1 turn cooldown
7. Mirage
Range: 60ft
Element: Light
Size: Varies
Effect: After weaving magic around himself, Fasilli casts a powerful enough illusion spell to... more or less just create an optical illusion. The only limitation is the range, and that the illusion has no substance, and makes no sound. But he can make it look like basically anything and in the heat of battle, it will be tricky to catch whatever he creates is a fake, especially if one of his actual spells was cast in the same post.
Duration: Optional Concentration, otherwise Instant* (does a thing and ends)
Cooldown: 4 post cooldown
8. Prestidigitation
Range: 10ft
Element: Magic
Size: -See Effect-
Effect: This
Cooldown: -
9. Musical Manipulation
Range: 30ft
Element: Magic
Size: N/A
Requirements: Some kind of musical medium, and both hands free.
Effect: Fasilli is also a master musician! So much in fact that the elements themselves seem to awaken and move to his beck and call. A very versatile spell which so long as he is playing, one of the elements around him will move to either assist him or hinder his opponent. This ranges from a gust of wind blowing to throw someone off balance, water shooting out of a puddle to do likewise or make them slip, the ground opening a shallow hole to make them trip- or fire to suddenly spread like wildfire. Additionally, Fasilli can't cast other spells while playing.
Duration: Concentration, each effect lasts for each of Fasilli's posts.
Cooldown: Each Elemental Effect has a separate 6 post cooldown.
10. Grand Finale
Range: -Same as Showtime-
Element: Light
Size: Person width beams from the sky
Requirement: A battle Fasilli is involved in for at least 3 turns WHILE Showtime is in effect.
Effect: Visual. Weaves magic and sends it off into the sky above, before beams of light start raining down from above. These beams will do (with Showtime's effect) Major Damage on impact for the duration. After ending, Showtime will also end.
Duration: 1 turn
Cooldown: 12 post cooldown after ending
Character Abilities
1. Subzero Step
Range: 15ft from self
Element: Ice
Size: A knee-height mist
Effects: Fasilli's body becomes an icy mist and glides at a 'sprinting' speed to a spot 15ft away from where he was standing. When he reappears, anyone standing within 5ft of his new location will be slowed from a gust of artic wind for their next post. Unless weak to Ice, this ability does no damage, but will do minor damage if weak to Ice.
Duration: Fasilli's post.
Cooldown: 4 post cooldown
2. Hothop
Range: 15ft from Self
Element: Fire
Size: 5ft long, people sized 'streams' of fire
Effect: Fasilli clicks his heels together and releases fire that arcs upwards within 5ft of him, propelling him up into the air within 15ft of where he was standing and lands, releasing another 'stream' of flames when he lands. The flames do moderate damage if someone gets caught in them.
Duration: Fasilli's post
Cooldown: 6 post cooldown
3. Earthwave
Range: 15ft
Element: Earth
Size: About the height and weight of a Large Body heartless.
Requirement: To be standing on uncovered ground
Effect: Fasilli earthbends and rides a 'wave' of stone, dirt or rock in a straight line forwards. Anyone in this wave's path takes moderate damage, and is knocked off their feet away from the wave.
Duration: Fasilli's post
Cooldown: 6 post cooldown
4. Encore
Range: Self
Element: Magic
Size: N/A
Effect: If Fasilli cast a spell with a cooldown, this ability allows him to cast it once more. Cannot be used for Showtime, or Finale.
Duration: Spell's duration.
Cooldown: Spell's Cooldown
5. Now you See-Li
Range: 30ft
Element: Magic
Size: Fasilli sized
Requirement: Something to break line of sight.
Effect: Now you don't! Any time Fasilli breaks line of sight with everyone, he will mysteriously just reappear somewhere within 30ft of where he was as long as no one sees the spot in question. This can easily be described as hiding behind a blanket in front of your dog, tossing it up a little and then hiding behind the corner of the wall to leave your dog seeing the blanket fall and you no longer behind it.
Duration: Fasilli's post.
Cooldown: 6 post cooldown
6. Levitation
Range: Self
Element: Magic
Size: Fasilli sized
Effect: Allows Fasilli to levitate and glide around a top speed of sprinting.
Duration: Concentration/Fasilli's post
Cooldown: 4 post cooldown
7. Magic Daggers
Range: 120ft
Element: Magic
Size: Gun Arrow sized
Requirement: A hand free
Effect: Fasilli throws a glowing, knife of magic energy which does minor damage on impact, and more minor damage when it 'pops.'
Duration: Instant* (Is thrown and either misses or hits)
Cooldown: -
8. Minor Shapeshift
Range: Self
Element: N/A
Size: Fasilli Sized
Effect: Enables Fasilli to alter the features he currently has, changing his hair or eye color, limb length, etc.
Duration: Until he changes again.
Cooldown: -
9. Moderate Shapeshift
Range: Self
Element: N/A
Size: Fasilli sized.
Effect: Enables Fasilli to GAIN a new 'Racial trait' in addition to the one he has. He can only gain one at a time and will replace the trait he gains with this ability with a new one if used again.
Duration: Until used again.
Cooldown: 2 turn cooldown
10. Major Shapeshift
Range: Self
Element: N/A
Size: Fasilli sized
Requirement: At least 3 turns of combat
Effect: Enables Fasilli to bolster ONE physical trait of his body to a moderate or major tier, indicated by part(s) of his body being changed visibly.
Duration: 2 turns for moderate tier, 1 turn for major tier.
Cooldown: 2 turn cooldown after ending
Character Forms
CF 1. Aberrant Arcanum
--Fasilli's Features crack, and his Facade starts to Falter, reveal his Form to be merely a Facsimile to what Fasilli truely is. An Astral Abyss emanates from his body which becomes that of a puppet being controlled by unseen strings, Eldritch Eyes peering from the living darkness that is the puppet master. All of his 'shapeshifting' capabilities seem to take on a more cthulian lean, and his mask behaves more like a face than an accessory. Woe be onto you for somehow getting Fasilli to break character--
AA1. You are but dust in the cosmos
Range: Sight-based.
Element: Psionic
Size: N/A
Requirements: Doing one of very very very few things to actually tick him off.
Effect: Anyone who sees and remains in Fasilli's presence becomes afflicted with an irrational fear. Has no major mechanical impact or debuff, and is a roleplay ability. How it affects a person varies per person, and those with strong enough hearts can resist any possible effect the fear might have on them.
Duration: -Passive-
Cooldown: -
AA2. Physics Optional
Range: Self
Element: N/A
Size: N/A
Effect: Fasilli's body glides, moves and behaves as if the laws of physics want nothing to do with it. In essence, his body starts moving around like that of a Dusk or Berserker Nobody.
Duration: -Passive-
Cooldown: -
AA3. Weird and Wild
Range: Melee
Element: Dark
Size: Fasilli's body
Effect: Similar in appearance to an Anti-Form combo, but closer to that of Malenia's Waterfowl Dance. Fasilli briefly levitates and 'aims' toward a target for his aggression before launching himself at his victim. His arms and legs will then swing at different angles several times, leaving behind trails of dark energy in their wake. Impossible to block with weapon or basic shield alone, he will also drift to a victim's back if he doesn't land a hit up front or correct himself to follow his victim if they move far enough away.
Duration: Fasilli's post
Cooldown: 6 post cooldown
AA4. I'mma firing muh lazah!
Range: 90ft, straight line from self
Element: Dark
Size: Large Body sized beam.
Effect: Fasilli's mouth opens unnaturally large as energy builds up within it, and he tries to dig into the ground to keep stabilized. After a moment of this obvious 'get out of the way' charging, Fasilli releases a beam of cosmic darkness from his maw and ends up getting pushed back despite about 15ft inspite of his efforts to root himself in the ground. The beam does severe damage to anyone caught in its path.
Cooldown: 8 post cooldown
AA5. Chaosel
Range: 15ft
Element: Dark
Size: Fasilli's body
Effect: The living darkness emanating from Fasilli engulfs him, becoming an Otherworldly Octopus, twirling around and lashing out in all directions with tentacles for major damage and possibly knocking back, or ensnaring anyone caught in their path (player's choice).
Duration: 1 turn
Cooldown: 12 post cooldown
Character Command Styles
None
Team Attacks
Name
Number of people involved:
Spells/Abilities involved:
Attack description:
Special Spell for character one:
Special ability for character one:
Duration:
Cooldown:
Character Weapons
Voice Loudening Enhancer
--Basically a 'walking cane' microphone that is semi-sentient for when Fasilli needs something to respond when he talks to himself--
Details: Besides being used like a makeshift club or rapier, and also acting as an arcane focus, Fasilli's already unbearable voice becomes a weapon! He basically aims and then speaks into the microphone, projecting the sound as a narrow cone at a point on the ground he can see. The soundwave is visible but the spot on the ground also emites a glowing ring for a moment. DEPENDING on what he says into the mic, that circle executes it. If he says 'explode' then the circle will just release an explosion after a moment. Any damage or 'effect' generated by this weapon is only moderate damage, or lasts until the end of the victim's post.
Cooldown: Once per post.
Capture Crystal
--As aforementioned above, special magic crystal balls which contain a spell or energy attack, and are just magic bombs waiting to be triggered--
Details: Functions like the above spell, except AFTER being filled. It is reasonable to assume then that Fasilli could amass a collection, and you'd be right. Which is where this weapon slot comes in!
Cooldown: Limited Use.
Magic Throwing Knives
--Magically enchanted knives which float around trying to stab you--
Details: Everything was already mentioned. They literally just float around and try to stab ya but have no other notably property. He is limited to 10, 5 for both hands. They can also be broken easily enough.
Cooldown: Limit of 10 at a time, with a 4 post cooldown after all 10 break.
Magic Swords
--The big brothers of the knives, with one extra benefit--
Details: Magic swords which on their own float around and try to stab or slash you. But if Fasilli wields one, the sword INSTEAD magically ignores any spell or ability which increases defenses beyond the normal. To be clear, not specifically some kind of stat, but anything which makes you 'invulnerable' or take less damage- including intangibility. Like the knives, can be broken but takes a little more effort to do so.
Cooldown: Limit of 2, 6 post cooldown after both are broken.
Character Shotlocks: None
Character Summons
Steves get an honorable mention here, but are more akin to minions than full on summons. Otherwise Fasilli at this time has no summons!
Character Racial Ability: Fasilli can change the Elemental Type of his spells/Abilities/Attacks at will.
Character Strengths (1 required):
-Is incredibly optimistic
-Is incredibly confident
-Is incredibly handsome
-Is incredibly skilled at juggling
-Is an incredibly talented musician
-Is incredibly smart, especially in the ways of magic
-Has seen more things than you can possibly imagine
-Is the most humble of anyone there ever was
Character Weaknesses (1 required): None but to make things fair, he handicaps himself
--Cannot concentrate on more than 1 ability or spell
--Trying to do so will end the previous concentration
--Loses concentration if he takes damage
--Enjoys the sound of his own voice a little too much
--Underestimates literally everything he encounters
--Some people think he might be too confident
--Has been called egotistical
--Is more inclined to make things worse if they're too easy
Character History
A long long time ago... in a galaxy far far a...
--sound of paper being crumpled up--
Fasilli comes from a world where "Spirits" and magic permeate everyday life. Everything has some kind of spirit, the ones living creatures have are just different to the ones which inhabit rocks, grass or other such things- even animals have their own unique spirits and can become fully sentient! At some point in this world, Science began and revealed that Technology and Magic could not coexist peacefully. The more powerful a spell or caster, the more technologic equipment would malfunction to the point even firearms jammed or misfired more often. Likewise, the more sophisticated and complicated a piece of technology was, the harder it was for a caster to cast their spells to the point some felt weaker being around such devices.
At some point in the history of the part of the multiverse where all of the worlds where Sora and friends visited, there was a jester by the name of Fasilli. He like many other people not part of the franchise, just appeared out of thin air and through events only hinted at in the darkest tomes, and only whispered amongst those in the know, joined the Chaos Legion. Definitely the name of sweaty-try hards trying to be evil but really, it was just a bunch of overpowered goofballs ignoring any responsibility for their antics, and only existing to keep things more interesting than saving the universe from evil or some tripe like that.
There was one time when some overpowered heartless ate the heart shaped moon, whom Fasilli was involved with in fighting... for some reason, he doesn't remember. At some point just as suddenly as he had appeared, so too did he disappear. No one knows why, but the popular theory is that the powers that be finally had enough of his nonsense and being too cool for rules, so he was banished to the shadow realm! That was where his story should've ended... and at least as far as this part of the multiverse was concerned, that's where it did.
HOWEVER...
All this really meant was Fasilli found himself bouncing from OTHER worlds and realities scattered across the multiverse. Not many due to reasons of laziness, but one time he was in a world where Superheroes existed- he bounced around that one and the alternate realities spawned from that off and on. But admist all of his reality hopping, he was on a quest. A quest no one learned about due to his being totally insufferable and liable to harm anyone interacting with him because he thought it'd be funny. His quest was to return to his old world, and break into The Underworld to rescue a friend! He was also gonna drag her parents along but he wasn't able to stick around long enough to do that before the resident God Of Death, and other higher powers caught wind of him. Dealing with all of them was just too much trouble for one day. But wait... THERE'S MORE!
For reasons beyond all rational thought, Fasilli has found his way back to this part of the multiverse where he plans on more or less picking up where he left off, while also giving his friend a second chance at life that had been taken away from her So UnJuStLy. She has her parents knack for the dark arts, so she might be a natural apprentice!
Writing Portion
Sample Post: Don't have to but I'm gonna~
"So... our world is just one of many?" Asked a girl peering through a tear in reality as she held a Smol Steve in her arms.
"Correct young miss. After the Dark Primordial cast his shadow over the world to protect it from The Heartless, some like myself were scattered across the worlds," Fasilli replied standing by her side and looking out with nostalgia for the first time in many many obscenely long years. "Heartless are creatures born from the darkness in people's hearts, they seek to devour worlds and other hearts like an unthinking swarm of locusts," he added.
"I see... have they found their way to other worlds?" She asked looking up at him curiously.
"Yes, due to some foolish human connecting all of the worlds together. It's a whole thing... but needless to say any world you go to has most likely been connected, or will be before long. Due to that 'darkness of people's hearts' thing I mentioned," Fasilli replied using his micane to 'stir' the image seen through the tear in reality until a new image appeared.
"Someone meddling with forces beyond their control? A story I know oh so well~" She smiled fondly, setting the Smol Steve down at last. "In fact... there's nothing stopping us from doing just that, now that there are no gods in the way," her smile took a slightly more mischievous edge.
Fasilli laughed, his pitch going beyond what should've been heard by mortal ears. "Yes. It will be just like old times, when I first heard your voice calling out into the ether," Fasilli agreed offering his hand, once again using his micane to this time stabilize the tear into an actual portal.
"If we encounter a Heartless, I'd very much like to keep it, Hatty," she declared as she took his hand, preparing to jump through with him.
"Of course young miss. Steve! Yer in charge until I get back, and don't stay up passed yer bedtime!" Fasilli said before calling back to some other Steves milling about. One made Steve Sounds in response.
"No, you can't come along this time. There's some paperwork that needs done for customs," Fasilli replied, and before Steve could sass him, he jumped through the portal with the girl in tow... surely whatever world they were visiting would be fine... right?
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Being number one
Friendship
My prized possessions
3. What do you want out of life?
To see rare sights
To broaden my horizons
To be strong
4. What are you afraid of?
Getting old
Being different
Being indecisive
Player Username: Mega
Current Character List: -Check da Siggy-
Random Character Notes: Yes, this is Fasilli but one who has traveled a lot
Character Basics
Character Name: Fasilli, or "Hatty"
Character Age: Doesn't Age
Character Race: It's... complicated
Character Gender: Typically a Male Persona
About the Character
Character Personality: Fasilli has had plenty of off-screen character arcs and character development. He is to put it simply, an agent of CHAOS. The various worlds and life itself is a stage for him, and a stage is a world full of entertainment! To this end he is a jokester, a jester, a funny man who doesn't take much if anything seriously- even if it directly affects him, he is so confident in his own power that he's sure he can deal with any such situation. One would think he's kind of jaded and you'd be half right, but he doesn't mind seeing things he's already seen, and actually takes great excitement in it... to a point. It's like watching a rerun of your favorite show, or seeing a video on youtube you've already seen but enjoy. But he will definitely try to spice it up before long. Variety is the spice of life, and he's a huge ham who loves putting on a performance to move people to laughter or tears- sometimes both!
Fasilli also seems to have a habit of making pop-culture references, or saying weird things as if he's addressing some kind of unseen audience- if you know who Deadpool is then you know how this works already but in essence he breaks the 4th wall from time to time. To anyone in character though he just seems to be even weirder.
This thrill-seeking, laid-back and 'jaded' view of reality does make it seem like he's something of a bad guy. That's only a percentage true, he has definitly played the antagonist to many people more than he has been their hero- however repetition is dull and there are times when you gotta look deep inside yourself, and decide what you're willing to put up with today. His heart strings can be pulled at and he does also seem to have a kind of... caretaker vibe toward his little minions, called Steves. Really he thinks of himself as a big brother to them, which includes ribbing and teasing from time to time. He is especially protective and gentler toward his 'assistant' who has been seen traveling with him from time to time. Be very careful around her.
As Fasilli is capable of feeling any warm, fuzzy feel good emotion, he is also very strongly able to feel all of the emotions from the negative side of the spectrum. He rarely actually directly wishes to kill anyone, that's easy. But breaking someone's spirit, leaving them a hollowed out husk of broken dreams and emptiness- now THAT'S a challenge~
Character Appearance: Reference here and above. Femsilli
As the above references reveal, Fasilli is a dapper fellow wearing a fashionable suit and pants ensemble not unlike the old magicians of yore. His eyes which are normally hard to see behind the mask, but normally are yellow- though appear to change color randomly, sometimes neither being the same color. It is at this point that observant people will notice that Fasilli has at best a limited ability to shapeshift or alter his person, sometimes his arms are longer, sometimes his legs are- and sometimes he's just really tall and has pointed years. It should also be mentioned that Fasilli does "the silli walk" straight out of Monty Python's unironically. Other times he moves around uncannily or like a puppet on strings. In short, he's a very weird and strange fellow you could probably spot from space.
Battle Statistics
Character Position: Chaotic Neutral
Character Spells
--Note: Going to be using some dnd terminology for accuracy--
1. Showtime
Range: 120ft
Element: Light
Size: That 120ft
Effect: Engulfs the battlefield in a blinding flash of light like that one Xemnas fight in that one sequel, changing it into that of the interior of a bigtop tent complete with adoring fans! ALL Spells have their effect(s) and damage boosted by two tiers while in effect.
Duration: 1 battle, until ended
Cooldown: 12 posts after ending
2. Rope Trick
Range: 60ft
Element: Magic
Size: A very long rope
Effect: Summons a rope out of thin air within 60ft of Fasilli, which attempts to wrap around and ensnare a chosen target. If it succeeds, the target is restrained and semi-helpless until freed!
Duration: Till the end of the victim's post, minimum
Cooldown: 6 post cooldown
3. Conjuration Trick
Range: Self
Element: Magic
Size: Depends on the "object"
Effect: Fasilli summons any singular handheld object that at least can be carried in two hands. The object in question is not magical and has no special properties inspite of how it came into being, outside the fact it will levitate in the air for a brief moment right after being conjured up, only for gravity to remember it exists after a moment.
Duration: Until said object is broken.
Cooldown: -
4. Vanishing Trick
Range: Self
Element: Magic
Size: Depends on the medium
Requirement: Something which things can pass-through
Effect: Fasilli touches something which has a threshold to pass through, such as but not limited to: a doorway, a window, a top hat, a cup, or a hoola-hoop. Any ranged attack or creature that passes the threshold (dependng on the size of the opening) will find themselves sucked into basically a pocket dimension akin to a Bag of Holding. If Fasilli cancels the effect, or tries to use this spell on a new object, whatever was sucked in will immediately be thrown out of the original object or the new object.
Duration: Concentration, until dismissed
Cooldown: 6 post cooldown
5. Mana Barrier
Range: 10ft centered around self
Element: Magic
Size: A dome encompassing 10ft around caster
Effect: Creates a barrier of opaque magical energy which effectively blocks any and all manner of attack or spell around Fasilli and anyone standing close enough to him. In addition, Fasilli's cooldown(s) will be decreased by an amount equal to HALF the cooldown(s) of any attack, spell or ability which has a cooldown and is blocked by this barrier. Cooldown of THIS spell cannot be decreased via its own effect, as it applies to cooldowns already in effect and this spell hasn't gone into cooldown yet until it ends.
Duration: Fasilli's post.
Cooldown: 12 post cooldown
6. Capture Crystal
Range: Self
Element: Magic
Size: Slightly smaller than a baseball, max. Can also be marble sized.
Effect: Conjures a simple, crystal ball to intercept an incoming spell or energy-based attack. Said spell or attack is instead absorbed into the crystal ball and stored within it until broken or 'triggered' by some other means. Once either of these conditions are met, the energy trapped inside is released as an explosion relative in size and power to the spell or energy absorbed.
Duration: Until broken.
Cooldown: 8 post cooldown
--Variation: Triggers any number of Capture Crystals to detonate. 1 turn cooldown
7. Mirage
Range: 60ft
Element: Light
Size: Varies
Effect: After weaving magic around himself, Fasilli casts a powerful enough illusion spell to... more or less just create an optical illusion. The only limitation is the range, and that the illusion has no substance, and makes no sound. But he can make it look like basically anything and in the heat of battle, it will be tricky to catch whatever he creates is a fake, especially if one of his actual spells was cast in the same post.
Duration: Optional Concentration, otherwise Instant* (does a thing and ends)
Cooldown: 4 post cooldown
8. Prestidigitation
Range: 10ft
Element: Magic
Size: -See Effect-
Effect: This
Cooldown: -
9. Musical Manipulation
Range: 30ft
Element: Magic
Size: N/A
Requirements: Some kind of musical medium, and both hands free.
Effect: Fasilli is also a master musician! So much in fact that the elements themselves seem to awaken and move to his beck and call. A very versatile spell which so long as he is playing, one of the elements around him will move to either assist him or hinder his opponent. This ranges from a gust of wind blowing to throw someone off balance, water shooting out of a puddle to do likewise or make them slip, the ground opening a shallow hole to make them trip- or fire to suddenly spread like wildfire. Additionally, Fasilli can't cast other spells while playing.
Duration: Concentration, each effect lasts for each of Fasilli's posts.
Cooldown: Each Elemental Effect has a separate 6 post cooldown.
10. Grand Finale
Range: -Same as Showtime-
Element: Light
Size: Person width beams from the sky
Requirement: A battle Fasilli is involved in for at least 3 turns WHILE Showtime is in effect.
Effect: Visual. Weaves magic and sends it off into the sky above, before beams of light start raining down from above. These beams will do (with Showtime's effect) Major Damage on impact for the duration. After ending, Showtime will also end.
Duration: 1 turn
Cooldown: 12 post cooldown after ending
Character Abilities
1. Subzero Step
Range: 15ft from self
Element: Ice
Size: A knee-height mist
Effects: Fasilli's body becomes an icy mist and glides at a 'sprinting' speed to a spot 15ft away from where he was standing. When he reappears, anyone standing within 5ft of his new location will be slowed from a gust of artic wind for their next post. Unless weak to Ice, this ability does no damage, but will do minor damage if weak to Ice.
Duration: Fasilli's post.
Cooldown: 4 post cooldown
2. Hothop
Range: 15ft from Self
Element: Fire
Size: 5ft long, people sized 'streams' of fire
Effect: Fasilli clicks his heels together and releases fire that arcs upwards within 5ft of him, propelling him up into the air within 15ft of where he was standing and lands, releasing another 'stream' of flames when he lands. The flames do moderate damage if someone gets caught in them.
Duration: Fasilli's post
Cooldown: 6 post cooldown
3. Earthwave
Range: 15ft
Element: Earth
Size: About the height and weight of a Large Body heartless.
Requirement: To be standing on uncovered ground
Effect: Fasilli earthbends and rides a 'wave' of stone, dirt or rock in a straight line forwards. Anyone in this wave's path takes moderate damage, and is knocked off their feet away from the wave.
Duration: Fasilli's post
Cooldown: 6 post cooldown
4. Encore
Range: Self
Element: Magic
Size: N/A
Effect: If Fasilli cast a spell with a cooldown, this ability allows him to cast it once more. Cannot be used for Showtime, or Finale.
Duration: Spell's duration.
Cooldown: Spell's Cooldown
5. Now you See-Li
Range: 30ft
Element: Magic
Size: Fasilli sized
Requirement: Something to break line of sight.
Effect: Now you don't! Any time Fasilli breaks line of sight with everyone, he will mysteriously just reappear somewhere within 30ft of where he was as long as no one sees the spot in question. This can easily be described as hiding behind a blanket in front of your dog, tossing it up a little and then hiding behind the corner of the wall to leave your dog seeing the blanket fall and you no longer behind it.
Duration: Fasilli's post.
Cooldown: 6 post cooldown
6. Levitation
Range: Self
Element: Magic
Size: Fasilli sized
Effect: Allows Fasilli to levitate and glide around a top speed of sprinting.
Duration: Concentration/Fasilli's post
Cooldown: 4 post cooldown
7. Magic Daggers
Range: 120ft
Element: Magic
Size: Gun Arrow sized
Requirement: A hand free
Effect: Fasilli throws a glowing, knife of magic energy which does minor damage on impact, and more minor damage when it 'pops.'
Duration: Instant* (Is thrown and either misses or hits)
Cooldown: -
8. Minor Shapeshift
Range: Self
Element: N/A
Size: Fasilli Sized
Effect: Enables Fasilli to alter the features he currently has, changing his hair or eye color, limb length, etc.
Duration: Until he changes again.
Cooldown: -
9. Moderate Shapeshift
Range: Self
Element: N/A
Size: Fasilli sized.
Effect: Enables Fasilli to GAIN a new 'Racial trait' in addition to the one he has. He can only gain one at a time and will replace the trait he gains with this ability with a new one if used again.
Duration: Until used again.
Cooldown: 2 turn cooldown
10. Major Shapeshift
Range: Self
Element: N/A
Size: Fasilli sized
Requirement: At least 3 turns of combat
Effect: Enables Fasilli to bolster ONE physical trait of his body to a moderate or major tier, indicated by part(s) of his body being changed visibly.
Duration: 2 turns for moderate tier, 1 turn for major tier.
Cooldown: 2 turn cooldown after ending
Character Forms
CF 1. Aberrant Arcanum
--Fasilli's Features crack, and his Facade starts to Falter, reveal his Form to be merely a Facsimile to what Fasilli truely is. An Astral Abyss emanates from his body which becomes that of a puppet being controlled by unseen strings, Eldritch Eyes peering from the living darkness that is the puppet master. All of his 'shapeshifting' capabilities seem to take on a more cthulian lean, and his mask behaves more like a face than an accessory. Woe be onto you for somehow getting Fasilli to break character--
AA1. You are but dust in the cosmos
Range: Sight-based.
Element: Psionic
Size: N/A
Requirements: Doing one of very very very few things to actually tick him off.
Effect: Anyone who sees and remains in Fasilli's presence becomes afflicted with an irrational fear. Has no major mechanical impact or debuff, and is a roleplay ability. How it affects a person varies per person, and those with strong enough hearts can resist any possible effect the fear might have on them.
Duration: -Passive-
Cooldown: -
AA2. Physics Optional
Range: Self
Element: N/A
Size: N/A
Effect: Fasilli's body glides, moves and behaves as if the laws of physics want nothing to do with it. In essence, his body starts moving around like that of a Dusk or Berserker Nobody.
Duration: -Passive-
Cooldown: -
AA3. Weird and Wild
Range: Melee
Element: Dark
Size: Fasilli's body
Effect: Similar in appearance to an Anti-Form combo, but closer to that of Malenia's Waterfowl Dance. Fasilli briefly levitates and 'aims' toward a target for his aggression before launching himself at his victim. His arms and legs will then swing at different angles several times, leaving behind trails of dark energy in their wake. Impossible to block with weapon or basic shield alone, he will also drift to a victim's back if he doesn't land a hit up front or correct himself to follow his victim if they move far enough away.
Duration: Fasilli's post
Cooldown: 6 post cooldown
AA4. I'mma firing muh lazah!
Range: 90ft, straight line from self
Element: Dark
Size: Large Body sized beam.
Effect: Fasilli's mouth opens unnaturally large as energy builds up within it, and he tries to dig into the ground to keep stabilized. After a moment of this obvious 'get out of the way' charging, Fasilli releases a beam of cosmic darkness from his maw and ends up getting pushed back despite about 15ft inspite of his efforts to root himself in the ground. The beam does severe damage to anyone caught in its path.
Cooldown: 8 post cooldown
AA5. Chaosel
Range: 15ft
Element: Dark
Size: Fasilli's body
Effect: The living darkness emanating from Fasilli engulfs him, becoming an Otherworldly Octopus, twirling around and lashing out in all directions with tentacles for major damage and possibly knocking back, or ensnaring anyone caught in their path (player's choice).
Duration: 1 turn
Cooldown: 12 post cooldown
Character Command Styles
None
Team Attacks
Number of people involved:
Spells/Abilities involved:
Attack description:
Special Spell for character one:
Special ability for character one:
Duration:
Cooldown:
Character Weapons
Voice Loudening Enhancer
--Basically a 'walking cane' microphone that is semi-sentient for when Fasilli needs something to respond when he talks to himself--
Details: Besides being used like a makeshift club or rapier, and also acting as an arcane focus, Fasilli's already unbearable voice becomes a weapon! He basically aims and then speaks into the microphone, projecting the sound as a narrow cone at a point on the ground he can see. The soundwave is visible but the spot on the ground also emites a glowing ring for a moment. DEPENDING on what he says into the mic, that circle executes it. If he says 'explode' then the circle will just release an explosion after a moment. Any damage or 'effect' generated by this weapon is only moderate damage, or lasts until the end of the victim's post.
Cooldown: Once per post.
Capture Crystal
--As aforementioned above, special magic crystal balls which contain a spell or energy attack, and are just magic bombs waiting to be triggered--
Details: Functions like the above spell, except AFTER being filled. It is reasonable to assume then that Fasilli could amass a collection, and you'd be right. Which is where this weapon slot comes in!
Cooldown: Limited Use.
Magic Throwing Knives
--Magically enchanted knives which float around trying to stab you--
Details: Everything was already mentioned. They literally just float around and try to stab ya but have no other notably property. He is limited to 10, 5 for both hands. They can also be broken easily enough.
Cooldown: Limit of 10 at a time, with a 4 post cooldown after all 10 break.
Magic Swords
--The big brothers of the knives, with one extra benefit--
Details: Magic swords which on their own float around and try to stab or slash you. But if Fasilli wields one, the sword INSTEAD magically ignores any spell or ability which increases defenses beyond the normal. To be clear, not specifically some kind of stat, but anything which makes you 'invulnerable' or take less damage- including intangibility. Like the knives, can be broken but takes a little more effort to do so.
Cooldown: Limit of 2, 6 post cooldown after both are broken.
Character Shotlocks: None
Character Summons
Steves get an honorable mention here, but are more akin to minions than full on summons. Otherwise Fasilli at this time has no summons!
Character Racial Ability: Fasilli can change the Elemental Type of his spells/Abilities/Attacks at will.
Character Strengths (1 required):
-Is incredibly optimistic
-Is incredibly confident
-Is incredibly handsome
-Is incredibly skilled at juggling
-Is an incredibly talented musician
-Is incredibly smart, especially in the ways of magic
-Has seen more things than you can possibly imagine
-Is the most humble of anyone there ever was
Character Weaknesses (1 required): None but to make things fair, he handicaps himself
--Cannot concentrate on more than 1 ability or spell
--Trying to do so will end the previous concentration
--Loses concentration if he takes damage
--Enjoys the sound of his own voice a little too much
--Underestimates literally everything he encounters
--Some people think he might be too confident
--Has been called egotistical
--Is more inclined to make things worse if they're too easy
Character History
A long long time ago... in a galaxy far far a...
--sound of paper being crumpled up--
Fasilli comes from a world where "Spirits" and magic permeate everyday life. Everything has some kind of spirit, the ones living creatures have are just different to the ones which inhabit rocks, grass or other such things- even animals have their own unique spirits and can become fully sentient! At some point in this world, Science began and revealed that Technology and Magic could not coexist peacefully. The more powerful a spell or caster, the more technologic equipment would malfunction to the point even firearms jammed or misfired more often. Likewise, the more sophisticated and complicated a piece of technology was, the harder it was for a caster to cast their spells to the point some felt weaker being around such devices.
At some point in the history of the part of the multiverse where all of the worlds where Sora and friends visited, there was a jester by the name of Fasilli. He like many other people not part of the franchise, just appeared out of thin air and through events only hinted at in the darkest tomes, and only whispered amongst those in the know, joined the Chaos Legion. Definitely the name of sweaty-try hards trying to be evil but really, it was just a bunch of overpowered goofballs ignoring any responsibility for their antics, and only existing to keep things more interesting than saving the universe from evil or some tripe like that.
There was one time when some overpowered heartless ate the heart shaped moon, whom Fasilli was involved with in fighting... for some reason, he doesn't remember. At some point just as suddenly as he had appeared, so too did he disappear. No one knows why, but the popular theory is that the powers that be finally had enough of his nonsense and being too cool for rules, so he was banished to the shadow realm! That was where his story should've ended... and at least as far as this part of the multiverse was concerned, that's where it did.
HOWEVER...
All this really meant was Fasilli found himself bouncing from OTHER worlds and realities scattered across the multiverse. Not many due to reasons of laziness, but one time he was in a world where Superheroes existed- he bounced around that one and the alternate realities spawned from that off and on. But admist all of his reality hopping, he was on a quest. A quest no one learned about due to his being totally insufferable and liable to harm anyone interacting with him because he thought it'd be funny. His quest was to return to his old world, and break into The Underworld to rescue a friend! He was also gonna drag her parents along but he wasn't able to stick around long enough to do that before the resident God Of Death, and other higher powers caught wind of him. Dealing with all of them was just too much trouble for one day. But wait... THERE'S MORE!
For reasons beyond all rational thought, Fasilli has found his way back to this part of the multiverse where he plans on more or less picking up where he left off, while also giving his friend a second chance at life that had been taken away from her So UnJuStLy. She has her parents knack for the dark arts, so she might be a natural apprentice!
Writing Portion
Sample Post: Don't have to but I'm gonna~
"So... our world is just one of many?" Asked a girl peering through a tear in reality as she held a Smol Steve in her arms.
"Correct young miss. After the Dark Primordial cast his shadow over the world to protect it from The Heartless, some like myself were scattered across the worlds," Fasilli replied standing by her side and looking out with nostalgia for the first time in many many obscenely long years. "Heartless are creatures born from the darkness in people's hearts, they seek to devour worlds and other hearts like an unthinking swarm of locusts," he added.
"I see... have they found their way to other worlds?" She asked looking up at him curiously.
"Yes, due to some foolish human connecting all of the worlds together. It's a whole thing... but needless to say any world you go to has most likely been connected, or will be before long. Due to that 'darkness of people's hearts' thing I mentioned," Fasilli replied using his micane to 'stir' the image seen through the tear in reality until a new image appeared.
"Someone meddling with forces beyond their control? A story I know oh so well~" She smiled fondly, setting the Smol Steve down at last. "In fact... there's nothing stopping us from doing just that, now that there are no gods in the way," her smile took a slightly more mischievous edge.
Fasilli laughed, his pitch going beyond what should've been heard by mortal ears. "Yes. It will be just like old times, when I first heard your voice calling out into the ether," Fasilli agreed offering his hand, once again using his micane to this time stabilize the tear into an actual portal.
"If we encounter a Heartless, I'd very much like to keep it, Hatty," she declared as she took his hand, preparing to jump through with him.
"Of course young miss. Steve! Yer in charge until I get back, and don't stay up passed yer bedtime!" Fasilli said before calling back to some other Steves milling about. One made Steve Sounds in response.
"No, you can't come along this time. There's some paperwork that needs done for customs," Fasilli replied, and before Steve could sass him, he jumped through the portal with the girl in tow... surely whatever world they were visiting would be fine... right?
Kingdom Hearts
Please Answer the following questions using the answer provided; apply the answer to the character you are creating. Custom options are allowed, but please try and stick with the defaults if possible.
1. Which form will you choose?
The power of the warrior
The power of the defender
The power of the mystic
2. What is most important to you?
Friendship
3. What do you want out of life?
To see rare sights
To be strong
4. What are you afraid of?
Being different
Being indecisive